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Vladislav
ingame
Commits
e968fb03
Commit
e968fb03
authored
May 14, 2024
by
Georgiy Yankovskiy
Browse files
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Browse Files
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Email Patches
Plain Diff
Gamepad double click A/B fixes
parent
7456e9a5
Show whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
196 additions
and
147 deletions
+196
-147
App.py
ingame/models/App.py
+1
-0
Tabs.qml
qml/components/Tabs.qml
+43
-32
TextButton.qml
qml/components/TextButton.qml
+14
-10
Game.qml
qml/delegates/Game.qml
+41
-19
qml.qml
qml/qml.qml
+29
-11
GameInfoScene.qml
qml/scenes/GameInfoScene.qml
+51
-75
HomeScene.qml
qml/scenes/HomeScene.qml
+17
-0
No files found.
ingame/models/App.py
View file @
e968fb03
...
...
@@ -118,6 +118,7 @@ class App(QtCore.QObject):
@Slot
(
str
)
def
start_game
(
self
,
exec
):
self
.
game_started
.
emit
(
True
)
def
run_in_thread
(
t
,
_exec
):
t
.
running_game_process
=
subprocess
.
Popen
(
_exec
,
...
...
qml/components/Tabs.qml
View file @
e968fb03
...
...
@@ -21,13 +21,13 @@ Rectangle {
onVisibleChanged
:
{
tabButtons
.
changeButtonActiveTab
(
tabs
.
activeButtonTab
);
tabButtons
.
x
=
tabButtons
.
tempX
;
console
.
log
(
"tabButtons.x = "
+
tabButtons
.
x
);
//
console.log("tabButtons.x = " + tabButtons.x);
}
Component
.
onCompleted
:
{
tabButtons
.
changeButtonActiveTab
(
tabs
.
activeButtonTab
);
tabButtons
.
x
=
tabButtons
.
tempX
;
console
.
log
(
"Tabs completed!"
);
//
console.log("Tabs completed!");
}
onWidthChanged
:
function
(){
tabButtons
.
changeButtonActiveTab
(
tabs
.
activeButtonTab
);
...
...
@@ -39,13 +39,14 @@ Rectangle {
}
// Кнопки навигации
ColumnLayout
{
id
:
topNavigation
ColumnLayout
{
id
:
topNavigation
width
:
parent
.
width
Rectangle
{
Rectangle
{
width
:
parent
.
width
height
:
buttonSystemManagement
.
height
color
:
"#00000000"
color
:
"#00000000"
Layout.bottomMargin
:
buttonSystemManagement
.
height
/
2
Layout.topMargin
:
buttonSystemManagement
.
height
/
3
...
...
@@ -70,11 +71,11 @@ Rectangle {
Component.onCompleted
:
{
tabButtons
.
changeButtonActiveTab
(
tabs
.
activeButtonTab
);
tabButtons
.
x
=
tabButtons
.
tempX
;
console
.
log
(
"tabButtons completed!"
);
//
console.log("tabButtons completed!");
}
x
:
0
x
:
0
// Состояния
states
:
[
State
{
...
...
@@ -82,7 +83,7 @@ Rectangle {
when
:
tabButtons
.
toggle
;
PropertyChanges
{
target
:
tabButtons
;
x
:
tempX
x
:
tempX
}
},
State
{
...
...
@@ -104,6 +105,7 @@ Rectangle {
easing.type
:
Easing
.
InOutCirc
}
}
// Функция перемещения кнопок
// TODO: OPTIMIZE (REDUCE EXTRA FOR LOOP)
function
changeButtonActiveTab
(
ButtonId
){
...
...
@@ -213,11 +215,31 @@ Rectangle {
anchors.leftMargin
:
0
anchors.bottomMargin
:
90
Rectangle
{
color
:
"red"
;
width
:
50
;
height
:
50
}
Rectangle
{
color
:
"green"
;
width
:
20
;
height
:
50
}
Rectangle
{
color
:
"blue"
;
width
:
50
;
height
:
20
}
Rectangle
{
color
:
"cyan"
;
width
:
50
;
height
:
50
}
Rectangle
{
color
:
"magenta"
;
width
:
10
;
height
:
10
}
Rectangle
{
color
:
"red"
;
width
:
50
;
height
:
50
;
}
Rectangle
{
color
:
"green"
;
width
:
20
;
height
:
50
;
}
Rectangle
{
color
:
"blue"
;
width
:
50
;
height
:
20
;
}
Rectangle
{
color
:
"cyan"
;
width
:
50
;
height
:
50
;
}
Rectangle
{
color
:
"magenta"
;
width
:
10
;
height
:
10
;
}
}
// Сетка игр
...
...
@@ -229,8 +251,8 @@ Rectangle {
ScrollBar.vertical
:
ScrollBar
{
id
:
scrolV
;
height
:
parent
.
height
opacity
:
0
position
:
0
opacity
:
0
position
:
0
property
double
fromAnim
:
0.0
property
double
toAnim
:
0.0
...
...
@@ -238,8 +260,8 @@ Rectangle {
function
scrollToY
(
y
,
HItem
)
{
scrolV
.
fromAnim
=
scrolV
.
position
scrolV
.
position
=
(
1.0
-
scrolV
.
size
)
*
y
/
gamesScroller
.
height
scrolV
.
toAnim
=
(
1.0
-
scrolV
.
size
)
*
y
/
gamesScroller
.
height
scrolV
.
position
=
(
1.0
-
scrolV
.
size
)
*
y
/
gamesScroller
.
height
scrolV
.
toAnim
=
(
1.0
-
scrolV
.
size
)
*
y
/
gamesScroller
.
height
if
(
scrolV
.
toAnim
!=
scrolV
.
fromAnim
)
scrollAnimation
.
start
()
}
...
...
@@ -290,13 +312,8 @@ Rectangle {
/
gamesGrid
.
columns
Layout.preferredHeight
:
Layout
.
preferredWidth
/
2
*
3
// Component.onCompleted: {a3.start()}
// SequentialAnimation {
// id:a3
...
...
@@ -317,11 +334,7 @@ Rectangle {
// loops: Animation.Infinite
// }
//Layout.topMargin: Layout.preferredHeight
// Layout.topMargin: Layout.preferredHeight
}
}
...
...
@@ -340,7 +353,7 @@ Rectangle {
return
[
buttonSystemManagement
,
buttonGames
,
testbut1
,
//
testbut1,
testbut2
];
}
...
...
@@ -380,8 +393,6 @@ Rectangle {
// c[tabs.focusedItems].clicked();
}
Connections
{
target
:
core_app
function
onGamepadClickedLB
(
done
){
if
(
window
.
scene
!==
S
.
homeScene
)
return
;
tabs
.
applyTabsFocus
(
-
1
)
...
...
@@ -400,10 +411,10 @@ Rectangle {
}
function
onGamepadClickedApply
(
done
){
if
(
window
.
scene
!==
S
.
homeScene
)
return
;
// console.log("onGamepadClickedApply");
let
c
=
gamesGrid
.
children
;
c
[
tabs
.
focusedItems
].
press
();
}
}
}
...
...
qml/components/TextButton.qml
View file @
e968fb03
import
QtQuick
import
QtQuick
.
Controls
as
C
C.Button
{
id
:
root
property
bool
isActive
:
false
...
...
@@ -28,9 +26,11 @@ C.Button {
color
:
'white'
opacity
:
0.8
}
background.opacity
:
0.0
background.anchors.margins
:
0
Rectangle
{
Rectangle
{
id
:
line
color
:
'white'
height
:
2
...
...
@@ -38,14 +38,14 @@ C.Button {
anchors.horizontalCenter
:
root
.
horizontalCenter
anchors.top
:
root
.
top
// anchors.bottom:root.bottom
}
// Состояния
states
:
[
// Карточка в фокуске
State
{
name
:
"active"
;
when
:
isActive
name
:
"active"
;
when
:
isActive
PropertyChanges
{
target
:
line
;
width
:
parent
.
width
;
...
...
@@ -61,7 +61,8 @@ C.Button {
},
// На карточку навели курсор мыши
State
{
name
:
"hover"
;
when
:
hovered
&&
!
isActive
name
:
"hover"
;
when
:
hovered
&&
!
isActive
//PropertyChanges { target: line; width: parent.width;}
PropertyChanges
{
target
:
text
;
...
...
@@ -78,7 +79,8 @@ C.Button {
id
:
activeAnim
ParallelAnimation
{
NumberAnimation
{
target
:
line
;
property
:
"width"
target
:
line
;
property
:
"width"
duration
:
200
easing.type
:
Easing
.
InOutQuad
}
...
...
@@ -91,11 +93,13 @@ C.Button {
},
Transition
{
from
:
""
;
to
:
"hover"
from
:
""
;
to
:
"hover"
reversible
:
true
ParallelAnimation
{
NumberAnimation
{
target
:
line
;
property
:
"width"
NumberAnimation
{
target
:
line
;
property
:
"width"
duration
:
200
easing.type
:
Easing
.
InOutQuad
}
...
...
qml/delegates/Game.qml
View file @
e968fb03
...
...
@@ -19,23 +19,28 @@ C.Button {
anchors.fill
:
parent
hoverEnabled
:
true
acceptedButtons
:
"AllButtons"
onClicked
:
function
(){
if
(
!
game
.
visible
)
return
;
onClicked
:
function
()
{
game
.
press
();
}
}
function
press
(){
if
(
!
visible
)
return
;
if
(
!
game
.
visible
)
return
;
if
(
window
.
scene
!==
SceneConstants
.
homeScene
)
return
;
// console.log("GAME CLICKED " + game.gameTitle);
gameInfoScene
.
title
=
game
.
gameTitle
;
gameInfoScene
.
icon
=
game
.
gameIcon
;
gameInfoScene
.
exec
=
game
.
gameExec
;
var
globalCoordinates
=
mapToItem
(
null
,
0
,
0
)
console
.
log
(
"game coord - X: "
+
globalCoordinates
.
x
+
" y: "
+
globalCoordinates
.
y
)
let
globalCoordinates
=
mapToItem
(
null
,
0
,
0
)
// console.log("game coord - X: " + globalCoordinates.x + " y: " + globalCoordinates.y)
gameInfoScene
.
startX
=
globalCoordinates
.
x
gameInfoScene
.
startY
=
globalCoordinates
.
y
gameInfoScene
.
imgWight
=
game
.
width
*
1.05
gameInfoScene
.
imgHight
=
game
.
height
*
1.05
gameInfoScene
.
imgWight
=
game
.
width
*
1.05
gameInfoScene
.
imgHight
=
game
.
height
*
1.05
window
.
scene
=
SceneConstants
.
gameInfoScene
;
gameInfoScene
.
startAnimation
()
...
...
@@ -46,8 +51,8 @@ C.Button {
//
background
:
Rectangle
{
id
:
rect
width
:
game
.
width
+
border
.
width
*
2
height
:
game
.
height
+
border
.
width
*
2
width
:
game
.
width
+
border
.
width
*
2
height
:
game
.
height
+
border
.
width
*
2
opacity
:
1.0
color
:
"#000000"
...
...
@@ -61,16 +66,33 @@ C.Button {
states
:
[
// Карточка в фокуске
State
{
name
:
"focus"
;
when
:
game
.
activeFocus
PropertyChanges
{
target
:
rect
;
border.width
:
Math
.
max
(
game
.
width
/
100
*
2
,
2
);}
PropertyChanges
{
target
:
game
;
scale
:
1.05
}
PropertyChanges
{
target
:
bgNameGrad
;
opacity
:
1
}
name
:
"focus"
;
when
:
game
.
activeFocus
PropertyChanges
{
target
:
rect
;
border.width
:
Math
.
max
(
game
.
width
/
100
*
2
,
2
);
}
PropertyChanges
{
target
:
game
;
scale
:
1.05
;
}
PropertyChanges
{
target
:
bgNameGrad
;
opacity
:
1
;
}
},
// На карточку навели курсор мыши
State
{
name
:
"hover"
;
when
:
hoverArea
.
containsMouse
PropertyChanges
{
target
:
game
;
scale
:
1.05
}
PropertyChanges
{
target
:
bgNameGrad
;
opacity
:
1
}
name
:
"hover"
;
when
:
hoverArea
.
containsMouse
PropertyChanges
{
target
:
game
;
scale
:
1.05
;
}
PropertyChanges
{
target
:
bgNameGrad
;
opacity
:
1
;
}
}
]
...
...
@@ -82,11 +104,11 @@ C.Button {
to
:
"focus"
;
reversible
:
false
;
SequentialAnimation
{
NumberAnimation
{
NumberAnimation
{
target
:
rect
;
property
:
"border.width"
duration
:
100
to
:
Math
.
max
(
game
.
width
/
100
*
4
,
4
)
// пока x не будет равно 250
to
:
Math
.
max
(
game
.
width
/
100
*
4
,
4
)
// пока x не будет равно 250
easing.type
:
Easing
.
InOutQuad
}
NumberAnimation
{
...
...
@@ -183,7 +205,7 @@ C.Button {
Rectangle
{
id
:
rectangleMask
anchors.fill
:
parent
radius
:
1.5
*
height
radius
:
1.5
*
height
visible
:
false
}
}
qml/qml.qml
View file @
e968fb03
...
...
@@ -8,42 +8,60 @@ import "constants/scene.js" as SceneConstants
Window
{
property
string
scene
:
SceneConstants
.
homeScene
Loader
{
id
:
ld
Loader
{
id
:
ld
anchors.fill
:
parent
;
}
FontLoader
{
id
:
globalFont
;
source
:
"./fonts/OpenSans-VariableFont_wdth.ttf"
}
FontLoader
{
id
:
globalFont
;
source
:
"./fonts/OpenSans-VariableFont_wdth.ttf"
}
Connections
{
target
:
core_app
function
onGameStarted
(
done
)
{
console
.
log
(
"core_app: gameStarted"
);
//
console.log("core_app: gameStarted");
window
.
scene
=
SceneConstants
.
runningScene
;
}
function
onGameEnded
(
done
)
{
console
.
log
(
"core_app: gameEnded"
);
//
console.log("core_app: gameEnded");
window
.
scene
=
SceneConstants
.
gameInfoScene
;
}
function
onGamepadClickedLB
(
done
){
// console.log("core_app: onGamepadClickedLB"
);
window
.
_trigger
(
"onGamepadClickedLB"
,
done
);
}
function
onGamepadClickedRB
(
done
){
// console.log("core_app: onGamepadClickedRB"
);
window
.
_trigger
(
"onGamepadClickedRB"
,
done
);
}
function
onGamepadAxisLeft
(
done
){
// console.log("core_app: onGamepadAxisLeft"
);
window
.
_trigger
(
"onGamepadAxisLeft"
,
done
);
}
function
onGamepadAxisRight
(
done
){
// console.log("core_app: onGamepadAxisRight"
);
window
.
_trigger
(
"onGamepadAxisRight"
,
done
);
}
function
onGamepadClickedApply
(
done
){
// console.log("core_app: onGamepadClickedApply");
window
.
_trigger
(
"onGamepadClickedApply"
,
done
);
}
function
onGamepadClickedBack
(
done
){
window
.
_trigger
(
"onGamepadClickedBack"
,
done
);
}
}
function
_trigger
(
_method
,
...
args
){
let
scenes
=
{};
scenes
[
SceneConstants
.
homeScene
]
=
homeScene
;
scenes
[
SceneConstants
.
gameInfoScene
]
=
gameInfoScene
;
scenes
[
SceneConstants
.
runningScene
]
=
runningScene
;
let
d
=
scenes
[
scene
];
if
(
d
!==
null
&&
d
[
_method
]
!==
undefined
&&
d
[
_method
]
!==
null
)
d
[
_method
](
args
);
}
Component.onDestruction
:
{
console
.
log
(
"Desctructing window"
);
//
console.log("Desctructing window");
}
id
:
window
...
...
qml/scenes/GameInfoScene.qml
View file @
e968fb03
...
...
@@ -25,7 +25,6 @@ Rectangle {
property
double
imgHight
:
0
function
startAnimation
(){
startPos
.
x
=
startX
startPos
.
y
=
startY
gameRect
.
anchors
.
left
=
startPos
.
left
...
...
@@ -33,7 +32,8 @@ Rectangle {
runGameButton
.
focus
=
true
root
.
state
=
"completed"
}
states
:[
states
:
[
State
{
name
:
"finish"
AnchorChanges
{
...
...
@@ -46,7 +46,6 @@ Rectangle {
width
:
imgWight
height
:
imgHight
}
},
State
{
name
:
"completed"
...
...
@@ -64,10 +63,10 @@ Rectangle {
]
transitions
:
Transition
{
AnchorAnimation
{
duration
:
300
}
AnchorAnimation
{
duration
:
300
}
}
onVisibleChanged
:
function
(){
// if(visible){
...
...
@@ -86,11 +85,9 @@ Rectangle {
// anchors.fill:parent
anchors.left
:
parent
.
left
anchors.top
:
parent
.
top
anchors.fill
:
parent
anchors.fill
:
parent
id
:
content
anchors.leftMargin
:
parent
.
width
/
100
*
3
anchors.rightMargin
:
parent
.
width
/
100
*
3
anchors.topMargin
:
parent
.
height
/
100
*
3
...
...
@@ -98,18 +95,17 @@ Rectangle {
spacing
:
6
ItemGroup
{
id
:
topPanel
Button
{
id
:
back
background.opacity
:
0.0
opacity
:
0.8
text
:
"Back"
text
:
"Back"
width
:
text
.
contentWidth
+
backImg
.
width
+
5
hoverEnabled
:
true
contentItem
:
Text
{
id
:
text
text
:
back
.
text
font.pixelSize
:
Math
.
max
(
19
,
root
.
height
/
100
*
3.2
)
font.pixelSize
:
Math
.
max
(
19
,
root
.
height
/
100
*
3.2
)
font.family
:
globalFont
.
font
font.weight
:
500
...
...
@@ -135,7 +131,8 @@ Rectangle {
states
:
[
// Карточка в фокуске
State
{
name
:
"focus"
;
when
:
back
.
activeFocus
name
:
"focus"
;
when
:
back
.
activeFocus
PropertyChanges
{
target
:
back
;
opacity
:
1
;
...
...
@@ -147,7 +144,8 @@ Rectangle {
},
// На карточку навели курсор мыши
State
{
name
:
"hover"
;
when
:
back
.
hovered
name
:
"hover"
;
when
:
back
.
hovered
PropertyChanges
{
target
:
back
;
opacity
:
1
;
...
...
@@ -159,7 +157,7 @@ Rectangle {
//to: "focus"
reversible
:
true
NumberAnimation
{
//target: back;
//
target: back;
property
:
"opacity"
;
duration
:
100
}
...
...
@@ -186,16 +184,16 @@ Rectangle {
anchors.top
:
gameRect
.
parent
.
top
anchors.leftMargin
:
root
.
width
/
100
*
3
anchors.topMargin
:
root
.
width
/
100
*
3
width
:
height
/
3
*
2
//root.width / 100 * 20
width
:
height
/
3
*
2
//root.width / 100 * 20
height
:
root
.
height
/
2
//width / 2 * 3
color
:
"#00000000"
color
:
"#00000000"
}
Rectangle
{
id
:
gameRect
Rectangle
{
id
:
gameRect
width
:
imgWight
height
:
imgHight
color
:
"#000000"
color
:
"#000000"
Image
{
id
:
gameImage
anchors.fill
:
parent
...
...
@@ -219,36 +217,28 @@ Rectangle {
}
}
RowLayout
{
id
:
info
RowLayout
{
id
:
info
width
:
parent
.
width
-
finishPos
.
width
-
root
.
width
/
100
*
6
anchors.left
:
finishPos
.
right
anchors.top
:
finishPos
.
top
anchors.leftMargin
:
root
.
width
/
100
*
3
ColumnLayout
{
ColumnLayout
{
Layout.alignment
:
Qt
.
AlignLeft
|
Qt
.
AlignTop
Layout.fillWidth
:
true
Layout.fillHeight
:
true
spacing
:
40
Text
{
id
:
title
Layout.maximumWidth
:
root
.
width
/
100
*
30
font.weight
:
600
wrapMode
:
Text
.
Wrap
text
:
root
.
title
font.pixelSize
:
Math
.
max
(
19
,
root
.
height
/
100
*
4.2
)
font.pixelSize
:
Math
.
max
(
19
,
root
.
height
/
100
*
4.2
)
color
:
"white"
}
Button
{
id
:
runGameButton
focus
:
true
...
...
@@ -256,17 +246,17 @@ Rectangle {
//background.opacity: 0.2
leftPadding
:
textGame
.
font
.
pixelSize
*
3
rightPadding
:
leftPadding
topPadding
:
leftPadding
/
8
bottomPadding
:
leftPadding
/
8
topPadding
:
leftPadding
/
8
bottomPadding
:
leftPadding
/
8
//opacity: 0.8
text
:
"Play"
text
:
"Play"
width
:
textGame
.
contentWidth
+
5
hoverEnabled
:
true
contentItem
:
Text
{
id
:
textGame
text
:
runGameButton
.
text
font.pixelSize
:
Math
.
max
(
19
,
root
.
height
/
100
*
3
)
font.pixelSize
:
Math
.
max
(
19
,
root
.
height
/
100
*
3
)
font.family
:
globalFont
.
font
font.weight
:
800
...
...
@@ -275,16 +265,13 @@ Rectangle {
verticalAlignment
:
Text
.
AlignVCenter
horizontalAlignment
:
Text
.
AlignHCenter
}
padding
:
10
padding
:
10
background
:
Rectangle
{
id
:
runGameBg
id
:
runGameBg
color
:
"white"
//control.down ? "#aaaaaa" : (control.activeFocus ? "#aaaaaa" : "#000000")
opacity
:
0.1
radius
:
runGameButton
.
width
*
0.3
}
onClicked
:
function
(){
...
...
@@ -296,7 +283,8 @@ Rectangle {
states
:
[
// Карточка в фокуске
State
{
name
:
"focus"
;
when
:
runGameButton
.
activeFocus
name
:
"focus"
;
when
:
runGameButton
.
activeFocus
PropertyChanges
{
target
:
runGameBg
;
opacity
:
1
;
...
...
@@ -304,19 +292,20 @@ Rectangle {
PropertyChanges
{
target
:
textGame
;
font.weight
:
800
;
color
:
"black"
color
:
"black"
}
},
// На карточку навели курсор мыши
State
{
name
:
"hover"
;
when
:
runGameButton
.
hovered
name
:
"hover"
;
when
:
runGameButton
.
hovered
PropertyChanges
{
target
:
runGameBg
;
opacity
:
1
;
}
PropertyChanges
{
target
:
textGame
;
color
:
"black"
color
:
"black"
}
}
]
...
...
@@ -327,27 +316,32 @@ Rectangle {
property
:
"opacity"
;
duration
:
300
}
}
}
}
Text
{
horizontalAlignment
:
Text
.
AlignJustif
Layout.alignment
:
Qt
.
AlignRight
|
Qt
.
AlignTop
Layout.alignment
:
Qt
.
AlignRight
|
Qt
.
AlignTop
id
:
title2
Layout.maximumWidth
:
root
.
width
/
100
*
30
Layout.maximumHeight
:
root
.
height
/
100
*
70
elide
:
Text
.
ElideRight
wrapMode
:
Text
.
Wrap
text
:
"SD ferwf f wqefewf wekj fn wfaksljf dskvjblds vdfkjvb dvlkdfsj vd vjdfk vkldfjv dfkl vd vfkjlbdf kdfljb fkdjn kdjf vd kdfjv vdfkvjdv dfvjkf vdfv SD ferwf f wqefewf wekj fn wfaksljf dskvjblds vdfkjvb dvlkdfsj vd vjdfk vkldfjv dfkl vd vfkjlbdf kdfljb fkdjn kdjf vd kdfjv vdfkvjdv dfvjkf vdfv SD ferwf f wqefewf wekj fn wfaksljf dskvjblds vdfkjvb dvlkdfsj vd vjdfk vkldfjv dfkl vd vfkjlbdf kdfljb fkdjn kdjf vd kdfjv vdfkvjdv dfvjkf vdfv SD ferwf f wqefewf wekj fn wfaksljf dskvjblds vdfkjvb dvlkdfsj vd vjdfk vkldfjv dfkl vd vfkjlbdf kdfljb fkdjn kdjf vd kdfjv vdfkvjdv dfvjkf vdfvSD ferwf f wqefewf wekj fn wfaksljf dskvjblds vdfkjvb dvlkdfsj vd vjdfk vkldfjv dfkl vd vfkjlbdf kdfljb fkdjn kdjf vd kdfjv vdfkvjdv dfvjkf vdfv SD ferwf f wqefewf wekj fn wfaksljf dskvjblds vdfkjvb dvlkdfsj vd vjdfk vkldfjv dfkl vd vfkjlbdf kdfljb fkdjn kdjf vd kdfjv vdfkvjdv dfvjkf vdfvSD ferwf f wqefewf wekj fn wfaksljf dskvjblds vdfkjvb dvlkdfsj vd vjdfk vkldfjv dfkl vd vfkjlbdf kdfljb fkdjn kdjf vd kdfjv vdfkvjdv dfvjkf vdfv SD ferwf f wqefewf wekj fn wfaksljf dskvjblds vdfkjvb dvlkdfsj vd vjdfk vkldfjv dfkl vd vfkjlbdf kdfljb fkdjn kdjf vd kdfjv vdfkvjdv dfvjkf vdfv "
font.pixelSize
:
Math
.
max
(
13
,
root
.
height
/
100
*
2.2
)
text
:
"Lorem ipsum dolor sit amet, consectetur adipiscing elit. "
+
"Sed a ligula dolor. Cras eu sapien felis. Praesent placerat "
+
"interdum mi at commodo. Nulla leo lacus, semper sed neque a, "
+
"viverra convallis enim. Maecenas eget ligula eu augue posuere "
+
"tincidunt sit amet et orci. In hac habitasse platea dictumst. "
+
"Donec rutrum pharetra scelerisque. Sed quam mi, accumsan eget "
+
"bibendum non, varius a nisi. Vivamus commodo turpis vitae "
+
"vulputate tempus. Pellentesque efficitur risus nibh, sit amet "
+
"interdum ante pulvinar sit amet. Ut hendrerit diam eu felis "
+
"ornare, a sollicitudin lacus auctor. In hac habitasse platea dictumst. "
+
"Vivamus sodales, purus at fermentum mattis, nulla libero porttitor "
+
"orci, vitae scelerisque quam elit sit amet eros."
font.pixelSize
:
Math
.
max
(
13
,
root
.
height
/
100
*
2.2
)
color
:
"white"
}
...
...
@@ -357,22 +351,6 @@ Rectangle {
}
// LOGIC
property
int
focusedItems
:
0
;
...
...
@@ -405,8 +383,7 @@ Rectangle {
c
[
i
].
forceActiveFocus
();
}
Connections
{
target
:
core_app
function
onGamepadAxisLeft
(
done
){
if
(
window
.
scene
!==
S
.
gameInfoScene
)
return
;
root
.
applyItemsFocus
(
-
1
)
...
...
@@ -424,7 +401,6 @@ Rectangle {
if
(
window
.
scene
!==
S
.
gameInfoScene
)
return
;
back
.
clicked
();
}
}
...
...
qml/scenes/HomeScene.qml
View file @
e968fb03
...
...
@@ -41,4 +41,21 @@ Rectangle {
anchors.leftMargin
:
0
anchors.rightMargin
:
0
}
function
onGamepadClickedLB
(
done
){
tabs
.
onGamepadClickedLB
(
done
)
}
function
onGamepadClickedRB
(
done
){
tabs
.
onGamepadClickedRB
(
done
)
}
function
onGamepadAxisLeft
(
done
){
tabs
.
onGamepadAxisLeft
(
done
)
}
function
onGamepadAxisRight
(
done
){
tabs
.
onGamepadAxisRight
(
done
)
}
function
onGamepadClickedApply
(
done
){
tabs
.
onGamepadClickedApply
(
done
)
}
}
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