Commit 9d4934ca authored by castro-fidel's avatar castro-fidel

Scripts version 2137

parent cbf96481
......@@ -2,6 +2,10 @@ You can help us in the development of the project on the website: boosty.to/linu
-----------------------------------------
Changelog:
###Scripts version 2137###
* updated version of PROTON_LG 7.32 based on PROTON GE 7.38 (Added support for running games: "Overwatch 2" and "Uncharted: Legacy of Thieves")
* minor script optimizations for running PortProton
###Scripts version 2136###
* added "Lesta Game Center" in AUTOINSTALL
......
......@@ -2,8 +2,12 @@
-----------------------------------------
История изменений:
###Scripts version 2137###
* обновлена версия PROTON_LG 7.32 на основе PROTON GE 7.38 (Добавлена поддержка запуска игр: "Overwatch 2" и "Uncharted: Legacy of Thieves")
* небольшие оптимизации скриптов для запуска PortProton
###Scripts version 2136###
* добавлен автоустановщик "Lesta Game Center" и автоматическое обновление ярлыков, при условии что LGC уже утановлен, но запущен ярлык для WGC.
* добавлен автоустановщик "Lesta Game Center" и автоматическое обновление ярлыков, при условии что LGC уже установлен, но запущен ярлык для WGC.
###Scripts version 2135###
* обновлен "PROTON_GE" до версии 7-37 (версии dxvk и vkd3d обновлены)
......
# Create the VkSurface on the first call to IDXGISwapChain::Present,
# Create the VkSurface on the first call to IDXGISwapChain::Present,
# rather than when creating the swap chain. Some games that start
# rendering with a different graphics API may require this option,
# or otherwise the window may stay black.
......@@ -15,8 +15,17 @@
#
# Supported values : 0 - 16
# dxgi.maxFrameLatency = 0
# d3d9.maxFrameLatency = 0
dxgi.maxFrameLatency = 1
d3d9.maxFrameLatency = 1
# Enables frame rate limiter. The main purpose of this is to work around
# bugs in games that have physics or other simulation tied to their frame
# rate, but do not provide their own limiter.
#
# Supported values : Any non-negative integer
# dxgi.maxFrameRate = 0
# d3d9.maxFrameRate = 0
# Override PCI vendor and device IDs reported to the application. Can
......@@ -30,13 +39,15 @@ dxgi.customVendorId = 10de
# d3d9.customDeviceId = 222F
# d3d9.customVendorId = 10de
# Report Nvidia GPUs as AMD GPUs by default. This is enabled by default
# to work around issues with NVAPI, but may cause issues in some games.
# Override the reported device description
#
# Supported values: True, False
# Supported values: Any string.
# dxgi.customDeviceDesc = ""
# d3d9.customDeviceDesc = ""
dxgi.nvapiHack = False
dxvk.enableAsync = True
# Override maximum amount of device memory and shared system memory
# reported to the application. This may fix texture streaming issues
......@@ -48,6 +59,15 @@ dxvk.enableAsync = True
# dxgi.maxSharedMemory = 0
# Some games think we are on Intel given a lack of NVAPI or
# AGS/atiadlxx support. Report our device memory as shared memory,
# and some small amount for a "carveout".
# Supported values: True, False
# dxgi.emulateUMA = False
# Override back buffer count for the Vulkan swap chain.
# Setting this to 0 or less will have no effect.
#
......@@ -85,15 +105,6 @@ dxvk.enableAsync = True
# d3d9.tearFree = Auto
# Performs range check on dynamically indexed constant buffers in shaders.
# This may be needed to work around a certain type of game bug, but may
# also introduce incorrect behaviour.
#
# Supported values: True, False
# d3d11.constantBufferRangeCheck = False
# Assume single-use mode for command lists created on deferred contexts.
# This may need to be disabled for some applications to avoid rendering
# issues, which may come at a significant performance cost.
......@@ -107,9 +118,9 @@ dxvk.enableAsync = True
# with. Setting this to a higher value may allow some applications to run
# that would otherwise fail to create a D3D11 device.
#
# Supported values: 9_1, 9_2, 9_3, 10_0, 10_1, 11_0, 11_1
# Supported values: 9_1, 9_2, 9_3, 10_0, 10_1, 11_0, 11_1, 12_0, 12_1
# d3d11.maxFeatureLevel = 11_1
# d3d11.maxFeatureLevel = 12_1
# Overrides the maximum allowed tessellation factor. This can be used to
......@@ -117,7 +128,7 @@ dxvk.enableAsync = True
#
# Supported values: Any number between 8 and 64
# d3d11.maxTessFactor = 0
d3d11.maxTessFactor = 16
# Enables relaxed pipeline barriers around UAV writes.
......@@ -130,6 +141,16 @@ dxvk.enableAsync = True
# d3d11.relaxedBarriers = False
# Ignores barriers around UAV writes from fragment shaders.
#
# This may improve performance in some games, but may also introduce
# rendering issues. Please don't report bugs with the option enabled.
#
# Supported values: True, False
# d3d11.ignoreGraphicsBarriers = False
# Overrides anisotropic filtering for all samplers. Set this to a positive
# value to enable AF for all samplers in the game, or to 0 in order to
# disable AF entirely. Negative values will have no effect.
......@@ -140,21 +161,31 @@ dxvk.enableAsync = True
# d3d9.samplerAnisotropy = -1
# Changes the mipmap LOD bias for all samplers. The given number will be
# added to the LOD bias provided by the application, rather than replacing
# it entirely. Positive values will reduce texture detail, while negative
# values may increase sharpness at the cost of shimmer.
#
# Supported values: Any number between -2.0 and 1.0
# d3d11.samplerLodBias = -0.3
# Declares vertex positions as invariant in order to solve
# potential Z-fighting issues at a small performance cost.
#
# Supported values: True, False
# d3d11.invariantPosition = True
# d3d9.invariantPosition = False
# d3d9.invariantPosition = True
# Replaces NaN outputs from fragment shaders with zeroes for floating
# point render target. Used in some games to prevent artifacting.
# Forces the sample count of all textures to 1, and performs
# the needed fixups in resolve operations and shaders.
#
# Supported values: True, False
# d3d11.enableRtOutputNanFixup = False
# d3d11.disableMsaa = False
# Clears workgroup memory in compute shaders to zero. Some games don't do
......@@ -165,10 +196,53 @@ dxvk.enableAsync = True
# d3d11.zeroWorkgroupMemory = False
# Resource size limit for implicit discards, in kilobytes. For small staging
# resources mapped with MAP_WRITE, DXVK will sometimes allocate new backing
# storage in order to avoid GPU synchronization, so setting this too high
# may cause memory issues, setting it to -1 disables the feature.
# d3d11.maxImplicitDiscardSize = 256
# Resource size limit for buffer-mapped dynamic images, in kilobytes.
# A higher threshold may reduce memory usage and PCI-E bandwidth in
# some games, but may also increase GPU synchronizations. Setting it
# to -1 disables the feature.
# d3d11.maxDynamicImageBufferSize = -1
# Allocates dynamic resources with the given set of bind flags in
# cached system memory rather than uncached memory or host-visible
# VRAM, in order to allow fast readback from the CPU. This is only
# useful for buggy applications, and may reduce GPU-bound performance.
#
# Supported values: Any combination of the following:
# - v: Vertex buffers
# - i: Index buffers
# - c: Constant buffers
# - r: Shader resources
# - a: All dynamic resources
# d3d11.cachedDynamicResources = ""
# Force-enables the D3D11 context lock via the ID3D10Multithread
# interface. This may be useful to debug race conditions.
#
# Supported values: True, False
# d3d11.enableContextLock = False
# Sets number of pipeline compiler threads.
#
# If the graphics pipeline library feature is enabled, the given
# number of threads will be used for shader compilation. Some of
# these threads will be reserved for high-priority work.
#
# Supported values:
# - 0 to automatically determine the number of threads to use
# - 0 to use all available CPU cores
# - any positive number to enforce the thread count
# dxvk.numCompilerThreads = 0
......@@ -189,33 +263,32 @@ dxvk.enableAsync = True
# dxvk.useRawSsbo = Auto
# Toggles early discard.
# Controls graphics pipeline library behaviour
#
# Uses subgroup operations to determine whether it is safe to
# discard fragments before the end of a fragment shader. This
# is enabled by default on all drivers except RADV and Nvidia.
# Enabling this may improve or degrade performance depending
# on the game and hardware, or cause other issues.
# Can be used to change VK_EXT_graphics_pipeline_library usage for
# debugging purpose. Doing so will likely result in increased stutter
# or degraded performance.
#
# Supported values:
# - Auto: Don't change the default
# - True, False: Always enable / disable
# - Auto: Enable if supported, and compile optimized pipelines in the background
# - True: Enable if supported, but do not compile optimized pipelines
# - False: Always disable the feature
# dxvk.useEarlyDiscard = Auto
# dxvk.enableGraphicsPipelineLibrary = Auto
# Controls workaround for NVIDIA HVV Heap bug.
# Controls pipeline lifetime tracking
#
# Limits the budget of NVIDIA's HVV (host-visible,
# device-local) heap to be half of the reported size. This is
# needed to avoid NVIDIA driver bug 3114283, and defaults to
# being enabled on all affected drivers.
# If enabled, pipeline libraries will be freed aggressively in order
# save memory and address space. Has no effect if graphics pipeline
# libraries are not supported or disabled.
#
# Supported values:
# - Auto: Don't change the default
# - True, False: Always enable / disable
# - Auto: Enable tracking for 32-bit applications only
# - True: Always enable tracking
# - False: Always disable tracking
# dxvk.halveNvidiaHVVHeap = Auto
# dxvk.trackPipelineLifetime = Auto
# Sets enabled HUD elements
......@@ -240,17 +313,6 @@ dxvk.enableAsync = True
# d3d9.shaderModel = 3
# Evict Managed on Unlock
#
# Decides whether we should evict managed resources from
# system memory when they are unlocked entirely.
#
# Supported values:
# - True, False: Always enable / disable
# d3d9.evictManagedOnUnlock = False
# DPI Awareness
#
# Decides whether we should call SetProcessDPIAware on device
......@@ -306,18 +368,21 @@ dxvk.enableAsync = True
# - Max Available Memory: Any int32_t
# - Memory Tracking Testing: True, False
# d3d9.maxAvailableMemory = 1024
# d3d9.maxAvailableMemory = 4096
# d3d9.memoryTrackTest = False
# Force enable/disable floating point quirk emulation
#
# Force toggle anything * 0 emulation
# Tristate
# Setting it to True will use a faster but less accurate approach that works for most games.
# Supported values:
# - True/False
# - True: Use a faster but less accurate approach. Good enough for most games
# - False: Disable float emulation completely
# - Strict: Use a slower but more correct approach. Necessary for some games
# - Auto: DXVK will pick automatically
# d3d9.floatEmulation =
d3d9.floatEmulation = Auto
# Enable dialog box mode
......@@ -348,16 +413,6 @@ dxvk.enableAsync = True
# d3d9.longMad = False
# Alpha Test Wiggle Room
#
# Workaround for games using alpha test == 1.0, etc due to wonky interpolation or
# misc. imprecision on some vendors
#
# Supported values:
# - True/False
# d3d9.alphaTestWiggleRoom = False
# Device Local Constant Buffers
#
# Enables using device local, host accessible memory for constant buffers in D3D9.
......@@ -369,16 +424,6 @@ dxvk.enableAsync = True
# d3d9.deviceLocalConstantBuffers = False
# Allow Read Only
#
# Enables using the D3DLOCK_READONLY flag. Some apps use this
# incorrectly, and write when they should be reading.
#
# Supported values:
# - True/False
# d3d9.allowLockFlagReadonly = True
# No Explicit Front Buffer
#
# Disables the front buffer
......@@ -397,6 +442,15 @@ dxvk.enableAsync = True
# d3d9.supportDFFormats = True
# Use D32f for D24
#
# Useful for reproducing AMD issues on other hw.
#
# Supported values:
# - True/False
# d3d9.useD32forD24 = False
# Support X4R4G4B4
#
# Support the X4R4G4B4 format.
......@@ -416,17 +470,6 @@ dxvk.enableAsync = True
# d3d9.supportD32 = True
# SWVP Constant Counts
#
# The number of constants available when using Software Vertex Processing.
#
# Supported values:
# - Integers
# d3d9.swvpFloatCount = 8192
# d3d9.swvpIntCount = 2048
# d3d9.swvpBoolCount = 2048
# Disable A8 as a Render Target
#
# Disable support for A8 format render targets
......@@ -437,17 +480,6 @@ dxvk.enableAsync = True
# d3d9.disableA8RT = False
# Support for VCache Query
#
# Support for the vcache query
# Not very important as a user config.
# Used internally.
#
# Supported values:
# - True/False
# Defaults to True if vendorId == 0x10de
# d3d9.supportVCache = True
# Force Sampler Type Spec Constants
#
......@@ -470,16 +502,6 @@ dxvk.enableAsync = True
# d3d9.forceAspectRatio = ""
# Allow Do Not Wait
#
# Allow the do not wait lock flag to be used
# Useful if some apps use this incorrectly.
#
# Supported values:
# - True/False
# d3d9.allowDoNotWait = True
# Allow Discard
#
# Allow the discard lock flag to be used
......@@ -511,4 +533,13 @@ dxvk.enableAsync = True
# - True/False
# d3d9.apitraceMode = False
# d3d11.apitraceMode = False
# Seamless Cubes
#
# Don't use non seamless cube maps even if they are supported.
# Non seamless cubes are correct d3d9 behavior, but can produce worse looking edges.
#
# Supported values:
# - True/False
# d3d9.seamlessCubes = False
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
......@@ -104,18 +104,24 @@ start_portwine () {
var_vkd3d_config_update single_queue
fi
if ! try_force_link_file "${WINEDIR}"/lib64/wine/fakedlls/winmm.dll "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/drive_c/windows/system32/"
then try_force_link_file "${WINEDIR}"/lib64/wine/x86_64-windows/winmm.dll "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/drive_c/windows/system32/"
enabled_fake_nvidia_videocard ()
{
if [[ "${1}" == 1 ]] ; then
sed -i /'dxgi.customDeviceId =/c dxgi.customDeviceId = 222F' "${DXVK_CONFIG_FILE}"
sed -i /'dxgi.customVendorId =/c dxgi.customVendorId = 10de' "${DXVK_CONFIG_FILE}"
elif [[ "${1}" == 0 ]] ; then
sed -i /'dxgi.customDeviceId =/c # dxgi.customDeviceId = 222F' "${DXVK_CONFIG_FILE}"
sed -i /'dxgi.customVendorId =/c # dxgi.customVendorId = 10de' "${DXVK_CONFIG_FILE}"
fi
}
if [[ ! -z "${PW_USE_FAKE_DLSS}" && "${PW_USE_FAKE_DLSS}" == 1 && -d "${PW_PLUGINS_PATH}/fake_dlss/${PW_FAKE_DLSS_VER}/" ]]
then
try_force_link_file "${PW_PLUGINS_PATH}/fake_dlss/${PW_FAKE_DLSS_VER}/nvngx.dll" "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/drive_c/windows/system32/"
try_force_link_file "${PW_PLUGINS_PATH}/fake_dlss/${PW_FAKE_DLSS_VER}/nvngx.ini" "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/drive_c/windows/system32/"
sed -i /'dxgi.customDeviceId =/c dxgi.customDeviceId = 222F' "${DXVK_CONFIG_FILE}"
sed -i /'dxgi.customVendorId =/c dxgi.customVendorId = 10de' "${DXVK_CONFIG_FILE}"
sed -i /'dxgi.nvapiHack =/c dxgi.nvapiHack = False' "${DXVK_CONFIG_FILE}"
enabled_fake_nvidia_videocard 1
export DXVK_NVAPIHACK=0
elif [[ ! -z "${PW_USE_NVAPI_AND_DLSS}" && "${PW_USE_NVAPI_AND_DLSS}" == 1 && -d "${WINEDIR}/lib/wine/nvapi/" ]]
elif [[ ! -z "${PW_USE_NVAPI_AND_DLSS}" && "${PW_USE_NVAPI_AND_DLSS}" == 1 ]] && [[ -d "${WINEDIR}/lib/wine/nvapi/" ]]
then
try_force_link_file "${PW_PLUGINS_PATH}/nvapi/x32/nvapi.dll" "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/drive_c/windows/syswow64/"
try_force_link_file "${PW_PLUGINS_PATH}/nvapi/x64/nvapi64.dll" "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/drive_c/windows/system32/"
......@@ -129,25 +135,13 @@ start_portwine () {
try_force_link_file "${PW_PLUGINS_PATH}"/nvml/lib/wine/nvml.dll.so "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/drive_c/windows/syswow64/nvml.dll"
try_force_link_file "${PW_PLUGINS_PATH}"/nvml/lib64/wine/nvml.dll.so "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/drive_c/windows/system32/nvml.dll"
export DXVK_NVAPIHACK=0
sed -i /'dxgi.customDeviceId =/c # dxgi.customDeviceId = 222F' "${DXVK_CONFIG_FILE}"
sed -i /'dxgi.customVendorId =/c # dxgi.customVendorId = 10de' "${DXVK_CONFIG_FILE}"
sed -i /'dxgi.nvapiHack =/c # dxgi.nvapiHack = False' "${DXVK_CONFIG_FILE}"
enabled_fake_nvidia_videocard 0
else
var_winedlloverride_update "nvapi,nvapi64,nvml,nvngx,nvcuda="
sed -i /'dxgi.customDeviceId =/c # dxgi.customDeviceId = 222F' "${DXVK_CONFIG_FILE}"
sed -i /'dxgi.customVendorId =/c # dxgi.customVendorId = 10de' "${DXVK_CONFIG_FILE}"
sed -i /'dxgi.nvapiHack =/c # dxgi.nvapiHack = False' "${DXVK_CONFIG_FILE}"
fi
if [[ ! -z "${PW_WINEDBG_DISABLE}" && "${PW_WINEDBG_DISABLE}" != 0 ]] ; then
var_winedlloverride_update "winedbg.exe="
fi
if [[ ! -z "${PW_HIDE_NVIDIA_GPU}" && "${PW_HIDE_NVIDIA_GPU}" != 0 ]] ; then
export WINE_HIDE_NVIDIA_GPU="1"
enabled_fake_nvidia_videocard 0
export DXVK_NVAPIHACK=1
sed -i /'dxgi.customDeviceId =/c # dxgi.customDeviceId = 222F' "${DXVK_CONFIG_FILE}"
sed -i /'dxgi.customVendorId =/c # dxgi.customVendorId = 10de' "${DXVK_CONFIG_FILE}"
sed -i /'dxgi.nvapiHack =/c dxgi.nvapiHack = True' "${DXVK_CONFIG_FILE}"
fi
if [[ ! -z "${PW_PRIME_RENDER_OFFLOAD}" && "${PW_PRIME_RENDER_OFFLOAD}" != 0 ]] ; then
export __NV_PRIME_RENDER_OFFLOAD=1
check_nvidia_vk_icd_file
......
#!/usr/bin/env bash
#Author: Castro-Fidel (linux-gaming.ru)
#SCRIPTS_NEXT_VERSION=2136
#SCRIPTS_NEXT_VERSION=2137
########################################################################
export PW_MANGOHUD=0
export MANGOHUD_CONFIG=cpu_stats,cpu_temp,cpu_mhz,cpu_color=2e97cb,cpu_text=CPU,gpu_stats,gpu_temp,gpu_core_clock,gpu_mem_clock,vulkan_driver,gpu_name,gpu_color=2e9762,gpu_text=GPU,vram,vram_color=ad64c1,ram,ram_color=c26693,io_color=a491d3,frame_timing=1,frametime_color=00ff00,time,arch,wine,wine_color=eb5b5b,engine_color=eb5b5b,background_alpha=0.2,font_size=24,background_color=020202,text_color=ffffff,toggle_hud=Shift_R+F12,resolution,vkbasalt
......@@ -21,7 +21,6 @@ export PW_WINEDBG_DISABLE="1"
export PW_WINDOWS_VER="10"
export WINEARCH="win64"
export PW_LIBS_VER="_v33"
export LG_SITE_URL="https://linux-gaming.ru/"
export GDK_BACKEND="x11"
export PW_USE_GSTREAMER="1"
export PW_USE_D3D_EXTRAS="1"
......@@ -35,7 +34,7 @@ export PW_WINE_USE="PROTON_LG"
export PW_PLUGINS_VER="_v8"
export PW_FAKE_DLSS_VER="051022"
###WINE_PROTON_LG###
export PW_LG_VER="7-31"
export PW_LG_VER="7-32"
export PW_PROTON_LG_VER="PROTON_LG_${PW_LG_VER}"
###WINE_PROTON_GE###
export PW_GE_VER="7-37"
......@@ -66,7 +65,8 @@ add_in_stop_portwine ()
echo " "
}
########################################################################
pw_other_fixes () {
pw_other_fixes ()
{
if [[ -f "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/system.reg" ]] ; then
#fix after installation Origin, for disabled OriginWebHelperService by default
if [[ ! -z `cat "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/system.reg" | grep -wm 1 "Origin.exe" | awk '{print $1}'` ]] ; then
......@@ -74,15 +74,17 @@ pw_other_fixes () {
sed -i "${sysreg_norig}s/dword:0000000[1-2]/dword:00000003/" "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/system.reg"
fi
#fix after installation PnkBstr*, for disabled PnkBstr* by default
for fix_reg in "PnkBstrA.exe" "PnkBstrB.exe" ; do
if [[ ! -z `cat "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/system.reg" | grep -wm 1 "${fix_reg}" | awk '{print $1}'` ]] ; then
sysreg_norig=$(((`cat -n "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/system.reg" | grep "${fix_reg}" | awk '{print $1}'` + 3)))
if [[ ! -z `cat "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/system.reg" | grep -wm 1 "PnkBstrA.exe" | awk '{print $1}'` ]] ; then
sysreg_norig=$(((`cat -n "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/system.reg" | grep "PnkBstrA.exe" | awk '{print $1}'` + 3)))
sed -i "${sysreg_norig}s/dword:0000000[1-2]/dword:00000003/" "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/system.reg"
if [[ ! -z `cat "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/system.reg" | grep -wm 1 "PnkBstrB.exe" | awk '{print $1}'` ]] ; then
sysreg_norig=$(((`cat -n "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/system.reg" | grep "PnkBstrB.exe" | awk '{print $1}'` + 3)))
sed -i "${sysreg_norig}s/dword:0000000[1-2]/dword:00000003/" "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/system.reg"
fi
done
fi
#disabled silent autostart steam
if [[ -f "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/user.reg" ]] ; then
sed -i '/steam.exe\\" -silent"/d' "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/user.reg"
fi
#disabled silent autostart steam
# if [[ -f "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/user.reg" ]] ; then
# sed -i '/steam.exe\\" -silent"/d' "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/user.reg"
# fi
}
File mode changed from 100644 to 100755
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment