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Vladislav
PortWINE-old
Commits
464d0d8d
Commit
464d0d8d
authored
Apr 27, 2024
by
Mikhail Tergoev
Browse files
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update 3D API functions
parent
a66766b1
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2 changed files
with
120 additions
and
104 deletions
+120
-104
functions_helper
data_from_portwine/scripts/functions_helper
+120
-104
start.sh
data_from_portwine/scripts/start.sh
+0
-0
No files found.
data_from_portwine/scripts/functions_helper
View file @
464d0d8d
...
@@ -2,41 +2,39 @@
...
@@ -2,41 +2,39 @@
# Author: Castro-Fidel (linux-gaming.ru)
# Author: Castro-Fidel (linux-gaming.ru)
# shellcheck disable=SC2140,SC2034
# shellcheck disable=SC2140,SC2034
########################################################################
########################################################################
print_error
()
{
printf
"
\E
[31m%s Error:
$@
%s
\e
[0m
\n
"
;
}
export
-f
print_error
ping_test
()
{
print_warning
()
{
printf
"
\E
[33m%s Warning:
$@
%s
\e
[0m
\n
"
;
}
ping
-w3
-c1
$@
&> /dev/null
export
-f
print_warning
[
"
$?
"
==
"0"
]
&&
return
0
||
return
1
}
print_error
()
{
print_info
()
{
printf
"
\E
[36m%s Info:
$@
%s
\e
[0m
\n
"
;
}
printf
"
\E
[31m%s Error:
$@
%s
\e
[0m
\n
"
export
-f
print_info
}
export
-f
print_error
fatal
()
{
print_ok
()
{
printf
"
\E
[35m%s OK:
$@
%s
\e
[0m
\n
"
;
}
print_error
"
$@
"
export
-f
print_ok
exit
1
}
print_
warning
()
{
print_
var
()
{
for
vp
in
$@
;
do
print_info
"
${
vp
}
=
${
!vp
}
"
;
done
;
}
printf
"
\E
[33m%s Warning:
$@
%s
\e
[0m
\n
"
export
-f
print_var
}
export
-f
print_warning
check_variables
()
{
[[
-z
${
!1
}
]]
&&
export
$1
=
"
$2
"
;
}
print_info
()
{
add_to_var
()
{
printf
"
\E
[36m%s Info:
$@
%s
\e
[0m
\n
"
if
!
echo
${
!1
}
|
grep
"
$2
"
&>/dev/null
then
export
$1
=
"
${
!1
}
$2
"
fi
}
}
export
-f
print_info
print_ok
()
{
rm_from_var
()
{
printf
"
\E
[35m%s OK:
$@
%s
\e
[0m
\n
"
if
echo
${
!1
}
|
grep
"
$2
"
&>/dev/null
then
export
$1
=
"
$(
echo
"
${
!1//
$2
/
}
"
|
tr
-s
" "
)
"
fi
}
}
export
-f
print_ok
print_var
()
{
fatal
()
{
for
vp
in
$@
;
do
print_info
"
${
vp
}
=
${
!vp
}
"
;
done
print_error
"
$@
"
exit
1
}
}
export
-f
print_var
change_locale
()
{
change_locale
()
{
if
[[
-f
"
${
PORT_WINE_TMP_PATH
}
/PortProton_loc"
]]
;
then
if
[[
-f
"
${
PORT_WINE_TMP_PATH
}
/PortProton_loc"
]]
;
then
...
@@ -95,8 +93,6 @@ generate_pot () {
...
@@ -95,8 +93,6 @@ generate_pot () {
}
}
export
-f
generate_pot
export
-f
generate_pot
check_variables
()
{
[[
-z
${
!1
}
]]
&&
export
$1
=
"
$2
"
;
}
try_copy_file
()
{
try_copy_file
()
{
if
[[
!
-f
"
$1
"
]]
;
then
print_info
"file
$1
not found for copy"
&&
return
1
if
[[
!
-f
"
$1
"
]]
;
then
print_info
"file
$1
not found for copy"
&&
return
1
elif
[[
-z
"
$2
"
]]
;
then
print_error
"no way to copy file
$1
"
&&
return
1
elif
[[
-z
"
$2
"
]]
;
then
print_error
"no way to copy file
$1
"
&&
return
1
...
@@ -1919,22 +1915,53 @@ start_portwine () {
...
@@ -1919,22 +1915,53 @@ start_portwine () {
try_force_link_file
"
${
PHYSX_PATH
}
/cudart32_65.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/"
try_force_link_file
"
${
PHYSX_PATH
}
/cudart32_65.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/"
try_force_link_file
"
${
PHYSX_PATH
}
/cudart64_65.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/"
try_force_link_file
"
${
PHYSX_PATH
}
/cudart64_65.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/"
unset
DONT_USE_VKD3D
unset
CP_VKD3D_FILES CP_DXVK_FILES CP_D8VK_FILES CP_WINE_FILES PATH_TO_VKD3D_FILES PATH_TO_DXVK_FILES
create_new_dir
"
${
PW_VULKAN_DIR
}
/opengl"
case
"
${
PW_VULKAN_USE
}
"
in
PATH_TO_DXVK_FILES
=
"
${
PW_VULKAN_DIR
}
/opengl"
0
)
# OPENGL
PATH_TO_VKD3D_FILES
=
"
${
PW_VULKAN_DIR
}
/opengl"
if
[[
"
${
PW_VULKAN_USE
}
"
==
"0"
]]
;
then
print_info
"Use OpenGL"
print_info
"Use OpenGL"
export
GL_YIELD
=
"NOTHING"
export
GL_YIELD
=
"NOTHING"
export
mesa_glthread
=
true
export
mesa_glthread
=
true
export
WINE_D3D_CONFIG
=
'renderer=gl'
export
WINE_D3D_CONFIG
=
'renderer=gl'
elif
[[
"
${
PW_VULKAN_USE
}
"
==
"3"
]]
;
then
CP_WINE_FILES
=
"d3d8 d3d11 d3d10core d3d10_1 d3d10 d3d9 dxgi d3d12 d3d12core"
;;
6
)
# WINED3D VULKAN (DAMAVAND)
print_info
"Use DAMAVAND (DirectX to wined3d vulkan)"
CP_WINE_FILES
=
"d3d8 d3d11 d3d10core d3d10_1 d3d10 d3d9 dxgi d3d12 d3d12core"
export
WINE_D3D_CONFIG
=
'renderer=vulkan'
;;
7
)
# LEGACY DXVK
print_info
"DXVK v.
${
DXVK_LEGACY_VER
}
in use"
PATH_TO_DXVK_FILES
=
"
${
PW_VULKAN_DIR
}
/dxvk-
${
DXVK_LEGACY_VER
}
"
CP_DXVK_FILES
=
"d3d11 d3d10core d3d10_1 d3d10 d3d9 dxgi"
;;
1
)
# STABLE DXVK AND VKD3D
print_info
"DXVK v.
${
DXVK_STABLE_VER
}
in use"
print_info
"VKD3D-PROTON v.
${
VKD3D_STABLE_VER
}
in use"
PATH_TO_DXVK_FILES
=
"
${
PW_VULKAN_DIR
}
/dxvk-
${
DXVK_STABLE_VER
}
"
PATH_TO_VKD3D_FILES
=
"
${
PW_VULKAN_DIR
}
/vkd3d-proton-
${
VKD3D_STABLE_VER
}
"
CP_VKD3D_FILES
=
"d3d12 d3d12core libvkd3d-1 libvkd3d-shader-1"
CP_DXVK_FILES
=
"d3d11 d3d10core d3d9 dxgi openvr_api_dxvk"
CP_D8VK_FILES
=
"d3d8"
CP_WINE_FILES
=
"d3d10_1 d3d10"
;;
2
)
# NEWEST DXVK AND VKD3D
print_info
"DXVK v.
${
DXVK_GIT_VER
}
in use"
print_info
"VKD3D-PROTON v.
${
VKD3D_GIT_VER
}
in use"
PATH_TO_DXVK_FILES
=
"
${
PW_VULKAN_DIR
}
/dxvk-
${
DXVK_GIT_VER
}
"
PATH_TO_VKD3D_FILES
=
"
${
PW_VULKAN_DIR
}
/vkd3d-proton-
${
VKD3D_GIT_VER
}
"
CP_VKD3D_FILES
=
"d3d12 d3d12core libvkd3d-1 libvkd3d-shader-1"
CP_DXVK_FILES
=
"d3d11 d3d10core d3d9 dxgi openvr_api_dxvk"
CP_D8VK_FILES
=
"d3d8"
CP_WINE_FILES
=
"d3d10_1 d3d10"
;;
3
)
# GALLIUM NINE
print_info
"Use GALLIUM-NINE (Native DX9 on MESA drivers)"
print_info
"Use GALLIUM-NINE (Native DX9 on MESA drivers)"
export
PW_GALLIUM_NINE_PATH
=
"
${
PW_PLUGINS_PATH
}
/gallium_nine_v.
${
PW_GALLIUM_NINE_VER
}
"
CP_WINE_FILES
=
"d3d8 d3d11 d3d10core d3d10_1 d3d10 dxgi d3d12 d3d12core"
PW_GALLIUM_NINE_PATH
=
"
${
PW_PLUGINS_PATH
}
/gallium_nine_v.
${
PW_GALLIUM_NINE_VER
}
"
try_force_link_file
"
${
PW_GALLIUM_NINE_PATH
}
/lib32/d3d9-nine.dll.so"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/d3d9.dll"
try_force_link_file
"
${
PW_GALLIUM_NINE_PATH
}
/lib32/d3d9-nine.dll.so"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/d3d9.dll"
try_force_link_file
"
${
PW_GALLIUM_NINE_PATH
}
/lib64/d3d9-nine.dll.so"
"
${
WINEPREFIX
}
/drive_c/windows/system32/d3d9.dll"
try_force_link_file
"
${
PW_GALLIUM_NINE_PATH
}
/lib64/d3d9-nine.dll.so"
"
${
WINEPREFIX
}
/drive_c/windows/system32/d3d9.dll"
var_winedlloverride_update
"d3d9=n;wined3d=b;dxvk_config,vulkan-1,winevulkan=
"
var_winedlloverride_update
"d3d9=n
"
unset
FIND_D3D_MODULE D3D_MODULE_PATH
unset
FIND_D3D_MODULE D3D_MODULE_PATH
if
!
check_flatpak
;
then
if
!
check_flatpak
;
then
...
@@ -1963,42 +1990,28 @@ start_portwine () {
...
@@ -1963,42 +1990,28 @@ start_portwine () {
export
ENABLE_VKBASALT
=
0
export
ENABLE_VKBASALT
=
0
export
PW_MANGOHUD
=
0
export
PW_MANGOHUD
=
0
export
WINE_FULLSCREEN_FSR
=
0
export
WINE_FULLSCREEN_FSR
=
0
elif
[[
"
${
PW_VULKAN_USE
}
"
==
"4"
]]
;
then
;;
4
)
# GALLIUM ZINK
print_info
"Use GALLIUM-ZINK (OpenGL on MESA vulkan drivers)"
print_info
"Use GALLIUM-ZINK (OpenGL on MESA vulkan drivers)"
CP_WINE_FILES
=
"d3d8 d3d11 d3d10core d3d10_1 d3d10 d3d9 dxgi d3d12 d3d12core"
export
GL_YIELD
=
"NOTHING"
export
GL_YIELD
=
"NOTHING"
export
mesa_glthread
=
true
export
mesa_glthread
=
true
export
WINE_D3D_CONFIG
=
'renderer=gl'
export
WINE_D3D_CONFIG
=
'renderer=gl'
export
__GLX_VENDOR_LIBRARY_NAME
=
mesa
export
__GLX_VENDOR_LIBRARY_NAME
=
mesa
export
MESA_LOADER_DRIVER_OVERRIDE
=
zink
export
MESA_LOADER_DRIVER_OVERRIDE
=
zink
if
[[
"
${
XDG_SESSION_TYPE
}
"
!=
"wayland"
]]
||
[[
"
${
PW_USE_GAMESCOPE
}
"
!=
1
]]
;
then
if
[[
"
${
XDG_SESSION_TYPE
}
"
!=
"wayland"
]]
\
export
LIBGL_KOPPER_DRI2
=
1
||
[[
"
${
PW_USE_GAMESCOPE
}
"
!=
"1"
]]
then
export
LIBGL_KOPPER_DRI2
=
"1"
fi
fi
elif
[[
"
${
PW_VULKAN_USE
}
"
==
"6"
]]
;
then
;;
print_info
"Use DAMAVAND (DirectX to wined3d vulkan)"
5
)
# DGVOODOO2 + LEGACY DXVK
export
WINE_D3D_CONFIG
=
'renderer=vulkan'
else
check_variables VKD3D_FEATURE_LEVEL
"12_1"
check_variables DXVK_HDR
print_info
"D8VK v.
${
D8VK_VER
}
in use"
if
[[
"
${
PW_VULKAN_USE
}
"
==
"1"
]]
;
then
PATH_TO_DXVK_FILES
=
"
${
PW_VULKAN_DIR
}
/dxvk-
${
DXVK_STABLE_VER
}
"
PATH_TO_VKD3D_FILES
=
"
${
PW_VULKAN_DIR
}
/vkd3d-proton-
${
VKD3D_STABLE_VER
}
"
print_info
"DXVK v.
${
DXVK_STABLE_VER
}
in use"
print_info
"VKD3D-PROTON v.
${
VKD3D_STABLE_VER
}
in use"
elif
[[
"
${
PW_VULKAN_USE
}
"
==
"2"
]]
;
then
PATH_TO_DXVK_FILES
=
"
${
PW_VULKAN_DIR
}
/dxvk-
${
DXVK_GIT_VER
}
"
PATH_TO_VKD3D_FILES
=
"
${
PW_VULKAN_DIR
}
/vkd3d-proton-
${
VKD3D_GIT_VER
}
"
print_info
"DXVK v.
${
DXVK_GIT_VER
}
in use"
print_info
"VKD3D-PROTON v.
${
VKD3D_GIT_VER
}
in use"
elif
[[
"
${
PW_VULKAN_USE
}
"
==
"5"
]]
;
then
PATH_TO_DXVK_FILES
=
"
${
PW_VULKAN_DIR
}
/dxvk-
${
DXVK_LEGACY_VER
}
"
PATH_TO_DGV2_FILES
=
"
${
PW_VULKAN_DIR
}
/dgvoodoo2-v
${
DGV2_VER
}
"
USE_ALL_DXVK_DLLS
=
1
DONT_USE_VKD3D
=
1
print_info
"DXVK v.
${
DXVK_LEGACY_VER
}
in use"
print_info
"DXVK v.
${
DXVK_LEGACY_VER
}
in use"
print_info
"DGVOODOO2
${
DGV2_VER
}
in use"
print_info
"DGVOODOO2
${
DGV2_VER
}
in use"
CP_WINE_FILES
=
"d3d8 d3d12 d3d12core"
CP_DXVK_FILES
=
"d3d11 d3d10core d3d10_1 d3d10 d3d9 dxgi"
PATH_TO_DXVK_FILES
=
"
${
PW_VULKAN_DIR
}
/dxvk-
${
DXVK_LEGACY_VER
}
"
PATH_TO_DGV2_FILES
=
"
${
PW_VULKAN_DIR
}
/dgvoodoo2-v
${
DGV2_VER
}
"
for
DGV2_DLL
in
d3dimm ddraw glide glide2x glide3x
;
do
for
DGV2_DLL
in
d3dimm ddraw glide glide2x glide3x
;
do
try_copy_file
"
$PATH_TO_DGV2_FILES
/x32/
${
DGV2_DLL
}
.dll"
"
${
PATH_TO_GAME
}
"
try_copy_file
"
$PATH_TO_DGV2_FILES
/x32/
${
DGV2_DLL
}
.dll"
"
${
PATH_TO_GAME
}
"
done
done
...
@@ -2013,60 +2026,66 @@ OutputAPI = d3d11_fl11_0
...
@@ -2013,60 +2026,66 @@ OutputAPI = d3d11_fl11_0
dgVoodooWatermark = false"
>
"
${
PATH_TO_GAME
}
/dgVoodoo.conf"
dgVoodooWatermark = false"
>
"
${
PATH_TO_GAME
}
/dgVoodoo.conf"
fi
fi
var_winedlloverride_update
ddraw
=
n
var_winedlloverride_update
ddraw
=
n
elif
[[
"
${
PW_VULKAN_USE
}
"
==
"7"
]]
;
then
;;
PATH_TO_DXVK_FILES
=
"
${
PW_VULKAN_DIR
}
/dxvk-
${
DXVK_LEGACY_VER
}
"
esac
print_info
"DXVK v.
${
DXVK_LEGACY_VER
}
in use"
DONT_USE_VKD3D
=
1
fi
print_info
"Use VKD3D-PROTON, DXVK and D8VK (DirectX 8-12 to vulkan)"
# force use dxgi.dll from wine
if
[[
"
${
PW_USE_WINE_DXGI
}
"
==
1
]]
;
then
if
[[
"
${
PW_USE_WINE_DXGI
}
"
==
"1"
]]
;
then
CP_DXVK_FILES
=
"d3d11 d3d10core d3d9 dxvk_config"
# openvr_api_dxvk
rm_from_var CP_DXVK_FILES
"dxgi"
CP_WINE_FILES
=
"d3d10_1 d3d10 dxgi"
add_to_var CP_WINE_FILES
"dxgi"
elif
[[
"
${
USE_ALL_DXVK_DLLS
}
"
==
1
]]
;
then
CP_DXVK_FILES
=
"d3d11 d3d10core d3d10_1 d3d10 d3d9 dxgi dxvk_config"
# openvr_api_dxvk
else
CP_DXVK_FILES
=
"d3d11 d3d10core d3d9 dxgi dxvk_config"
# openvr_api_dxvk
CP_WINE_FILES
=
"d3d10_1 d3d10"
fi
fi
print_info
"Try copy WINE files..."
print_info
"Try copy WINE files..."
for
copy_wine_dll
in
$CP_WINE_FILES
vulkan-1
;
do
for
copy_wine_dll
in
$CP_WINE_FILES
"vulkan-1"
;
do
try_copy_file
"
${
WINEDIR
}
/lib64/wine/x86_64-windows/
${
copy_wine_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/
${
copy_wine_dll
}
.dll"
try_copy_file
"
${
WINEDIR
}
/lib64/wine/x86_64-windows/
${
copy_wine_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/
${
copy_wine_dll
}
.dll"
try_copy_file
"
${
WINEDIR
}
/lib/wine/i386-windows/
${
copy_wine_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/
${
copy_wine_dll
}
.dll"
try_copy_file
"
${
WINEDIR
}
/lib/wine/i386-windows/
${
copy_wine_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/
${
copy_wine_dll
}
.dll"
done
done
if
[[
!
-z
"
$CP_DXVK_FILES
"
]]
;
then
print_info
"Try copy native DXVK files..."
print_info
"Try copy native DXVK files..."
for
wine_dxvk_dll
in
${
CP_DXVK_FILES
}
;
do
check_variables DXVK_HDR
"0"
for
wine_dxvk_dll
in
$CP_DXVK_FILES
;
do
if
[[
-f
"
${
PATH_TO_DXVK_FILES
}
/x64/
${
wine_dxvk_dll
}
.dll"
]]
;
then
if
[[
-f
"
${
PATH_TO_DXVK_FILES
}
/x64/
${
wine_dxvk_dll
}
.dll"
]]
;
then
try_copy_file
"
${
PATH_TO_DXVK_FILES
}
/x32/
${
wine_dxvk_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/"
try_copy_file
"
${
PATH_TO_DXVK_FILES
}
/x32/
${
wine_dxvk_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/"
try_copy_file
"
${
PATH_TO_DXVK_FILES
}
/x64/
${
wine_dxvk_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/"
try_copy_file
"
${
PATH_TO_DXVK_FILES
}
/x64/
${
wine_dxvk_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/"
var_winedlloverride_update
"
${
wine_dxvk_dll
}
=n"
var_winedlloverride_update
"
${
wine_dxvk_dll
}
=n"
fi
fi
done
done
create_new_dir
"
${
PATH_TO_DXVK_FILES
}
/dxvk_cache"
export
DXVK_STATE_CACHE_PATH
=
"
${
PATH_TO_DXVK_FILES
}
"
/dxvk_cache
export
DXVK_STATE_CACHE
=
"1"
fi
if
[[
"
$DONT_USE_VKD3D
"
!=
1
]]
;
then
if
[[
"
$DXVK_ENABLE_NVAPI
"
==
"1"
]]
;
then
print_info
"Try copy NVAPI files..."
print_info
"Try copy NVAPI files..."
try_copy_file
"
${
PATH_TO_DXVK_FILES
}
/x32/nvapi.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/"
||
\
try_copy_file
"
${
PATH_TO_DXVK_FILES
}
/x32/nvapi.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/"
||
\
try_copy_file
"
${
PW_PLUGINS_PATH
}
/nvapi/x32/nvapi.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/"
try_copy_file
"
${
PW_PLUGINS_PATH
}
/nvapi/x32/nvapi.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/"
try_copy_file
"
${
PATH_TO_DXVK_FILES
}
/x64/nvapi64.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/"
||
\
try_copy_file
"
${
PATH_TO_DXVK_FILES
}
/x64/nvapi64.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/"
||
\
try_copy_file
"
${
PW_PLUGINS_PATH
}
/nvapi/x64/nvapi64.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/"
try_copy_file
"
${
PW_PLUGINS_PATH
}
/nvapi/x64/nvapi64.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/"
fi
if
[[
!
-z
"
$CP_VKD3D_FILES
"
]]
;
then
print_info
"Try copy native VKD3D files..."
print_info
"Try copy native VKD3D files..."
for
wine_vkd3d_dll
in
d3d12 d3d12core libvkd3d-1 libvkd3d-shader-1
;
do
check_variables VKD3D_FEATURE_LEVEL
"12_1"
for
wine_vkd3d_dll
in
$CP_VKD3D_FILES
;
do
if
[[
-f
"
${
PATH_TO_VKD3D_FILES
}
/x64/
${
wine_vkd3d_dll
}
.dll"
]]
;
then
if
[[
-f
"
${
PATH_TO_VKD3D_FILES
}
/x64/
${
wine_vkd3d_dll
}
.dll"
]]
;
then
try_copy_file
"
${
PATH_TO_VKD3D_FILES
}
/x86/
${
wine_vkd3d_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/"
try_copy_file
"
${
PATH_TO_VKD3D_FILES
}
/x86/
${
wine_vkd3d_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/"
try_copy_file
"
${
PATH_TO_VKD3D_FILES
}
/x64/
${
wine_vkd3d_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/"
try_copy_file
"
${
PATH_TO_VKD3D_FILES
}
/x64/
${
wine_vkd3d_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/"
var_winedlloverride_update
"
${
wine_vkd3d_dll
}
=n"
var_winedlloverride_update
"
${
wine_vkd3d_dll
}
=n"
fi
fi
done
done
create_new_dir
"
${
PATH_TO_VKD3D_FILES
}
/vkd3d_cache"
export
VKD3D_SHADER_CACHE_PATH
=
"
${
PATH_TO_VKD3D_FILES
}
/vkd3d_cache"
fi
fi
PATH_TO_D8VK_FILES
=
"
${
PW_VULKAN_DIR
}
/d8vk-
${
D8VK_VER
}
"
if
[[
!
-z
"
$CP_D8VK_FILES
"
]]
;
then
print_info
"Try link native D8VK file..."
print_info
"Try link native D8VK file..."
try_force_link_file
"
${
PATH_TO_D8VK_FILES
}
/x32/d3d8.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/"
PATH_TO_D8VK_FILES
=
"
${
PW_VULKAN_DIR
}
/d8vk-
${
D8VK_VER
}
"
try_force_link_file
"
${
PATH_TO_D8VK_FILES
}
/x64/d3d8.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/"
for
wine_d8vk_dll
in
$CP_D8VK_FILES
;
do
var_winedlloverride_update
d3d8
=
n
try_force_link_file
"
${
PATH_TO_D8VK_FILES
}
/x32/
${
wine_d8vk_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/"
try_force_link_file
"
${
PATH_TO_D8VK_FILES
}
/x64/
${
wine_d8vk_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/"
var_winedlloverride_update
"
${
wine_d8vk_dll
}
=n"
done
fi
fi
if
[[
!
-d
"
${
WINEPREFIX
}
/drive_c/vrclient/bin"
]]
;
then
if
[[
!
-d
"
${
WINEPREFIX
}
/drive_c/vrclient/bin"
]]
;
then
...
@@ -2075,29 +2094,26 @@ dgVoodooWatermark = false" > "${PATH_TO_GAME}/dgVoodoo.conf"
...
@@ -2075,29 +2094,26 @@ dgVoodooWatermark = false" > "${PATH_TO_GAME}/dgVoodoo.conf"
try_force_link_file
"
${
WINEDIR
}
"
/lib64/wine/x86_64-windows/vrclient_x64.dll
"
${
WINEPREFIX
}
/drive_c/vrclient/bin/"
try_force_link_file
"
${
WINEDIR
}
"
/lib64/wine/x86_64-windows/vrclient_x64.dll
"
${
WINEPREFIX
}
/drive_c/vrclient/bin/"
fi
fi
if
[[
"
${
PW_USE_SHADER_CACHE
}
"
==
1
]]
;
then
if
[[
"
${
PW_USE_SHADER_CACHE
}
"
==
"1"
]]
;
then
create_new_dir
"
${
PATH_TO_DXVK_FILES
}
/gl_shader_cache"
create_new_dir
"
${
PW_VULKAN_DIR
}
}/gl_shader_cache"
export
__GL_SHADER_DISK_CACHE
=
1
export
__GL_SHADER_DISK_CACHE
=
"1"
export
__GL_SHADER_DISK_CACHE_PATH
=
"
${
PATH_TO_DXVK_FILES
}
/gl_shader_cache"
export
__GL_SHADER_DISK_CACHE_PATH
=
"
${
PW_VULKAN_DIR
}
/gl_shader_cache"
export
__GL_SHADER_DISK_CACHE_SIZE
=
50000000000
export
__GL_SHADER_DISK_CACHE_SIZE
=
"50000000000"
export
__GL_SHADER_DISK_CACHE_SKIP_CLEANUP
=
1
export
__GL_SHADER_DISK_CACHE_SKIP_CLEANUP
=
"1"
create_new_dir
"
${
PATH_TO_DXVK_FILES
}
/dxvk_cache"
export
DXVK_STATE_CACHE_PATH
=
"
${
PATH_TO_DXVK_FILES
}
"
/dxvk_cache
export
DXVK_STATE_CACHE
=
1
create_new_dir
"
${
PATH_TO_VKD3D_FILES
}
/vkd3d_cache"
export
VKD3D_SHADER_CACHE_PATH
=
"
${
PATH_TO_VKD3D_FILES
}
/vkd3d_cache"
else
else
export
__GL_SHADER_DISK_CACHE
=
0
export
__GL_SHADER_DISK_CACHE
=
"0"
export
DXVK_STATE_CACHE
=
disable
export
DXVK_STATE_CACHE
=
"disable"
export
VKD3D_SHADER_CACHE_PATH
=
0
export
VKD3D_SHADER_CACHE_PATH
=
"0"
fi
fi
if
[[
"
${
PW_WINE_FULLSCREEN_FSR
}
"
==
1
]]
||
[[
"
${
WINE_FULLSCREEN_FSR
}
"
==
1
]]
;
then
if
[[
"
${
PW_WINE_FULLSCREEN_FSR
}
"
==
"1"
]]
\
export
WINE_FULLSCREEN_FSR
=
1
||
[[
"
${
WINE_FULLSCREEN_FSR
}
"
==
"1"
]]
export
WINE_FULLSCREEN_FSR_STRENGTH
=
2
then
export
WINE_FULLSCREEN_INTEGER_SCALING
=
0
export
WINE_FULLSCREEN_FSR
=
"1"
export
WINE_FULLSCREEN_FSR_STRENGTH
=
"2"
export
WINE_FULLSCREEN_INTEGER_SCALING
=
"0"
else
else
export
WINE_FULLSCREEN_FSR
=
0
export
WINE_FULLSCREEN_FSR
=
"0"
unset
WINE_FULLSCREEN_FAKE_CURRENT_RES WINE_FULLSCREEN_FSR_STRENGTH WINE_FULLSCREEN_INTEGER_SCALING
unset
WINE_FULLSCREEN_FAKE_CURRENT_RES WINE_FULLSCREEN_FSR_STRENGTH WINE_FULLSCREEN_INTEGER_SCALING
fi
fi
...
...
data_from_portwine/scripts/start.sh
View file @
464d0d8d
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