--text"$(eval_gettext "Change settings in database file for") <b>${PORTWINE_DB}</b>\n$(eval_gettext "<b>NOTE:</b> To display help for each item, simply hover your mouse over the text")"\
--button="$(eval_gettext "CANCEL THE CHANGES")"!"$PW_GUI_ICON_PATH/$BUTTON_SIZE.png"!"$(eval_gettext "Cancel the current changes and return to the previous menu")":1 \
--field="AMD FidelityFX - Contrast Adaptive Sharpening"!"$(eval_gettext "AMD FidelityFX - CAS is designed to dramatically improve texture sharpness without additional modification settings for games, with minimal loss of performance. (For older games it is recommended to set value = 100)")":SCL "${VKBASALT_FFX_CAS_GUI}"\
--button="$(eval_gettext "CANCEL THE CHANGES")"!"$PW_GUI_ICON_PATH/$BUTTON_SIZE.png"!"$(eval_gettext "Cancel the current changes and return to the previous menu")":1 \
--button="$(eval_gettext "DISABLE") VKBASALT"!"$PW_GUI_ICON_PATH/$BUTTON_SIZE.png"!"$(eval_gettext "Disable vkBasalt and go to the previous menu")":180 \
--button="$(eval_gettext "CANCEL THE CHANGES")"!"$PW_GUI_ICON_PATH/$BUTTON_SIZE.png"!"$(eval_gettext "Cancel the current changes and return to the previous menu")":1 \
--button="$(eval_gettext "DISABLE") MANGOHUD"!"$PW_GUI_ICON_PATH/$BUTTON_SIZE.png"!"$(eval_gettext "Disable MangoHud and go to the previous menu")":182 \
--button="$(eval_gettext "PREVIEW CHANGES")"!"$PW_GUI_ICON_PATH/$BUTTON_SIZE.png"!"$(eval_gettext "Start vkcube for preview changes")":184 \
...
...
@@ -3644,12 +3644,12 @@ gui_dgvoodoo2 () {
"
if[["${SKIP_DGVOODOO2_TEXT_INFO}"!= 1 ]];then
PW_DGV2_DISABLE_D3D_INFO=$(eval_gettext 'Do not use d3d8 and d3d9 dgVoodoo2 libraries. For some old games, using the example of Space Rangers, a bug with a black screen is corrected.')
PW_DGV2_16BIT_MODE_INFO=$(eval_gettext 'Forced use of 16bit screen mode. Solves the problem of launching old games, such as Moto Racer.')
PW_DGV2_USE_DX12_INFO=$(eval_gettext 'DirectXD 11 is used by default (and recommended). Use DirectX12 for dgVoodoo2. Doesnt always work better. (Working only on stable dxvk and vkd3d)')
PW_DGV2_FASTMEMORY_INFO=$(eval_gettext 'Enable fast memory access. (Enable if games have poor performance, using Unreal 2 as an example)')
PW_DGV2_VRAM_INCREASE_INFO=$(eval_gettext 'Increase the amount of vram for dgVoodoo2 (Increases from 256 to 1024)')
PW_DGV2_FULLSCREEN_INFO=$(eval_gettext 'Render image based on monitor resolution. Can use if the game has a small interface size. Widescreen effect for 16:9')
export PW_DGV2_DISABLE_D3D_INFO=$(eval_gettext 'Do not use d3d8 and d3d9 dgVoodoo2 libraries. For some old games, using the example of Space Rangers, a bug with a black screen is corrected.')
export PW_DGV2_16BIT_MODE_INFO=$(eval_gettext 'Forced use of 16bit screen mode. Solves the problem of launching old games, such as Moto Racer.')
export PW_DGV2_USE_DX12_INFO=$(eval_gettext 'DirectXD 11 is used by default (and recommended). Use DirectX12 for dgVoodoo2. Doesnt always work better. (Working only on stable dxvk and vkd3d)')
export PW_DGV2_FASTMEMORY_INFO=$(eval_gettext 'Enable fast memory access. (Enable if games have poor performance, using Unreal 2 as an example)')
export PW_DGV2_VRAM_INCREASE_INFO=$(eval_gettext 'Increase the amount of vram for dgVoodoo2 (Increases from 256 to 1024)')
export PW_DGV2_FULLSCREEN_INFO=$(eval_gettext 'Render image based on monitor resolution. Can use if the game has a small interface size. Widescreen effect for 16:9')
--button="$(eval_gettext "CANCEL THE CHANGES")"!"$PW_GUI_ICON_PATH/$BUTTON_SIZE.png"!"$(eval_gettext "Cancel the current changes and return to the previous menu")":1 \
--button="$(eval_gettext "DISABLE") DGVOODOO2"!"$PW_GUI_ICON_PATH/$BUTTON_SIZE.png"!"$(eval_gettext "Disable dgVoodoo2 and go to the previous menu")":162 \
--button="$(eval_gettext "SAVE CHANGES")"!"$PW_GUI_ICON_PATH/$BUTTON_SIZE.png"!"$(eval_gettext "Save the current changes, and go to the previous menu")":166 \
--text"$(eval_gettext "Change settings gamescope for") <b>${PORTWINE_DB}</b>\n$(eval_gettext "<b>NOTE:</b> To display help for each item, simply hover your mouse over the text")"\
--field="$(eval_gettext "Add arguments for GAMESCOPE:")!$(eval_gettext "
<b>-W, -H:</b> set the resolution used by gamescope. Resizing the gamescope window will update these settings. Ignored in embedded mode. If -H is specified but -W isn't, a 16:9 aspect ratio is assumed. Defaults to 1280×720.
<b>-w, -h:</b> set the resolution used by the game. If -h is specified but -w isn't, a 16:9 aspect ratio is assumed. Defaults to the values specified in -W and -H.
--field=" vkBasalt"!"$PW_GUI_ICON_PATH/$BUTTON_SIZE.png"!"$(eval_gettext "Enable vkBasalt by default to improve graphics in games running on Vulkan. (The HOME hotkey disables vkbasalt)")":"FBTN"'@bash -c "button_click_start 120"' \
@@ -482,25 +484,25 @@ if [[ -f "${portwine_exe}" ]] ; then
--button="${PW_SHORTCUT}" \
--button="$(eval_gettext "DEBUG")"!"$PW_GUI_ICON_PATH/$BUTTON_SIZE.png"!"$(eval_gettext "Launch with the creation of a .log file at the root PortProton")":102 \
--field=" vkBasalt"!"$PW_GUI_ICON_PATH/$BUTTON_SIZE.png"!"$(eval_gettext "Enable vkBasalt by default to improve graphics in games running on Vulkan. (The HOME hotkey disables vkbasalt)")":"FBTN"'@bash -c "button_click_start 120"' \
...
...
@@ -509,7 +511,7 @@ if [[ -f "${portwine_exe}" ]] ; then