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Vladislav
ingame
Commits
57718f8b
Commit
57718f8b
authored
May 07, 2024
by
Georgiy Yankovskiy
Browse files
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Browse Files
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Plain Diff
Merge branch 'Exc404-main'
parents
9a49b9d1
b5629c86
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Showing
8 changed files
with
270 additions
and
94 deletions
+270
-94
ButtonImage.qml
qml/components/ButtonImage.qml
+1
-1
Tabs.qml
qml/components/Tabs.qml
+130
-50
TextButton.qml
qml/components/TextButton.qml
+89
-0
Game.qml
qml/delegates/Game.qml
+15
-26
bg3.svg
qml/images/bg3.svg
+2
-0
qml.qml
qml/qml.qml
+19
-3
GameInfoScene.qml
qml/scenes/GameInfoScene.qml
+0
-2
HomeScene.qml
qml/scenes/HomeScene.qml
+14
-12
No files found.
qml/components/ButtonImage.qml
View file @
57718f8b
...
...
@@ -2,7 +2,7 @@ import QtQuick
import
QtQuick
.
Controls
as
C
import
"."
Button
{
C.
Button
{
property
string
imageUrl
:
"../images/generic.svg"
id
:
button
...
...
qml/components/Tabs.qml
View file @
57718f8b
...
...
@@ -9,67 +9,145 @@ import "../components" as TopMenuBut
Rectangle
{
// PROPERTIES
property
string
currentTab
:
TabConstants
.
gamesTab
property
var
activeButtonTab
:
buttonGames
// FIELDS
id
:
tabs
x
:
0
x
:
10
0
y
:
0
width
:
640
height
:
480
color
:
Style
.
backgroundColor
onVisibleChanged
:
{
tabButtons
.
changeButtonActiveTab
(
tabs
.
activeButtonTab
);
tabButtons
.
x
=
tabButtons
.
tempX
;
console
.
log
(
"tabButtons.x = "
+
tabButtons
.
x
);}
// onWidthChanged: { console.log("Window Width changed: " + width) }
// onHeightChanged: { console.log("Window Height changed: " + height)}
// COMPONENTS
RowLayout
{
id
:
row
spacing
:
5
//width: parent.width
anchors.leftMargin
:
parent
.
width
/
10
anchors.rightMargin
:
parent
.
width
/
10
anchors.bottomMargin
:
buttonSystemManagement
.
height
/
6
anchors.topMargin
:
buttonSystemManagement
.
height
/
6
Layout.alignment
:
Qt
.
AlignHCenter
height
:
buttonSystemManagement
.
height
+
anchors
.
bottomMargin
+
anchors
.
topMargin
Component
.
onCompleted
:{
tabButtons
.
changeButtonActiveTab
(
tabs
.
activeButtonTab
);
tabButtons
.
x
=
tabButtons
.
tempX
;
console
.
log
(
"Tabs completed!"
);}
onWidthChanged
:
function
(){
tabButtons
.
changeButtonActiveTab
(
tabs
.
activeButtonTab
);
tabButtons
.
x
=
tabButtons
.
tempX
;}
onHeightChanged
:
function
(){
tabButtons
.
changeButtonActiveTab
(
tabs
.
activeButtonTab
);
tabButtons
.
x
=
tabButtons
.
tempX
;}
//padding: 0
Image
{
id
:
bg
anchors.fill
:
parent
fillMode
:
Image
.
PreserveAspectCrop
source
:
'../images/bg3.svg'
}
// Кнопки навигации
ColumnLayout
{
id
:
topNavigation
width
:
parent
.
width
RowLayout
{
id
:
tabButtons
property
int
tempX
:
100
property
bool
toggle
:
false
//anchors.leftMargin: parent.width / 10
//anchors.rightMargin: parent.width / 10
Component.onCompleted
:{
tabButtons
.
changeButtonActiveTab
(
tabs
.
activeButtonTab
);
tabButtons
.
x
=
tabButtons
.
tempX
;
console
.
log
(
"tabButtons completed!"
);}
Layout
.
bottomMargin
:
buttonSystemManagement
.
height
/
2
Layout
.
topMargin
:
buttonSystemManagement
.
height
/
3
x
:
100
// Состояния
states
:
[
State
{
name
:
"ClickTabButton"
;
when
:
tabButtons
.
toggle
;
PropertyChanges
{
target
:
tabButtons
;
x
:
tempX
}},
State
{
name
:
""
;
when
:
1
==
1
}
]
// Анимации при изменениях состояний
transitions
:
Transition
{
from
:
""
;
to
:
"ClickTabButton"
PropertyAnimation
{
id
:
clickTabButtonAnimation
//from: tempX
duration
:
200
property
:
"x"
//анимациюю можно будет поменять в любое время
easing.type
:
Easing
.
InOutCirc
}
}
// Функция перемещения кнопок
function
changeButtonActiveTab
(
ButtonId
){
let
index
=
0
let
left_distance
=
0
for
(
var
i
=
0
;
i
<
tabButtons
.
children
.
length
;
++
i
)
if
(
children
[
i
]
===
ButtonId
){
index
=
i
break
}
for
(
i
=
0
;
i
<
index
;
++
i
)
left_distance
+=
spacing
+
children
[
i
].
width
tempX
=
topNavigation
.
width
/
2
-
tabButtons
.
children
[
index
].
width
/
2
-
left_distance
tabs
.
activeButtonTab
.
isActive
=
false
tabs
.
activeButtonTab
=
ButtonId
tabs
.
activeButtonTab
.
isActive
=
true
}
TopMenuBut.TextButton
{
id
:
buttonSystemManagement
text
:
TabConstants
.
systemManagementTab
width
:
400
onClicked
:
function
(){
tabButtons
.
x
=
tabButtons
.
tempX
tabButtons
.
changeButtonActiveTab
(
this
)
tabButtons
.
toggle
=
true
tabs
.
currentTab
=
TabConstants
.
systemManagementTab
;
// tabs.changeTab();
// console.log(tabs.urrentTab);
}
onReleased
:
tabButtons
.
toggle
=
false
}
TopMenuBut.TextButton
{
id
:
buttonGames
text
:
TabConstants
.
gamesTab
onClicked
:
function
(){
tabButtons
.
x
=
tabButtons
.
tempX
tabButtons
.
changeButtonActiveTab
(
this
)
tabButtons
.
toggle
=
true
tabs
.
currentTab
=
TabConstants
.
gamesTab
;
//if(core_app === undefined) return;
//console.log("core_app found");
//app.get_games();
// tabs.changeTab();
// ;console.log(tabs.currentTab);
// ;console.log("1");
}
onReleased
:
tabButtons
.
toggle
=
false
TopMenuBut.Button
{
}
TopMenuBut.TextButton
{
id
:
testbut1
text
:
"Mega"
onClicked
:
function
(){
tabButtons
.
x
=
tabButtons
.
tempX
tabButtons
.
changeButtonActiveTab
(
this
)
tabButtons
.
toggle
=
true
}
onReleased
:
tabButtons
.
toggle
=
false
id
:
buttonSystemManagement
text
:
TabConstants
.
systemManagementTab
//Layout.preferredHeight: 30
onClicked
:
function
(){
tabs
.
currentTab
=
TabConstants
.
systemManagementTab
;
// tabs.changeTab();
// console.log(tabs.currentTab);
}
}
TopMenuBut.TextButton
{
id
:
testbut2
text
:
"Test"
//font.pixelSize: 60
//height:Math.ceil(tabs.height/100 * 10)
onClicked
:
function
(){
tabButtons
.
x
=
tabButtons
.
tempX
tabButtons
.
changeButtonActiveTab
(
this
)
tabButtons
.
toggle
=
true
}
onReleased
:
tabButtons
.
toggle
=
false
TopMenuBut.Button
{
//anchors.horizontalCenter: parent.horizontalCenter
id
:
buttonGames
text
:
TabConstants
.
gamesTab
//Layout.preferredHeight: 30
onClicked
:
function
(){
tabs
.
currentTab
=
TabConstants
.
gamesTab
;
//if(core_app === undefined) return;
//console.log("core_app found");
//app.get_games();
// tabs.changeTab();
// console.log(tabs.currentTab);
}
}
}
// Заглушка Системных настроек
Grid
{
id
:
systemManagementGrid
visible
:
tabs
.
currentTab
==
TabConstants
.
systemManagementTab
...
...
@@ -93,16 +171,17 @@ Rectangle {
Rectangle
{
color
:
"magenta"
;
width
:
10
;
height
:
10
}
}
// Сетка игр
ScrollView
{
visible
:
tabs
.
currentTab
==
TabConstants
.
gamesTab
id
:
gamesScroller
anchors.fill
:
parent
anchors.topMargin
:
row
.
height
anchors.topMargin
:
topNavigation
.
height
ScrollBar.vertical
:
ScrollBar
{
id
:
scrolV
;
height
:
parent
.
height
opacity
:
0
position
:
0
property
double
fromAnim
:
0.0
property
double
toAnim
:
0.0
...
...
@@ -114,9 +193,9 @@ Rectangle {
scrolV
.
toAnim
=
(
1.0
-
scrolV
.
size
)
*
y
/
gamesScroller
.
height
if
(
scrolV
.
toAnim
!=
scrolV
.
fromAnim
)
scrollAnimation
.
start
()
}
// Анимация авто скролла
PropertyAnimation
{
to
:
scrolV
.
toAnim
;
from
:
scrolV
.
fromAnim
;
target
:
scrolV
;
id
:
scrollAnimation
;
property
:
"position"
;
duration
:
200
}
GridLayout
{
id
:
gamesGrid
anchors.left
:
parent
.
left
...
...
@@ -126,23 +205,24 @@ Rectangle {
columns
:
6
rows
:
Math
.
max
(
Math
.
ceil
(
children
.
length
/
columns
),
1
)
anchors.rightMargin
:
rowSpacing
anchors.leftMargin
:
rowSpacing
anchors.rightMargin
:
rowSpacing
*
2
anchors.leftMargin
:
rowSpacing
*
2
anchors.bottomMargin
:
90
anchors.topMargin
:
Math
.
floor
(
gamesScroller
.
width
/
100
*
1.5
)
rowSpacing
:
Math
.
floor
(
gamesScroller
.
width
/
100
*
1.5
)
columnSpacing
:
rowSpacing
// Повторитель
Repeater
{
model
:
core_app
.
games
// Карточка игры
Game
{
gameTitle
:
model
.
name
gameExec
:
model
.
exec
gameIcon
:
model
.
icon
Layout.bottomMargin
:
(
index
-
index
%
gamesGrid
.
columns
)
/
gamesGrid
.
columns
===
gamesGrid
.
rows
-
1
?
gamesGrid
.
rowSpacing
*
2
:
0
onFocusChanged
:
if
(
focus
)
{
gamesScroller
.
scrollToY
(
y
);
}
Layout.preferredWidth
:
(
gamesScroller
.
width
-
(
gamesGrid
.
columns
+
1
)
*
gamesGrid
.
rowSpacing
)
/
gamesGrid
.
columns
Layout.preferredWidth
:
(
gamesScroller
.
width
-
(
gamesGrid
.
columns
-
1
)
*
gamesGrid
.
rowSpacing
-
gamesGrid
.
anchors
.
rightMargin
-
gamesGrid
.
anchors
.
leftMargin
)
/
gamesGrid
.
columns
Layout.preferredHeight
:
Layout
.
preferredWidth
/
2
*
3
}
}
...
...
qml/components/TextButton.qml
0 → 100644
View file @
57718f8b
import
QtQuick
import
QtQuick
.
Controls
as
C
C.Button
{
id
:
root
property
bool
isActive
:
false
hoverEnabled
:
true
//width: parent.width / 100 * 1.5
//height: 200
//text: "Size me!"
contentItem
:
Text
{
id
:
text
text
:
root
.
text
font.family
:
"Helvetica"
font.pointSize
:
14
font.bold
:
true
horizontalAlignment
:
Text
.
AlignHCenter
verticalAlignment
:
Text
.
AlignVCenter
//fontSizeMode: Text.Fit
color
:
'white'
opacity
:
0.8
}
background.opacity
:
0.0
background.anchors.margins
:
0
Rectangle
{
id
:
line
color
:
'white'
height
:
2
width
:
0
anchors.horizontalCenter
:
root
.
horizontalCenter
anchors.top
:
root
.
top
// anchors.bottom:root.bottom
}
// Состояния
states
:
[
// Карточка в фокуске
State
{
name
:
"active"
;
when
:
isActive
PropertyChanges
{
target
:
line
;
width
:
parent
.
width
;}
PropertyChanges
{
target
:
text
;
opacity
:
1
}
},
// На карточку навели курсор мыши
State
{
name
:
"hover"
;
when
:
hovered
&&
!
isActive
//PropertyChanges { target: line; width: parent.width;}
PropertyChanges
{
target
:
text
;
opacity
:
1
}
}
]
// Анимации при изменениях состояний
transitions
:
[
Transition
{
to
:
"active"
reversible
:
true
id
:
activeAnim
ParallelAnimation
{
NumberAnimation
{
target
:
line
;
property
:
"width"
duration
:
200
easing.type
:
Easing
.
InOutQuad
}
NumberAnimation
{
target
:
text
;
property
:
"opacity"
;
duration
:
100
}
}
},
Transition
{
from
:
""
;
to
:
"hover"
reversible
:
true
ParallelAnimation
{
NumberAnimation
{
target
:
line
;
property
:
"width"
duration
:
200
easing.type
:
Easing
.
InOutQuad
}
NumberAnimation
{
target
:
text
;
property
:
"opacity"
;
duration
:
100
}
}
}
]
}
qml/delegates/Game.qml
View file @
57718f8b
...
...
@@ -3,9 +3,8 @@ import "../constants/scene.js" as SceneConstants
//import "../components/" as C
import
QtQuick
.
Controls
as
C
// Подключить для работы с типом объекта LinearGradient
// Карточка игры
C.Button
{
property
string
gameTitle
:
"Generic title"
property
string
gameIcon
:
""
...
...
@@ -13,23 +12,24 @@ C.Button {
id
:
game
text
:
""
// Область для считывания нажатий
MouseArea
{
id
:
hoverArea
anchors.fill
:
parent
hoverEnabled
:
true
onClicked
:
function
(){
// console.log(game.title)
;
// console.log(game.title)
gameInfoScene
.
title
=
game
.
gameTitle
;
gameInfoScene
.
icon
=
game
.
gameIcon
;
gameInfoScene
.
exec
=
game
.
gameExec
;
window
.
scene
=
SceneConstants
.
gameInfoScene
;
}
}
window
.
scene
=
SceneConstants
.
gameInfoScene
;
}
}
//
background
:
Rectangle
{
id
:
rect
width
:
game
.
width
+
border
.
width
*
2
...
...
@@ -43,13 +43,16 @@ C.Button {
radius
:
1
}
// Состояния
states
:
[
// Карточка в фокуске
State
{
name
:
"focus"
;
when
:
game
.
activeFocus
PropertyChanges
{
target
:
rect
;
border.width
:
Math
.
max
(
game
.
width
/
100
*
2
,
2
);}
PropertyChanges
{
target
:
game
;
scale
:
1.05
}
PropertyChanges
{
target
:
bgNameGrad
;
opacity
:
1
}
},
// На карточку навели курсор мыши
State
{
name
:
"hover"
;
when
:
hoverArea
.
containsMouse
PropertyChanges
{
target
:
game
;
scale
:
1.05
}
...
...
@@ -58,12 +61,12 @@ C.Button {
}
]
// Анимации при изменениях состояний
transitions
:
[
Transition
{
from
:
""
;
to
:
"focus"
reversible
:
false
SequentialAnimation
{
NumberAnimation
{
target
:
rect
;
property
:
"border.width"
duration
:
100
...
...
@@ -71,24 +74,19 @@ C.Button {
easing.type
:
Easing
.
InOutQuad
}
NumberAnimation
{
target
:
rect
;
property
:
"border.width"
;
duration
:
100
}
}
},
Transition
{
from
:
""
;
to
:
"hover"
reversible
:
true
NumberAnimation
{
target
:
game
;
property
:
"scale"
;
duration
:
100
}
}
]
// вообще должно быть в Transition focus но оно там не рнаботает :(
SequentialAnimation
{
id
:
anim
running
:
game
.
activeFocus
?
true
:
false
loops
:
Animation
.
Infinite
OpacityAnimator
{
target
:
rect
;
from
:
1
;
...
...
@@ -100,11 +98,10 @@ C.Button {
from
:
0.4
;
to
:
1
;
duration
:
1000
}
}
// Картинка на карточке
Image
{
id
:
image
anchors.left
:
parent
.
left
...
...
@@ -114,20 +111,19 @@ C.Button {
source
:
game
.
gameIcon
fillMode
:
Image
.
PreserveAspectFit
// Градиент + название игры
Rectangle
{
id
:
bgNameGrad
opacity
:
0
anchors.fill
:
parent
gradient
:
Gradient
{
GradientStop
{
position
:
0.6
;
color
:
"#00000000"
}
//GradientStop { position: 0.33; color: "yellow" }
GradientStop
{
position
:
1.0
;
color
:
"#a0000000"
}
}
Behavior
on
opacity
{
NumberAnimation
{
target
:
bgNameGrad
;
property
:
"opacity"
;
duration
:
200
}
}
// Название игры
Text
{
id
:
title
y
:
439
...
...
@@ -140,16 +136,9 @@ C.Button {
font.pixelSize
:
Math
.
max
(
game
.
width
/
100
*
8
,
10
)
horizontalAlignment
:
Text
.
AlignHCenter
verticalAlignment
:
Text
.
AlignBottom
// anchors.rightMargin: 8
// anchors.leftMargin: 8
anchors.bottomMargin
:
Math
.
max
(
game
.
width
/
100
*
8
,
10
)
}
}
}
}
}
qml/images/bg3.svg
0 → 100644
View file @
57718f8b
<svg
xmlns=
'http://www.w3.org/2000/svg'
width=
'100%'
height=
'100%'
viewBox=
'0 0 1600 800'
><rect
fill=
'#63067A'
width=
'1600'
height=
'800'
/><g
fill-opacity=
'1'
><path
fill=
'#520874'
d=
'M486 705.8c-109.3-21.8-223.4-32.2-335.3-19.4C99.5 692.1 49 703 0 719.8V800h843.8c-115.9-33.2-230.8-68.1-347.6-92.2C492.8 707.1 489.4 706.5 486 705.8z'
/><path
fill=
'#42096e'
d=
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\ No newline at end of file
qml/qml.qml
View file @
57718f8b
...
...
@@ -8,6 +8,11 @@ import "constants/scene.js" as SceneConstants
Window
{
property
string
scene
:
SceneConstants
.
homeScene
Loader
{
id
:
ld
anchors.fill
:
parent
;
}
Connections
{
target
:
core_app
function
onGameStarted
(
done
)
{
...
...
@@ -45,20 +50,31 @@ Window {
visible
:
true
title
:
qsTr
(
"Launcher"
)
// Решение бага с изменением положений кнопок вкладок через opacity и enabled - ЭТО КОСТЫЛЬ!!!
HomeScene
{
visible
:
scene
==
SceneConstants
.
homeScene
//visible: scene == SceneConstants.homeScene
opacity
:
scene
==
SceneConstants
.
homeScene
enabled
:
scene
==
SceneConstants
.
homeScene
id
:
homeScene
anchors.fill
:
parent
}
GameInfoScene
{
visible
:
scene
==
SceneConstants
.
gameInfoScene
//visible: scene == SceneConstants.gameInfoScene
opacity
:
scene
==
SceneConstants
.
gameInfoScene
enabled
:
scene
==
SceneConstants
.
gameInfoScene
id
:
gameInfoScene
anchors.fill
:
parent
}
RunningScene
{
visible
:
scene
==
SceneConstants
.
runningScene
//visible: scene == SceneConstants.runningScene
opacity
:
scene
==
SceneConstants
.
runningScene
enabled
:
scene
==
SceneConstants
.
runningScene
id
:
runningScene
anchors.fill
:
parent
}
...
...
qml/scenes/GameInfoScene.qml
View file @
57718f8b
...
...
@@ -9,7 +9,6 @@ Rectangle {
property
string
icon
:
""
property
string
exec
:
""
id
:
container
x
:
0
y
:
0
...
...
@@ -35,7 +34,6 @@ Rectangle {
width
:
64
height
:
64
imageUrl
:
"../images/back.svg"
onClicked
:
function
(){
window
.
scene
=
S
.
homeScene
;
}
...
...
qml/scenes/HomeScene.qml
View file @
57718f8b
...
...
@@ -10,17 +10,19 @@ Rectangle {
width
:
640
height
:
480
Rectangle
{
id
:
rectangle
height
:
parent
.
height
/
100
*
5
color
:
"black"
anchors.left
:
parent
.
left
anchors.right
:
parent
.
right
anchors.top
:
parent
.
top
anchors.rightMargin
:
0
anchors.leftMargin
:
0
anchors.topMargin
:
0
}
onVisibleChanged
:
{
tabs
.
visible
=
container
.
visible
}
// Rectangle {
// id: rectangle
// height: parent.height/100 * 5
// color: "black"
// anchors.left: parent.left
// anchors.right: parent.right
// anchors.top: parent.top
// anchors.rightMargin: 0
// anchors.leftMargin: 0
// anchors.topMargin: 0
// }
Tabs
{
id
:
tabs
...
...
@@ -28,7 +30,7 @@ Rectangle {
anchors.right
:
parent
.
right
anchors.top
:
parent
.
top
anchors.bottom
:
parent
.
bottom
anchors.topMargin
:
rectangle
.
height
//
anchors.topMargin: rectangle.height
anchors.bottomMargin
:
0
anchors.leftMargin
:
0
anchors.rightMargin
:
0
...
...
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