#!/usr/bin/env bash #Author: linux-gaming.ru #setup.exe #Setup.exe #SETUP.exe #.msi #Rating=5 #export PW_COMMENT_DB="blablabla" ################################################ export PW_DISABLED_CREATE_DB=1 export PW_ICON_FOR_YAD="${PORT_WINE_PATH}/data/img/setup.png" export PW_VULKAN_USE=0 #dxvk or vkd3d export PW_MANGOHUD=0 #export PW_WINE_USE=PROTON_STEAM #export WINEDLLOVERRIDES="blabla=n,b" #export PW_LOG=0 # Enable debug mode fo terminal export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support. export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives #export PW_VULKAN_NO_ASYNC=1 #export PW_USE_TERMINAL=0 #export PW_OLD_GL_STRING=0 #export PW_USE_NVAPI_AND_DLSS=0 #export PW_VKD3D_FEATURE_LEVEL=0 export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games). #export PW_HIDE_NVIDIA_GPU=0 #export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT export PW_WINEDBG_DISABLE=1 export PW_USE_GAMEMODE=0 # Force disabele gamemod #export PW_FORCE_LARGE_ADDRESS_AWARE=0 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default. #export PULSE_LATENCY_MSEC=60 export PW_DLL_INSTALL="mfc42 vcrun6sp6 vcrun2012 mfc120 mfc140 vcrun2013" #export LAUNCH_PARAMETERS="-d3d9" #export PW_WINDOWS_VER=XP # Set windows version 10, 7 or XP