reshadeTexturePath = /run/pressure-vessel/pv-from-host/reshade/textures reshadeIncludePath = /run/pressure-vessel/pv-from-host/reshade FilmGrain2 = /run/pressure-vessel/pv-from-host/reshade/shaders/FilmGrain2.fx Curves = /run/pressure-vessel/pv-from-host/reshade/shaders/Curves.fx FakeHDR = /run/pressure-vessel/pv-from-host/reshade/shaders/FakeHDR.fx LevelsPlus = /run/pressure-vessel/pv-from-host/reshade/shaders/LevelsPlus.fx Colourfulness = /run/pressure-vessel/pv-from-host/reshade/shaders/Colourfulness.fx Bloom = /run/pressure-vessel/pv-from-host/reshade/shaders/Bloom.fx SMAA = /run/pressure-vessel/pv-from-host/reshade/shaders/SMAA.fx ChromaticAberration = /run/pressure-vessel/pv-from-host/reshade/shaders/ChromaticAberration.fx Denoise = /run/pressure-vessel/pv-from-host/reshade/shaders/Denoise.fx Clarity = /run/pressure-vessel/pv-from-host/reshade/shaders/Clarity.fx Emphasize = /run/pressure-vessel/pv-from-host/reshade/shaders/Emphasize.fx FakeMotionBlur = /run/pressure-vessel/pv-from-host/reshade/shaders/FakeMotionBlur.fx FilmicAnamorphSharpen = /run/pressure-vessel/pv-from-host/reshade/shaders/FilmicAnamorphSharpen.fx FilmicPass = /run/pressure-vessel/pv-from-host/reshade/shaders/FilmicPass.fx GaussianBlur = /run/pressure-vessel/pv-from-host/reshade/shaders/GaussianBlur.fx Glitch = /run/pressure-vessel/pv-from-host/reshade/shaders/Glitch.fx HighPassSharpen = /run/pressure-vessel/pv-from-host/reshade/shaders/HighPassSharpen.fx HQ4X = /run/pressure-vessel/pv-from-host/reshade/shaders/HQ4X.fx HSLShift = /run/pressure-vessel/pv-from-host/reshade/shaders/HSLShift.fx Layer = /run/pressure-vessel/pv-from-host/reshade/shaders/Layer.fx LiftGammaGain = /run/pressure-vessel/pv-from-host/reshade/shaders/LiftGammaGain.fx LumaSharpen = /run/pressure-vessel/pv-from-host/reshade/shaders/LumaSharpen.fx LUT = /run/pressure-vessel/pv-from-host/reshade/shaders/LUT.fx MagicBloom = /run/pressure-vessel/pv-from-host/reshade/shaders/MagicBloom.fx Monochrome = /run/pressure-vessel/pv-from-host/reshade/shaders/Monochrome.fx MultiLUT = /run/pressure-vessel/pv-from-host/reshade/shaders/MultiLUT.fx MXAO = /run/pressure-vessel/pv-from-host/reshade/shaders/MXAO.fx NightVision = /run/pressure-vessel/pv-from-host/reshade/shaders/NightVision.fx Nostalgia = /run/pressure-vessel/pv-from-host/reshade/shaders/Nostalgia.fx PerfectPerspective = /run/pressure-vessel/pv-from-host/reshade/shaders/PerfectPerspective.fx PPFX_Bloom = /run/pressure-vessel/pv-from-host/reshade/shaders/PPFX_Bloom.fx PPFX_Godrays = /run/pressure-vessel/pv-from-host/reshade/shaders/PPFX_Godrays.fx Prism = /run/pressure-vessel/pv-from-host/reshade/shaders/Prism.fx ReflectiveBumpMapping = /run/pressure-vessel/pv-from-host/reshade/shaders/ReflectiveBumpMapping.fx Sepia = /run/pressure-vessel/pv-from-host/reshade/shaders/Sepia.fx Splitscreen = /run/pressure-vessel/pv-from-host/reshade/shaders/Splitscreen.fx StageDepth = /run/pressure-vessel/pv-from-host/reshade/shaders/StageDepth.fx SurfaceBlur = /run/pressure-vessel/pv-from-host/reshade/shaders/SurfaceBlur.fx Technicolor = /run/pressure-vessel/pv-from-host/reshade/shaders/Technicolor.fx Technicolor2 = /run/pressure-vessel/pv-from-host/reshade/shaders/Technicolor2.fx TiltShift = /run/pressure-vessel/pv-from-host/reshade/shaders/TiltShift.fx Tonemap = /run/pressure-vessel/pv-from-host/reshade/shaders/Tonemap.fx TriDither = /run/pressure-vessel/pv-from-host/reshade/shaders/TriDither.fx UIDetect = /run/pressure-vessel/pv-from-host/reshade/shaders/UIDetect.fx UIMask = /run/pressure-vessel/pv-from-host/reshade/shaders/UIMask.fx Vibrance = /run/pressure-vessel/pv-from-host/reshade/shaders/Vibrance.fx Vignette = /run/pressure-vessel/pv-from-host/reshade/shaders/Vignette.fx AdaptiveSharpen = /run/pressure-vessel/pv-from-host/reshade/shaders/AdaptiveSharpen.fx ColorMatrix = /run/pressure-vessel/pv-from-host/reshade/shaders/ColorMatrix.fx Cartoon = /run/pressure-vessel/pv-from-host/reshade/shaders/Cartoon.fx 3DFX = /run/pressure-vessel/pv-from-host/reshade/shaders/3DFX.fx Border = /run/pressure-vessel/pv-from-host/reshade/shaders/Border.fx AspectRatio = /run/pressure-vessel/pv-from-host/reshade/shaders/AspectRatio.fx casSharpness = 0.5 toggleKey = Home effects = FakeHDR:cas