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Mikhail Tergoev
PortWINE
Commits
28e69c77
Commit
28e69c77
authored
Oct 04, 2024
by
Vladislav
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To sort need to use AI_TOP_GAMES
parent
290d8625
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6 changed files
with
32 additions
and
15 deletions
+32
-15
PW_BATTLE_NET
data_from_portwine/scripts/pw_autoinstall/PW_BATTLE_NET
+0
-0
PW_EPIC
data_from_portwine/scripts/pw_autoinstall/PW_EPIC
+0
-0
PW_LGC
data_from_portwine/scripts/pw_autoinstall/PW_LGC
+0
-0
PW_RETROARCH
data_from_portwine/scripts/pw_autoinstall/PW_RETROARCH
+1
-1
PW_VKPLAY
data_from_portwine/scripts/pw_autoinstall/PW_VKPLAY
+0
-0
start.sh
data_from_portwine/scripts/start.sh
+31
-14
No files found.
data_from_portwine/scripts/pw_autoinstall/PW_
004_
BATTLE_NET
→
data_from_portwine/scripts/pw_autoinstall/PW_BATTLE_NET
View file @
28e69c77
File moved
data_from_portwine/scripts/pw_autoinstall/PW_
003_
EPIC
→
data_from_portwine/scripts/pw_autoinstall/PW_EPIC
View file @
28e69c77
File moved
data_from_portwine/scripts/pw_autoinstall/PW_
001_
LGC
→
data_from_portwine/scripts/pw_autoinstall/PW_LGC
View file @
28e69c77
File moved
data_from_portwine/scripts/pw_autoinstall/PW_RETROARCH
View file @
28e69c77
#!/usr/bin/env bash
# Author: chal55rus (Sergey P.)
# type:
game
s
# type:
emulator
s
# name: RetroArch
# image: retroarch
# info_en:
...
...
data_from_portwine/scripts/pw_autoinstall/PW_
002_
VKPLAY
→
data_from_portwine/scripts/pw_autoinstall/PW_VKPLAY
View file @
28e69c77
File moved
data_from_portwine/scripts/start.sh
View file @
28e69c77
...
...
@@ -697,39 +697,56 @@ else
--field=" ${translations[Command line]}"!"$PW_GUI_ICON_PATH/$BUTTON_SIZE_MM.png"!"${translations[Run wine cmd]}":"FBTN" '
@bash -c
"button_click --normal WINECMD"
' \
--field=" ${translations[Regedit]}"!"$PW_GUI_ICON_PATH/$BUTTON_SIZE_MM.png"!"${translations[Run wine regedit]}":"FBTN" '
@bash -c
"button_click --normal WINEREG"
' 1> "${PW_TMPFS_PATH}/tmp_yad_form_vulkan" 2>/dev/null &
AI_AMOUNT_GAMES="0"
AI_
AMOUNT_EMULS="0
"
AI_AMOUNT_GAMES="0"
&& AI_AMOUNT_EMULS="0" && AI_AMOUNT_ARRAY="0"
AI_
TOP_GAMES="PW_LGC PW_VKPLAY PW_EPIC PW_BATTLE_NET
"
for ai_file in "$PORT_SCRIPTS_PATH"/pw_autoinstall/* ; do
AI_FILE="${ai_file//"$PORT_SCRIPTS_PATH/pw_autoinstall/"/}"
while IFS= read -r line ; do
[[ $line =~ "##########" ]] && break
[[ $line =~ "# type: " ]] && AI_TYPE="${line//# type: /}"
[[ $line =~ "# name: " ]] && AI_NAME="${line//# name: /}"
[[ $line =~ "# image: " ]] && AI_IMAGE="${line//# image: /}"
[[ $line =~ "# type: " ]] && AI_TYPE
["$AI_AMOUNT_ARRAY"]
="${line//# type: /}"
[[ $line =~ "# name: " ]] && AI_NAME
["$AI_AMOUNT_ARRAY"]
="${line//# name: /}"
[[ $line =~ "# image: " ]] && AI_IMAGE
["$AI_AMOUNT_ARRAY"]
="${line//# image: /}"
if [[ "$LANGUAGE" == ru ]] ; then
[[ $line =~ "# info_ru: " ]] && AI_INFO="${line//# info_ru: /}"
[[ $line =~ "# info_ru: " ]] && AI_INFO
["$AI_AMOUNT_ARRAY"]
="${line//# info_ru: /}"
else
[[ $line =~ "# info_en: " ]] && AI_INFO="${line//# info_en: /}"
[[ $line =~ "# info_en: " ]] && AI_INFO
["$AI_AMOUNT_ARRAY"]
="${line//# info_en: /}"
fi
done < "$ai_file"
AI_FILE="${ai_file//"$PORT_SCRIPTS_PATH/pw_autoinstall/"/}"
AI_FILE_CHECK="$AI_FILE=$AI_AMOUNT_ARRAY"
AI_FILE_ARRAY+=($AI_FILE)
if [[ $AI_TOP_GAMES =~ ${AI_FILE_CHECK//=*/} ]] ; then
AI_TRUE_FILE+=($AI_FILE_CHECK)
else
AI_FILE_UNSORTED+=($AI_AMOUNT_ARRAY)
fi
(( AI_AMOUNT_ARRAY++ ))
done
unset AI_FILE_SORTED
for ai_sort in $AI_TOP_GAMES ; do
if [[ ${AI_TRUE_FILE[*]} =~ $ai_sort ]] ; then
AI_TRUE_FILE_NEW=(${AI_TRUE_FILE[@]//$ai_sort=/})
AI_FILE_SORTED+=(${AI_TRUE_FILE_NEW[@]//*=*/})
fi
done
IFS=$'
\n
'
[[ -z "$AI_NAME" ]] && yad_error "Line: \"name\" not found in file $AI_FILE."
case $
AI_TYPE
in
for ai in "${AI_FILE_SORTED[@]}" "${AI_FILE_UNSORTED[@]}" ; do
case $
{AI_TYPE[$ai]}
in
games)
PW_GENERATE_BUTTONS_GAMES+="--field= $
AI_NAME!$PW_GUI_ICON_PATH/$AI_IMAGE.png!$AI_INFO:FBTNR%@bash -c \"button_click --normal $AI_FILE
\"%"
PW_GENERATE_BUTTONS_GAMES+="--field= $
{AI_NAME[$ai]}!$PW_GUI_ICON_PATH/${AI_IMAGE[$ai]}.png!${AI_INFO[$ai]}:FBTNR%@bash -c \"button_click --normal ${AI_FILE_ARRAY[$ai]}
\"%"
(( AI_AMOUNT_GAMES++ ))
;;
emulators)
PW_GENERATE_BUTTONS_EMULS+="--field= $
AI_NAME!$PW_GUI_ICON_PATH/$AI_IMAGE.png!$AI_INFO:FBTNR%@bash -c \"button_click --normal $AI_FILE
\"%"
PW_GENERATE_BUTTONS_EMULS+="--field= $
{AI_NAME[$ai]}!$PW_GUI_ICON_PATH/${AI_IMAGE[$ai]}.png!${AI_INFO[$ai]}:FBTNR%@bash -c \"button_click --normal ${AI_FILE_ARRAY[$ai]}
\"%"
(( AI_AMOUNT_EMULS++ ))
;;
*)
yad_error "Line: \"type\" not found in file $
AI_FILE
or misspelled."
yad_error "Line: \"type\" not found in file $
{AI_FILE_ARRAY[$ai]}
or misspelled."
;;
esac
[[ -z $PW_DEBUG ]] && unset AI_FILE AI_TYPE AI_NAME AI_IMAGE AI_INFO
done
unset AI_FILE_ARRAY AI_TYPE AI_NAME AI_IMAGE AI_INFO
MAIN_GUI_ROWS_GAMES="$(( AI_AMOUNT_GAMES / MAIN_GUI_COLUMNS + 1 ))"
MAIN_GUI_ROWS_EMULS="$(( AI_AMOUNT_EMULS / MAIN_GUI_COLUMNS + 1 ))"
...
...
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