export PW_SELECTION_DB_LOC="Найдено более одного DB файла для запускаемого приложения.\nВыберите необходимый, или перед следующим слезапуском удалите лишний DB файл.\n"
export inst_set="Выбор"
export inst_set="Выбор"
export inst_set_top="Установка PortWINE"
export inst_set_top="Установка PortWINE"
...
@@ -107,6 +108,7 @@ then
...
@@ -107,6 +108,7 @@ then
elif["${update_loc}"="ENG"]
elif["${update_loc}"="ENG"]
then
then
export PW_CHANGELOG_FILE="changelog_eng"
export PW_CHANGELOG_FILE="changelog_eng"
export PW_SELECTION_DB_LOC="More than one DB file found for the application being launched.\nSelect the required one, or delete the extra DB file before the next run.\n"
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
##export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
##export PW_USE_GSTREAMER=1 # 0 - disabled use winegstreamer
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HEAP_DELAY_FREE=1
##export PW_HEAP_DELAY_FREE=1
...
@@ -33,5 +32,4 @@ export PW_VULKAN_USE=dxvk
...
@@ -33,5 +32,4 @@ export PW_VULKAN_USE=dxvk
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_TERMINAL=1 # Force run in terminal
##export PW_USE_TERMINAL=1 # Force run in terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
##export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
##export PW_USE_GSTREAMER=1 # 0 - disabled use winegstreamer
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HEAP_DELAY_FREE=1
##export PW_HEAP_DELAY_FREE=1
...
@@ -34,5 +30,8 @@ export PW_VULKAN_USE=1
...
@@ -34,5 +30,8 @@ export PW_VULKAN_USE=1
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_TERMINAL=1 # Force run in terminal
##export PW_USE_TERMINAL=1 # Force run in terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_FSYNC=0
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
export PW_NO_ESYNC=1
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
export PW_NO_WRITE_WATCH=0
##export PW_HEAP_DELAY_FREE=1
export PW_HEAP_DELAY_FREE=0
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
export PW_WINE_ALLOW_XIM=0
##export WINEARCH=win32 # defaut = win64
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##export WINEPREFIX=
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
export PW_WINEDBG_DISABLE=1
##export PW_USE_TERMINAL=1 # Force run in terminal
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
##export PW_NO_WRITE_WATCH=1 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_HEAP_DELAY_FREE=1
##export PW_WINE_ALLOW_XIM=1 # Disable XIM support until libx11 >= 1.7 is widespread
##export WINEARCH=win32 # defaut = win64
##export WINEPREFIX=
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
##export PW_USE_TERMINAL=1 # Force run in terminal