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Aleksandr Isakov
wine-fonts
Commits
a3e77bfe
Commit
a3e77bfe
authored
Apr 20, 2011
by
Michael Stefaniuc
Committed by
Alexandre Julliard
Apr 20, 2011
Browse files
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Plain Diff
d3d9: COM cleanup for the IDirect3DVolumeTexture9 iface.
parent
aab2d427
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3 changed files
with
73 additions
and
47 deletions
+73
-47
d3d9_private.h
dlls/d3d9/d3d9_private.h
+2
-2
device.c
dlls/d3d9/device.c
+1
-1
volumetexture.c
dlls/d3d9/volumetexture.c
+70
-44
No files found.
dlls/d3d9/d3d9_private.h
View file @
a3e77bfe
...
...
@@ -350,8 +350,8 @@ HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *devic
*/
typedef
struct
IDirect3DVolumeTexture9Impl
{
const
IDirect3DVolumeTexture9Vtbl
*
lpVtbl
;
LONG
ref
;
IDirect3DVolumeTexture9
IDirect3DVolumeTexture9_iface
;
LONG
ref
;
struct
wined3d_texture
*
wined3d_texture
;
IDirect3DDevice9Ex
*
parentDevice
;
}
IDirect3DVolumeTexture9Impl
;
...
...
dlls/d3d9/device.c
View file @
a3e77bfe
...
...
@@ -803,7 +803,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9E
}
TRACE
(
"Created volume texture %p.
\n
"
,
object
);
*
texture
=
(
IDirect3DVolumeTexture9
*
)
object
;
*
texture
=
&
object
->
IDirect3DVolumeTexture9_iface
;
return
D3D_OK
;
}
...
...
dlls/d3d9/volumetexture.c
View file @
a3e77bfe
...
...
@@ -24,9 +24,15 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d9
);
/* IDirect3DVolumeTexture9 IUnknown parts follow: */
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_QueryInterface
(
LPDIRECT3DVOLUMETEXTURE9
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
static
inline
IDirect3DVolumeTexture9Impl
*
impl_from_IDirect3DVolumeTexture9
(
IDirect3DVolumeTexture9
*
iface
)
{
return
CONTAINING_RECORD
(
iface
,
IDirect3DVolumeTexture9Impl
,
IDirect3DVolumeTexture9_iface
);
}
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_QueryInterface
(
IDirect3DVolumeTexture9
*
iface
,
REFIID
riid
,
void
**
ppobj
)
{
IDirect3DVolumeTexture9Impl
*
This
=
impl_from_IDirect3DVolumeTexture9
(
iface
);
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
ppobj
);
...
...
@@ -44,8 +50,9 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUM
return
E_NOINTERFACE
;
}
static
ULONG
WINAPI
IDirect3DVolumeTexture9Impl_AddRef
(
LPDIRECT3DVOLUMETEXTURE9
iface
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
static
ULONG
WINAPI
IDirect3DVolumeTexture9Impl_AddRef
(
IDirect3DVolumeTexture9
*
iface
)
{
IDirect3DVolumeTexture9Impl
*
This
=
impl_from_IDirect3DVolumeTexture9
(
iface
);
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"%p increasing refcount to %u.
\n
"
,
iface
,
ref
);
...
...
@@ -61,8 +68,9 @@ static ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9
return
ref
;
}
static
ULONG
WINAPI
IDirect3DVolumeTexture9Impl_Release
(
LPDIRECT3DVOLUMETEXTURE9
iface
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
static
ULONG
WINAPI
IDirect3DVolumeTexture9Impl_Release
(
IDirect3DVolumeTexture9
*
iface
)
{
IDirect3DVolumeTexture9Impl
*
This
=
impl_from_IDirect3DVolumeTexture9
(
iface
);
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
iface
,
ref
);
...
...
@@ -80,10 +88,10 @@ static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9
return
ref
;
}
/* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_GetDevice
(
IDirect3DVolumeTexture9
*
iface
,
IDirect3DDevice9
**
device
)
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_GetDevice
(
IDirect3DVolumeTexture9
*
iface
,
IDirect3DDevice9
**
device
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
IDirect3DVolumeTexture9Impl
*
This
=
impl_from_IDirect3DVolumeTexture9
(
iface
)
;
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
device
);
...
...
@@ -95,8 +103,10 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(IDirect3DVolumeTextu
return
D3D_OK
;
}
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_SetPrivateData
(
LPDIRECT3DVOLUMETEXTURE9
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_SetPrivateData
(
IDirect3DVolumeTexture9
*
iface
,
REFGUID
refguid
,
const
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DVolumeTexture9Impl
*
This
=
impl_from_IDirect3DVolumeTexture9
(
iface
);
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data %p, data_size %u, flags %#x.
\n
"
,
...
...
@@ -109,8 +119,10 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUM
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_GetPrivateData
(
LPDIRECT3DVOLUMETEXTURE9
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_GetPrivateData
(
IDirect3DVolumeTexture9
*
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DVolumeTexture9Impl
*
This
=
impl_from_IDirect3DVolumeTexture9
(
iface
);
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data %p, data_size %p.
\n
"
,
...
...
@@ -123,8 +135,10 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUM
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_FreePrivateData
(
LPDIRECT3DVOLUMETEXTURE9
iface
,
REFGUID
refguid
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_FreePrivateData
(
IDirect3DVolumeTexture9
*
iface
,
REFGUID
refguid
)
{
IDirect3DVolumeTexture9Impl
*
This
=
impl_from_IDirect3DVolumeTexture9
(
iface
);
HRESULT
hr
;
TRACE
(
"iface %p, guid %s.
\n
"
,
iface
,
debugstr_guid
(
refguid
));
...
...
@@ -136,8 +150,10 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLU
return
hr
;
}
static
DWORD
WINAPI
IDirect3DVolumeTexture9Impl_SetPriority
(
LPDIRECT3DVOLUMETEXTURE9
iface
,
DWORD
PriorityNew
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
static
DWORD
WINAPI
IDirect3DVolumeTexture9Impl_SetPriority
(
IDirect3DVolumeTexture9
*
iface
,
DWORD
PriorityNew
)
{
IDirect3DVolumeTexture9Impl
*
This
=
impl_from_IDirect3DVolumeTexture9
(
iface
);
DWORD
priority
;
TRACE
(
"iface %p, priority %u.
\n
"
,
iface
,
PriorityNew
);
...
...
@@ -149,8 +165,9 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXT
return
priority
;
}
static
DWORD
WINAPI
IDirect3DVolumeTexture9Impl_GetPriority
(
LPDIRECT3DVOLUMETEXTURE9
iface
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
static
DWORD
WINAPI
IDirect3DVolumeTexture9Impl_GetPriority
(
IDirect3DVolumeTexture9
*
iface
)
{
IDirect3DVolumeTexture9Impl
*
This
=
impl_from_IDirect3DVolumeTexture9
(
iface
);
DWORD
priority
;
TRACE
(
"iface %p.
\n
"
,
iface
);
...
...
@@ -162,8 +179,9 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXT
return
priority
;
}
static
void
WINAPI
IDirect3DVolumeTexture9Impl_PreLoad
(
LPDIRECT3DVOLUMETEXTURE9
iface
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
static
void
WINAPI
IDirect3DVolumeTexture9Impl_PreLoad
(
IDirect3DVolumeTexture9
*
iface
)
{
IDirect3DVolumeTexture9Impl
*
This
=
impl_from_IDirect3DVolumeTexture9
(
iface
);
TRACE
(
"iface %p.
\n
"
,
iface
);
...
...
@@ -172,8 +190,9 @@ static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9
wined3d_mutex_unlock
();
}
static
D3DRESOURCETYPE
WINAPI
IDirect3DVolumeTexture9Impl_GetType
(
LPDIRECT3DVOLUMETEXTURE9
iface
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
static
D3DRESOURCETYPE
WINAPI
IDirect3DVolumeTexture9Impl_GetType
(
IDirect3DVolumeTexture9
*
iface
)
{
IDirect3DVolumeTexture9Impl
*
This
=
impl_from_IDirect3DVolumeTexture9
(
iface
);
D3DRESOURCETYPE
type
;
TRACE
(
"iface %p.
\n
"
,
iface
);
...
...
@@ -185,9 +204,9 @@ static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLU
return
type
;
}
/* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
static
DWORD
WINAPI
IDirect3DVolumeTexture9Impl_SetLOD
(
LPDIRECT3DVOLUMETEXTURE9
iface
,
DWORD
LODNew
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
static
DWORD
WINAPI
IDirect3DVolumeTexture9Impl_SetLOD
(
IDirect3DVolumeTexture9
*
iface
,
DWORD
LODNew
)
{
IDirect3DVolumeTexture9Impl
*
This
=
impl_from_IDirect3DVolumeTexture9
(
iface
)
;
DWORD
lod
;
TRACE
(
"iface %p, lod %u.
\n
"
,
iface
,
LODNew
);
...
...
@@ -199,8 +218,9 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9
return
lod
;
}
static
DWORD
WINAPI
IDirect3DVolumeTexture9Impl_GetLOD
(
LPDIRECT3DVOLUMETEXTURE9
iface
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
static
DWORD
WINAPI
IDirect3DVolumeTexture9Impl_GetLOD
(
IDirect3DVolumeTexture9
*
iface
)
{
IDirect3DVolumeTexture9Impl
*
This
=
impl_from_IDirect3DVolumeTexture9
(
iface
);
DWORD
lod
;
TRACE
(
"iface %p.
\n
"
,
iface
);
...
...
@@ -212,8 +232,9 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9
return
lod
;
}
static
DWORD
WINAPI
IDirect3DVolumeTexture9Impl_GetLevelCount
(
LPDIRECT3DVOLUMETEXTURE9
iface
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
static
DWORD
WINAPI
IDirect3DVolumeTexture9Impl_GetLevelCount
(
IDirect3DVolumeTexture9
*
iface
)
{
IDirect3DVolumeTexture9Impl
*
This
=
impl_from_IDirect3DVolumeTexture9
(
iface
);
DWORD
level_count
;
TRACE
(
"iface %p.
\n
"
,
iface
);
...
...
@@ -225,8 +246,10 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETE
return
level_count
;
}
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_SetAutoGenFilterType
(
LPDIRECT3DVOLUMETEXTURE9
iface
,
D3DTEXTUREFILTERTYPE
FilterType
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_SetAutoGenFilterType
(
IDirect3DVolumeTexture9
*
iface
,
D3DTEXTUREFILTERTYPE
FilterType
)
{
IDirect3DVolumeTexture9Impl
*
This
=
impl_from_IDirect3DVolumeTexture9
(
iface
);
HRESULT
hr
;
TRACE
(
"iface %p, filter_type %#x.
\n
"
,
iface
,
FilterType
);
...
...
@@ -238,8 +261,9 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3
return
hr
;
}
static
D3DTEXTUREFILTERTYPE
WINAPI
IDirect3DVolumeTexture9Impl_GetAutoGenFilterType
(
LPDIRECT3DVOLUMETEXTURE9
iface
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
static
D3DTEXTUREFILTERTYPE
WINAPI
IDirect3DVolumeTexture9Impl_GetAutoGenFilterType
(
IDirect3DVolumeTexture9
*
iface
)
{
IDirect3DVolumeTexture9Impl
*
This
=
impl_from_IDirect3DVolumeTexture9
(
iface
);
D3DTEXTUREFILTERTYPE
filter_type
;
TRACE
(
"iface %p.
\n
"
,
iface
);
...
...
@@ -251,8 +275,9 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterT
return
filter_type
;
}
static
void
WINAPI
IDirect3DVolumeTexture9Impl_GenerateMipSubLevels
(
LPDIRECT3DVOLUMETEXTURE9
iface
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
static
void
WINAPI
IDirect3DVolumeTexture9Impl_GenerateMipSubLevels
(
IDirect3DVolumeTexture9
*
iface
)
{
IDirect3DVolumeTexture9Impl
*
This
=
impl_from_IDirect3DVolumeTexture9
(
iface
);
TRACE
(
"iface %p.
\n
"
,
iface
);
...
...
@@ -264,7 +289,7 @@ static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVO
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_GetLevelDesc
(
IDirect3DVolumeTexture9
*
iface
,
UINT
level
,
D3DVOLUME_DESC
*
desc
)
{
IDirect3DVolumeTexture9Impl
*
texture
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
IDirect3DVolumeTexture9Impl
*
texture
=
impl_from_IDirect3DVolumeTexture9
(
iface
)
;
struct
wined3d_resource
*
sub_resource
;
HRESULT
hr
=
D3D_OK
;
...
...
@@ -294,7 +319,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(IDirect3DVolumeTe
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_GetVolumeLevel
(
IDirect3DVolumeTexture9
*
iface
,
UINT
level
,
IDirect3DVolume9
**
volume
)
{
IDirect3DVolumeTexture9Impl
*
texture
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
IDirect3DVolumeTexture9Impl
*
texture
=
impl_from_IDirect3DVolumeTexture9
(
iface
)
;
struct
wined3d_resource
*
sub_resource
;
TRACE
(
"iface %p, level %u, volume %p.
\n
"
,
iface
,
level
,
volume
);
...
...
@@ -316,7 +341,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(IDirect3DVolume
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_LockBox
(
IDirect3DVolumeTexture9
*
iface
,
UINT
level
,
D3DLOCKED_BOX
*
locked_box
,
const
D3DBOX
*
box
,
DWORD
flags
)
{
IDirect3DVolumeTexture9Impl
*
texture
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
IDirect3DVolumeTexture9Impl
*
texture
=
impl_from_IDirect3DVolumeTexture9
(
iface
)
;
struct
wined3d_resource
*
sub_resource
;
HRESULT
hr
;
...
...
@@ -334,9 +359,10 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(IDirect3DVolumeTexture
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_UnlockBox
(
IDirect3DVolumeTexture9
*
iface
,
UINT
level
)
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_UnlockBox
(
IDirect3DVolumeTexture9
*
iface
,
UINT
level
)
{
IDirect3DVolumeTexture9Impl
*
texture
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
IDirect3DVolumeTexture9Impl
*
texture
=
impl_from_IDirect3DVolumeTexture9
(
iface
)
;
struct
wined3d_resource
*
sub_resource
;
HRESULT
hr
;
...
...
@@ -355,7 +381,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(IDirect3DVolumeTextu
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_AddDirtyBox
(
IDirect3DVolumeTexture9
*
iface
,
const
D3DBOX
*
dirty_box
)
{
IDirect3DVolumeTexture9Impl
*
texture
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
IDirect3DVolumeTexture9Impl
*
texture
=
impl_from_IDirect3DVolumeTexture9
(
iface
)
;
HRESULT
hr
;
TRACE
(
"iface %p, dirty_box %p.
\n
"
,
iface
,
dirty_box
);
...
...
@@ -413,7 +439,7 @@ HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice
{
HRESULT
hr
;
texture
->
lpVtbl
=
&
Direct3DVolumeTexture9_Vtbl
;
texture
->
IDirect3DVolumeTexture9_iface
.
lpVtbl
=
&
Direct3DVolumeTexture9_Vtbl
;
texture
->
ref
=
1
;
wined3d_mutex_lock
();
...
...
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