You can help us in the development of the project on the website: boosty.to/portwine-linux.ru
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Changelog:

###Scripts version 2107###
* accelerated container launch
* optimization of start.sh script
* updated "libs_v30" (restored work of vkBasalt on previous versions of OS Linux)
* updated "PROTON_GE" to version 7-18

###Scripts version 2106###
* updated libs_v29 (steam runtime sniper 20220509, mangohud 0.6.7, vkBasalt 0.3.2.5)
* added "WINE_FULLSCREEN_FSR" variable to "EDIT_DB" to enable "AMD FidelityFX Super Resolution"
* improved image quality when using FSR (Works while using any version of ProtonGE in full screen mode at a resolution below the standard screen)
* vkBasalt performance improved
* performance improvements in games when using the VULKAN API (DXVK and VKD3D)

###Scripts version 2105###
* updated "PROTON_STEAM" to version 7.0-2
* updated "PROTON_GE" to version 7-16
* updated "WINE_LOL_GE" to version 7.0-2 + installation and startup scripts (game client launch is accelerated)
* removed "Bethesda.net Launcher" from AUTOINSTALL (because it moved to STEAM)
* improved prefix image creation and unpacking functions

###Scripts version 2104###
* HOTFIX - download and update winetricks
* when creating a log, all d3dx* and d3dcomp* were removed for readability

###Scripts version 2103###
* updated container launch mode
* temporary variable PW_USE_AMDVLK_DRIVER does not work

###Scripts version 2102###
* fixed work of GALLIUM_NINE on integrated video cards from Intel
* fixed switching AMDVLK - RADV
* FPS increase in games up to 20% (for all launch modes)

###Scripts version 2101###
* fix work WINETRICKS (new prefix manager) in the absence of winetricks.log
* updated "libs_v28" (MANGOHUD update to version 0.6.6-1)

###Scripts version 2100###
* updated "libs_v27" (unification of library directories for different Linux OS)
* MANGOHUD works again in OPENGL mode
* added launcher World of Sea Battle (TEST)

###Scripts version 2099###
* updated "PROTON_GE" to version 7-14
* updated "libs_v26" (Steam Runtime Sniper container update)
* updated "plugins_v5"
* added check for the presence of the d3dadapter9 library in the system (required for GALLIUM_NINE to work on a larger number of Linux OS)
* faster creation of a new prefix
* default theme for wine is light (after creating a new one, or clearing the current prefix)
* added variable PW_USE_SHADER_CACHE to EDIT_DB to control shader caching (disable only if there are microfreezes in the game)
* removed STEAM_PP from AUTOINSTALL (because there is a native STEAM for Linux with its own wine-proton)

###Scripts version 2098###
* due to possible problems with some games, MANGOHUD is disabled by default (enabled in EDIT_DB -> MANGOHUD, or globally by adding export PW_MANGOHUD=1 to user.conf)

###Scripts version 2097###
* accelerated launch of all applications in PortProton up to 200% depending on the system
* updated additional libraries "plugins_v4" (added support for GALLIUM_NINE)
* added "GALLIUM_NINE" mode selection (support for native DirectX9 on video card with MESA driver)
* new interface for WINETRICKS added settings tab
* added variable PW_USE_AMDVLK_DRIVER to EDIT_DB (use AMDVLK driver instead of RADV on AMD video cards)
* added label archiving when creating a prefix image
* added restoration of shortcuts after unpacking the prefix image (the path to the .exe file is corrected automatically)
* improved virtual desktop performance
* explorer changed to winefile (free disk space detection fixed)
* disabled loading of mono and gecko for League of Legends (speeds up the first launch)
* to force the use of AMD graphics cards instead of NVIDIA, you can add "export DRI_PRIME=1" to user.conf

###Scripts version 2096###
* added check for LANG variable for PortProton to work on STEAM-DECK
* added new interface for WINETRICKS
* updated "libs_v25" (updated steam runtime sniper, added support for "MANGOHUD" and "vkBasalt" for systems: "RED OS" and "OpenSUSE")
* added variable PW_FIX_VIDEO_IN_GAME to EDIT_DB (required for video playback in some games so that it is not distorted, colored pink)

###Scripts version 2095###
* updated "libs_v24" (hotfix)

###Scripts version 2094###
* rollback "PROTON_GE" to version 7-9

###Scripts version 2093###
* updated "PROTON_STEAM" to version 7.0-1B
* updated "PROTON_GE" to version 7-10
* implemented prefix backups (WINE SETTINGS -> CREATE PFX BACKUP)
* temporarily restore copies using RMB to *.ppack (backup image) and open with... PortProton
* implemented full support for Rosa Linux (the installer is in the repositories)

###Scripts version 2092###
* added separation of WINE and PORTPROTON settings in the main interface
* added quick creation of backup copies of assembly scripts before updating them (SCRIPTS FROM BACKUP in the PORTPROTON SETTINGS tab)
* other minor scripting improvements included in PortProton v1.0 release

###Scripts version 2091###
* RELEASE PORTPROTON v.1.0

###Scripts version 2086 - 2090###
* HOTFIX - fixed creation of symbolic links

###Scripts version 2086 - 2089###
* updated "PROTON_STEAM" to version 7.0-1
* updated "libs_v22.2" (Steam Runtime Sniper container update)
* updated additional libraries "plugins_v3" (added "EasyAntiCheat_Runtime" and updated "BattlEye_Runtime")
* added ability to create custom prefixes
* fixed "AUTOINSTALL" operation after "Arch Linux" update
* "League of Legends" is put in a separate prefix, which speeds up its launch (no need to update the prefix on each launch)
* by default there is an empty "DOTNET" prefix, when it starts it is automatically filled with libraries: "physx mfc42 vcrun2019 dotnet20sp2 dotnet48"
* added saving priority user settings (db files) inside the directory with the launched .exe file
* redesigned the main interface of PortProton (AUTOINSTALL opens by default on the first tab, in the SETTINGS tab added prefix selection and creation of a new prefix)
* added check to which prefix the Launcher is set from AUTOINSTALL
* added change history display before PortProton update

###Scripts version 2085###
* added argument editor for ".exe" file to "EDIT_DB" interface
* added "WINDOWS" version selection to "EDIT_DB" interface
* added "WINEDLLOVERRIDES" variable editor to "EDIT_DB" interface
* added "AUTOINSTALL WITH WINETRICKS" to "EDIT_DB" interface for installing "WINDOWS" libraries

###Scripts version 2084###
* improved function of displaying the icon of the file being launched in the PortProton GUI
* fixed function of changing "CREATE_SHORTCUT" button in PortProton interface

###Scripts version 2083###
* added displaying the icon of the file being launched in the PortProton GUI
* fixed creation of multiple .png files in .exe directory during shortcut creation
* in the PortProton interface, the "CREATE_SHORTCUT" button changes to "DELETE_SHORTCUT" when the shortcut is enabled in the menu -> games

###Scripts version 2082###
* HOTFIX - AUTOINSTALL for EGS

###Scripts version 2081###
* fixed installing GOG Galaxy
* update WINE PROTON_GE to 7.1-2

###Scripts version 2080###
* added progress display of winetricks and library downloads during prefix update
* added display of the startup process with log output on the fly when using the DEBUG mode
* removed from DEBUG information output that does not affect the operation of PortProton (gstreamer, ntlm, kerberos)

###Scripts version 2079###
* fixed DLSS work on some systems
* reduced boot logo by 30%

###Scripts version 2078###
* added work Red Dead Redemption 2 purchased and launched in the Epic Games Launcher

###Scripts version 2077###
* fixed empty VULKAN/OPENGL selection window with some db files
* the main GUI functions on yad are moved to a separate file

###Scripts version 2076###
* HOTFIX - create symlink

###Scripts version 2075###
* HOTFIX - fixed OpenGL mode

###Scripts version 2072-2074###
* HOTFIX - fixed launch of League of Legends

###Scripts version 2071###
* added the ability to download other versions of WINE when opening an exe file (in the WINE selection drop-down list)
* updated launch mode gamemode (bug fixed libgamemode.so)
* added FSYNC optimization when getting kernel 5.16+ (increases FPS)
* added new launch mode: "VULKAN (WINE DXGI)" required for some new games using DX12

###Scripts version 2070###
* added PW_D3D_EXTRAS_DISABLE variable to EDIT_DB for DirectX external library
* rollback MANGOHUD to stable version from libs_v19.2
* fixed internet download interruption
* updated WINE_LOL_GE 7.0

###Scripts version 2069###
* added support for OpenSUSE (vkBasalt and MANGOHUD)
* fixed GOG installation (for OpenSUSE and Fedora)
* update plugins v.2.0:
        - BattlEye_Runtime (10 January 2022)
        - d3d_extras v.2.0
        - nvapi v.0.5.1
        - nvml v.0.1.1

###Scripts version 2068###
* HOTFIX - WINE download fixed
* NV_PRIME_RENDER_OFFLOAD is disabled by default (can be enabled using EDIT_DB)

###Scripts version 2067###
* updated libs to v20 (uses new Steam Runtime Sniper container + updated: MANGOHUD, vkBasalt and additional packages required for PortProton)
* fixed GOG installation
* fixed black screen in Epic Games (NVIDIA + driver v.495)
* fixed canceling file downloads while using AUTOINSTALL
* many small fixes

###Scripts version 2066###
* updated WINE PROTON_GE_7.0RC6-1 (with dxvk and vkd3d)
* the wine version from PROTON_GE is used by default (can be replaced with PROTON STEAM by adding to user.conf: export PW_WINE_USE=PROTON_STEAM)
* added check for number of db files for one .exe
* fixed disabling of the League of Legends boot logo
* updated db files

###Scripts version 2065###
* HOTFIX - correcting the termination of the yad and yad_new processes

###Scripts version 2064###
* added notification to the user about possible problems when starting in a Wayland session (once and only under Wayland)
* added display of the current session type in debug
* added changelog in English
* after clearing the prefix (CLEAR PREFIX from SETTINGS) PortProton restart added

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<<< TRANSLATED WITH GOOGLE >>>

###Scripts version 2063###
* checking the relevance of scripts was transferred from wget to curl (significantly speeds up the launch of PortProton)
* fixed bug with restarting PortProton (quick restart)
* fixed symlink creation errors when starting from PortProton.desktop
* changed completion of PortProton scripts
* to optimize the first launch of games / launchers after using the AUTOINSTALL function, when filling the prefix with winetricks, the WINE version is used, which is indicated in the db file.

###Scripts version 2062### (Experimental version not included in the main branch)
* PROTON EXPEREMENTAL test from 01/14/22 (together with dxvk and vkd3d)
* test PROTON_GE 7.0 RC6 (shared with dxvk and vkd3d)

###Scripts version 2061###
* continue to prepare the installation of PortProton from the repositories

###Scripts version 2060###
* prepared the ability to install PortProton from the repositories

###Scripts version 2059###
* updated GOG auto-installation

###Scripts version 2058###
* by default selected PW_WINE_USE=PROTON_STEAM for EGS

###Scripts version 2057###
* updated db files for EGS, UPLAY, STEAM
* added port update button "UPDATE PORTPROTON" to the "SETTINGS" tab

###Scripts version 2056###
* removed xtrem from dependencies (added use of native terminal emulator with yad)
* fixed installation of dotnet 4.5+ with winetricks
* HOTFIX - downloading libraries and wine on some systems (TEST)
* updated WINE_LOL_GE_6.16-5 with embedded mono 6.3.0 + gecko 2.47.2
* duckstation epsxe project64 vba-m yabause emulators added (thanks chal55rus)
* updated PROTON_STEAM to version 6.3-8C_PW2 (updated dxvk and vkd3d)

###Scripts version 2055-1###
* updated db AnomalyLauncher

###Scripts version 2055###
* updated PROTON_STEAM to version 6.3-8 (again =)
* copying fonts has been replaced by creating symbolic links
* Added Cemu to emulator installers

###Scripts version 2054###
* added a new item to the PortProton menu to install emulators (thanks chal55rus)

###Scripts version 2053###
* HOTFIX - fixed symlink creation errors for some libraries from plugins_v1

###Scripts version 2052-5###
* correct layout display loading League of Legends

###Scripts version 2052###
* rebranding of the logo (the source of the logo is in Discord - I'm waiting for your options for icons in png format)
* added cover art when loading the League of Legends client
* added animation when loading PortProton
* added animation when updating the prefix and running winetricks (with the ability to switch to the terminal output inside the GUI)
* copying d3d_extras changed to creating symlinks (still slightly increases port startup speed)

###Scripts version 2051###
* added checking and downloading the latest version of WINE for League of Legends before launching the game

###Scripts version 2050###
* HOTFIX - display WINE versions when creating a db file
