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Vladislav
PortWINE
Commits
51d569b6
Commit
51d569b6
authored
Nov 14, 2021
by
Mikhail Tergoev
Browse files
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Plain Diff
Scripts version 2047
parent
63beb66e
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Showing
8 changed files
with
116 additions
and
107 deletions
+116
-107
changelog
data_from_portwine/changelog
+9
-0
dxvk.conf
data_from_portwine/dxvk.conf
+1
-3
functions_helper
data_from_portwine/scripts/functions_helper
+18
-19
eve
data_from_portwine/scripts/portwine_db/eve
+17
-16
runlib
data_from_portwine/scripts/runlib
+0
-0
start.sh
data_from_portwine/scripts/start.sh
+8
-6
var
data_from_portwine/scripts/var
+6
-6
vkBasalt.conf
data_from_portwine/vkBasalt.conf
+57
-57
No files found.
data_from_portwine/changelog
View file @
51d569b6
...
...
@@ -7,6 +7,15 @@
* добавить проверку количества db файлов на один exe
* заниматься только развитием проекта за счет вашей подписки на https://boosty.to/portwine-linux.ru
-----------------------------------------
###Scripts version 2047###
* автоматическое отключение gamemode для системы Red Hat (исправляет долгую загрузку wine)
* обновлен PROTON_STEAM до версии 6.8-3 (cовместно с dxvk, vkd3d и nvapi)
* обновлен PROTON_GE (dxvk, vkd3d из 6.21-1 и nvapi до внрсии 0.5)
* добавлены библиотеки для начальной поддержки Battle Eye
* обновлен контейнер до актуального состояния steam runtime soldiers
* добавлена поддержка DLSS (тест)
* добавлена поддержка DXR v1.1
###Scripts version 2046###
* update DXVK and VKD3D in PROTON_GE
...
...
data_from_portwine/dxvk.conf
View file @
51d569b6
...
...
@@ -36,9 +36,7 @@
#
# Supported values: True, False
# dxgi.nvapiHack = True
# dxgi.nvapiHack = False
# Override maximum amount of device memory and shared system memory
# reported to the application. This may fix texture streaming issues
...
...
data_from_portwine/scripts/functions_helper
View file @
51d569b6
...
...
@@ -179,9 +179,9 @@ pw_mangohud_check () {
export
RUN_MANGOHUD
=
""
if
[
"
${
PW_MANGOHUD
}
"
==
"1"
]
;
then
if
[
"
${
PW_VULKAN_USE
}
"
=
"0"
]
;
then
export
RUN_MANGOHUD
=
"mangohud --dlsym"
export
RUN_MANGOHUD
=
"
${
PW_WINELIB
}
/portable/bin/
mangohud --dlsym"
else
export
RUN_MANGOHUD
=
"mangohud"
export
RUN_MANGOHUD
=
"
${
PW_WINELIB
}
/portable/bin/
mangohud"
fi
else
export
DISABLE_MANGOHUD
=
1
...
...
@@ -200,9 +200,13 @@ pw_vkbasalt_check () {
fi
sed
-ri
"s/casSharpness .*/casSharpness =
${
PW_VKBASALT_FFX_CAS
}
/g"
"
${
PORT_WINE_PATH
}
/data/vkBasalt.conf"
export
VKBASALT_CONFIG_FILE
=
"
${
PORT_WINE_PATH
}
/data/vkBasalt.conf"
sed
-i
s/
'> = 0.05;'
/
'> = 0.035;'
/
"
${
PW_WINELIB
}
/runtime/local/share/reshade/shaders/FilmGrain2.fx"
sed
-i
s/
'> = 0.65;'
/
'> = 0.4;'
/
"
${
PW_WINELIB
}
/runtime/local/share/reshade/shaders/Curves.fx"
sed
-i
s/
'> = 0.8;'
/
'> = 0.9;'
/
"
${
PW_WINELIB
}
/runtime/local/share/reshade/shaders/Bloom.fx"
sed
-i
s/
'> = 0.05;'
/
'> = 0.035;'
/
"
${
PW_WINELIB
}
/pressure-vessel/reshade/shaders/FilmGrain2.fx"
sed
-i
s/
'> = 0.65;'
/
'> = 0.4;'
/
"
${
PW_WINELIB
}
/pressure-vessel/reshade/shaders/Curves.fx"
sed
-i
s/
'> = 0.8;'
/
'> = 0.9;'
/
"
${
PW_WINELIB
}
/pressure-vessel/reshade/shaders/Bloom.fx"
if
[
!
-z
"
${
VK_INSTANCE_LAYERS
}
"
]
then
export
VK_INSTANCE_LAYERS
=
"VK_LAYER_VKBASALT_post_processing:
${
VK_INSTANCE_LAYERS
}
"
else
export
VK_INSTANCE_LAYERS
=
"VK_LAYER_VKBASALT_post_processing"
fi
else
export
DISABLE_VKBASALT
=
1
fi
...
...
@@ -315,12 +319,6 @@ init_wine_ver () {
done
}
cabextract_fix
()
{
[
!
-f
"
${
WINEDIR
}
/bin/cabextract"
]
&&
try_copy_file
"
${
PW_WINELIB
}
/runtime/bin/cabextract"
"
${
WINEDIR
}
/bin/cabextract"
[
!
-f
"
${
WINEDIR
}
/lib64/libmspack.so.0"
]
&&
try_copy_file
"
${
PW_WINELIB
}
/runtime/lib/x86_64-linux-gnu/libmspack.so.0"
"
${
WINEDIR
}
/lib64/libmspack.so.0"
[
!
-f
"
${
WINEDIR
}
/lib64/libmspack.so.0.1.0"
]
&&
try_copy_file
"
${
WINEDIR
}
/lib64/libmspack.so.0"
"
${
WINEDIR
}
/lib64/libmspack.so.0.1.0"
}
sszen
()
{
zenity
--progress
--title
=
"Settings..."
--text
=
"Updating parameters"
--pulsate
--auto-close
--width
=
500
--height
=
90
--no-cancel
}
...
...
@@ -349,8 +347,8 @@ pw_download_libs () {
do
try_remove_dir
"
${
PORT_WINE_TMP_PATH
}
/
${
RM_LIBS
}
"
done
fi
if
[[
!
-e
"
${
PW_WINELIB
}
/runtime/
bin/yad"
||
!
-e
"
${
PW_WINELIB
}
/runtime
/lib/p7zip/7z"
\
||
!
-e
"
${
PW_WINELIB
}
/runtime/
bin/vkcube"
||
!
-e
"
${
PW_WINELIB
}
/runtime
/bin/xterm"
||
\
if
[[
!
-e
"
${
PW_WINELIB
}
/runtime/
files/bin/yad"
||
!
-e
"
${
PW_WINELIB
}
/runtime/files
/lib/p7zip/7z"
\
||
!
-e
"
${
PW_WINELIB
}
/runtime/
files/bin/vkcube"
||
!
-e
"
${
PW_WINELIB
}
/runtime/files
/bin/xterm"
||
\
-e
"
${
PORT_WINE_TMP_PATH
}
/libs
${
PW_LIBS_VER
}
.tar.xz"
]]
;
then
print_info
"Download and install libraries..."
if
try_download
"https://github.com/Castro-Fidel/PortWINE/releases/download/libs
${
PW_LIBS_VER
}
/libs
${
PW_LIBS_VER
}
.tar.xz"
"
${
PORT_WINE_TMP_PATH
}
/libs
${
PW_LIBS_VER
}
.tar.xz"
;
then
...
...
@@ -365,15 +363,15 @@ pw_download_libs () {
zenity_error_download
&&
pw_download_libs
fi
fi
export
pw_yad
=
"
${
PW_WINELIB
}
/runtime/bin/yad"
export
pw_yad_new
=
"
${
PW_WINELIB
}
/runtime/bin/yad_new"
export
pw_zstd
=
"
${
PW_WINELIB
}
/runtime/bin/zstd"
export
pw_7z
=
"
${
PW_WINELIB
}
/runtime/lib/p7zip/7z"
export
pw_yad
=
"
${
PW_WINELIB
}
/runtime/
files/
bin/yad"
export
pw_yad_new
=
"
${
PW_WINELIB
}
/runtime/
files/
bin/yad_new"
export
pw_zstd
=
"
${
PW_WINELIB
}
/runtime/
files/
bin/zstd"
export
pw_7z
=
"
${
PW_WINELIB
}
/runtime/
files/
lib/p7zip/7z"
if
[
-x
"
`
which xterm 2>/dev/null
`
"
]
;
then
export
SYS_XTERM
=
`
which xterm
`
export
PW_XTERM
=
"
${
SYS_XTERM
}
-geometry 159x37 -e"
else
export
PW_XTERM
=
"
${
PW_WINELIB
}
/runtime/bin/xterm -geometry 159x37 -e"
export
PW_XTERM
=
"
${
PW_WINELIB
}
/runtime/
files/
bin/xterm -geometry 159x37 -e"
fi
}
...
...
@@ -503,6 +501,7 @@ stop_portwine () {
chmod
-R
755
"
${
WINEPREFIX
}
"
/drive_c/users/steamuser/Temp/
rm
-fr
"
${
WINEPREFIX
}
"
/drive_c/users/steamuser/Temp/
*
fi
try_remove_dir
"
${
PW_WINELIB
}
/var"
exit
0
}
open_changelog
()
{
...
...
@@ -914,7 +913,7 @@ gui_vkBasalt () {
--field
=
"AMD FidelityFX - Contrast Adaptive Sharpening"
:SCL
"
${
VKBASALT_FFX_CAS_GUI
}
"
\
1>
"
${
PORT_WINE_TMP_PATH
}
/tmp_yad_cas_set"
&
"
${
pw_yad_new
}
"
--paned
--key
=
"
$KEY_FX_GUI
"
--height
=
"
60
0"
--title
=
"vkBasalt"
--center
--borders
=
10
\
"
${
pw_yad_new
}
"
--paned
--key
=
"
$KEY_FX_GUI
"
--height
=
"
45
0"
--title
=
"vkBasalt"
--center
--borders
=
10
\
--separator
=
" "
--window-icon
=
"
$PW_GUI_ICON_PATH
/port_proton.png"
\
--button
=
"CANCEL"
:1
--button
=
"DISABLE VKBASALT"
:180
--button
=
"ENABLE VKBASALT"
:182
YAD_VKBASALT_STATUS
=
"
$?
"
...
...
data_from_portwine/scripts/portwine_db/eve
View file @
51d569b6
...
...
@@ -5,9 +5,9 @@
#Rating=5
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
export
PW_WINE_USE
=
PROTON_
GE
export
PW_WINE_USE
=
PROTON_
STEAM
export
PW_VULKAN_USE
=
1
export
PW_WINDOWS_VER
=
7
# Set windows version 10, 7 or XP
#
export PW_WINDOWS_VER=7 # Set windows version 10, 7 or XP
export
PW_DLL_INSTALL
=
"vcrun2019 d3dcompiler_47"
# Install DDL in port prefix (used winetricks)
export
WINEDLLOVERRIDES
=
"concrt140,msvcp140,msvcp140_1,msvcp140_2,d3dcompiler_47=n"
...
...
@@ -34,20 +34,21 @@ export PW_VKBASALT_FFX_CAS="0.5"
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
eve_fix
()
{
export
EVE_SHADER_CASH
=
"
$WINEPREFIX
/drive_c/Games/EVE Online/SharedCache"
if
[[
!
-f
"
$EVE_SHADER_CASH
/tq/bin64/launchdarkly_client.pyd"
]]
;
then
sleep
30
while
check_process evelauncher.exe
&&
[[
!
-f
"
$EVE_SHADER_CASH
/tq/bin64/launchdarkly_client.pyd"
]]
do
sleep
1
done
fi
sleep
2
try_remove_file
"
$EVE_SHADER_CASH
/tq/launchdarkly_client.pyd"
try_copy_file
"
$EVE_SHADER_CASH
/tq/bin64/launchdarkly_client.pyd"
"
$EVE_SHADER_CASH
/tq/"
chmod
444
"
$EVE_SHADER_CASH
/tq/launchdarkly_client.pyd"
}
#
eve_fix () {
#
export EVE_SHADER_CASH="$WINEPREFIX/drive_c/Games/EVE Online/SharedCache"
#
if [[ ! -f "$EVE_SHADER_CASH/tq/bin64/launchdarkly_client.pyd" ]] ; then
#
sleep 30
#
while check_process evelauncher.exe && [[ ! -f "$EVE_SHADER_CASH/tq/bin64/launchdarkly_client.pyd" ]]
#
do sleep 1
#
done
#
fi
#
sleep 2
#
try_remove_file "$EVE_SHADER_CASH/tq/launchdarkly_client.pyd"
#
try_copy_file "$EVE_SHADER_CASH/tq/bin64/launchdarkly_client.pyd" "$EVE_SHADER_CASH/tq/"
#
chmod 444 "$EVE_SHADER_CASH/tq/launchdarkly_client.pyd"
#
}
add_in_start_portwine
()
{
eve_fix &
# eve_fix &
echo
""
}
data_from_portwine/scripts/runlib
View file @
51d569b6
This diff is collapsed.
Click to expand it.
data_from_portwine/scripts/start.sh
View file @
51d569b6
...
...
@@ -127,11 +127,11 @@ portwine_start_debug () {
echo
"-----------------------------------------------"
>>
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
echo
"Graphic cards and drivers"
>>
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
echo
`
lspci |
grep
-i
vga
`
>>
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
"
${
PW_WINELIB
}
/
runtim
e/bin/glxinfo"
-B
>>
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
"
${
PW_WINELIB
}
/
portabl
e/bin/glxinfo"
-B
>>
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
echo
"----------------------------------------------"
>>
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
echo
"Vulkan info device name:"
>>
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
"
${
PW_WINELIB
}
/runtime/bin/vulkaninfo"
|
grep
deviceName
>>
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
"
${
PW_WINELIB
}
/runtime/bin/vkcube"
--c
50
"
${
PW_WINELIB
}
/runtime/
files/
bin/vulkaninfo"
|
grep
deviceName
>>
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
"
${
PW_WINELIB
}
/runtime/
files/
bin/vkcube"
--c
50
if
[
$?
-eq
0
]
;
then
echo
"Vulkan cube test passed successfully"
>>
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
else
...
...
@@ -164,10 +164,12 @@ portwine_start_debug () {
portwine_launch &
sleep
1
&&
zenity
--info
--title
"DEBUG"
--text
"
${
port_debug
}
"
--no-wrap
&> /dev/null
&&
kill_portwine
sed
-i
'
%/gstreamer-1.0/%
d'
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
sed
-i
'
/gstreamer-1.0/
d'
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
sed
-i
'/winemenubuilder.exe/d'
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
sed
-i
'/nsiproxy/d'
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
sed
-i
'/.fx$/d'
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
sed
-i
'/HACK_does_openvr_work/d'
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
sed
-i
'/dlopen failed - libgamemode.so/d'
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
sed
-i
'/Uploading is disabled/d'
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
deb_text
=
$(
cat
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
|
awk
'! a[$0]++'
)
echo
"
$deb_text
"
>
"
${
PORT_WINE_PATH
}
/
${
portname
}
.log"
"
$pw_yad
"
--title
=
"
${
portname
}
.log"
--borders
=
10
--no-buttons
--text-align
=
center
\
...
...
@@ -189,7 +191,7 @@ pw_winecmd () {
export
PW_USE_TERMINAL
=
1
start_portwine
cd
"
${
WINEPREFIX
}
/drive_c"
${
pw_runtime
}
xterm
-e
env
LD_LIBRARY_PATH
=
"
${
PW_AND_RUNTIME_LIBRARY_PATH
}${
LD_LIBRARY_PATH
}
"
"
${
WINELOADER
}
"
cmd
${
pw_runtime
}
xterm
-e
env
LD_LIBRARY_PATH
=
"
${
LD_LIBRARY_PATH
}
"
"
${
WINELOADER
}
"
cmd
stop_portwine
}
...
...
data_from_portwine/scripts/var
View file @
51d569b6
#!/bin/bash
#Author: Castro-Fidel (PortWINE-Linux.ru)
#SCRIPTS_NEXT_VERSION=204
6
#SCRIPTS_NEXT_VERSION=204
7
#PORT_NEXT_VERSION=97
########################################################################
export
PW_MANGOHUD
=
0
export
PW_MANGOHUD
=
1
export
MANGOHUD_CONFIG
=
font_size
=
24,position
=
top-left,toggle_hud
=
Shift_R+F12,no_display,resolution,wine,gpu_name,vulkan_driver,gpu_stats,vkbasalt
#export DXVK_HUD=fps,devinfo
#export ENABLE_VKBASALT=1
...
...
@@ -25,7 +25,7 @@ export PW_MUST_HAVE_DLL="d3dx9_43 physx mfc42 vcrun2019 d3dcompiler_42 d3dcompil
export
PW_WINEDBG_DISABLE
=
1
export
PW_WINDOWS_VER
=
"10"
export
WINEARCH
=
"win64"
export
PW_LIBS_VER
=
"_v1
7
.2"
export
PW_LIBS_VER
=
"_v1
9
.2"
export
PORTWINE_URL
=
"http://portwine-linux.ru/"
export
GDK_BACKEND
=
"x11"
export
PW_USE_GSTREAMER
=
"1"
...
...
@@ -34,12 +34,12 @@ export WINE_WIN_START="start.exe /i /unix"
###DEFAULT_WINE###
export
PW_WINE_USE
=
PROTON_STEAM
###WINE_PROTON_STEAM###
export
PW_STEAM_VER
=
"6.3-
7
"
export
PW_STEAM_VER
=
"6.3-
8
"
export
PW_PROTON_STEAM_VER
=
"PROTON_STEAM_
${
PW_STEAM_VER
}
"
export
PW_MONO_VER
=
"6.
3.0
"
export
PW_MONO_VER
=
"6.
4.1
"
export
PW_GECKO_VER
=
"2.47.2"
###WINE_PROTON_GE###
export
PW_GE_VER
=
"6.19-
3
"
export
PW_GE_VER
=
"6.19-
4
"
export
PW_PROTON_GE_VER
=
"PROTON_GE_
${
PW_GE_VER
}
"
export
PW_MONO_GE_VER
=
"6.4.0"
export
PW_GECKO_GE_VER
=
"2.47.2"
...
...
data_from_portwine/vkBasalt.conf
View file @
51d569b6
reshadeTexturePath
= /
usr
/
local
/
share
/
reshade
/
textures
reshadeIncludePath
= /
usr
/
local
/
share
/
reshade
/
FilmGrain2
= /
usr
/
local
/
share
/
reshade
/
shaders
/
FilmGrain2
.
fx
Curves
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Curves
.
fx
FakeHDR
= /
usr
/
local
/
share
/
reshade
/
shaders
/
FakeHDR
.
fx
Colourfulness
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Colourfulness
.
fx
Bloom
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Bloom
.
fx
SMAA
= /
usr
/
local
/
share
/
reshade
/
shaders
/
SMAA
.
fx
ChromaticAberration
= /
usr
/
local
/
share
/
reshade
/
shaders
/
ChromaticAberration
.
fx
Denoise
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Denoise
.
fx
Clarity
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Clarity
.
fx
Emphasize
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Emphasize
.
fx
FakeMotionBlur
= /
usr
/
local
/
share
/
reshade
/
shaders
/
FakeMotionBlur
.
fx
FilmicAnamorphSharpen
= /
usr
/
local
/
share
/
reshade
/
shaders
/
FilmicAnamorphSharpen
.
fx
FilmicPass
= /
usr
/
local
/
share
/
reshade
/
shaders
/
FilmicPass
.
fx
GaussianBlur
= /
usr
/
local
/
share
/
reshade
/
shaders
/
GaussianBlur
.
fx
Glitch
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Glitch
.
fx
HighPassSharpen
= /
usr
/
local
/
share
/
reshade
/
shaders
/
HighPassSharpen
.
fx
HQ4X
= /
usr
/
local
/
share
/
reshade
/
shaders
/
HQ4X
.
fx
HSLShift
= /
usr
/
local
/
share
/
reshade
/
shaders
/
HSLShift
.
fx
Layer
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Layer
.
fx
Levels
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Levels
.
fx
LevelsPlus
= /
usr
/
local
/
share
/
reshade
/
shaders
/
LevelsPlus
.
fx
LiftGammaGain
= /
usr
/
local
/
share
/
reshade
/
shaders
/
LiftGammaGain
.
fx
LightDoF
= /
usr
/
local
/
share
/
reshade
/
shaders
/
LightDoF
.
fx
LumaSharpen
= /
usr
/
local
/
share
/
reshade
/
shaders
/
LumaSharpen
.
fx
LUT
= /
usr
/
local
/
share
/
reshade
/
shaders
/
LUT
.
fx
MagicBloom
= /
usr
/
local
/
share
/
reshade
/
shaders
/
MagicBloom
.
fx
Monochrome
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Monochrome
.
fx
MultiLUT
= /
usr
/
local
/
share
/
reshade
/
shaders
/
MultiLUT
.
fx
MXAO
= /
usr
/
local
/
share
/
reshade
/
shaders
/
MXAO
.
fx
NightVision
= /
usr
/
local
/
share
/
reshade
/
shaders
/
NightVision
.
fx
Nostalgia
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Nostalgia
.
fx
PerfectPerspective
= /
usr
/
local
/
share
/
reshade
/
shaders
/
PerfectPerspective
.
fx
PPFX_Bloom
= /
usr
/
local
/
share
/
reshade
/
shaders
/
PPFX_Bloom
.
fx
PPFX_Godrays
= /
usr
/
local
/
share
/
reshade
/
shaders
/
PPFX_Godrays
.
fx
Prism
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Prism
.
fx
ReflectiveBumpMapping
= /
usr
/
local
/
share
/
reshade
/
shaders
/
ReflectiveBumpMapping
.
fx
Sepia
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Sepia
.
fx
Splitscreen
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Splitscreen
.
fx
StageDepth
= /
usr
/
local
/
share
/
reshade
/
shaders
/
StageDepth
.
fx
SurfaceBlur
= /
usr
/
local
/
share
/
reshade
/
shaders
/
SurfaceBlur
.
fx
Technicolor
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Technicolor
.
fx
Technicolor2
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Technicolor2
.
fx
TiltShift
= /
usr
/
local
/
share
/
reshade
/
shaders
/
TiltShift
.
fx
Tonemap
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Tonemap
.
fx
TriDither
= /
usr
/
local
/
share
/
reshade
/
shaders
/
TriDither
.
fx
UIDetect
= /
usr
/
local
/
share
/
reshade
/
shaders
/
UIDetect
.
fx
UIMask
= /
usr
/
local
/
share
/
reshade
/
shaders
/
UIMask
.
fx
Vibrance
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Vibrance
.
fx
Vignette
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Vignette
.
fx
AdaptiveSharpen
= /
usr
/
local
/
share
/
reshade
/
shaders
/
AdaptiveSharpen
.
fx
ColorMatrix
= /
usr
/
local
/
share
/
reshade
/
shaders
/
ColorMatrix
.
fx
Cartoon
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Cartoon
.
fx
3
DFX
= /
usr
/
local
/
share
/
reshade
/
shaders
/
3
DFX
.
fx
Border
= /
usr
/
local
/
share
/
reshade
/
shaders
/
Border
.
fx
AspectRatio
= /
usr
/
local
/
share
/
reshade
/
shaders
/
AspectRatio
.
fx
reshadeTexturePath
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
textures
reshadeIncludePath
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
FilmGrain2
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
FilmGrain2
.
fx
Curves
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Curves
.
fx
FakeHDR
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
FakeHDR
.
fx
Colourfulness
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Colourfulness
.
fx
Bloom
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Bloom
.
fx
SMAA
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
SMAA
.
fx
ChromaticAberration
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
ChromaticAberration
.
fx
Denoise
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Denoise
.
fx
Clarity
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Clarity
.
fx
Emphasize
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Emphasize
.
fx
FakeMotionBlur
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
FakeMotionBlur
.
fx
FilmicAnamorphSharpen
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
FilmicAnamorphSharpen
.
fx
FilmicPass
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
FilmicPass
.
fx
GaussianBlur
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
GaussianBlur
.
fx
Glitch
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Glitch
.
fx
HighPassSharpen
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
HighPassSharpen
.
fx
HQ4X
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
HQ4X
.
fx
HSLShift
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
HSLShift
.
fx
Layer
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Layer
.
fx
Levels
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Levels
.
fx
LevelsPlus
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
LevelsPlus
.
fx
LiftGammaGain
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
LiftGammaGain
.
fx
LightDoF
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
LightDoF
.
fx
LumaSharpen
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
LumaSharpen
.
fx
LUT
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
LUT
.
fx
MagicBloom
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
MagicBloom
.
fx
Monochrome
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Monochrome
.
fx
MultiLUT
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
MultiLUT
.
fx
MXAO
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
MXAO
.
fx
NightVision
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
NightVision
.
fx
Nostalgia
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Nostalgia
.
fx
PerfectPerspective
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
PerfectPerspective
.
fx
PPFX_Bloom
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
PPFX_Bloom
.
fx
PPFX_Godrays
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
PPFX_Godrays
.
fx
Prism
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Prism
.
fx
ReflectiveBumpMapping
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
ReflectiveBumpMapping
.
fx
Sepia
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Sepia
.
fx
Splitscreen
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Splitscreen
.
fx
StageDepth
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
StageDepth
.
fx
SurfaceBlur
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
SurfaceBlur
.
fx
Technicolor
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Technicolor
.
fx
Technicolor2
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Technicolor2
.
fx
TiltShift
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
TiltShift
.
fx
Tonemap
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Tonemap
.
fx
TriDither
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
TriDither
.
fx
UIDetect
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
UIDetect
.
fx
UIMask
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
UIMask
.
fx
Vibrance
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Vibrance
.
fx
Vignette
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Vignette
.
fx
AdaptiveSharpen
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
AdaptiveSharpen
.
fx
ColorMatrix
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
ColorMatrix
.
fx
Cartoon
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Cartoon
.
fx
3
DFX
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
3
DFX
.
fx
Border
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
Border
.
fx
AspectRatio
= /
run
/
pressure
-
vessel
/
pv
-
from
-
host
/
reshade
/
shaders
/
AspectRatio
.
fx
casSharpness
=
0
.
7
toggleKey
=
Home
...
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