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Vladislav
PortWINE
Commits
0191ea26
Commit
0191ea26
authored
Nov 08, 2021
by
Mikhail Tergoev
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Scripts version 2044-2
parent
f68fead8
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Showing
5 changed files
with
17 additions
and
17 deletions
+17
-17
changelog
data_from_portwine/changelog
+2
-3
functions_helper
data_from_portwine/scripts/functions_helper
+6
-2
lang
data_from_portwine/scripts/lang
+6
-0
runlib
data_from_portwine/scripts/runlib
+1
-1
vkBasalt.conf
data_from_portwine/vkBasalt.conf
+2
-11
No files found.
data_from_portwine/changelog
View file @
0191ea26
История изменений и дальнейшие планы:
-----------------------------------------
В планах:
* добавить содерживое user.conf в лог
* добавить inxi в runtime и его вывод с аргументом -G в log
* добавить 32-битный mangohud_dlsym в runtime
* добавить cs_block при запуске порта
* добавить проверку количества db файлов на один exe
* заниматься только развитием проекта за счет вашей подписки на https://boosty.to/portwine-linux.ru
-----------------------------------------
...
...
@@ -14,7 +13,7 @@
* улучшена работа функции использования гибридной графики intel + nvidia
###Scripts version 2042###
* из
за проблемы на стороне githab перезалиты libs_v17.2
* из
-
за проблемы на стороне githab перезалиты libs_v17.2
* добавлена возможность удаления wine из графического интерфейса - Cпасибо Aldiserg (Dmitry)
###Scripts version 2041###
...
...
data_from_portwine/scripts/functions_helper
View file @
0191ea26
...
...
@@ -700,7 +700,11 @@ pw_gui_for_edit_db () {
--text
"Change settings in database file for
${
PORTWINE_DB
}
\n
"
--separator
=
" "
--borders
=
10
--center
\
--window-icon
=
"
$PW_GUI_ICON_PATH
/port_proton.png"
--button
=
"CANCEL"
:1
--button
=
"OPEN DB FILE"
:150
--button
=
"SAVE CHANGES"
:0
YAD_STATUS
=
"
$?
"
if
[[
"
$YAD_STATUS
"
==
"1"
||
"
$YAD_STATUS
"
==
"252"
]]
;
then
exit
0
if
[[
"
$YAD_STATUS
"
==
"1"
]]
;
then
/bin/bash
-c
${
pw_full_command_line
[*]
}
&
exit
0
elif
[[
"
$YAD_STATUS
"
==
"252"
]]
;
then
exit
0
elif
[
"
$YAD_STATUS
"
==
"150"
]
;
then
xdg-open
"
${
PORTWINE_DB_FILE
}
"
&
exit
0
...
...
@@ -905,7 +909,7 @@ gui_vkBasalt () {
"
${
pw_yad_new
}
"
--paned
--key
=
"
$KEY_FX_GUI
"
--height
=
"600"
--title
=
"vkBasalt"
--center
--borders
=
10
\
--separator
=
" "
--window-icon
=
"
$PW_GUI_ICON_PATH
/port_proton.png"
\
--button
=
"CANCEL"
:1
--button
=
"DISABLE
D VKBASALT"
:180
--button
=
"ENABLED
VKBASALT"
:182
--button
=
"CANCEL"
:1
--button
=
"DISABLE
VKBASALT"
:180
--button
=
"ENABLE
VKBASALT"
:182
YAD_VKBASALT_STATUS
=
"
$?
"
case
"
${
YAD_VKBASALT_STATUS
}
"
in
1|252
)
...
...
data_from_portwine/scripts/lang
View file @
0191ea26
...
...
@@ -90,6 +90,12 @@ then
export
PW_FilmGrain2_INFO
=
'Добавление эффекта зерна кинопленки'
export
PW_Curves_INFO
=
'Увеличение контраста изображения'
export
PW_Denoise_INFO
=
'Уменьшение шумов за счет смазывания изображения'
export
PW_Emphasize_INFO
=
'Уменьшение рязрядности цветопередачи'
export
PW_FakeMotionBlur_INFO
=
'Сильное размытие объектов в движении'
export
PW_FilmicAnamorphSharpen_INFO
=
'Увеличение резкости (рекомендую для мультяшных игр)'
export
PW_FilmicPass_INFO
=
'Добавление холодных цветов'
export
PW_SMAA_INFO
=
'Альтернативный вариант сглаживания (меньший эффект, но с меньшим потреблением ресурсов GPU, относительно стандартного SMAA)'
export
PW_GaussianBlur_INFO
=
'Небольшой эффект размытия ярких обьектов (например пламя)'
elif
[
"
${
update_loc
}
"
=
"ENG"
]
then
...
...
data_from_portwine/scripts/runlib
View file @
0191ea26
...
...
@@ -308,7 +308,7 @@ start_portwine () {
if
[
!
-d
"
${
WINEPREFIX
}
/drive_c/users/steamuser/My Documents"
]
then
try_force_link_dir
"
${
WINEPREFIX
}
/drive_c/users/steamuser/Documents"
"
${
WINEPREFIX
}
/drive_c/users/steamuser/My Documents"
fi
var_winedlloverride_update
"steam_api,steam_api64,steamclient,steamclient64=n;lsteamclient,GameOverlayRenderer,GameOverlayRenderer64,winemenubuilder.exe="
var_winedlloverride_update
"
beclient,beclient_x64=b,n;
steam_api,steam_api64,steamclient,steamclient64=n;lsteamclient,GameOverlayRenderer,GameOverlayRenderer64,winemenubuilder.exe="
# export TOTAL_VRAM=`"${PW_WINELIB}/runtime/bin/glxinfo" -B | grep Total | awk -F: '{print $2}' | awk '{print $1}'`
# echo "TOTAL_VRAM=${TOTAL_VRAM}"
...
...
data_from_portwine/vkBasalt.conf
View file @
0191ea26
reshadeTexturePath
= /
usr
/
local
/
share
/
reshade
/
textures
reshadeIncludePath
= /
usr
/
local
/
share
/
reshade
/
FilmGrain2
= /
usr
/
local
/
share
/
reshade
/
shaders
/
FilmGrain2
.
fx
Curves
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Curves
.
fx
FakeHDR
= /
usr
/
local
/
share
/
reshade
/
shaders
/
FakeHDR
.
fx
Colourfulness
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Colourfulness
.
fx
Bloom
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Bloom
.
fx
SMAA
= /
usr
/
local
/
share
/
reshade
/
shaders
/
SMAA
.
fx
ChromaticAberration
= /
usr
/
local
/
share
/
reshade
/
shaders
/
ChromaticAberration
.
fx
Denoise
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Denoise
.
fx
Clarity
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Clarity
.
fx
Curves
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Curves
.
fx
Depth3D
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Depth3D
.
fx
Dephhaze
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Dephhaze
.
fx
DisplayDepth
= /
usr
/
local
/
share
/
reshade
/
shaders
/
DisplayDepth
.
fx
DOF
= /
usr
/
local
/
share
/
reshade
/
shaders
/
DOF
.
fx
DPX
= /
usr
/
local
/
share
/
reshade
/
shaders
/
DPX
.
fx
Emphasize
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Emphasize
.
fx
EyeAdaption
= /
usr
/
local
/
share
/
reshade
/
shaders
/
EyeAdaption
.
fx
FakeMotionBlur
= /
usr
/
local
/
share
/
reshade
/
shaders
/
FakeMotionBlur
.
fx
FilmGrain
= /
usr
/
local
/
share
/
reshade
/
shaders
/
FilmGrain
.
fx
FilmicAnamorphSharpen
= /
usr
/
local
/
share
/
reshade
/
shaders
/
FilmicAnamorphSharpen
.
fx
FilmicPass
= /
usr
/
local
/
share
/
reshade
/
shaders
/
FilmicPass
.
fx
FineSharp
= /
usr
/
local
/
share
/
reshade
/
shaders
/
FineSharp
.
fx
FXAA
= /
usr
/
local
/
share
/
reshade
/
shaders
/
FXAA
.
fx
GaussianBlur
= /
usr
/
local
/
share
/
reshade
/
shaders
/
GaussianBlur
.
fx
Glitch
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Glitch
.
fx
HighPassSharpen
= /
usr
/
local
/
share
/
reshade
/
shaders
/
HighPassSharpen
.
fx
...
...
@@ -45,7 +37,6 @@ PPFX_Godrays = /usr/local/share/reshade/shaders/PPFX_Godrays.fx
Prism
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Prism
.
fx
ReflectiveBumpMapping
= /
usr
/
local
/
share
/
reshade
/
shaders
/
ReflectiveBumpMapping
.
fx
Sepia
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Sepia
.
fx
SMAA
= /
usr
/
local
/
share
/
reshade
/
shaders
/
SMAA
.
fx
Splitscreen
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Splitscreen
.
fx
StageDepth
= /
usr
/
local
/
share
/
reshade
/
shaders
/
StageDepth
.
fx
SurfaceBlur
= /
usr
/
local
/
share
/
reshade
/
shaders
/
SurfaceBlur
.
fx
...
...
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