Commit 03deeaa3 authored by Mikhail Tergoev's avatar Mikhail Tergoev

###Scripts version 2010###

parent 7eec1f90
...@@ -10,6 +10,10 @@ ...@@ -10,6 +10,10 @@
* добавить комментарии описывающие функционал скриптов * добавить комментарии описывающие функционал скриптов
* заниматься только развитием проекта за счет вашей подписки на https://boosty.to/portwine-linux.ru * заниматься только развитием проекта за счет вашей подписки на https://boosty.to/portwine-linux.ru
----------------------------------------- -----------------------------------------
###Scripts version 2010###
* FIX - исправлено управление мышкой в Overwatch и рекомендованы пар-ры запуска DXVK + PROTON_GE
* добавлены все предустановленные шейдеры в vkBasalt.conf
###Scripts version 2009### ###Scripts version 2009###
* FIX - исправлен перезапуск редактора db файлов при первом включении PW_GUI_DISABLED_CS (отключение запуска GUI) * FIX - исправлен перезапуск редактора db файлов при первом включении PW_GUI_DISABLED_CS (отключение запуска GUI)
......
...@@ -472,7 +472,7 @@ pw_update_notifier () { ...@@ -472,7 +472,7 @@ pw_update_notifier () {
read current_ver < "${PORT_WINE_TMP_PATH}/${portname}_cur_ver" read current_ver < "${PORT_WINE_TMP_PATH}/${portname}_cur_ver"
try_remove_file "${PORT_WINE_TMP_PATH}/${portname}_cur_ver" try_remove_file "${PORT_WINE_TMP_PATH}/${portname}_cur_ver"
if [ ! -z "${current_ver}" ] && [ "${current_ver}" -gt "${install_ver}" ] ; then if [ ! -z "${current_ver}" ] && [ "${current_ver}" -gt "${install_ver}" ] ; then
xsd=`zenity --title "${port_upd1}" --text "${port_upd2}" --list --radiolist --height=230 --column="${inst_set}" --column "${port_upd3}" \ xsd=`zenity --title "${port_upd1}" --text "${port_upd2}" --list --radiolist --height=240 --column="${inst_set}" --column "${port_upd3}" \
TRUE "${port_upd4}" \ TRUE "${port_upd4}" \
FALSE "${port_upd5}" \ FALSE "${port_upd5}" \
FALSE "${port_upd6}" ` FALSE "${port_upd6}" `
...@@ -534,7 +534,7 @@ pw_scripts_update () { ...@@ -534,7 +534,7 @@ pw_scripts_update () {
echo "Scripts version in github = ${scripts_current_ver}" echo "Scripts version in github = ${scripts_current_ver}"
echo "Scripts version local = ${scripts_install_ver}" echo "Scripts version local = ${scripts_install_ver}"
if [ ! -z "${scripts_current_ver}" ] && [ "${scripts_current_ver}" -gt "${scripts_install_ver}" ] ; then if [ ! -z "${scripts_current_ver}" ] && [ "${scripts_current_ver}" -gt "${scripts_install_ver}" ] ; then
xcsd=`zenity --title "${scripts_upd1}" --text "${scripts_upd2}" --list --radiolist --height=230 --column="${inst_set}" --column "${scripts_upd3}" \ xcsd=`zenity --title "${scripts_upd1}" --text "${scripts_upd2}" --list --radiolist --height=240 --column="${inst_set}" --column "${scripts_upd3}" \
TRUE "${scripts_upd4}" \ TRUE "${scripts_upd4}" \
FALSE "${scripts_upd5}" \ FALSE "${scripts_upd5}" \
FALSE "${scripts_upd6}"` FALSE "${scripts_upd6}"`
......
...@@ -5,7 +5,9 @@ ...@@ -5,7 +5,9 @@
#Battle.net.exe #Battle.net.exe
#Rating=5 #Rating=5
################################################ ################################################
##export PW_VULKAN_USE=dxvk export PW_COMMENT_DB="We recommend using PROTON_GE + DXVK!"
export PW_WINE_USE=proton_ge
export PW_VULKAN_USE=dxvk
export LAUNCH_PARAMETERS="" export LAUNCH_PARAMETERS=""
export WINEDLLOVERRIDES="locationapi=" export WINEDLLOVERRIDES="locationapi="
export PW_DLL_INSTALL="vcrun2019 d3dx11_42 d3dx11_43" export PW_DLL_INSTALL="vcrun2019 d3dx11_42 d3dx11_43"
...@@ -17,4 +19,5 @@ add_in_start_portwine () { ...@@ -17,4 +19,5 @@ add_in_start_portwine () {
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/${USER}/Blizzard Entertainment/Battle.net/Cache" rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/${USER}/Blizzard Entertainment/Battle.net/Cache"
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public/Blizzard Entertainment/Battle.net/Cache" rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public/Blizzard Entertainment/Battle.net/Cache"
try_remove_file "${PORT_WINE_PATH}/data/pfx/drive_c/windows/Fonts/sourcehansans.ttc" try_remove_file "${PORT_WINE_PATH}/data/pfx/drive_c/windows/Fonts/sourcehansans.ttc"
sed -i 's/"GrabFullscreen"="Y"/"GrabFullscreen"="N"/' "${WINEPREFIX}/user.reg"
} }
#!/bin/bash #!/bin/bash
#Author: Castro-Fidel (PortWINE-Linux.ru) #Author: Castro-Fidel (PortWINE-Linux.ru)
#SCRIPTS_NEXT_VERSION=2009 #SCRIPTS_NEXT_VERSION=2010
######################################################################## ########################################################################
export PW_MANGOHUD=1 export PW_MANGOHUD=1
export MANGOHUD_CONFIG=font_size=24,position=top-left,toggle_hud=Shift_R+F12,no_display,resolution,wine,gpu_name,vulkan_driver,gpu_stats,vkbasalt export MANGOHUD_CONFIG=font_size=24,position=top-left,toggle_hud=Shift_R+F12,no_display,resolution,wine,gpu_name,vulkan_driver,gpu_stats,vkbasalt
......
reshadeTexturePath = /usr/local/share/reshade/textures reshadeTexturePath = /usr/local/share/reshade/textures
reshadeIncludePath = /usr/local/share/reshade/ reshadeIncludePath = /usr/local/share/reshade/
3DFX = /usr/local/share/reshade/shaders/3DFX.fx
AdaptiveFog = /usr/local/share/reshade/shaders/AdaptiveFog.fx
AdaptiveSharpen = /usr/local/share/reshade/shaders/AdaptiveSharpen.fx
AmbientLight = /usr/local/share/reshade/shaders/AmbientLight.fx
ASCII = /usr/local/share/reshade/shaders/ASCII.fx
AspectRatio = /usr/local/share/reshade/shaders/AspectRatio.fx
Bloom = /usr/local/share/reshade/shaders/Bloom.fx
Border = /usr/local/share/reshade/shaders/Border.fx
Cartoon = /usr/local/share/reshade/shaders/Cartoon.fx
ChromaKey = /usr/local/share/reshade/shaders/ChromaKey.fx
ChromaticAberration = /usr/local/share/reshade/shaders/ChromaticAberration.fx
CinematicDOF = /usr/local/share/reshade/shaders/CinematicDOF.fx
Clarity = /usr/local/share/reshade/shaders/Clarity.fx
ColorMatrix = /usr/local/share/reshade/shaders/ColorMatrix.fx
Colourfulness = /usr/local/share/reshade/shaders/Colourfulness.fx
CRT = /usr/local/share/reshade/shaders/CRT.fx
Curves = /usr/local/share/reshade/shaders/Curves.fx
Daltonize = /usr/local/share/reshade/shaders/Daltonize.fx
Deband = /usr/local/share/reshade/shaders/Deband.fx
Denoise = /usr/local/share/reshade/shaders/Denoise.fx
Depth3D = /usr/local/share/reshade/shaders/Depth3D.fx
Dephhaze = /usr/local/share/reshade/shaders/Dephhaze.fx
DisplayDepth = /usr/local/share/reshade/shaders/DisplayDepth.fx
DOF = /usr/local/share/reshade/shaders/DOF.fx
DPX = /usr/local/share/reshade/shaders/DPX.fx
Emphasize = /usr/local/share/reshade/shaders/Emphasize.fx
EyeAdaption = /usr/local/share/reshade/shaders/EyeAdaption.fx
FakeHDR = /usr/local/share/reshade/shaders/FakeHDR.fx
FakeMotionBlur = /usr/local/share/reshade/shaders/FakeMotionBlur.fx FakeMotionBlur = /usr/local/share/reshade/shaders/FakeMotionBlur.fx
FilmGrain = /usr/local/share/reshade/shaders/FilmGrain.fx
FilmGrain2 = /usr/local/share/reshade/shaders/FilmGrain2.fx
FilmicAnamorphSharpen = /usr/local/share/reshade/shaders/FilmicAnamorphSharpen.fx
FilmicPass = /usr/local/share/reshade/shaders/FilmicPass.fx
FineSharp = /usr/local/share/reshade/shaders/FineSharp.fx
FXAA = /usr/local/share/reshade/shaders/FXAA.fx FXAA = /usr/local/share/reshade/shaders/FXAA.fx
GaussianBlur = /usr/local/share/reshade/shaders/GaussianBlur.fx GaussianBlur = /usr/local/share/reshade/shaders/GaussianBlur.fx
Glitch = /usr/local/share/reshade/shaders/Glitch.fx
HighPassSharpen = /usr/local/share/reshade/shaders/HighPassSharpen.fx
HQ4X = /usr/local/share/reshade/shaders/HQ4X.fx HQ4X = /usr/local/share/reshade/shaders/HQ4X.fx
HSLShift = /usr/local/share/reshade/shaders/HSLShift.fx
Layer = /usr/local/share/reshade/shaders/Layer.fx Layer = /usr/local/share/reshade/shaders/Layer.fx
Levels = /usr/local/share/reshade/shaders/Levels.fx
LevelsPlus = /usr/local/share/reshade/shaders/LevelsPlus.fx LevelsPlus = /usr/local/share/reshade/shaders/LevelsPlus.fx
LiftGammaGain = /usr/local/share/reshade/shaders/LiftGammaGain.fx
LightDoF = /usr/local/share/reshade/shaders/LightDoF.fx
LumaSharpen = /usr/local/share/reshade/shaders/LumaSharpen.fx
LUT = /usr/local/share/reshade/shaders/LUT.fx
MagicBloom = /usr/local/share/reshade/shaders/MagicBloom.fx MagicBloom = /usr/local/share/reshade/shaders/MagicBloom.fx
Monochrome = /usr/local/share/reshade/shaders/Monochrome.fx
MultiLUT = /usr/local/share/reshade/shaders/MultiLUT.fx
MXAO = /usr/local/share/reshade/shaders/MXAO.fx
NightVision = /usr/local/share/reshade/shaders/NightVision.fx
Nostalgia = /usr/local/share/reshade/shaders/Nostalgia.fx
PerfectPerspective = /usr/local/share/reshade/shaders/PerfectPerspective.fx
PPFX_Bloom = /usr/local/share/reshade/shaders/PPFX_Bloom.fx
PPFX_Godrays = /usr/local/share/reshade/shaders/PPFX_Godrays.fx
Prism = /usr/local/share/reshade/shaders/Prism.fx
ReflectiveBumpMapping = /usr/local/share/reshade/shaders/ReflectiveBumpMapping.fx ReflectiveBumpMapping = /usr/local/share/reshade/shaders/ReflectiveBumpMapping.fx
Sepia = /usr/local/share/reshade/shaders/Sepia.fx
SMAA = /usr/local/share/reshade/shaders/SMAA.fx SMAA = /usr/local/share/reshade/shaders/SMAA.fx
Splitscreen = /usr/local/share/reshade/shaders/Splitscreen.fx
StageDepth = /usr/local/share/reshade/shaders/StageDepth.fx
SurfaceBlur = /usr/local/share/reshade/shaders/SurfaceBlur.fx
Technicolor = /usr/local/share/reshade/shaders/Technicolor.fx
Technicolor2 = /usr/local/share/reshade/shaders/Technicolor2.fx
TiltShift = /usr/local/share/reshade/shaders/TiltShift.fx
Tonemap = /usr/local/share/reshade/shaders/Tonemap.fx Tonemap = /usr/local/share/reshade/shaders/Tonemap.fx
TriDither = /usr/local/share/reshade/shaders/TriDither.fx
UIDetect = /usr/local/share/reshade/shaders/UIDetect.fx
UIMask = /usr/local/share/reshade/shaders/UIMask.fx
Vibrance = /usr/local/share/reshade/shaders/Vibrance.fx
Vignette = /usr/local/share/reshade/shaders/Vignette.fx Vignette = /usr/local/share/reshade/shaders/Vignette.fx
Curves = /usr/local/share/reshade/shaders/Curves.fx
FakeHDR = /usr/local/share/reshade/shaders/FakeHDR.fx
AdaptiveSharpen = /usr/local/share/reshade/shaders/AdaptiveSharpen.fx
FilmGrain2 = /usr/local/share/reshade/shaders/FilmGrain2.fx
casSharpness = 0.7 casSharpness=0.7
toggleKey = Home toggleKey = Home
effects = FakeHDR:cas effects = FakeHDR:cas
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