#!/usr/bin/env bash #Author: xuser #FL.exe #FL64.exe #Rating=1-5 ################################################ export PW_VULKAN_USE=0 #####################examples########################### ##export PW_COMMENT_DB="blablabla" export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP ##export PW_DLL_INSTALL="vcrun2017" # Install DDL in port prefix (used winetricks) export WINEDLLOVERRIDES="FLEngine,FLEngine_x64=n" ##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options ##export PW_DXVK_VER=1.8.1 ##export PW_VKD3D_VER=2.2 ##export PW_USE_DXR10=1 ##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN ##export PW_OLD_GL_STRING=0 ##export PW_HIDE_NVIDIA_GPU=0 ##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT ##export PW_VKD3D_FEATURE_LEVEL=0 ##export PW_DXGI_FROM_DXVK=0 ##export PW_VIRTUAL_DESKTOP=1 ##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support. export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives ##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games export PW_FORCE_DISABLED_GAMEMOD=1 # Force disabele gamemod ##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default. ##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games). ##export PW_HEAP_DELAY_FREE=0 ##export WINEARCH=win32 # defaut = win64 ##export WINEPREFIX= ##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG ##export PW_USE_TERMINAL=0 # Force run in terminal ##export PW_LOG=0 # Enable debug mode fo terminal ##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI ##add_in_start_portwine () { commands ; }