Commit 153d8d43 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Move stream state to wined3d_state.

parent d9116227
...@@ -231,7 +231,7 @@ static BOOL buffer_process_converted_attribute(struct wined3d_buffer *This, ...@@ -231,7 +231,7 @@ static BOOL buffer_process_converted_attribute(struct wined3d_buffer *This,
const enum wined3d_buffer_conversion_type conversion_type, const enum wined3d_buffer_conversion_type conversion_type,
const struct wined3d_stream_info_element *attrib, DWORD *stride_this_run) const struct wined3d_stream_info_element *attrib, DWORD *stride_this_run)
{ {
DWORD offset = This->resource.device->stateBlock->streams[attrib->stream_idx].offset; DWORD offset = This->resource.device->stateBlock->state.streams[attrib->stream_idx].offset;
DWORD attrib_size; DWORD attrib_size;
BOOL ret = FALSE; BOOL ret = FALSE;
unsigned int i; unsigned int i;
......
...@@ -191,7 +191,7 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This, ...@@ -191,7 +191,7 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
for (i = 0; i < declaration->element_count; ++i) for (i = 0; i < declaration->element_count; ++i)
{ {
const struct wined3d_vertex_declaration_element *element = &declaration->elements[i]; const struct wined3d_vertex_declaration_element *element = &declaration->elements[i];
struct wined3d_buffer *buffer = This->stateBlock->streams[element->input_slot].buffer; struct wined3d_buffer *buffer = This->stateBlock->state.streams[element->input_slot].buffer;
GLuint buffer_object = 0; GLuint buffer_object = 0;
const BYTE *data = NULL; const BYTE *data = NULL;
BOOL stride_used; BOOL stride_used;
...@@ -203,8 +203,8 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This, ...@@ -203,8 +203,8 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
if (!buffer) continue; if (!buffer) continue;
stride = This->stateBlock->streams[element->input_slot].stride; stride = This->stateBlock->state.streams[element->input_slot].stride;
if (This->stateBlock->streamIsUP) if (This->stateBlock->state.user_stream)
{ {
TRACE("Stream %u is UP, %p\n", element->input_slot, buffer); TRACE("Stream %u is UP, %p\n", element->input_slot, buffer);
buffer_object = 0; buffer_object = 0;
...@@ -306,7 +306,7 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This, ...@@ -306,7 +306,7 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
} }
This->num_buffer_queries = 0; This->num_buffer_queries = 0;
if (!This->stateBlock->streamIsUP) if (!This->stateBlock->state.user_stream)
{ {
WORD map = stream_info->use_map; WORD map = stream_info->use_map;
...@@ -319,7 +319,7 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This, ...@@ -319,7 +319,7 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
if (!(map & 1)) continue; if (!(map & 1)) continue;
element = &stream_info->elements[i]; element = &stream_info->elements[i];
buffer = This->stateBlock->streams[element->stream_idx].buffer; buffer = This->stateBlock->state.streams[element->stream_idx].buffer;
IWineD3DBuffer_PreLoad((IWineD3DBuffer *)buffer); IWineD3DBuffer_PreLoad((IWineD3DBuffer *)buffer);
/* If PreLoad dropped the buffer object, update the stream info. */ /* If PreLoad dropped the buffer object, update the stream info. */
...@@ -2278,7 +2278,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSource(IWineD3DDevice *iface, ...@@ -2278,7 +2278,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSource(IWineD3DDevice *iface,
return WINED3DERR_INVALIDCALL; return WINED3DERR_INVALIDCALL;
} }
stream = &This->updateStateBlock->streams[StreamNumber]; stream = &This->updateStateBlock->state.streams[StreamNumber];
oldSrc = (IWineD3DBuffer *)stream->buffer; oldSrc = (IWineD3DBuffer *)stream->buffer;
This->updateStateBlock->changed.streamSource |= 1 << StreamNumber; This->updateStateBlock->changed.streamSource |= 1 << StreamNumber;
...@@ -2337,7 +2337,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSource(IWineD3DDevice *iface, ...@@ -2337,7 +2337,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSource(IWineD3DDevice *iface,
return WINED3DERR_INVALIDCALL; return WINED3DERR_INVALIDCALL;
} }
stream = &This->stateBlock->streams[StreamNumber]; stream = &This->stateBlock->state.streams[StreamNumber];
*pStream = (IWineD3DBuffer *)stream->buffer; *pStream = (IWineD3DBuffer *)stream->buffer;
*pStride = stream->stride; *pStride = stream->stride;
if (pOffset) *pOffset = stream->offset; if (pOffset) *pOffset = stream->offset;
...@@ -2371,7 +2371,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSourceFreq(IWineD3DDevice *ifa ...@@ -2371,7 +2371,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSourceFreq(IWineD3DDevice *ifa
return WINED3DERR_INVALIDCALL; return WINED3DERR_INVALIDCALL;
} }
stream = &This->updateStateBlock->streams[StreamNumber]; stream = &This->updateStateBlock->state.streams[StreamNumber];
oldFlags = stream->flags; oldFlags = stream->flags;
oldFreq = stream->frequency; oldFreq = stream->frequency;
...@@ -2392,7 +2392,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSourceFreq(IWineD3DDevice *ifa ...@@ -2392,7 +2392,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSourceFreq(IWineD3DDevice *ifa
TRACE("iface %p, stream_idx %u, divider %p.\n", iface, StreamNumber, Divider); TRACE("iface %p, stream_idx %u, divider %p.\n", iface, StreamNumber, Divider);
stream = &This->updateStateBlock->streams[StreamNumber]; stream = &This->updateStateBlock->state.streams[StreamNumber];
*Divider = stream->flags | stream->frequency; *Divider = stream->flags | stream->frequency;
TRACE("Returning %#x.\n", *Divider); TRACE("Returning %#x.\n", *Divider);
...@@ -4140,7 +4140,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ProcessVertices(IWineD3DDevice *iface, ...@@ -4140,7 +4140,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ProcessVertices(IWineD3DDevice *iface,
struct wined3d_stream_info stream_info; struct wined3d_stream_info stream_info;
const struct wined3d_gl_info *gl_info; const struct wined3d_gl_info *gl_info;
struct wined3d_context *context; struct wined3d_context *context;
BOOL vbo = FALSE, streamWasUP = This->stateBlock->streamIsUP; BOOL vbo = FALSE, streamWasUP = This->stateBlock->state.user_stream;
HRESULT hr; HRESULT hr;
TRACE("(%p)->(%d,%d,%d,%p,%p,%d\n", This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags); TRACE("(%p)->(%d,%d,%d,%p,%p,%d\n", This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
...@@ -4156,9 +4156,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ProcessVertices(IWineD3DDevice *iface, ...@@ -4156,9 +4156,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ProcessVertices(IWineD3DDevice *iface,
/* ProcessVertices reads from vertex buffers, which have to be assigned. DrawPrimitive and DrawPrimitiveUP /* ProcessVertices reads from vertex buffers, which have to be assigned. DrawPrimitive and DrawPrimitiveUP
* control the streamIsUP flag, thus restore it afterwards. * control the streamIsUP flag, thus restore it afterwards.
*/ */
This->stateBlock->streamIsUP = FALSE; This->stateBlock->state.user_stream = FALSE;
device_stream_info_from_declaration(This, FALSE, &stream_info, &vbo); device_stream_info_from_declaration(This, FALSE, &stream_info, &vbo);
This->stateBlock->streamIsUP = streamWasUP; This->stateBlock->state.user_stream = streamWasUP;
if(vbo || SrcStartIndex) { if(vbo || SrcStartIndex) {
unsigned int i; unsigned int i;
...@@ -4176,7 +4176,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ProcessVertices(IWineD3DDevice *iface, ...@@ -4176,7 +4176,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ProcessVertices(IWineD3DDevice *iface,
e = &stream_info.elements[i]; e = &stream_info.elements[i];
if (e->buffer_object) if (e->buffer_object)
{ {
struct wined3d_buffer *vb = This->stateBlock->streams[e->stream_idx].buffer; struct wined3d_buffer *vb = This->stateBlock->state.streams[e->stream_idx].buffer;
e->buffer_object = 0; e->buffer_object = 0;
e->data = (BYTE *)((ULONG_PTR)e->data + (ULONG_PTR)buffer_get_sysmem(vb, gl_info)); e->data = (BYTE *)((ULONG_PTR)e->data + (ULONG_PTR)buffer_get_sysmem(vb, gl_info));
ENTER_GL(); ENTER_GL();
...@@ -4681,9 +4681,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitive(IWineD3DDevice *iface, UI ...@@ -4681,9 +4681,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitive(IWineD3DDevice *iface, UI
} }
/* The index buffer is not needed here, but restore it, otherwise it is hell to keep track of */ /* The index buffer is not needed here, but restore it, otherwise it is hell to keep track of */
if(This->stateBlock->streamIsUP) { if (This->stateBlock->state.user_stream)
{
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_INDEXBUFFER); IWineD3DDeviceImpl_MarkStateDirty(This, STATE_INDEXBUFFER);
This->stateBlock->streamIsUP = FALSE; This->stateBlock->state.user_stream = FALSE;
} }
if (This->stateBlock->loadBaseVertexIndex) if (This->stateBlock->loadBaseVertexIndex)
...@@ -4719,9 +4720,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitive(IWineD3DDevice *if ...@@ -4719,9 +4720,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitive(IWineD3DDevice *if
return WINED3DERR_INVALIDCALL; return WINED3DERR_INVALIDCALL;
} }
if(This->stateBlock->streamIsUP) { if (This->stateBlock->state.user_stream)
{
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_INDEXBUFFER); IWineD3DDeviceImpl_MarkStateDirty(This, STATE_INDEXBUFFER);
This->stateBlock->streamIsUP = FALSE; This->stateBlock->state.user_stream = FALSE;
} }
vbo = ((struct wined3d_buffer *) pIB)->buffer_object; vbo = ((struct wined3d_buffer *) pIB)->buffer_object;
...@@ -4761,13 +4763,13 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveUP(IWineD3DDevice *iface, ...@@ -4761,13 +4763,13 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveUP(IWineD3DDevice *iface,
} }
/* Note in the following, it's not this type, but that's the purpose of streamIsUP */ /* Note in the following, it's not this type, but that's the purpose of streamIsUP */
stream = &This->stateBlock->streams[0]; stream = &This->stateBlock->state.streams[0];
vb = (IWineD3DBuffer *)stream->buffer; vb = (IWineD3DBuffer *)stream->buffer;
stream->buffer = (struct wined3d_buffer *)pVertexStreamZeroData; stream->buffer = (struct wined3d_buffer *)pVertexStreamZeroData;
if (vb) IWineD3DBuffer_Release(vb); if (vb) IWineD3DBuffer_Release(vb);
stream->offset = 0; stream->offset = 0;
stream->stride = VertexStreamZeroStride; stream->stride = VertexStreamZeroStride;
This->stateBlock->streamIsUP = TRUE; This->stateBlock->state.user_stream = TRUE;
This->stateBlock->loadBaseVertexIndex = 0; This->stateBlock->loadBaseVertexIndex = 0;
/* TODO: Only mark dirty if drawing from a different UP address */ /* TODO: Only mark dirty if drawing from a different UP address */
...@@ -4810,14 +4812,13 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice * ...@@ -4810,14 +4812,13 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice *
idxStride = 4; idxStride = 4;
} }
/* Note in the following, it's not this type, but that's the purpose of streamIsUP */ stream = &This->stateBlock->state.streams[0];
stream = &This->stateBlock->streams[0];
vb = (IWineD3DBuffer *)stream->buffer; vb = (IWineD3DBuffer *)stream->buffer;
stream->buffer = (struct wined3d_buffer *)pVertexStreamZeroData; stream->buffer = (struct wined3d_buffer *)pVertexStreamZeroData;
if (vb) IWineD3DBuffer_Release(vb); if (vb) IWineD3DBuffer_Release(vb);
stream->offset = 0; stream->offset = 0;
stream->stride = VertexStreamZeroStride; stream->stride = VertexStreamZeroStride;
This->stateBlock->streamIsUP = TRUE; This->stateBlock->state.user_stream = TRUE;
/* Set to 0 as per msdn. Do it now due to the stream source loading during drawPrimitive */ /* Set to 0 as per msdn. Do it now due to the stream source loading during drawPrimitive */
This->stateBlock->baseVertexIndex = 0; This->stateBlock->baseVertexIndex = 0;
...@@ -4874,7 +4875,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveStrided(IWineD3DDev ...@@ -4874,7 +4875,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveStrided(IWineD3DDev
*/ */
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VDECL); IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VDECL);
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_INDEXBUFFER); IWineD3DDeviceImpl_MarkStateDirty(This, STATE_INDEXBUFFER);
This->stateBlock->streamIsUP = TRUE; This->stateBlock->state.user_stream = TRUE;
This->stateBlock->baseVertexIndex = 0; This->stateBlock->baseVertexIndex = 0;
This->up_strided = DrawPrimStrideData; This->up_strided = DrawPrimStrideData;
drawPrimitive(iface, vertex_count, 0 /* start_idx */, idxSize, pIndexData); drawPrimitive(iface, vertex_count, 0 /* start_idx */, idxSize, pIndexData);
...@@ -6621,19 +6622,20 @@ void device_resource_released(IWineD3DDeviceImpl *device, IWineD3DResource *reso ...@@ -6621,19 +6622,20 @@ void device_resource_released(IWineD3DDeviceImpl *device, IWineD3DResource *reso
case WINED3DRTYPE_BUFFER: case WINED3DRTYPE_BUFFER:
for (i = 0; i < MAX_STREAMS; ++i) for (i = 0; i < MAX_STREAMS; ++i)
{ {
if (device->stateBlock && device->stateBlock->streams[i].buffer == (struct wined3d_buffer *)resource) if (device->stateBlock
&& device->stateBlock->state.streams[i].buffer == (struct wined3d_buffer *)resource)
{ {
ERR("Buffer %p is still in use by stateblock %p, stream %u.\n", ERR("Buffer %p is still in use by stateblock %p, stream %u.\n",
resource, device->stateBlock, i); resource, device->stateBlock, i);
device->stateBlock->streams[i].buffer = NULL; device->stateBlock->state.streams[i].buffer = NULL;
} }
if (device->updateStateBlock != device->stateBlock if (device->updateStateBlock != device->stateBlock
&& device->updateStateBlock->streams[i].buffer == (struct wined3d_buffer *)resource) && device->updateStateBlock->state.streams[i].buffer == (struct wined3d_buffer *)resource)
{ {
ERR("Buffer %p is still in use by stateblock %p, stream %u.\n", ERR("Buffer %p is still in use by stateblock %p, stream %u.\n",
resource, device->updateStateBlock, i); resource, device->updateStateBlock, i);
device->updateStateBlock->streams[i].buffer = NULL; device->updateStateBlock->state.streams[i].buffer = NULL;
} }
} }
......
...@@ -69,7 +69,7 @@ static void drawStridedSlow(IWineD3DDevice *iface, const struct wined3d_context ...@@ -69,7 +69,7 @@ static void drawStridedSlow(IWineD3DDevice *iface, const struct wined3d_context
const DWORD *pIdxBufL = NULL; const DWORD *pIdxBufL = NULL;
UINT vx_index; UINT vx_index;
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
const struct wined3d_stream_state *streams = This->stateBlock->streams; const struct wined3d_stream_state *streams = This->stateBlock->state.streams;
LONG SkipnStrides = startIdx + This->stateBlock->loadBaseVertexIndex; LONG SkipnStrides = startIdx + This->stateBlock->loadBaseVertexIndex;
BOOL pixelShader = use_ps(This->stateBlock); BOOL pixelShader = use_ps(This->stateBlock);
BOOL specular_fog = FALSE; BOOL specular_fog = FALSE;
...@@ -464,9 +464,9 @@ static void drawStridedSlowVs(IWineD3DDevice *iface, const struct wined3d_stream ...@@ -464,9 +464,9 @@ static void drawStridedSlowVs(IWineD3DDevice *iface, const struct wined3d_stream
{ {
if (!(si->use_map & (1 << i))) continue; if (!(si->use_map & (1 << i))) continue;
ptr = si->elements[i].data + ptr = si->elements[i].data
si->elements[i].stride * SkipnStrides + + si->elements[i].stride * SkipnStrides
stateblock->streams[si->elements[i].stream_idx].offset; + stateblock->state.streams[si->elements[i].stream_idx].offset;
send_attribute(This, si->elements[i].format->id, i, ptr); send_attribute(This, si->elements[i].format->id, i, ptr);
} }
...@@ -505,13 +505,14 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, const struct wine ...@@ -505,13 +505,14 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, const struct wine
for (i = 0; i < MAX_STREAMS; ++i) for (i = 0; i < MAX_STREAMS; ++i)
{ {
/* Look at the streams and take the first one which matches */ /* Look at the streams and take the first one which matches */
if (stateblock->streams[i].buffer && ((stateblock->streams[i].flags & WINED3DSTREAMSOURCE_INSTANCEDATA) if (stateblock->state.streams[i].buffer
|| (stateblock->streams[i].flags & WINED3DSTREAMSOURCE_INDEXEDDATA))) && ((stateblock->state.streams[i].flags & WINED3DSTREAMSOURCE_INSTANCEDATA)
|| (stateblock->state.streams[i].flags & WINED3DSTREAMSOURCE_INDEXEDDATA)))
{ {
/* Use the specified number of instances from the first matched /* Use the specified number of instances from the first matched
* stream. A streamFreq of 0 (with INSTANCEDATA or INDEXEDDATA) * stream. A streamFreq of 0 (with INSTANCEDATA or INDEXEDDATA)
* is handled as 1. See d3d9/tests/visual.c-> stream_test(). */ * is handled as 1. See d3d9/tests/visual.c-> stream_test(). */
numInstances = stateblock->streams[i].frequency ? stateblock->streams[i].frequency : 1; numInstances = stateblock->state.streams[i].frequency ? stateblock->state.streams[i].frequency : 1;
break; break;
} }
} }
...@@ -520,7 +521,7 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, const struct wine ...@@ -520,7 +521,7 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, const struct wine
{ {
if (!(si->use_map & (1 << i))) continue; if (!(si->use_map & (1 << i))) continue;
if (stateblock->streams[si->elements[i].stream_idx].flags & WINED3DSTREAMSOURCE_INSTANCEDATA) if (stateblock->state.streams[si->elements[i].stream_idx].flags & WINED3DSTREAMSOURCE_INSTANCEDATA)
{ {
instancedData[numInstancedAttribs] = i; instancedData[numInstancedAttribs] = i;
numInstancedAttribs++; numInstancedAttribs++;
...@@ -531,12 +532,12 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, const struct wine ...@@ -531,12 +532,12 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, const struct wine
for(i = 0; i < numInstances; i++) { for(i = 0; i < numInstances; i++) {
/* Specify the instanced attributes using immediate mode calls */ /* Specify the instanced attributes using immediate mode calls */
for(j = 0; j < numInstancedAttribs; j++) { for(j = 0; j < numInstancedAttribs; j++) {
const BYTE *ptr = si->elements[instancedData[j]].data + const BYTE *ptr = si->elements[instancedData[j]].data
si->elements[instancedData[j]].stride * i + + si->elements[instancedData[j]].stride * i
stateblock->streams[si->elements[instancedData[j]].stream_idx].offset; + stateblock->state.streams[si->elements[instancedData[j]].stream_idx].offset;
if (si->elements[instancedData[j]].buffer_object) if (si->elements[instancedData[j]].buffer_object)
{ {
struct wined3d_buffer *vb = stateblock->streams[si->elements[instancedData[j]].stream_idx].buffer; struct wined3d_buffer *vb = stateblock->state.streams[si->elements[instancedData[j]].stream_idx].buffer;
ptr += (ULONG_PTR)buffer_get_sysmem(vb, &This->adapter->gl_info); ptr += (ULONG_PTR)buffer_get_sysmem(vb, &This->adapter->gl_info);
} }
...@@ -563,7 +564,7 @@ static inline void remove_vbos(IWineD3DDeviceImpl *This, const struct wined3d_gl ...@@ -563,7 +564,7 @@ static inline void remove_vbos(IWineD3DDeviceImpl *This, const struct wined3d_gl
e = &s->elements[i]; e = &s->elements[i];
if (e->buffer_object) if (e->buffer_object)
{ {
struct wined3d_buffer *vb = This->stateBlock->streams[e->stream_idx].buffer; struct wined3d_buffer *vb = This->stateBlock->state.streams[e->stream_idx].buffer;
e->buffer_object = 0; e->buffer_object = 0;
e->data = (BYTE *)((ULONG_PTR)e->data + (ULONG_PTR)buffer_get_sysmem(vb, gl_info)); e->data = (BYTE *)((ULONG_PTR)e->data + (ULONG_PTR)buffer_get_sysmem(vb, gl_info));
} }
...@@ -800,7 +801,7 @@ HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, ...@@ -800,7 +801,7 @@ HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This,
e = &stream_info.elements[WINED3D_FFP_POSITION]; e = &stream_info.elements[WINED3D_FFP_POSITION];
if (e->buffer_object) if (e->buffer_object)
{ {
struct wined3d_buffer *vb = This->stateBlock->streams[e->stream_idx].buffer; struct wined3d_buffer *vb = This->stateBlock->state.streams[e->stream_idx].buffer;
e->data = (BYTE *)((ULONG_PTR)e->data + (ULONG_PTR)buffer_get_sysmem(vb, context->gl_info)); e->data = (BYTE *)((ULONG_PTR)e->data + (ULONG_PTR)buffer_get_sysmem(vb, context->gl_info));
} }
vtxStride = e->stride; vtxStride = e->stride;
......
...@@ -3333,7 +3333,7 @@ static void loadTexCoords(const struct wined3d_gl_info *gl_info, IWineD3DStateBl ...@@ -3333,7 +3333,7 @@ static void loadTexCoords(const struct wined3d_gl_info *gl_info, IWineD3DStateBl
if (coordIdx < MAX_TEXTURES && (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx)))) if (coordIdx < MAX_TEXTURES && (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx))))
{ {
const struct wined3d_stream_info_element *e = &si->elements[WINED3D_FFP_TEXCOORD0 + coordIdx]; const struct wined3d_stream_info_element *e = &si->elements[WINED3D_FFP_TEXCOORD0 + coordIdx];
const struct wined3d_stream_state *stream = &stateblock->streams[e->stream_idx]; const struct wined3d_stream_state *stream = &stateblock->state.streams[e->stream_idx];
TRACE("Setting up texture %u, idx %d, cordindx %u, data %p\n", TRACE("Setting up texture %u, idx %d, cordindx %u, data %p\n",
textureNo, mapped_stage, coordIdx, e->data); textureNo, mapped_stage, coordIdx, e->data);
...@@ -4148,7 +4148,7 @@ static inline void loadNumberedArrays(IWineD3DStateBlockImpl *stateblock, ...@@ -4148,7 +4148,7 @@ static inline void loadNumberedArrays(IWineD3DStateBlockImpl *stateblock,
continue; continue;
} }
stream = &stateblock->streams[stream_info->elements[i].stream_idx]; stream = &stateblock->state.streams[stream_info->elements[i].stream_idx];
/* Do not load instance data. It will be specified using glTexCoord by drawprim */ /* Do not load instance data. It will be specified using glTexCoord by drawprim */
if (stream->flags & WINED3DSTREAMSOURCE_INSTANCEDATA) if (stream->flags & WINED3DSTREAMSOURCE_INSTANCEDATA)
...@@ -4327,7 +4327,7 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB ...@@ -4327,7 +4327,7 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
|| si->use_map & (1 << WINED3D_FFP_BLENDINDICES)) || si->use_map & (1 << WINED3D_FFP_BLENDINDICES))
{ {
e = &si->elements[WINED3D_FFP_BLENDWEIGHT]; e = &si->elements[WINED3D_FFP_BLENDWEIGHT];
stream = &stateblock->streams[e->stream_idx]; stream = &stateblock->state.streams[e->stream_idx];
if (gl_info->supported[ARB_VERTEX_BLEND]) if (gl_info->supported[ARB_VERTEX_BLEND])
{ {
...@@ -4394,7 +4394,7 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB ...@@ -4394,7 +4394,7 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
if (si->use_map & (1 << WINED3D_FFP_POSITION)) if (si->use_map & (1 << WINED3D_FFP_POSITION))
{ {
e = &si->elements[WINED3D_FFP_POSITION]; e = &si->elements[WINED3D_FFP_POSITION];
stream = &stateblock->streams[e->stream_idx]; stream = &stateblock->state.streams[e->stream_idx];
if (curVBO != e->buffer_object) if (curVBO != e->buffer_object)
{ {
...@@ -4435,7 +4435,7 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB ...@@ -4435,7 +4435,7 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
if (si->use_map & (1 << WINED3D_FFP_NORMAL)) if (si->use_map & (1 << WINED3D_FFP_NORMAL))
{ {
e = &si->elements[WINED3D_FFP_NORMAL]; e = &si->elements[WINED3D_FFP_NORMAL];
stream = &stateblock->streams[e->stream_idx]; stream = &stateblock->state.streams[e->stream_idx];
if (curVBO != e->buffer_object) if (curVBO != e->buffer_object)
{ {
...@@ -4469,7 +4469,7 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB ...@@ -4469,7 +4469,7 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
if (si->use_map & (1 << WINED3D_FFP_DIFFUSE)) if (si->use_map & (1 << WINED3D_FFP_DIFFUSE))
{ {
e = &si->elements[WINED3D_FFP_DIFFUSE]; e = &si->elements[WINED3D_FFP_DIFFUSE];
stream = &stateblock->streams[e->stream_idx]; stream = &stateblock->state.streams[e->stream_idx];
if (curVBO != e->buffer_object) if (curVBO != e->buffer_object)
{ {
...@@ -4498,7 +4498,7 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB ...@@ -4498,7 +4498,7 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
TRACE("setting specular colour\n"); TRACE("setting specular colour\n");
e = &si->elements[WINED3D_FFP_SPECULAR]; e = &si->elements[WINED3D_FFP_SPECULAR];
stream = &stateblock->streams[e->stream_idx]; stream = &stateblock->state.streams[e->stream_idx];
if (gl_info->supported[EXT_SECONDARY_COLOR]) if (gl_info->supported[EXT_SECONDARY_COLOR])
{ {
...@@ -4950,7 +4950,7 @@ static void indexbuffer(DWORD state, IWineD3DStateBlockImpl *stateblock, struct ...@@ -4950,7 +4950,7 @@ static void indexbuffer(DWORD state, IWineD3DStateBlockImpl *stateblock, struct
{ {
const struct wined3d_gl_info *gl_info = context->gl_info; const struct wined3d_gl_info *gl_info = context->gl_info;
if (stateblock->streamIsUP || !stateblock->pIndexData) if (stateblock->state.user_stream || !stateblock->pIndexData)
{ {
GL_EXTCALL(glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0)); GL_EXTCALL(glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0));
} else { } else {
......
...@@ -503,7 +503,7 @@ static ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) { ...@@ -503,7 +503,7 @@ static ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) {
for (counter = 0; counter < MAX_STREAMS; ++counter) for (counter = 0; counter < MAX_STREAMS; ++counter)
{ {
struct wined3d_buffer *buffer = This->streams[counter].buffer; struct wined3d_buffer *buffer = This->state.streams[counter].buffer;
if (buffer) if (buffer)
{ {
if (IWineD3DBuffer_Release((IWineD3DBuffer *)buffer)) if (IWineD3DBuffer_Release((IWineD3DBuffer *)buffer))
...@@ -777,18 +777,19 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface) ...@@ -777,18 +777,19 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
{ {
if (!(map & 1)) continue; if (!(map & 1)) continue;
if (This->streams[i].stride != targetStateBlock->streams[i].stride if (This->state.streams[i].stride != targetStateBlock->state.streams[i].stride
|| This->streams[i].buffer != targetStateBlock->streams[i].buffer) || This->state.streams[i].buffer != targetStateBlock->state.streams[i].buffer)
{ {
TRACE("Updating stream source %u to %p, stride to %u.\n", TRACE("Updating stream source %u to %p, stride to %u.\n",
i, targetStateBlock->streams[i].buffer, targetStateBlock->streams[i].stride); i, targetStateBlock->state.streams[i].buffer,
targetStateBlock->state.streams[i].stride);
This->streams[i].stride = targetStateBlock->streams[i].stride;
if (targetStateBlock->streams[i].buffer) This->state.streams[i].stride = targetStateBlock->state.streams[i].stride;
IWineD3DBuffer_AddRef((IWineD3DBuffer *)targetStateBlock->streams[i].buffer); if (targetStateBlock->state.streams[i].buffer)
if (This->streams[i].buffer) IWineD3DBuffer_AddRef((IWineD3DBuffer *)targetStateBlock->state.streams[i].buffer);
IWineD3DBuffer_Release((IWineD3DBuffer *)This->streams[i].buffer); if (This->state.streams[i].buffer)
This->streams[i].buffer = targetStateBlock->streams[i].buffer; IWineD3DBuffer_Release((IWineD3DBuffer *)This->state.streams[i].buffer);
This->state.streams[i].buffer = targetStateBlock->state.streams[i].buffer;
} }
} }
...@@ -797,14 +798,14 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface) ...@@ -797,14 +798,14 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
{ {
if (!(map & 1)) continue; if (!(map & 1)) continue;
if (This->streams[i].frequency != targetStateBlock->streams[i].frequency if (This->state.streams[i].frequency != targetStateBlock->state.streams[i].frequency
|| This->streams[i].flags != targetStateBlock->streams[i].flags) || This->state.streams[i].flags != targetStateBlock->state.streams[i].flags)
{ {
TRACE("Updating stream frequency %u to %u flags to %#x.\n", TRACE("Updating stream frequency %u to %u flags to %#x.\n",
i, targetStateBlock->streams[i].frequency, targetStateBlock->streams[i].flags); i, targetStateBlock->state.streams[i].frequency, targetStateBlock->state.streams[i].flags);
This->streams[i].frequency = targetStateBlock->streams[i].frequency; This->state.streams[i].frequency = targetStateBlock->state.streams[i].frequency;
This->streams[i].flags = targetStateBlock->streams[i].flags; This->state.streams[i].flags = targetStateBlock->state.streams[i].flags;
} }
} }
...@@ -1026,15 +1027,16 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Apply(IWineD3DStateBlock *iface) ...@@ -1026,15 +1027,16 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Apply(IWineD3DStateBlock *iface)
{ {
if (map & 1) if (map & 1)
IWineD3DDevice_SetStreamSource(device, i, IWineD3DDevice_SetStreamSource(device, i,
(IWineD3DBuffer *)This->streams[i].buffer, (IWineD3DBuffer *)This->state.streams[i].buffer,
0, This->streams[i].stride); 0, This->state.streams[i].stride);
} }
map = This->changed.streamFreq; map = This->changed.streamFreq;
for (i = 0; map; map >>= 1, ++i) for (i = 0; map; map >>= 1, ++i)
{ {
if (map & 1) if (map & 1)
IWineD3DDevice_SetStreamSourceFreq(device, i, This->streams[i].frequency | This->streams[i].flags); IWineD3DDevice_SetStreamSourceFreq(device, i,
This->state.streams[i].frequency | This->state.streams[i].flags);
} }
map = This->changed.textures; map = This->changed.textures;
......
...@@ -2350,6 +2350,8 @@ struct wined3d_stream_state ...@@ -2350,6 +2350,8 @@ struct wined3d_stream_state
struct wined3d_state struct wined3d_state
{ {
IWineD3DVertexDeclarationImpl *vertex_declaration; IWineD3DVertexDeclarationImpl *vertex_declaration;
struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
BOOL user_stream;
struct IWineD3DVertexShaderImpl *vertex_shader; struct IWineD3DVertexShaderImpl *vertex_shader;
BOOL vs_consts_b[MAX_CONST_B]; BOOL vs_consts_b[MAX_CONST_B];
...@@ -2391,10 +2393,6 @@ struct IWineD3DStateBlockImpl ...@@ -2391,10 +2393,6 @@ struct IWineD3DStateBlockImpl
/* primitive type */ /* primitive type */
GLenum gl_primitive_type; GLenum gl_primitive_type;
/* Stream Source */
BOOL streamIsUP;
struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
/* Indices */ /* Indices */
IWineD3DBuffer* pIndexData; IWineD3DBuffer* pIndexData;
enum wined3d_format_id IndexFmt; enum wined3d_format_id IndexFmt;
......
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