Commit 5289c335 authored by Vladislav's avatar Vladislav

Fix zink with gamescope,fix wined3d with proton 9+,minor fixes

parent 304568c8
......@@ -1932,14 +1932,17 @@ start_portwine () {
try_force_link_file "${PHYSX_PATH}/cudart32_65.dll" "${WINEPREFIX}/drive_c/windows/syswow64/"
try_force_link_file "${PHYSX_PATH}/cudart64_65.dll" "${WINEPREFIX}/drive_c/windows/system32/"
unset CP_VKD3D_FILES CP_DXVK_FILES CP_D8VK_FILES CP_WINE_FILES PATH_TO_VKD3D_FILES PATH_TO_DXVK_FILES
unset CP_VKD3D_FILES CP_DXVK_FILES CP_D8VK_FILES CP_DGV2_FILES CP_GNINE_FILES CP_WINE_FILES
unset PATH_TO_DXVK_FILES PATH_TO_VKD3D_FILES
case "${PW_VULKAN_USE}" in
0) # WINED3D OPENGL
print_info "Use WINED3D OpenGL"
export GL_YIELD="NOTHING"
PATH_TO_VKD3D_FILES="${PW_VULKAN_DIR}/vkd3d-proton-${VKD3D_GIT_VER}"
CP_VKD3D_FILES="libvkd3d-1 libvkd3d-shader-1"
CP_WINE_FILES="ddraw d3d8 d3d11 d3d10core d3d10_1 d3d10 d3d9 dxgi d3d12 d3d12core"
export __GL_YIELD="NOTHING"
export mesa_glthread=true
export WINE_D3D_CONFIG='renderer=gl'
CP_WINE_FILES="ddraw d3d8 d3d11 d3d10core d3d10_1 d3d10 d3d9 dxgi d3d12 d3d12core"
;;
1) # STABLE DXVK AND VKD3D
print_info "DXVK v.${DXVK_STABLE_VER} in use"
......@@ -1963,73 +1966,46 @@ start_portwine () {
;;
3) # GALLIUM NINE
print_info "Use GALLIUM-NINE (Native DX9 on MESA drivers)"
CP_WINE_FILES="ddraw d3d8 d3d11 d3d10core d3d10_1 d3d10 dxgi d3d12 d3d12core"
PW_GALLIUM_NINE_PATH="${PW_PLUGINS_PATH}/gallium_nine_v.${PW_GALLIUM_NINE_VER}"
try_force_link_file "${PW_GALLIUM_NINE_PATH}/lib32/d3d9-nine.dll.so" "${WINEPREFIX}/drive_c/windows/syswow64/d3d9.dll"
try_force_link_file "${PW_GALLIUM_NINE_PATH}/lib64/d3d9-nine.dll.so" "${WINEPREFIX}/drive_c/windows/system32/d3d9.dll"
var_winedlloverride_update "d3d9=n"
unset FIND_D3D_MODULE D3D_MODULE_PATH
if ! check_flatpak ; then
FIND_D3D_MODULE=$(dirname $(find /usr/ -maxdepth 4 -type f -name "d3dadapter9.so.*") 2>/dev/null)
if [[ ! -z "$FIND_D3D_MODULE" ]] ; then
old_IFS=$IFS
IFS=$'\n'
for D3D_MP in $FIND_D3D_MODULE ; do
if [[ ! -z "$D3D_MODULE_PATH" ]]
then D3D_MODULE_PATH="$D3D_MODULE_PATH:/run/host${D3D_MP}"
else D3D_MODULE_PATH="/run/host${D3D_MP}"
fi
done
IFS=$old_IFS
print_info "D3D_MODULE_PATH=${D3D_MODULE_PATH}"
else
pw_stop_progress_bar
yad_error "$(eval_gettext "d3dadapter9.so.1.0.0 - Not found in the system.\nInstall the missing package: <b>d3dadapter9</b>")"
stop_portwine
fi
else
export D3D_MODULE_PATH="/app/lib/i386-linux-gnu/GL/default/lib/d3d:/usr/lib/x86_64-linux-gnu/GL/default/lib/d3d"
print_info "D3D_MODULE_PATH=${D3D_MODULE_PATH}"
fi
PATH_TO_VKD3D_FILES="${PW_VULKAN_DIR}/vkd3d-proton-${VKD3D_GIT_VER}"
CP_VKD3D_FILES="libvkd3d-1 libvkd3d-shader-1"
CP_GNINE_FILES="d3d9"
CP_WINE_FILES="d3d8 d3d11 d3d10core d3d10_1 d3d10 dxgi d3d12 d3d12core"
export __GL_YIELD="NOTHING"
export mesa_glthread=true
export WINE_D3D_CONFIG='renderer=gl'
export ENABLE_VKBASALT=0
export PW_MANGOHUD=0
export WINE_FULLSCREEN_FSR=0
;;
4) # GALLIUM ZINK
print_info "Use GALLIUM-ZINK (OpenGL on MESA vulkan drivers)"
PATH_TO_VKD3D_FILES="${PW_VULKAN_DIR}/vkd3d-proton-${VKD3D_GIT_VER}"
CP_VKD3D_FILES="libvkd3d-1 libvkd3d-shader-1"
CP_WINE_FILES="ddraw d3d8 d3d11 d3d10core d3d10_1 d3d10 d3d9 dxgi d3d12 d3d12core"
export GL_YIELD="NOTHING"
export __GL_YIELD="NOTHING"
export mesa_glthread=true
export WINE_D3D_CONFIG='renderer=gl'
export __GLX_VENDOR_LIBRARY_NAME=mesa
export MESA_LOADER_DRIVER_OVERRIDE=zink
if ! check_wayland_session \
|| [[ "${PW_USE_GAMESCOPE}" != "1" ]]
then
export LIBGL_KOPPER_DRI2="1"
if ! check_wayland_session && [[ "${PW_USE_GAMESCOPE}" != "1" ]] ; then
export LIBGL_KOPPER_DRI2=1
fi
;;
5) # LEGACY DXVK AND DGVOODOO2
print_info "DXVK v.${DXVK_LEGACY_VER} in use"
print_info "DGVOODOO2 v.${DGV2_VER} in use"
PATH_TO_DXVK_FILES="${PW_VULKAN_DIR}/dxvk-${DXVK_LEGACY_VER}"
PATH_TO_DGV2_FILES="${PW_VULKAN_DIR}/dgvoodoo2-v${DGV2_VER}"
CP_DGV2_FILES="ddraw d3dimm glide glide2x glide3x"
CP_DXVK_FILES="d3d11 d3d10core d3d10_1 d3d10 d3d9 dxgi"
CP_WINE_FILES="d3d8 d3d12 d3d12core"
;;
6) # WINED3D VULKAN (DAMAVAND)
print_info "Use DAMAVAND (DirectX to wined3d vulkan)"
PATH_TO_VKD3D_FILES="${PW_VULKAN_DIR}/vkd3d-proton-${VKD3D_GIT_VER}"
CP_VKD3D_FILES="libvkd3d-1 libvkd3d-shader-1"
CP_WINE_FILES="ddraw d3d8 d3d11 d3d10core d3d10_1 d3d10 d3d9 dxgi d3d12 d3d12core"
export WINE_D3D_CONFIG='renderer=vulkan'
;;
7) # LEGACY DXVK
print_info "DXVK v.${DXVK_LEGACY_VER} in use"
PATH_TO_DXVK_FILES="${PW_VULKAN_DIR}/dxvk-${DXVK_LEGACY_VER}"
CP_DXVK_FILES="d3d11 d3d10core d3d10_1 d3d10 d3d9 dxgi"
;;
esac
# force use dxgi.dll from wine
......@@ -2082,7 +2058,7 @@ start_portwine () {
fi
if [[ ! -z "$CP_D8VK_FILES" ]] ; then
print_info "Try link native D8VK file..."
print_info "Try link native D8VK files..."
PATH_TO_D8VK_FILES="${PW_VULKAN_DIR}/d8vk-${D8VK_VER}"
for wine_d8vk_dll in $CP_D8VK_FILES ; do
try_force_link_file "${PATH_TO_D8VK_FILES}/x32/${wine_d8vk_dll}.dll" "${WINEPREFIX}/drive_c/windows/syswow64/"
......@@ -2092,7 +2068,7 @@ start_portwine () {
fi
if [[ ! -z "$CP_DGV2_FILES" ]] ; then
print_info "Try copy native DGVOODOO2 file..."
print_info "Try link native DGVOODOO2 files..."
PATH_TO_DGV2_FILES="${PW_VULKAN_DIR}/dgvoodoo2-v${DGV2_VER}"
for wine_dgv2_dll in $CP_DGV2_FILES ; do
try_copy_file "${PATH_TO_DGV2_FILES}/x32/${wine_dgv2_dll}.dll" "${WINEPREFIX}/drive_c/windows/syswow64/"
......@@ -2110,6 +2086,37 @@ dgVoodooWatermark = false" > "${WINEPREFIX}/drive_c/windows/sy
var_winedlloverride_update "ddraw=n"
fi
if [[ ! -z "$CP_GNINE_FILES" ]] ; then
print_info "Try link native GALLIUM-NINE files..."
PATH_TO_GALLIUM_NINE_FILES="${PW_PLUGINS_PATH}/gallium_nine_v.${PW_GALLIUM_NINE_VER}"
try_force_link_file "${PATH_TO_GALLIUM_NINE_FILES}/lib32/d3d9-nine.dll.so" "${WINEPREFIX}/drive_c/windows/syswow64/d3d9.dll"
try_force_link_file "${PATH_TO_GALLIUM_NINE_FILES}/lib64/d3d9-nine.dll.so" "${WINEPREFIX}/drive_c/windows/system32/d3d9.dll"
unset FIND_D3D_MODULE D3D_MODULE_PATH
if ! check_flatpak ; then
FIND_D3D_MODULE=$(dirname $(find /usr/ -maxdepth 4 -type f -name "d3dadapter9.so.*") 2>/dev/null)
if [[ ! -z "$FIND_D3D_MODULE" ]] ; then
old_IFS=$IFS
IFS=$'\n'
for D3D_MP in $FIND_D3D_MODULE ; do
if [[ ! -z "$D3D_MODULE_PATH" ]]
then D3D_MODULE_PATH="$D3D_MODULE_PATH:/run/host${D3D_MP}"
else D3D_MODULE_PATH="/run/host${D3D_MP}"
fi
done
IFS=$old_IFS
print_info "D3D_MODULE_PATH=${D3D_MODULE_PATH}"
else
pw_stop_progress_bar
yad_error "$(eval_gettext "d3dadapter9.so.1.0.0 - Not found in the system.\nInstall the missing package: <b>d3dadapter9</b>")"
stop_portwine
fi
else
export D3D_MODULE_PATH="/app/lib/i386-linux-gnu/GL/default/lib/d3d:/usr/lib/x86_64-linux-gnu/GL/default/lib/d3d"
print_info "D3D_MODULE_PATH=${D3D_MODULE_PATH}"
fi
var_winedlloverride_update "d3d9=n"
fi
if [[ ! -d "${WINEPREFIX}/drive_c/vrclient/bin" ]] ; then
create_new_dir "${WINEPREFIX}/drive_c/vrclient/bin"
try_force_link_file "${WINEDIR}"/lib/wine/i386-windows/vrclient.dll "${WINEPREFIX}/drive_c/vrclient/bin/"
......@@ -2703,8 +2710,7 @@ pw_gui_for_edit_db () {
PW_USE_SYSTEM_VK_LAYERS_INFO=$(eval_gettext 'Use system mangohud, vkBasalt, obs-vkcapture and other applications using vulkan layers')
PW_USE_OBS_VKCAPTURE_INFO=$(eval_gettext 'Enable the ability to write to OBS Studio using obs-vkcapture (ATTENTION: the forced use of system mangohud, vkBasalt, obs-vkcapture and other applications using vulkan layers will be enabled)')
PW_DISABLE_COMPOSITING_INFO=$(eval_gettext 'Disable desktop compositing (effects). It often improves performance.')
PW_USE_GAMESCOPE_INFO=$(eval_gettext "
<b>Super + F :</b> Toggle fullscreen
PW_USE_GAMESCOPE_INFO=$(eval_gettext '<b>Super + F :</b> Toggle fullscreen
<b>Super + N :</b> Toggle nearest neighbour filtering
<b>Super + U :</b> Toggle FSR upscaling
<b>Super + Y :</b> Toggle NIS upscaling
......@@ -2712,7 +2718,7 @@ pw_gui_for_edit_db () {
<b>Super + O :</b> Decrease FSR sharpness by 1
<b>Super + S :</b> Take screenshot (currently goes to /tmp/gamescope_DATE.png)
<b>Super + G :</b> Toggle keyboard grab
<b>Super + C :</b> Update clipboard")
<b>Super + C :</b> Update clipboard')
edit_db_field_add () {
for int_to_boole in $@ ; do
......@@ -3657,8 +3663,6 @@ portwine_start_debug () {
echo "PW_VULKAN_USE=${PW_VULKAN_USE} - DXVK v.${DXVK_LEGACY_VER} and DGVOODOO2 v.${DGV2_VER}" >> "${PORT_WINE_PATH}/PortProton.log"
elif [[ "${PW_VULKAN_USE}" = "6" ]] ; then
echo "PW_VULKAN_USE=${PW_VULKAN_USE} - DirectX to wined3d vulkan" >> "${PORT_WINE_PATH}/PortProton.log"
elif [[ "${PW_VULKAN_USE}" = "7" ]] ; then
echo "PW_VULKAN_USE=${PW_VULKAN_USE} - DXVK v.${DXVK_LEGACY_VER}" >> "${PORT_WINE_PATH}/PortProton.log"
else
echo "PW_VULKAN_USE=${PW_VULKAN_USE}" >> "${PORT_WINE_PATH}/PortProton.log"
fi
......@@ -3833,16 +3837,19 @@ EOF
}
pw_edit_db () {
PW_EDIT_DB_LIST="PW_MANGOHUD PW_MANGOHUD_USER_CONF ENABLE_VKBASALT PW_VKBASALT_USER_CONF PW_NO_ESYNC PW_NO_FSYNC PW_USE_RAY_TRACING PW_USE_NVAPI_AND_DLSS PW_USE_FAKE_DLSS PW_USE_FAKE_DLSS_3 PW_WINE_FULLSCREEN_FSR PW_HIDE_NVIDIA_GPU PW_VIRTUAL_DESKTOP PW_USE_TERMINAL PW_GUI_DISABLED_CS PW_USE_GAMEMODE PW_USE_D3D_EXTRAS PW_FIX_VIDEO_IN_GAME PW_REDUCE_PULSE_LATENCY PW_USE_US_LAYOUT PW_USE_GSTREAMER PW_FORCE_LARGE_ADDRESS_AWARE PW_USE_SHADER_CACHE PW_USE_WINE_DXGI PW_USE_EAC_AND_BE PW_USE_SYSTEM_VK_LAYERS PW_USE_OBS_VKCAPTURE PW_USE_GAMESCOPE PW_DISABLE_COMPOSITING PW_USE_RUNTIME"
PW_EDIT_DB_LIST="PW_MANGOHUD PW_MANGOHUD_USER_CONF ENABLE_VKBASALT PW_VKBASALT_USER_CONF PW_NO_ESYNC PW_NO_FSYNC
PW_USE_RAY_TRACING PW_USE_NVAPI_AND_DLSS PW_USE_FAKE_DLSS PW_USE_FAKE_DLSS_3 PW_WINE_FULLSCREEN_FSR PW_HIDE_NVIDIA_GPU
PW_VIRTUAL_DESKTOP PW_USE_TERMINAL PW_GUI_DISABLED_CS PW_USE_GAMEMODE PW_USE_D3D_EXTRAS PW_FIX_VIDEO_IN_GAME
PW_REDUCE_PULSE_LATENCY PW_USE_US_LAYOUT PW_USE_GSTREAMER PW_FORCE_LARGE_ADDRESS_AWARE PW_USE_SHADER_CACHE
PW_USE_WINE_DXGI PW_USE_EAC_AND_BE PW_USE_SYSTEM_VK_LAYERS PW_USE_OBS_VKCAPTURE PW_USE_GAMESCOPE PW_DISABLE_COMPOSITING
PW_USE_RUNTIME
"
if check_wayland_session ; then
rm_from_var PW_EDIT_DB_LIST "PW_USE_US_LAYOUT"
fi
if check_flatpak ; then
rm_from_var PW_EDIT_DB_LIST "PW_USE_RUNTIME"
fi
pw_gui_for_edit_db $PW_EDIT_DB_LIST
# PW_FORCE_USE_VSYNC HEAP_DELAY_FREE
......
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