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Vladislav
PortWINE
Commits
51d569b6
Commit
51d569b6
authored
Nov 14, 2021
by
Mikhail Tergoev
Browse files
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Scripts version 2047
parent
63beb66e
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Showing
8 changed files
with
178 additions
and
163 deletions
+178
-163
changelog
data_from_portwine/changelog
+9
-0
dxvk.conf
data_from_portwine/dxvk.conf
+1
-3
functions_helper
data_from_portwine/scripts/functions_helper
+18
-19
eve
data_from_portwine/scripts/portwine_db/eve
+17
-16
runlib
data_from_portwine/scripts/runlib
+62
-56
start.sh
data_from_portwine/scripts/start.sh
+8
-6
var
data_from_portwine/scripts/var
+6
-6
vkBasalt.conf
data_from_portwine/vkBasalt.conf
+57
-57
No files found.
data_from_portwine/changelog
View file @
51d569b6
...
...
@@ -7,6 +7,15 @@
* добавить проверку количества db файлов на один exe
* заниматься только развитием проекта за счет вашей подписки на https://boosty.to/portwine-linux.ru
-----------------------------------------
###Scripts version 2047###
* автоматическое отключение gamemode для системы Red Hat (исправляет долгую загрузку wine)
* обновлен PROTON_STEAM до версии 6.8-3 (cовместно с dxvk, vkd3d и nvapi)
* обновлен PROTON_GE (dxvk, vkd3d из 6.21-1 и nvapi до внрсии 0.5)
* добавлены библиотеки для начальной поддержки Battle Eye
* обновлен контейнер до актуального состояния steam runtime soldiers
* добавлена поддержка DLSS (тест)
* добавлена поддержка DXR v1.1
###Scripts version 2046###
* update DXVK and VKD3D in PROTON_GE
...
...
data_from_portwine/dxvk.conf
View file @
51d569b6
...
...
@@ -36,9 +36,7 @@
#
# Supported values: True, False
# dxgi.nvapiHack = True
# dxgi.nvapiHack = False
# Override maximum amount of device memory and shared system memory
# reported to the application. This may fix texture streaming issues
...
...
data_from_portwine/scripts/functions_helper
View file @
51d569b6
...
...
@@ -179,9 +179,9 @@ pw_mangohud_check () {
export
RUN_MANGOHUD
=
""
if
[
"
${
PW_MANGOHUD
}
"
==
"1"
]
;
then
if
[
"
${
PW_VULKAN_USE
}
"
=
"0"
]
;
then
export
RUN_MANGOHUD
=
"mangohud --dlsym"
export
RUN_MANGOHUD
=
"
${
PW_WINELIB
}
/portable/bin/
mangohud --dlsym"
else
export
RUN_MANGOHUD
=
"mangohud"
export
RUN_MANGOHUD
=
"
${
PW_WINELIB
}
/portable/bin/
mangohud"
fi
else
export
DISABLE_MANGOHUD
=
1
...
...
@@ -200,9 +200,13 @@ pw_vkbasalt_check () {
fi
sed
-ri
"s/casSharpness .*/casSharpness =
${
PW_VKBASALT_FFX_CAS
}
/g"
"
${
PORT_WINE_PATH
}
/data/vkBasalt.conf"
export
VKBASALT_CONFIG_FILE
=
"
${
PORT_WINE_PATH
}
/data/vkBasalt.conf"
sed
-i
s/
'> = 0.05;'
/
'> = 0.035;'
/
"
${
PW_WINELIB
}
/runtime/local/share/reshade/shaders/FilmGrain2.fx"
sed
-i
s/
'> = 0.65;'
/
'> = 0.4;'
/
"
${
PW_WINELIB
}
/runtime/local/share/reshade/shaders/Curves.fx"
sed
-i
s/
'> = 0.8;'
/
'> = 0.9;'
/
"
${
PW_WINELIB
}
/runtime/local/share/reshade/shaders/Bloom.fx"
sed
-i
s/
'> = 0.05;'
/
'> = 0.035;'
/
"
${
PW_WINELIB
}
/pressure-vessel/reshade/shaders/FilmGrain2.fx"
sed
-i
s/
'> = 0.65;'
/
'> = 0.4;'
/
"
${
PW_WINELIB
}
/pressure-vessel/reshade/shaders/Curves.fx"
sed
-i
s/
'> = 0.8;'
/
'> = 0.9;'
/
"
${
PW_WINELIB
}
/pressure-vessel/reshade/shaders/Bloom.fx"
if
[
!
-z
"
${
VK_INSTANCE_LAYERS
}
"
]
then
export
VK_INSTANCE_LAYERS
=
"VK_LAYER_VKBASALT_post_processing:
${
VK_INSTANCE_LAYERS
}
"
else
export
VK_INSTANCE_LAYERS
=
"VK_LAYER_VKBASALT_post_processing"
fi
else
export
DISABLE_VKBASALT
=
1
fi
...
...
@@ -315,12 +319,6 @@ init_wine_ver () {
done
}
cabextract_fix
()
{
[
!
-f
"
${
WINEDIR
}
/bin/cabextract"
]
&&
try_copy_file
"
${
PW_WINELIB
}
/runtime/bin/cabextract"
"
${
WINEDIR
}
/bin/cabextract"
[
!
-f
"
${
WINEDIR
}
/lib64/libmspack.so.0"
]
&&
try_copy_file
"
${
PW_WINELIB
}
/runtime/lib/x86_64-linux-gnu/libmspack.so.0"
"
${
WINEDIR
}
/lib64/libmspack.so.0"
[
!
-f
"
${
WINEDIR
}
/lib64/libmspack.so.0.1.0"
]
&&
try_copy_file
"
${
WINEDIR
}
/lib64/libmspack.so.0"
"
${
WINEDIR
}
/lib64/libmspack.so.0.1.0"
}
sszen
()
{
zenity
--progress
--title
=
"Settings..."
--text
=
"Updating parameters"
--pulsate
--auto-close
--width
=
500
--height
=
90
--no-cancel
}
...
...
@@ -349,8 +347,8 @@ pw_download_libs () {
do
try_remove_dir
"
${
PORT_WINE_TMP_PATH
}
/
${
RM_LIBS
}
"
done
fi
if
[[
!
-e
"
${
PW_WINELIB
}
/runtime/
bin/yad"
||
!
-e
"
${
PW_WINELIB
}
/runtime
/lib/p7zip/7z"
\
||
!
-e
"
${
PW_WINELIB
}
/runtime/
bin/vkcube"
||
!
-e
"
${
PW_WINELIB
}
/runtime
/bin/xterm"
||
\
if
[[
!
-e
"
${
PW_WINELIB
}
/runtime/
files/bin/yad"
||
!
-e
"
${
PW_WINELIB
}
/runtime/files
/lib/p7zip/7z"
\
||
!
-e
"
${
PW_WINELIB
}
/runtime/
files/bin/vkcube"
||
!
-e
"
${
PW_WINELIB
}
/runtime/files
/bin/xterm"
||
\
-e
"
${
PORT_WINE_TMP_PATH
}
/libs
${
PW_LIBS_VER
}
.tar.xz"
]]
;
then
print_info
"Download and install libraries..."
if
try_download
"https://github.com/Castro-Fidel/PortWINE/releases/download/libs
${
PW_LIBS_VER
}
/libs
${
PW_LIBS_VER
}
.tar.xz"
"
${
PORT_WINE_TMP_PATH
}
/libs
${
PW_LIBS_VER
}
.tar.xz"
;
then
...
...
@@ -365,15 +363,15 @@ pw_download_libs () {
zenity_error_download
&&
pw_download_libs
fi
fi
export
pw_yad
=
"
${
PW_WINELIB
}
/runtime/bin/yad"
export
pw_yad_new
=
"
${
PW_WINELIB
}
/runtime/bin/yad_new"
export
pw_zstd
=
"
${
PW_WINELIB
}
/runtime/bin/zstd"
export
pw_7z
=
"
${
PW_WINELIB
}
/runtime/lib/p7zip/7z"
export
pw_yad
=
"
${
PW_WINELIB
}
/runtime/
files/
bin/yad"
export
pw_yad_new
=
"
${
PW_WINELIB
}
/runtime/
files/
bin/yad_new"
export
pw_zstd
=
"
${
PW_WINELIB
}
/runtime/
files/
bin/zstd"
export
pw_7z
=
"
${
PW_WINELIB
}
/runtime/
files/
lib/p7zip/7z"
if
[
-x
"
`
which xterm 2>/dev/null
`
"
]
;
then
export
SYS_XTERM
=
`
which xterm
`
export
PW_XTERM
=
"
${
SYS_XTERM
}
-geometry 159x37 -e"
else
export
PW_XTERM
=
"
${
PW_WINELIB
}
/runtime/bin/xterm -geometry 159x37 -e"
export
PW_XTERM
=
"
${
PW_WINELIB
}
/runtime/
files/
bin/xterm -geometry 159x37 -e"
fi
}
...
...
@@ -503,6 +501,7 @@ stop_portwine () {
chmod
-R
755
"
${
WINEPREFIX
}
"
/drive_c/users/steamuser/Temp/
rm
-fr
"
${
WINEPREFIX
}
"
/drive_c/users/steamuser/Temp/
*
fi
try_remove_dir
"
${
PW_WINELIB
}
/var"
exit
0
}
open_changelog
()
{
...
...
@@ -914,7 +913,7 @@ gui_vkBasalt () {
--field
=
"AMD FidelityFX - Contrast Adaptive Sharpening"
:SCL
"
${
VKBASALT_FFX_CAS_GUI
}
"
\
1>
"
${
PORT_WINE_TMP_PATH
}
/tmp_yad_cas_set"
&
"
${
pw_yad_new
}
"
--paned
--key
=
"
$KEY_FX_GUI
"
--height
=
"
60
0"
--title
=
"vkBasalt"
--center
--borders
=
10
\
"
${
pw_yad_new
}
"
--paned
--key
=
"
$KEY_FX_GUI
"
--height
=
"
45
0"
--title
=
"vkBasalt"
--center
--borders
=
10
\
--separator
=
" "
--window-icon
=
"
$PW_GUI_ICON_PATH
/port_proton.png"
\
--button
=
"CANCEL"
:1
--button
=
"DISABLE VKBASALT"
:180
--button
=
"ENABLE VKBASALT"
:182
YAD_VKBASALT_STATUS
=
"
$?
"
...
...
data_from_portwine/scripts/portwine_db/eve
View file @
51d569b6
...
...
@@ -5,9 +5,9 @@
#Rating=5
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
export
PW_WINE_USE
=
PROTON_
GE
export
PW_WINE_USE
=
PROTON_
STEAM
export
PW_VULKAN_USE
=
1
export
PW_WINDOWS_VER
=
7
# Set windows version 10, 7 or XP
#
export PW_WINDOWS_VER=7 # Set windows version 10, 7 or XP
export
PW_DLL_INSTALL
=
"vcrun2019 d3dcompiler_47"
# Install DDL in port prefix (used winetricks)
export
WINEDLLOVERRIDES
=
"concrt140,msvcp140,msvcp140_1,msvcp140_2,d3dcompiler_47=n"
...
...
@@ -34,20 +34,21 @@ export PW_VKBASALT_FFX_CAS="0.5"
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
eve_fix
()
{
export
EVE_SHADER_CASH
=
"
$WINEPREFIX
/drive_c/Games/EVE Online/SharedCache"
if
[[
!
-f
"
$EVE_SHADER_CASH
/tq/bin64/launchdarkly_client.pyd"
]]
;
then
sleep
30
while
check_process evelauncher.exe
&&
[[
!
-f
"
$EVE_SHADER_CASH
/tq/bin64/launchdarkly_client.pyd"
]]
do
sleep
1
done
fi
sleep
2
try_remove_file
"
$EVE_SHADER_CASH
/tq/launchdarkly_client.pyd"
try_copy_file
"
$EVE_SHADER_CASH
/tq/bin64/launchdarkly_client.pyd"
"
$EVE_SHADER_CASH
/tq/"
chmod
444
"
$EVE_SHADER_CASH
/tq/launchdarkly_client.pyd"
}
#
eve_fix () {
#
export EVE_SHADER_CASH="$WINEPREFIX/drive_c/Games/EVE Online/SharedCache"
#
if [[ ! -f "$EVE_SHADER_CASH/tq/bin64/launchdarkly_client.pyd" ]] ; then
#
sleep 30
#
while check_process evelauncher.exe && [[ ! -f "$EVE_SHADER_CASH/tq/bin64/launchdarkly_client.pyd" ]]
#
do sleep 1
#
done
#
fi
#
sleep 2
#
try_remove_file "$EVE_SHADER_CASH/tq/launchdarkly_client.pyd"
#
try_copy_file "$EVE_SHADER_CASH/tq/bin64/launchdarkly_client.pyd" "$EVE_SHADER_CASH/tq/"
#
chmod 444 "$EVE_SHADER_CASH/tq/launchdarkly_client.pyd"
#
}
add_in_start_portwine
()
{
eve_fix &
# eve_fix &
echo
""
}
data_from_portwine/scripts/runlib
View file @
51d569b6
...
...
@@ -40,20 +40,23 @@ start_portwine () {
if
[[
!
-z
"
${
LD_LIBRARY_PATH
}
"
]]
;
then
if
[[
-z
"
`
echo
${
LD_LIBRARY_PATH
}
|
grep
"
${
WINEDIR
}
/lib64:
${
WINEDIR
}
/lib"
`
"
]]
;
then
export
LD_LIBRARY_PATH
=
"
${
WINEDIR
}
/lib64:
${
WINEDIR
}
/lib:
${
LD_LIBRARY_PATH
}
"
export
LD_LIBRARY_PATH
=
"
${
WINEDIR
}
/lib64:
${
WINEDIR
}
/lib:
${
PW_WINELIB
}
/portable/lib/
\$
LIB:
${
LD_LIBRARY_PATH
}
"
fi
else
export
LD_LIBRARY_PATH
=
"
${
WINEDIR
}
/lib64:
${
WINEDIR
}
/lib"
export
LD_LIBRARY_PATH
=
"
${
WINEDIR
}
/lib64:
${
WINEDIR
}
/lib:
${
PW_WINELIB
}
/portable/lib/
\$
LIB"
fi
if
[[
!
-z
"
${
VK_LAYER_PATH
}
"
]]
then
export
VK_LAYER_PATH
=
"
${
PW_WINELIB
}
/portable/share/vulkan/implicit_layer.d/:
${
VK_LAYER_PATH
}
"
else
export
VK_LAYER_PATH
=
"
${
PW_WINELIB
}
/portable/share/vulkan/implicit_layer.d/"
fi
if
[
!
-z
${
PATH_TMP
}
]
then
export
PATH
=
"
${
PATH_TMP
}
"
else
export
PATH_TMP
=
"
${
PATH
}
"
fi
if
[
!
-z
"
${
PATH
}
"
]
then
export
PATH
=
"
${
WINEDIR
}
/bin:
${
PATH
}
"
else
export
PATH
=
"
${
WINEDIR
}
/bin"
then
export
PATH
=
"
${
WINEDIR
}
/bin:
${
PATH
}
:
${
PW_WINELIB
}
/portable/bin
"
else
export
PATH
=
"
${
WINEDIR
}
/bin
:
${
PW_WINELIB
}
/portable/bin
"
fi
if
[
"
${
PW_USE_GSTREAMER
}
"
=
1
]
;
then
if
[
-d
"
${
WINEDIR
}
/lib64/gstreamer-1.0"
]
;
then
export
GST_PLUGIN_SYSTEM_PATH_1_0
=
"
${
WINEDIR
}
/lib64/gstreamer-1.0:
${
WINEDIR
}
/lib/gstreamer-1.0"
...
...
@@ -76,36 +79,20 @@ start_portwine () {
fi
echo
"RUNTIME is disabled"
else
declare
-a
container_args
=()
ld_preload
=
"
$LD_PRELOAD
"
for
word
in
$ld_preload
;
do
if
[
-n
"
$word
"
]
;
then
container_args+
=(
"--ld-preload=
$word
"
)
fi
done
export
PW_AND_RUNTIME_LIBRARY_PATH
=
"/overrides/lib/x86_64-linux-gnu/:/overrides/lib/x86_64-linux-gnu/aliases/:/overrides/lib/i386-linux-gnu/:/overrides/lib/i386-linux-gnu/aliases/:"
if
[[
!
-z
"
${
PW_SANDBOX_HOME_PATH
}
"
&&
-d
"
${
PW_SANDBOX_HOME_PATH
}
"
]]
;
then
export
pw_runtime
=
"
${
PW_WINELIB
}
/pressure-vessel/bin/pressure-vessel-unruntime
\
if
[[
!
-z
"
${
PW_SANDBOX_HOME_PATH
}
"
&&
-d
"
${
PW_SANDBOX_HOME_PATH
}
"
]]
;
then
export
pw_runtime
=
"
${
PW_WINELIB
}
/run
\
--unshare-home
\
--home="
${
PW_SANDBOX_HOME_PATH
}
"
\
--runtime=
${
PW_WINELIB
}
/runtime
\
--env-if-host=LD_PRELOAD=
$LD_PRELOAD
"
${
container_args
[@]
}
"
\
--"
else
export
pw_runtime
=
"
${
PW_WINELIB
}
/
pressure-vessel/bin/pressure-vessel-unruntime
\
export
pw_runtime
=
"
${
PW_WINELIB
}
/
run
\
--share-home
\
--runtime=
${
PW_WINELIB
}
/runtime
\
--env-if-host=LD_PRELOAD=
$LD_PRELOAD
"
${
container_args
[@]
}
"
\
--"
fi
export
PRESSURE_VESSEL_COPY_RUNTIME
=
0
export
PRESSURE_VESSEL_VARIABLE_DIR
=
"
${
PW_WINELIB
}
/runtime"
export
PRESSURE_VESSEL_REMOVE_GAME_OVERLAY
=
0
# export PRESSURE_VESSEL_VARIABLE_DIR="${PW_WINELIB}/runtime"
export
PRESSURE_VESSEL_REMOVE_GAME_OVERLAY
=
1
export
PRESSURE_VESSEL_IMPORT_VULKAN_LAYERS
=
1
export
PRESSURE_VESSEL_GC_RUNTIMES
=
0
export
PRESSURE_VESSEL_GC_LEGACY_RUNTIMES
=
1
export
PRESSURE_VESSEL_RUNTIME_BASE
=
"
${
PW_WINELIB
}
"
export
PRESSURE_VESSEL_PREFIX
=
"
${
PW_WINELIB
}
/pressure-vessel"
unset
PRESSURE_VESSEL_FILESYSTEMS_RO
unset
PRESSURE_VESSEL_FILESYSTEMS_RW
...
...
@@ -121,9 +108,9 @@ start_portwine () {
else
export
PRESSURE_VESSEL_FILESYSTEMS_RW
=
"
${
PWRTMRW
}
"
fi
done
if
[
!
-f
"
${
PW_WINELIB
}
/runtime/etc/os-release"
]
then
try_force_link_file
"
${
PW_WINELIB
}
/runtime/lib/os-release"
"
${
PW_WINELIB
}
/runtime/etc/os-release"
fi
#
if [ ! -f "${PW_WINELIB}/runtime/etc/os-release" ]
#
then try_force_link_file "${PW_WINELIB}/runtime/lib/os-release" "${PW_WINELIB}/runtime/etc/os-release"
#
fi
echo
"RUNTIME is enabled"
fi
...
...
@@ -172,13 +159,14 @@ start_portwine () {
then
try_copy_file
"
${
WINEDIR
}
/lib/wine/nvapi/nvapi.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/"
try_copy_file
"
${
WINEDIR
}
/lib64/wine/nvapi/nvapi64.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/"
var_winedlloverride_update
"nvapi,nvapi64=n;nvcuda=b"
var_winedlloverride_update
"nvapi,nvapi64
,nvml
=n;nvcuda=b"
if
[[
!
-f
"
${
WINEPREFIX
}
/drive_c/windows/system32/nvngx.dll"
||
!
-f
"
${
WINEPREFIX
}
/drive_c/windows/system32/_nvngx.dll"
]]
;
then
try_copy_file
`
find /usr/
*
-type
f
-name
"nvngx.dll"
2>/dev/null |
awk
'{print $1}'
`
"
${
WINEPREFIX
}
/drive_c/windows/system32/"
try_copy_file
`
find /usr/
*
-type
f
-name
"_nvngx.dll"
2>/dev/null |
awk
'{print $1}'
`
"
${
WINEPREFIX
}
/drive_c/windows/system32/"
fi
export
DXVK_NVAPIHACK
=
0
else
var_winedlloverride_update
"nvapi,nvapi64="
var_winedlloverride_update
"nvapi,nvapi64
,nvml,nvcuda
="
fi
if
[[
!
-z
"
${
PW_WINEDBG_DISABLE
}
"
&&
"
${
PW_WINEDBG_DISABLE
}
"
!=
0
]]
;
then
var_winedlloverride_update
"winedbg.exe="
...
...
@@ -195,7 +183,7 @@ start_portwine () {
else
export
WINE_ALLOW_XIM
=
"0"
fi
if
[[
!
-z
"
${
PW_DXR_ON
}
"
&&
"
${
PW_DXR_ON
}
"
!=
0
]]
;
then
var_vkd3d_config_update dxr
var_vkd3d_config_update dxr
11
fi
export
optirun_on
=
""
export
check_optimus_manager
=
...
...
@@ -227,13 +215,25 @@ start_portwine () {
export
__GLX_VENDOR_LIBRARY_NAME
=
nvidia
check_vk_icd_file
fi
#try copy nvml.dll to prefix
if
!
try_copy_file
"
${
WINEDIR
}
"
/lib/wine/fakedlls/nvml.dll
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/"
then
try_copy_file
"
${
WINEDIR
}
"
/lib/wine/i386-windows/nvml.dll
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/"
fi
if
!
try_copy_file
"
${
WINEDIR
}
"
/lib64/wine/fakedlls/nvml.dll
"
${
WINEPREFIX
}
/drive_c/windows/system32/"
then
try_copy_file
"
${
WINEDIR
}
"
/lib64/wine/x86_64-windows/nvml.dll
"
${
WINEPREFIX
}
/drive_c/windows/system32/"
fi
else
export
DRI_PRIME
=
1
if
[[
-f
"/usr/share/vulkan/icd.d/radeon_icd.x86_64.json"
]]
;
then
export
VK_ICD_FILENAMES
=
"/usr/share/vulkan/icd.d/radeon_icd.x86_64.json:/usr/share/vulkan/icd.d/radeon_icd.i686.json"
elif
[[
-f
"/etc/vulkan/icd.d/radeon_icd.x86_64.json"
]]
;
then
export
VK_ICD_FILENAMES
=
"/etc/vulkan/icd.d/radeon_icd.x86_64.json:/etc/vulkan/icd.d/radeon_icd.i686.json"
fi
fi
case
"
$PW_FORCE_USE_VSYNC
"
in
# 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
"0"
)
export
vblank_mode
=
0
export
__GL_SYNC_TO_VBLANK
=
0
;;
unset
vblank_mode
unset
__GL_SYNC_TO_VBLANK
;;
"1"
)
export
vblank_mode
=
1
export
__GL_SYNC_TO_VBLANK
=
1
;;
...
...
@@ -251,7 +251,7 @@ start_portwine () {
setxkbmap us,ru
fi
fi
if
[[
-x
"
`
which
"gamemoderun"
2>/dev/null
`
"
&&
"
$PW_USE_GAMEMODE
"
=
"1"
]]
;
then
if
[[
-x
"
`
which
"gamemoderun"
2>/dev/null
`
"
&&
"
$PW_USE_GAMEMODE
"
=
"1"
&&
-z
"
`
cat
/etc/os-release |
grep
-i
"red hat"
`
"
]]
;
then
export
PW_GAMEMODERUN
=
1
echo
"Gamemod will be launched."
else
...
...
@@ -284,14 +284,14 @@ start_portwine () {
export
PW_WINE_USE
=
PROTON_STEAM
init_wine_ver
check_dirs_and_files_in_pfx
${
pw_runtime
}
env
LD_LIBRARY_PATH
=
"
${
PW_AND_RUNTIME_LIBRARY_PATH
}${
LD_LIBRARY_PATH
}
"
"
${
WINELOADER
}
"
wineboot
-i
${
pw_runtime
}
env
LD_LIBRARY_PATH
=
"
${
LD_LIBRARY_PATH
}
"
"
${
WINELOADER
}
"
wineboot
-i
wait_wineserver
&&
export
PW_WINE_USE
=
"
${
OLD_PW_WINE_USE
}
"
init_wine_ver
echo
"
${
PW_WINE_USE
}
"
>
"
${
WINEPREFIX
}
/.wine_ver"
elif
[[
-z
"
`
cat
${
WINEPREFIX
}
/.wine_ver |
grep
${
PW_WINE_USE
}
`
"
]]
;
then
check_dirs_and_files_in_pfx
${
pw_runtime
}
env
LD_LIBRARY_PATH
=
"
${
PW_AND_RUNTIME_LIBRARY_PATH
}${
LD_LIBRARY_PATH
}
"
"
${
WINELOADER
}
"
wineboot
-i
${
pw_runtime
}
env
LD_LIBRARY_PATH
=
"
${
LD_LIBRARY_PATH
}
"
"
${
WINELOADER
}
"
wineboot
-i
wait_wineserver
&&
echo
"
${
PW_WINE_USE
}
"
>
"
${
WINEPREFIX
}
/.wine_ver"
fi
...
...
@@ -307,9 +307,16 @@ start_portwine () {
if
[
!
-d
"
${
WINEPREFIX
}
/drive_c/users/steamuser/My Documents"
]
then
try_force_link_dir
"
${
WINEPREFIX
}
/drive_c/users/steamuser/Documents"
"
${
WINEPREFIX
}
/drive_c/users/steamuser/My Documents"
fi
var_winedlloverride_update
"steam_api,steam_api64,steamclient,steamclient64=n;lsteamclient,GameOverlayRenderer,GameOverlayRenderer64,winemenubuilder.exe="
#try copy beclient.dll to prefix
if
!
try_copy_file
"
${
WINEDIR
}
"
/lib/wine/fakedlls/beclient.dll
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/"
then
try_copy_file
"
${
WINEDIR
}
"
/lib/wine/i386-windows/beclient.dll
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/"
fi
if
!
try_copy_file
"
${
WINEDIR
}
"
/lib64/wine/fakedlls/beclient_x64.dll
"
${
WINEPREFIX
}
/drive_c/windows/system32/"
then
try_copy_file
"
${
WINEDIR
}
"
/lib64/wine/x86_64-windows/beclient_x64.dll
"
${
WINEPREFIX
}
/drive_c/windows/system32/"
fi
var_winedlloverride_update
"beclient,beclient_x64=b,n;steam_api,steam_api64,steamclient,steamclient64=n;lsteamclient,GameOverlayRenderer,GameOverlayRenderer64,winemenubuilder.exe="
# export TOTAL_VRAM=`"${PW_WINELIB}/runtime/bin/glxinfo" -B | grep Total | awk -F: '{print $2}' | awk '{print $1}'`
# export TOTAL_VRAM=`"${PW_WINELIB}/runtime/
files/
bin/glxinfo" -B | grep Total | awk -F: '{print $2}' | awk '{print $1}'`
# echo "TOTAL_VRAM=${TOTAL_VRAM}"
[[
"
${
PW_VULKAN_USE
}
"
=
"vkd3d"
]]
&&
export
PW_VULKAN_USE
=
1
...
...
@@ -317,7 +324,13 @@ start_portwine () {
echo
"Try copy dxvk_config file"
try_copy_file
"
${
WINEDIR
}
/lib/wine/dxvk/dxvk_config.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/"
try_copy_file
"
${
WINEDIR
}
/lib64/wine/dxvk/dxvk_config.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/"
echo
"Try copy native VKD3D files"
try_copy_file
"
${
WINEDIR
}
/lib/vkd3d/libvkd3d-shader-1.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/"
try_copy_file
"
${
WINEDIR
}
/lib64/vkd3d/libvkd3d-shader-1.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/"
for
wine_vkd3d_dll
in
d3d12 libvkd3d-proton-utils-3
;
do
try_copy_file
"
${
WINEDIR
}
/lib/wine/vkd3d-proton/
${
wine_vkd3d_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/"
try_copy_file
"
${
WINEDIR
}
/lib64/wine/vkd3d-proton/
${
wine_vkd3d_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/"
done
if
[[
"
${
PW_VULKAN_USE
}
"
=
"0"
||
"
${
PW_VULKAN_USE
}
"
=
"1"
]]
;
then
echo
"Try copy native DXGI"
if
!
try_copy_file
"
${
WINEDIR
}
"
/lib/wine/fakedlls/dxgi.dll
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/"
...
...
@@ -330,7 +343,6 @@ start_portwine () {
if
[
"
${
PW_VULKAN_USE
}
"
=
"0"
]
;
then
echo
"Use OpenGL"
export
MESA_GLSL_CACHE_DIR
=
"
${
PORT_WINE_TMP_PATH
}
"
export
__GLX_VENDOR_LIBRARY_NAME
=
nvidia
export
GL_YIELD
=
"NOTHING"
for
wine_build_dll
in
d3d11 d3d10 d3d10core d3d10_1 d3d9
;
do
if
!
try_copy_file
"
${
WINEDIR
}
/lib/wine/
${
wine_build_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/"
...
...
@@ -350,13 +362,6 @@ start_portwine () {
try_copy_file
"
${
WINEDIR
}
/lib64/wine/dxvk/
${
wine_dxvk_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/"
var_winedlloverride_update
"
${
wine_dxvk_dll
}
=n"
done
echo
"Try copy native VKD3D files"
try_copy_file
"
${
WINEDIR
}
/lib/vkd3d/libvkd3d-shader-1.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/"
try_copy_file
"
${
WINEDIR
}
/lib64/vkd3d/libvkd3d-shader-1.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/"
for
wine_vkd3d_dll
in
d3d12 libvkd3d-proton-utils-3
;
do
try_copy_file
"
${
WINEDIR
}
/lib/wine/vkd3d-proton/
${
wine_vkd3d_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/"
try_copy_file
"
${
WINEDIR
}
/lib64/wine/vkd3d-proton/
${
wine_vkd3d_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/"
done
var_winedlloverride_update
"d3d12=n;dxgi=b"
else
echo
"Use DXVK only."
...
...
@@ -412,10 +417,9 @@ start_portwine () {
if
[
"
${
PW_WINE_VER
}
"
!=
"PROTON_STEAM"
]
;
then
export
PW_WINE_VER_FROM_DB
=
"
${
PW_WINE_USE
}
"
export
PW_WINE_VER
=
"PROTON_STEAM"
init_wine_ver
&&
cabextract_fix
init_wine_ver
fi
${
pw_runtime
}
xterm
-e
env
LD_LIBRARY_PATH
=
"
${
PW_AND_RUNTIME_LIBRARY_PATH
}
${
LD_LIBRARY_PATH
}
"
\
${
pw_runtime
}
xterm
-e
env
PATH
=
"
${
PATH
}
"
LD_LIBRARY_PATH
=
"
${
LD_LIBRARY_PATH
}
"
\
"
${
PORT_WINE_TMP_PATH
}
/winetricks"
-q
-r
${
PW_DLL_NEED_INSTALL
}
if
[
"
${
PW_WINE_VER_FROM_DB
}
"
!=
"PROTON_STEAM"
]
;
then
/bin/bash
-c
${
pw_full_command_line
[*]
}
&
...
...
@@ -427,11 +431,12 @@ start_portwine () {
if
[[
!
-z
"
${
PW_WINDOWS_VER
}
"
&&
`
echo
"
$PW_WINDOWS_VER
"
|
sed
's/.*/\L&/'
`
==
"xp"
]]
;
then
export
PW_WINDOWS_VER
=
"xp64"
fi
${
pw_runtime
}
env
LD_LIBRARY_PATH
=
"
${
PW_AND_RUNTIME_LIBRARY_PATH
}
${
LD_LIBRARY_PATH
}
"
\
${
pw_runtime
}
env
PATH
=
"
${
PATH
}
"
LD_LIBRARY_PATH
=
"
${
LD_LIBRARY_PATH
}
"
\
"
${
WINELOADER
}
"
winecfg
-v
`
echo
"win
${
PW_WINDOWS_VER
}
"
|
sed
's/.*/\L&/'
`
wait_wineserver
&&
echo
"Set to win
${
PW_WINDOWS_VER
}
"
fi
for
tmp_trash
in
`
find ./
-type
f
-name
"
${
WINEPREFIX
}
/drive_c/*.tmp"
2>/dev/null
`
;
do
rm
-f
${
tmp_trash
}
;
done
pw_stop_progress_bar
&&
pw_tray_icon
pw_start_progress_bar_cs
"Start
${
portname
}
... Please wait..."
...
...
@@ -452,19 +457,19 @@ pw_run () {
if
[
"
${
PW_LOG
}
"
==
1
]
;
then
export
PW_LOG_TO_FILE
=
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
if
[[
!
-z
"
${
PW_GAMEMODERUN
}
"
&&
"
${
PW_GAMEMODERUN
}
"
!=
0
]]
;
then
${
optirun_on
}
gamemoderun
${
pw_runtime
}
env
LD_LIBRARY_PATH
=
"
${
PW_AND_RUNTIME_LIBRARY_PATH
}
${
LD_LIBRARY_PATH
}
"
\
${
optirun_on
}
gamemoderun
${
pw_runtime
}
env
VK_LAYER_PATH
=
"
${
VK_LAYER_PATH
}
"
PATH
=
"
${
PATH
}
"
LD_LIBRARY_PATH
=
"
${
LD_LIBRARY_PATH
}
"
\
${
RUN_MANGOHUD
}
"
${
WINELOADER
}
"
"
$@
"
${
LAUNCH_PARAMETERS
[*]
}
&>>
"
${
PW_LOG_TO_FILE
}
"
else
${
optirun_on
}
${
pw_runtime
}
env
LD_LIBRARY_PATH
=
"
${
PW_AND_RUNTIME_LIBRARY_PATH
}
${
LD_LIBRARY_PATH
}
"
\
${
optirun_on
}
${
pw_runtime
}
env
VK_LAYER_PATH
=
"
${
VK_LAYER_PATH
}
"
PATH
=
"
${
PATH
}
"
LD_LIBRARY_PATH
=
"
${
LD_LIBRARY_PATH
}
"
\
${
RUN_MANGOHUD
}
"
${
WINELOADER
}
"
"
$@
"
${
LAUNCH_PARAMETERS
[*]
}
&>>
"
${
PW_LOG_TO_FILE
}
"
fi
else
[
"
${
PW_USE_TERMINAL
}
"
!=
"1"
]
&&
export
PW_TERM
=
""
if
[[
!
-z
"
${
PW_GAMEMODERUN
}
"
&&
"
${
PW_GAMEMODERUN
}
"
!=
0
]]
;
then
$PW_TERM
${
optirun_on
}
gamemoderun
${
pw_runtime
}
env
LD_LIBRARY_PATH
=
"
${
PW_AND_RUNTIME_LIBRARY_PATH
}
${
LD_LIBRARY_PATH
}
"
\
$PW_TERM
${
optirun_on
}
gamemoderun
${
pw_runtime
}
env
VK_LAYER_PATH
=
"
${
VK_LAYER_PATH
}
"
PATH
=
"
${
PATH
}
"
LD_LIBRARY_PATH
=
"
${
LD_LIBRARY_PATH
}
"
\
${
RUN_MANGOHUD
}
"
${
WINELOADER
}
"
"
$@
"
${
LAUNCH_PARAMETERS
[*]
}
else
$PW_TERM
${
optirun_on
}
${
pw_runtime
}
env
LD_LIBRARY_PATH
=
"
${
PW_AND_RUNTIME_LIBRARY_PATH
}
${
LD_LIBRARY_PATH
}
"
\
$PW_TERM
${
optirun_on
}
${
pw_runtime
}
env
VK_LAYER_PATH
=
"
${
VK_LAYER_PATH
}
"
PATH
=
"
${
PATH
}
"
LD_LIBRARY_PATH
=
"
${
LD_LIBRARY_PATH
}
"
\
${
RUN_MANGOHUD
}
"
${
WINELOADER
}
"
"
$@
"
${
LAUNCH_PARAMETERS
[*]
}
fi
fi
...
...
@@ -513,6 +518,7 @@ fi
export
urlg
=
"https://portwine-linux.ru/portwine-faq/"
export
PW_WINELIB
=
"
${
PORT_WINE_TMP_PATH
}
/libs
${
PW_LIBS_VER
}
"
try_remove_dir
"
${
PW_WINELIB
}
/var"
export
PW_GUI_ICON_PATH
=
"
${
PORT_WINE_PATH
}
/data/img/gui"
export
install_ver
=
`
cat
"
${
PORT_WINE_TMP_PATH
}
/
${
portname
}
_ver"
|
head
-n
1
`
export
WINETRICKS_DOWNLOADER
=
"curl"
...
...
data_from_portwine/scripts/start.sh
View file @
51d569b6
...
...
@@ -127,11 +127,11 @@ portwine_start_debug () {
echo
"-----------------------------------------------"
>>
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
echo
"Graphic cards and drivers"
>>
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
echo
`
lspci |
grep
-i
vga
`
>>
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
"
${
PW_WINELIB
}
/
runtim
e/bin/glxinfo"
-B
>>
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
"
${
PW_WINELIB
}
/
portabl
e/bin/glxinfo"
-B
>>
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
echo
"----------------------------------------------"
>>
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
echo
"Vulkan info device name:"
>>
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
"
${
PW_WINELIB
}
/runtime/bin/vulkaninfo"
|
grep
deviceName
>>
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
"
${
PW_WINELIB
}
/runtime/bin/vkcube"
--c
50
"
${
PW_WINELIB
}
/runtime/
files/
bin/vulkaninfo"
|
grep
deviceName
>>
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
"
${
PW_WINELIB
}
/runtime/
files/
bin/vkcube"
--c
50
if
[
$?
-eq
0
]
;
then
echo
"Vulkan cube test passed successfully"
>>
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
else
...
...
@@ -164,10 +164,12 @@ portwine_start_debug () {
portwine_launch &
sleep
1
&&
zenity
--info
--title
"DEBUG"
--text
"
${
port_debug
}
"
--no-wrap
&> /dev/null
&&
kill_portwine
sed
-i
'
%/gstreamer-1.0/%
d'
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
sed
-i
'
/gstreamer-1.0/
d'
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
sed
-i
'/winemenubuilder.exe/d'
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
sed
-i
'/nsiproxy/d'
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
sed
-i
'/.fx$/d'
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
sed
-i
'/HACK_does_openvr_work/d'
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
sed
-i
'/dlopen failed - libgamemode.so/d'
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
sed
-i
'/Uploading is disabled/d'
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
deb_text
=
$(
cat
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
|
awk
'! a[$0]++'
)
echo
"
$deb_text
"
>
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
"
$pw_yad
"
--title
=
"
${
portname
}
.log"
--borders
=
10
--no-buttons
--text-align
=
center
\
...
...
@@ -189,7 +191,7 @@ pw_winecmd () {
export
PW_USE_TERMINAL
=
1
start_portwine
cd
"
${
WINEPREFIX
}
/drive_c"
${
pw_runtime
}
xterm
-e
env
LD_LIBRARY_PATH
=
"
${
PW_AND_RUNTIME_LIBRARY_PATH
}${
LD_LIBRARY_PATH
}
"
"
${
WINELOADER
}
"
cmd
${
pw_runtime
}
xterm
-e
env
LD_LIBRARY_PATH
=
"
${
LD_LIBRARY_PATH
}
"
"
${
WINELOADER
}
"
cmd
stop_portwine
}
...
...
data_from_portwine/scripts/var
View file @
51d569b6
#!/bin/bash
#Author: Castro-Fidel (PortWINE-Linux.ru)
#SCRIPTS_NEXT_VERSION=204
6
#SCRIPTS_NEXT_VERSION=204
7
#PORT_NEXT_VERSION=97
########################################################################
export
PW_MANGOHUD
=
0
export
PW_MANGOHUD
=
1
export
MANGOHUD_CONFIG
=
font_size
=
24,position
=
top-left,toggle_hud
=
Shift_R+F12,no_display,resolution,wine,gpu_name,vulkan_driver,gpu_stats,vkbasalt
#export DXVK_HUD=fps,devinfo
#export ENABLE_VKBASALT=1
...
...
@@ -25,7 +25,7 @@ export PW_MUST_HAVE_DLL="d3dx9_43 physx mfc42 vcrun2019 d3dcompiler_42 d3dcompil
export
PW_WINEDBG_DISABLE
=
1
export
PW_WINDOWS_VER
=
"10"
export
WINEARCH
=
"win64"
export
PW_LIBS_VER
=
"_v1
7
.2"
export
PW_LIBS_VER
=
"_v1
9
.2"
export
PORTWINE_URL
=
"http://portwine-linux.ru/"
export
GDK_BACKEND
=
"x11"
export
PW_USE_GSTREAMER
=
"1"
...
...
@@ -34,12 +34,12 @@ export WINE_WIN_START="start.exe /i /unix"
###DEFAULT_WINE###
export
PW_WINE_USE
=
PROTON_STEAM
###WINE_PROTON_STEAM###
export
PW_STEAM_VER
=
"6.3-
7
"
export
PW_STEAM_VER
=
"6.3-
8
"
export
PW_PROTON_STEAM_VER
=
"PROTON_STEAM_
${
PW_STEAM_VER
}
"
export
PW_MONO_VER
=
"6.
3.0
"
export
PW_MONO_VER
=
"6.
4.1
"
export
PW_GECKO_VER
=
"2.47.2"
###WINE_PROTON_GE###
export
PW_GE_VER
=
"6.19-
3
"
export
PW_GE_VER
=
"6.19-
4
"
export
PW_PROTON_GE_VER
=
"PROTON_GE_
${
PW_GE_VER
}
"
export
PW_MONO_GE_VER
=
"6.4.0"
export
PW_GECKO_GE_VER
=
"2.47.2"
...
...
data_from_portwine/vkBasalt.conf
View file @
51d569b6
reshadeTexturePath
= /
usr
/
local
/
share
/
reshade
/
textures
reshadeIncludePath
= /
usr
/
local
/
share
/
reshade
/
FilmGrain2
= /
usr
/
local
/
share
/
reshade
/
shaders
/
FilmGrain2
.
fx
Curves
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Curves
.
fx
FakeHDR
= /
usr
/
local
/
share
/
reshade
/
shaders
/
FakeHDR
.
fx
Colourfulness
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Colourfulness
.
fx
Bloom
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Bloom
.
fx
SMAA
= /
usr
/
local
/
share
/
reshade
/
shaders
/
SMAA
.
fx
ChromaticAberration
= /
usr
/
local
/
share
/
reshade
/
shaders
/
ChromaticAberration
.
fx
Denoise
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Denoise
.
fx
Clarity
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Clarity
.
fx
Emphasize
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Emphasize
.
fx
FakeMotionBlur
= /
usr
/
local
/
share
/
reshade
/
shaders
/
FakeMotionBlur
.
fx
FilmicAnamorphSharpen
= /
usr
/
local
/
share
/
reshade
/
shaders
/
FilmicAnamorphSharpen
.
fx
FilmicPass
= /
usr
/
local
/
share
/
reshade
/
shaders
/
FilmicPass
.
fx
GaussianBlur
= /
usr
/
local
/
share
/
reshade
/
shaders
/
GaussianBlur
.
fx
Glitch
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Glitch
.
fx
HighPassSharpen
= /
usr
/
local
/
share
/
reshade
/
shaders
/
HighPassSharpen
.
fx
HQ4X
= /
usr
/
local
/
share
/
reshade
/
shaders
/
HQ4X
.
fx
HSLShift
= /
usr
/
local
/
share
/
reshade
/
shaders
/
HSLShift
.
fx
Layer
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Layer
.
fx
Levels
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Levels
.
fx
LevelsPlus
= /
usr
/
local
/
share
/
reshade
/
shaders
/
LevelsPlus
.
fx
LiftGammaGain
= /
usr
/
local
/
share
/
reshade
/
shaders
/
LiftGammaGain
.
fx
LightDoF
= /
usr
/
local
/
share
/
reshade
/
shaders
/
LightDoF
.
fx
LumaSharpen
= /
usr
/
local
/
share
/
reshade
/
shaders
/
LumaSharpen
.
fx
LUT
= /
usr
/
local
/
share
/
reshade
/
shaders
/
LUT
.
fx
MagicBloom
= /
usr
/
local
/
share
/
reshade
/
shaders
/
MagicBloom
.
fx
Monochrome
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Monochrome
.
fx
MultiLUT
= /
usr
/
local
/
share
/
reshade
/
shaders
/
MultiLUT
.
fx
MXAO
= /
usr
/
local
/
share
/
reshade
/
shaders
/
MXAO
.
fx
NightVision
= /
usr
/
local
/
share
/
reshade
/
shaders
/
NightVision
.
fx
Nostalgia
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Nostalgia
.
fx
PerfectPerspective
= /
usr
/
local
/
share
/
reshade
/
shaders
/
PerfectPerspective
.
fx
PPFX_Bloom
= /
usr
/
local
/
share
/
reshade
/
shaders
/
PPFX_Bloom
.
fx
PPFX_Godrays
= /
usr
/
local
/
share
/
reshade
/
shaders
/
PPFX_Godrays
.
fx
Prism
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Prism
.
fx
ReflectiveBumpMapping
= /
usr
/
local
/
share
/
reshade
/
shaders
/
ReflectiveBumpMapping
.
fx
Sepia
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Sepia
.
fx
Splitscreen
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Splitscreen
.
fx
StageDepth
= /
usr
/
local
/
share
/
reshade
/
shaders
/
StageDepth
.
fx
SurfaceBlur
= /
usr
/
local
/
share
/
reshade
/
shaders
/
SurfaceBlur
.
fx
Technicolor
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Technicolor
.
fx
Technicolor2
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Technicolor2
.
fx
TiltShift
= /
usr
/
local
/
share
/
reshade
/
shaders
/
TiltShift
.
fx
Tonemap
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Tonemap
.
fx
TriDither
= /
usr
/
local
/
share
/
reshade
/
shaders
/
TriDither
.
fx
UIDetect
= /
usr
/
local
/
share
/
reshade
/
shaders
/
UIDetect
.
fx
UIMask
= /
usr
/
local
/
share
/
reshade
/
shaders
/
UIMask
.
fx
Vibrance
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Vibrance
.
fx
Vignette
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Vignette
.
fx
AdaptiveSharpen
= /
usr
/
local
/
share
/
reshade
/
shaders
/
AdaptiveSharpen
.
fx
ColorMatrix
= /
usr
/
local
/
share
/
reshade
/
shaders
/
ColorMatrix
.
fx
Cartoon
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Cartoon
.
fx
3
DFX
= /
usr
/
local
/
share
/
reshade
/
shaders
/
3
DFX
.
fx
Border
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Border
.
fx
AspectRatio
= /
usr
/
local
/
share
/
reshade
/
shaders
/
AspectRatio
.
fx
reshadeTexturePath
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
textures
reshadeIncludePath
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
FilmGrain2
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
FilmGrain2
.
fx
Curves
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Curves
.
fx
FakeHDR
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
FakeHDR
.
fx
Colourfulness
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Colourfulness
.
fx
Bloom
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Bloom
.
fx
SMAA
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
SMAA
.
fx
ChromaticAberration
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
ChromaticAberration
.
fx
Denoise
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Denoise
.
fx
Clarity
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Clarity
.
fx
Emphasize
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Emphasize
.
fx
FakeMotionBlur
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
FakeMotionBlur
.
fx
FilmicAnamorphSharpen
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
FilmicAnamorphSharpen
.
fx
FilmicPass
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
FilmicPass
.
fx
GaussianBlur
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
GaussianBlur
.
fx
Glitch
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Glitch
.
fx
HighPassSharpen
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
HighPassSharpen
.
fx
HQ4X
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
HQ4X
.
fx
HSLShift
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
HSLShift
.
fx
Layer
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Layer
.
fx
Levels
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Levels
.
fx
LevelsPlus
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
LevelsPlus
.
fx
LiftGammaGain
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
LiftGammaGain
.
fx
LightDoF
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
LightDoF
.
fx
LumaSharpen
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
LumaSharpen
.
fx
LUT
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
LUT
.
fx
MagicBloom
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
MagicBloom
.
fx
Monochrome
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Monochrome
.
fx
MultiLUT
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
MultiLUT
.
fx
MXAO
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
MXAO
.
fx
NightVision
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
NightVision
.
fx
Nostalgia
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Nostalgia
.
fx
PerfectPerspective
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
PerfectPerspective
.
fx
PPFX_Bloom
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
PPFX_Bloom
.
fx
PPFX_Godrays
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
PPFX_Godrays
.
fx
Prism
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Prism
.
fx
ReflectiveBumpMapping
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
ReflectiveBumpMapping
.
fx
Sepia
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Sepia
.
fx
Splitscreen
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Splitscreen
.
fx
StageDepth
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
StageDepth
.
fx
SurfaceBlur
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
SurfaceBlur
.
fx
Technicolor
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Technicolor
.
fx
Technicolor2
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Technicolor2
.
fx
TiltShift
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
TiltShift
.
fx
Tonemap
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Tonemap
.
fx
TriDither
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
TriDither
.
fx
UIDetect
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
UIDetect
.
fx
UIMask
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
UIMask
.
fx
Vibrance
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Vibrance
.
fx
Vignette
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Vignette
.
fx
AdaptiveSharpen
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
AdaptiveSharpen
.
fx
ColorMatrix
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
ColorMatrix
.
fx
Cartoon
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Cartoon
.
fx
3
DFX
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
3
DFX
.
fx
Border
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Border
.
fx
AspectRatio
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
AspectRatio
.
fx
casSharpness
=
0
.
7
toggleKey
=
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