Commit 51d569b6 authored by Mikhail Tergoev's avatar Mikhail Tergoev

Scripts version 2047

parent 63beb66e
......@@ -7,6 +7,15 @@
* добавить проверку количества db файлов на один exe
* заниматься только развитием проекта за счет вашей подписки на https://boosty.to/portwine-linux.ru
-----------------------------------------
###Scripts version 2047###
* автоматическое отключение gamemode для системы Red Hat (исправляет долгую загрузку wine)
* обновлен PROTON_STEAM до версии 6.8-3 (cовместно с dxvk, vkd3d и nvapi)
* обновлен PROTON_GE (dxvk, vkd3d из 6.21-1 и nvapi до внрсии 0.5)
* добавлены библиотеки для начальной поддержки Battle Eye
* обновлен контейнер до актуального состояния steam runtime soldiers
* добавлена поддержка DLSS (тест)
* добавлена поддержка DXR v1.1
###Scripts version 2046###
* update DXVK and VKD3D in PROTON_GE
......
......@@ -36,9 +36,7 @@
#
# Supported values: True, False
# dxgi.nvapiHack = True
# dxgi.nvapiHack = False
# Override maximum amount of device memory and shared system memory
# reported to the application. This may fix texture streaming issues
......
......@@ -179,9 +179,9 @@ pw_mangohud_check () {
export RUN_MANGOHUD=""
if [ "${PW_MANGOHUD}" == "1" ] ; then
if [ "${PW_VULKAN_USE}" = "0" ] ; then
export RUN_MANGOHUD="mangohud --dlsym"
export RUN_MANGOHUD="${PW_WINELIB}/portable/bin/mangohud --dlsym"
else
export RUN_MANGOHUD="mangohud"
export RUN_MANGOHUD="${PW_WINELIB}/portable/bin/mangohud"
fi
else
export DISABLE_MANGOHUD=1
......@@ -200,9 +200,13 @@ pw_vkbasalt_check () {
fi
sed -ri "s/casSharpness .*/casSharpness = ${PW_VKBASALT_FFX_CAS}/g" "${PORT_WINE_PATH}/data/vkBasalt.conf"
export VKBASALT_CONFIG_FILE="${PORT_WINE_PATH}/data/vkBasalt.conf"
sed -i s/'> = 0.05;'/'> = 0.035;'/ "${PW_WINELIB}/runtime/local/share/reshade/shaders/FilmGrain2.fx"
sed -i s/'> = 0.65;'/'> = 0.4;'/ "${PW_WINELIB}/runtime/local/share/reshade/shaders/Curves.fx"
sed -i s/'> = 0.8;'/'> = 0.9;'/ "${PW_WINELIB}/runtime/local/share/reshade/shaders/Bloom.fx"
sed -i s/'> = 0.05;'/'> = 0.035;'/ "${PW_WINELIB}/pressure-vessel/reshade/shaders/FilmGrain2.fx"
sed -i s/'> = 0.65;'/'> = 0.4;'/ "${PW_WINELIB}/pressure-vessel/reshade/shaders/Curves.fx"
sed -i s/'> = 0.8;'/'> = 0.9;'/ "${PW_WINELIB}/pressure-vessel/reshade/shaders/Bloom.fx"
if [ ! -z "${VK_INSTANCE_LAYERS}" ]
then export VK_INSTANCE_LAYERS="VK_LAYER_VKBASALT_post_processing:${VK_INSTANCE_LAYERS}"
else export VK_INSTANCE_LAYERS="VK_LAYER_VKBASALT_post_processing"
fi
else
export DISABLE_VKBASALT=1
fi
......@@ -315,12 +319,6 @@ init_wine_ver () {
done
}
cabextract_fix () {
[ ! -f "${WINEDIR}/bin/cabextract" ] && try_copy_file "${PW_WINELIB}/runtime/bin/cabextract" "${WINEDIR}/bin/cabextract"
[ ! -f "${WINEDIR}/lib64/libmspack.so.0" ] && try_copy_file "${PW_WINELIB}/runtime/lib/x86_64-linux-gnu/libmspack.so.0" "${WINEDIR}/lib64/libmspack.so.0"
[ ! -f "${WINEDIR}/lib64/libmspack.so.0.1.0" ] && try_copy_file "${WINEDIR}/lib64/libmspack.so.0" "${WINEDIR}/lib64/libmspack.so.0.1.0"
}
sszen() {
zenity --progress --title="Settings..." --text="Updating parameters" --pulsate --auto-close --width=500 --height=90 --no-cancel
}
......@@ -349,8 +347,8 @@ pw_download_libs () {
do try_remove_dir "${PORT_WINE_TMP_PATH}/${RM_LIBS}"
done
fi
if [[ ! -e "${PW_WINELIB}/runtime/bin/yad" || ! -e "${PW_WINELIB}/runtime/lib/p7zip/7z" \
|| ! -e "${PW_WINELIB}/runtime/bin/vkcube" || ! -e "${PW_WINELIB}/runtime/bin/xterm" || \
if [[ ! -e "${PW_WINELIB}/runtime/files/bin/yad" || ! -e "${PW_WINELIB}/runtime/files/lib/p7zip/7z" \
|| ! -e "${PW_WINELIB}/runtime/files/bin/vkcube" || ! -e "${PW_WINELIB}/runtime/files/bin/xterm" || \
-e "${PORT_WINE_TMP_PATH}/libs${PW_LIBS_VER}.tar.xz" ]] ; then
print_info "Download and install libraries..."
if try_download "https://github.com/Castro-Fidel/PortWINE/releases/download/libs${PW_LIBS_VER}/libs${PW_LIBS_VER}.tar.xz" "${PORT_WINE_TMP_PATH}/libs${PW_LIBS_VER}.tar.xz" ; then
......@@ -365,15 +363,15 @@ pw_download_libs () {
zenity_error_download && pw_download_libs
fi
fi
export pw_yad="${PW_WINELIB}/runtime/bin/yad"
export pw_yad_new="${PW_WINELIB}/runtime/bin/yad_new"
export pw_zstd="${PW_WINELIB}/runtime/bin/zstd"
export pw_7z="${PW_WINELIB}/runtime/lib/p7zip/7z"
export pw_yad="${PW_WINELIB}/runtime/files/bin/yad"
export pw_yad_new="${PW_WINELIB}/runtime/files/bin/yad_new"
export pw_zstd="${PW_WINELIB}/runtime/files/bin/zstd"
export pw_7z="${PW_WINELIB}/runtime/files/lib/p7zip/7z"
if [ -x "`which xterm 2>/dev/null`" ]; then
export SYS_XTERM=`which xterm`
export PW_XTERM="${SYS_XTERM} -geometry 159x37 -e"
else
export PW_XTERM="${PW_WINELIB}/runtime/bin/xterm -geometry 159x37 -e"
export PW_XTERM="${PW_WINELIB}/runtime/files/bin/xterm -geometry 159x37 -e"
fi
}
......@@ -503,6 +501,7 @@ stop_portwine () {
chmod -R 755 "${WINEPREFIX}"/drive_c/users/steamuser/Temp/
rm -fr "${WINEPREFIX}"/drive_c/users/steamuser/Temp/*
fi
try_remove_dir "${PW_WINELIB}/var"
exit 0
}
open_changelog () {
......@@ -914,7 +913,7 @@ gui_vkBasalt () {
--field="AMD FidelityFX - Contrast Adaptive Sharpening":SCL "${VKBASALT_FFX_CAS_GUI}" \
1> "${PORT_WINE_TMP_PATH}/tmp_yad_cas_set" &
"${pw_yad_new}" --paned --key="$KEY_FX_GUI" --height="600" --title="vkBasalt" --center --borders=10 \
"${pw_yad_new}" --paned --key="$KEY_FX_GUI" --height="450" --title="vkBasalt" --center --borders=10 \
--separator=" " --window-icon="$PW_GUI_ICON_PATH/port_proton.png" \
--button="CANCEL":1 --button="DISABLE VKBASALT":180 --button="ENABLE VKBASALT":182
YAD_VKBASALT_STATUS="$?"
......
......@@ -5,9 +5,9 @@
#Rating=5
#####################examples###########################
##export PW_COMMENT_DB="blablabla"
export PW_WINE_USE=PROTON_GE
export PW_WINE_USE=PROTON_STEAM
export PW_VULKAN_USE=1
export PW_WINDOWS_VER=7 # Set windows version 10, 7 or XP
#export PW_WINDOWS_VER=7 # Set windows version 10, 7 or XP
export PW_DLL_INSTALL="vcrun2019 d3dcompiler_47" # Install DDL in port prefix (used winetricks)
export WINEDLLOVERRIDES="concrt140,msvcp140,msvcp140_1,msvcp140_2,d3dcompiler_47=n"
......@@ -34,20 +34,21 @@ export PW_VKBASALT_FFX_CAS="0.5"
##export PW_LOG=0 # Enable debug mode fo terminal
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
eve_fix () {
export EVE_SHADER_CASH="$WINEPREFIX/drive_c/Games/EVE Online/SharedCache"
if [[ ! -f "$EVE_SHADER_CASH/tq/bin64/launchdarkly_client.pyd" ]] ; then
sleep 30
while check_process evelauncher.exe && [[ ! -f "$EVE_SHADER_CASH/tq/bin64/launchdarkly_client.pyd" ]]
do sleep 1
done
fi
sleep 2
try_remove_file "$EVE_SHADER_CASH/tq/launchdarkly_client.pyd"
try_copy_file "$EVE_SHADER_CASH/tq/bin64/launchdarkly_client.pyd" "$EVE_SHADER_CASH/tq/"
chmod 444 "$EVE_SHADER_CASH/tq/launchdarkly_client.pyd"
}
# eve_fix () {
# export EVE_SHADER_CASH="$WINEPREFIX/drive_c/Games/EVE Online/SharedCache"
# if [[ ! -f "$EVE_SHADER_CASH/tq/bin64/launchdarkly_client.pyd" ]] ; then
# sleep 30
# while check_process evelauncher.exe && [[ ! -f "$EVE_SHADER_CASH/tq/bin64/launchdarkly_client.pyd" ]]
# do sleep 1
# done
# fi
# sleep 2
# try_remove_file "$EVE_SHADER_CASH/tq/launchdarkly_client.pyd"
# try_copy_file "$EVE_SHADER_CASH/tq/bin64/launchdarkly_client.pyd" "$EVE_SHADER_CASH/tq/"
# chmod 444 "$EVE_SHADER_CASH/tq/launchdarkly_client.pyd"
# }
add_in_start_portwine () {
eve_fix &
# eve_fix &
echo ""
}
......@@ -127,11 +127,11 @@ portwine_start_debug () {
echo "-----------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
echo "Graphic cards and drivers" >> "${PORT_WINE_PATH}/${portname}.log"
echo `lspci | grep -i vga` >> "${PORT_WINE_PATH}/${portname}.log"
"${PW_WINELIB}/runtime/bin/glxinfo" -B >> "${PORT_WINE_PATH}/${portname}.log"
"${PW_WINELIB}/portable/bin/glxinfo" -B >> "${PORT_WINE_PATH}/${portname}.log"
echo "----------------------------------------------" >> "${PORT_WINE_PATH}/${portname}.log"
echo "Vulkan info device name:" >> "${PORT_WINE_PATH}/${portname}.log"
"${PW_WINELIB}/runtime/bin/vulkaninfo" | grep deviceName >> "${PORT_WINE_PATH}/${portname}.log"
"${PW_WINELIB}/runtime/bin/vkcube" --c 50
"${PW_WINELIB}/runtime/files/bin/vulkaninfo" | grep deviceName >> "${PORT_WINE_PATH}/${portname}.log"
"${PW_WINELIB}/runtime/files/bin/vkcube" --c 50
if [ $? -eq 0 ]; then
echo "Vulkan cube test passed successfully" >> "${PORT_WINE_PATH}/${portname}.log"
else
......@@ -164,10 +164,12 @@ portwine_start_debug () {
portwine_launch &
sleep 1 && zenity --info --title "DEBUG" --text "${port_debug}" --no-wrap &> /dev/null && kill_portwine
sed -i '%/gstreamer-1.0/%d' "${PORT_WINE_PATH}/${portname}.log"
sed -i '/gstreamer-1.0/d' "${PORT_WINE_PATH}/${portname}.log"
sed -i '/winemenubuilder.exe/d' "${PORT_WINE_PATH}/${portname}.log"
sed -i '/nsiproxy/d' "${PORT_WINE_PATH}/${portname}.log"
sed -i '/.fx$/d' "${PORT_WINE_PATH}/${portname}.log"
sed -i '/HACK_does_openvr_work/d' "${PORT_WINE_PATH}/${portname}.log"
sed -i '/dlopen failed - libgamemode.so/d' "${PORT_WINE_PATH}/${portname}.log"
sed -i '/Uploading is disabled/d' "${PORT_WINE_PATH}/${portname}.log"
deb_text=$(cat "${PORT_WINE_PATH}/${portname}.log" | awk '! a[$0]++')
echo "$deb_text" > "${PORT_WINE_PATH}/${portname}.log"
"$pw_yad" --title="${portname}.log" --borders=10 --no-buttons --text-align=center \
......@@ -189,7 +191,7 @@ pw_winecmd () {
export PW_USE_TERMINAL=1
start_portwine
cd "${WINEPREFIX}/drive_c"
${pw_runtime} xterm -e env LD_LIBRARY_PATH="${PW_AND_RUNTIME_LIBRARY_PATH}${LD_LIBRARY_PATH}" "${WINELOADER}" cmd
${pw_runtime} xterm -e env LD_LIBRARY_PATH="${LD_LIBRARY_PATH}" "${WINELOADER}" cmd
stop_portwine
}
......
#!/bin/bash
#Author: Castro-Fidel (PortWINE-Linux.ru)
#SCRIPTS_NEXT_VERSION=2046
#SCRIPTS_NEXT_VERSION=2047
#PORT_NEXT_VERSION=97
########################################################################
export PW_MANGOHUD=0
export PW_MANGOHUD=1
export MANGOHUD_CONFIG=font_size=24,position=top-left,toggle_hud=Shift_R+F12,no_display,resolution,wine,gpu_name,vulkan_driver,gpu_stats,vkbasalt
#export DXVK_HUD=fps,devinfo
#export ENABLE_VKBASALT=1
......@@ -25,7 +25,7 @@ export PW_MUST_HAVE_DLL="d3dx9_43 physx mfc42 vcrun2019 d3dcompiler_42 d3dcompil
export PW_WINEDBG_DISABLE=1
export PW_WINDOWS_VER="10"
export WINEARCH="win64"
export PW_LIBS_VER="_v17.2"
export PW_LIBS_VER="_v19.2"
export PORTWINE_URL="http://portwine-linux.ru/"
export GDK_BACKEND="x11"
export PW_USE_GSTREAMER="1"
......@@ -34,12 +34,12 @@ export WINE_WIN_START="start.exe /i /unix"
###DEFAULT_WINE###
export PW_WINE_USE=PROTON_STEAM
###WINE_PROTON_STEAM###
export PW_STEAM_VER="6.3-7"
export PW_STEAM_VER="6.3-8"
export PW_PROTON_STEAM_VER="PROTON_STEAM_${PW_STEAM_VER}"
export PW_MONO_VER="6.3.0"
export PW_MONO_VER="6.4.1"
export PW_GECKO_VER="2.47.2"
###WINE_PROTON_GE###
export PW_GE_VER="6.19-3"
export PW_GE_VER="6.19-4"
export PW_PROTON_GE_VER="PROTON_GE_${PW_GE_VER}"
export PW_MONO_GE_VER="6.4.0"
export PW_GECKO_GE_VER="2.47.2"
......
reshadeTexturePath = /usr/local/share/reshade/textures
reshadeIncludePath = /usr/local/share/reshade/
FilmGrain2 = /usr/local/share/reshade/shaders/FilmGrain2.fx
Curves = /usr/local/share/reshade/shaders/Curves.fx
FakeHDR = /usr/local/share/reshade/shaders/FakeHDR.fx
Colourfulness = /usr/local/share/reshade/shaders/Colourfulness.fx
Bloom = /usr/local/share/reshade/shaders/Bloom.fx
SMAA = /usr/local/share/reshade/shaders/SMAA.fx
ChromaticAberration = /usr/local/share/reshade/shaders/ChromaticAberration.fx
Denoise = /usr/local/share/reshade/shaders/Denoise.fx
Clarity = /usr/local/share/reshade/shaders/Clarity.fx
Emphasize = /usr/local/share/reshade/shaders/Emphasize.fx
FakeMotionBlur = /usr/local/share/reshade/shaders/FakeMotionBlur.fx
FilmicAnamorphSharpen = /usr/local/share/reshade/shaders/FilmicAnamorphSharpen.fx
FilmicPass = /usr/local/share/reshade/shaders/FilmicPass.fx
GaussianBlur = /usr/local/share/reshade/shaders/GaussianBlur.fx
Glitch = /usr/local/share/reshade/shaders/Glitch.fx
HighPassSharpen = /usr/local/share/reshade/shaders/HighPassSharpen.fx
HQ4X = /usr/local/share/reshade/shaders/HQ4X.fx
HSLShift = /usr/local/share/reshade/shaders/HSLShift.fx
Layer = /usr/local/share/reshade/shaders/Layer.fx
Levels = /usr/local/share/reshade/shaders/Levels.fx
LevelsPlus = /usr/local/share/reshade/shaders/LevelsPlus.fx
LiftGammaGain = /usr/local/share/reshade/shaders/LiftGammaGain.fx
LightDoF = /usr/local/share/reshade/shaders/LightDoF.fx
LumaSharpen = /usr/local/share/reshade/shaders/LumaSharpen.fx
LUT = /usr/local/share/reshade/shaders/LUT.fx
MagicBloom = /usr/local/share/reshade/shaders/MagicBloom.fx
Monochrome = /usr/local/share/reshade/shaders/Monochrome.fx
MultiLUT = /usr/local/share/reshade/shaders/MultiLUT.fx
MXAO = /usr/local/share/reshade/shaders/MXAO.fx
NightVision = /usr/local/share/reshade/shaders/NightVision.fx
Nostalgia = /usr/local/share/reshade/shaders/Nostalgia.fx
PerfectPerspective = /usr/local/share/reshade/shaders/PerfectPerspective.fx
PPFX_Bloom = /usr/local/share/reshade/shaders/PPFX_Bloom.fx
PPFX_Godrays = /usr/local/share/reshade/shaders/PPFX_Godrays.fx
Prism = /usr/local/share/reshade/shaders/Prism.fx
ReflectiveBumpMapping = /usr/local/share/reshade/shaders/ReflectiveBumpMapping.fx
Sepia = /usr/local/share/reshade/shaders/Sepia.fx
Splitscreen = /usr/local/share/reshade/shaders/Splitscreen.fx
StageDepth = /usr/local/share/reshade/shaders/StageDepth.fx
SurfaceBlur = /usr/local/share/reshade/shaders/SurfaceBlur.fx
Technicolor = /usr/local/share/reshade/shaders/Technicolor.fx
Technicolor2 = /usr/local/share/reshade/shaders/Technicolor2.fx
TiltShift = /usr/local/share/reshade/shaders/TiltShift.fx
Tonemap = /usr/local/share/reshade/shaders/Tonemap.fx
TriDither = /usr/local/share/reshade/shaders/TriDither.fx
UIDetect = /usr/local/share/reshade/shaders/UIDetect.fx
UIMask = /usr/local/share/reshade/shaders/UIMask.fx
Vibrance = /usr/local/share/reshade/shaders/Vibrance.fx
Vignette = /usr/local/share/reshade/shaders/Vignette.fx
AdaptiveSharpen = /usr/local/share/reshade/shaders/AdaptiveSharpen.fx
ColorMatrix = /usr/local/share/reshade/shaders/ColorMatrix.fx
Cartoon = /usr/local/share/reshade/shaders/Cartoon.fx
3DFX = /usr/local/share/reshade/shaders/3DFX.fx
Border = /usr/local/share/reshade/shaders/Border.fx
AspectRatio = /usr/local/share/reshade/shaders/AspectRatio.fx
reshadeTexturePath = /run/pressure-vessel/pv-from-host/reshade/textures
reshadeIncludePath = /run/pressure-vessel/pv-from-host/reshade
FilmGrain2 = /run/pressure-vessel/pv-from-host/reshade/shaders/FilmGrain2.fx
Curves = /run/pressure-vessel/pv-from-host/reshade/shaders/Curves.fx
FakeHDR = /run/pressure-vessel/pv-from-host/reshade/shaders/FakeHDR.fx
Colourfulness = /run/pressure-vessel/pv-from-host/reshade/shaders/Colourfulness.fx
Bloom = /run/pressure-vessel/pv-from-host/reshade/shaders/Bloom.fx
SMAA = /run/pressure-vessel/pv-from-host/reshade/shaders/SMAA.fx
ChromaticAberration = /run/pressure-vessel/pv-from-host/reshade/shaders/ChromaticAberration.fx
Denoise = /run/pressure-vessel/pv-from-host/reshade/shaders/Denoise.fx
Clarity = /run/pressure-vessel/pv-from-host/reshade/shaders/Clarity.fx
Emphasize = /run/pressure-vessel/pv-from-host/reshade/shaders/Emphasize.fx
FakeMotionBlur = /run/pressure-vessel/pv-from-host/reshade/shaders/FakeMotionBlur.fx
FilmicAnamorphSharpen = /run/pressure-vessel/pv-from-host/reshade/shaders/FilmicAnamorphSharpen.fx
FilmicPass = /run/pressure-vessel/pv-from-host/reshade/shaders/FilmicPass.fx
GaussianBlur = /run/pressure-vessel/pv-from-host/reshade/shaders/GaussianBlur.fx
Glitch = /run/pressure-vessel/pv-from-host/reshade/shaders/Glitch.fx
HighPassSharpen = /run/pressure-vessel/pv-from-host/reshade/shaders/HighPassSharpen.fx
HQ4X = /run/pressure-vessel/pv-from-host/reshade/shaders/HQ4X.fx
HSLShift = /run/pressure-vessel/pv-from-host/reshade/shaders/HSLShift.fx
Layer = /run/pressure-vessel/pv-from-host/reshade/shaders/Layer.fx
Levels = /run/pressure-vessel/pv-from-host/reshade/shaders/Levels.fx
LevelsPlus = /run/pressure-vessel/pv-from-host/reshade/shaders/LevelsPlus.fx
LiftGammaGain = /run/pressure-vessel/pv-from-host/reshade/shaders/LiftGammaGain.fx
LightDoF = /run/pressure-vessel/pv-from-host/reshade/shaders/LightDoF.fx
LumaSharpen = /run/pressure-vessel/pv-from-host/reshade/shaders/LumaSharpen.fx
LUT = /run/pressure-vessel/pv-from-host/reshade/shaders/LUT.fx
MagicBloom = /run/pressure-vessel/pv-from-host/reshade/shaders/MagicBloom.fx
Monochrome = /run/pressure-vessel/pv-from-host/reshade/shaders/Monochrome.fx
MultiLUT = /run/pressure-vessel/pv-from-host/reshade/shaders/MultiLUT.fx
MXAO = /run/pressure-vessel/pv-from-host/reshade/shaders/MXAO.fx
NightVision = /run/pressure-vessel/pv-from-host/reshade/shaders/NightVision.fx
Nostalgia = /run/pressure-vessel/pv-from-host/reshade/shaders/Nostalgia.fx
PerfectPerspective = /run/pressure-vessel/pv-from-host/reshade/shaders/PerfectPerspective.fx
PPFX_Bloom = /run/pressure-vessel/pv-from-host/reshade/shaders/PPFX_Bloom.fx
PPFX_Godrays = /run/pressure-vessel/pv-from-host/reshade/shaders/PPFX_Godrays.fx
Prism = /run/pressure-vessel/pv-from-host/reshade/shaders/Prism.fx
ReflectiveBumpMapping = /run/pressure-vessel/pv-from-host/reshade/shaders/ReflectiveBumpMapping.fx
Sepia = /run/pressure-vessel/pv-from-host/reshade/shaders/Sepia.fx
Splitscreen = /run/pressure-vessel/pv-from-host/reshade/shaders/Splitscreen.fx
StageDepth = /run/pressure-vessel/pv-from-host/reshade/shaders/StageDepth.fx
SurfaceBlur = /run/pressure-vessel/pv-from-host/reshade/shaders/SurfaceBlur.fx
Technicolor = /run/pressure-vessel/pv-from-host/reshade/shaders/Technicolor.fx
Technicolor2 = /run/pressure-vessel/pv-from-host/reshade/shaders/Technicolor2.fx
TiltShift = /run/pressure-vessel/pv-from-host/reshade/shaders/TiltShift.fx
Tonemap = /run/pressure-vessel/pv-from-host/reshade/shaders/Tonemap.fx
TriDither = /run/pressure-vessel/pv-from-host/reshade/shaders/TriDither.fx
UIDetect = /run/pressure-vessel/pv-from-host/reshade/shaders/UIDetect.fx
UIMask = /run/pressure-vessel/pv-from-host/reshade/shaders/UIMask.fx
Vibrance = /run/pressure-vessel/pv-from-host/reshade/shaders/Vibrance.fx
Vignette = /run/pressure-vessel/pv-from-host/reshade/shaders/Vignette.fx
AdaptiveSharpen = /run/pressure-vessel/pv-from-host/reshade/shaders/AdaptiveSharpen.fx
ColorMatrix = /run/pressure-vessel/pv-from-host/reshade/shaders/ColorMatrix.fx
Cartoon = /run/pressure-vessel/pv-from-host/reshade/shaders/Cartoon.fx
3DFX = /run/pressure-vessel/pv-from-host/reshade/shaders/3DFX.fx
Border = /run/pressure-vessel/pv-from-host/reshade/shaders/Border.fx
AspectRatio = /run/pressure-vessel/pv-from-host/reshade/shaders/AspectRatio.fx
casSharpness = 0.7
toggleKey = Home
......
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