Commit 17bae6bf authored by Reinhard Tartler's avatar Reinhard Tartler

Imported nx-X11-3.4.0-4.tar.gz

Summary: Imported nx-X11-3.4.0-4.tar.gz Keywords: Imported nx-X11-3.4.0-4.tar.gz into Git repository
parent 4fceb197
ChangeLog: ChangeLog:
nx-X11-3.4.0-4
- Fixed TR06H02359. Removed compiler warnings.
nx-X11-3.4.0-3 nx-X11-3.4.0-3
- Updated copyright to year 2010. - Updated copyright to year 2010.
......
ChangeLog: ChangeLog:
nx-X11-3.4.0-4
- Fixed TR06H02359. Removed compiler warnings.
nx-X11-3.4.0-3 nx-X11-3.4.0-3
- Updated copyright to year 2010. - Updated copyright to year 2010.
......
...@@ -44,6 +44,7 @@ ...@@ -44,6 +44,7 @@
# include "GL/glxint.h" # include "GL/glxint.h"
# ifdef XFree86Server # ifdef XFree86Server
void *memset( void * ptr, int val, size_t size);
# include "GL/glx_ansic.h" # include "GL/glx_ansic.h"
extern void * __glXMalloc( size_t size ); extern void * __glXMalloc( size_t size );
extern void __glXFree( void * ptr ); extern void __glXFree( void * ptr );
......
/*
* (C) Copyright IBM Corporation 2003
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file glcontextmodes.c
* Utility routines for working with \c __GLcontextModes structures. At
* some point most or all of these functions will be moved to the Mesa
* code base.
*
* \author Ian Romanick <idr@us.ibm.com>
*/
#if defined(IN_MINI_GLX)
# include <stdlib.h>
# include <string.h>
# include <GL/gl.h>
# include "GL/internal/dri_interface.h"
# include "imports.h"
# define __glXMemset memset
#else
# include <X11/X.h>
# include <GL/glx.h>
# include "GL/glxint.h"
# ifdef XFree86Server
void *memset( void * ptr, int val, size_t size);
# include "GL/glx_ansic.h"
extern void * __glXMalloc( size_t size );
extern void __glXFree( void * ptr );
# define _mesa_malloc(b) __glXMalloc(b)
# define _mesa_free(m) __glXFree(m)
# else
# include <X11/Xlibint.h>
# define __glXMemset memset
# define _mesa_malloc(b) Xmalloc(b)
# define _mesa_free(m) Xfree(m)
# endif /* XFree86Server */
#endif /* !defined(IN_MINI_GLX) */
#include "glcontextmodes.h"
#if !defined(IN_MINI_GLX)
#define NUM_VISUAL_TYPES 6
/**
* Convert an X visual type to a GLX visual type.
*
* \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
* to be converted.
* \return If \c visualType is a valid X visual type, a GLX visual type will
* be returned. Otherwise \c GLX_NONE will be returned.
*/
GLint
_gl_convert_from_x_visual_type( int visualType )
{
static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
GLX_STATIC_GRAY, GLX_GRAY_SCALE,
GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
GLX_TRUE_COLOR, GLX_DIRECT_COLOR
};
return ( (unsigned) visualType < NUM_VISUAL_TYPES )
? glx_visual_types[ visualType ] : GLX_NONE;
}
/**
* Convert a GLX visual type to an X visual type.
*
* \param visualType GLX visual type (i.e., \c GLX_TRUE_COLOR,
* \c GLX_STATIC_GRAY, etc.) to be converted.
* \return If \c visualType is a valid GLX visual type, an X visual type will
* be returned. Otherwise -1 will be returned.
*/
GLint
_gl_convert_to_x_visual_type( int visualType )
{
static const int x_visual_types[ NUM_VISUAL_TYPES ] = {
TrueColor, DirectColor,
PseudoColor, StaticColor,
GrayScale, StaticGray
};
return ( (unsigned) (visualType - GLX_TRUE_COLOR) <= NUM_VISUAL_TYPES )
? x_visual_types[ visualType - GLX_TRUE_COLOR ] : -1;
}
/**
* Copy a GLX visual config structure to a GL context mode structure. All
* of the fields in \c config are copied to \c mode. Additional fields in
* \c mode that can be derrived from the fields of \c config (i.e.,
* \c haveDepthBuffer) are also filled in. The remaining fields in \c mode
* that cannot be derrived are set to default values.
*
* \param mode Destination GL context mode.
* \param config Source GLX visual config.
*
* \note
* The \c fbconfigID and \c visualID fields of the \c __GLcontextModes
* structure will be set to the \c vid of the \c __GLXvisualConfig structure.
*/
void
_gl_copy_visual_to_context_mode( __GLcontextModes * mode,
const __GLXvisualConfig * config )
{
__GLcontextModes * const next = mode->next;
(void) __glXMemset( mode, 0, sizeof( __GLcontextModes ) );
mode->next = next;
mode->visualID = config->vid;
mode->visualType = _gl_convert_from_x_visual_type( config->class );
mode->xRenderable = GL_TRUE;
mode->fbconfigID = config->vid;
mode->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT;
mode->rgbMode = (config->rgba != 0);
mode->renderType = (mode->rgbMode) ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT;
mode->colorIndexMode = !(mode->rgbMode);
mode->doubleBufferMode = (config->doubleBuffer != 0);
mode->stereoMode = (config->stereo != 0);
mode->haveAccumBuffer = ((config->accumRedSize +
config->accumGreenSize +
config->accumBlueSize +
config->accumAlphaSize) > 0);
mode->haveDepthBuffer = (config->depthSize > 0);
mode->haveStencilBuffer = (config->stencilSize > 0);
mode->redBits = config->redSize;
mode->greenBits = config->greenSize;
mode->blueBits = config->blueSize;
mode->alphaBits = config->alphaSize;
mode->redMask = config->redMask;
mode->greenMask = config->greenMask;
mode->blueMask = config->blueMask;
mode->alphaMask = config->alphaMask;
mode->rgbBits = mode->rgbMode ? config->bufferSize : 0;
mode->indexBits = mode->colorIndexMode ? config->bufferSize : 0;
mode->accumRedBits = config->accumRedSize;
mode->accumGreenBits = config->accumGreenSize;
mode->accumBlueBits = config->accumBlueSize;
mode->accumAlphaBits = config->accumAlphaSize;
mode->depthBits = config->depthSize;
mode->stencilBits = config->stencilSize;
mode->numAuxBuffers = config->auxBuffers;
mode->level = config->level;
mode->visualRating = config->visualRating;
mode->transparentPixel = config->transparentPixel;
mode->transparentRed = config->transparentRed;
mode->transparentGreen = config->transparentGreen;
mode->transparentBlue = config->transparentBlue;
mode->transparentAlpha = config->transparentAlpha;
mode->transparentIndex = config->transparentIndex;
mode->swapMethod = GLX_SWAP_UNDEFINED_OML;
}
/**
* Get data from a GL context mode.
*
* \param mode GL context mode whose data is to be returned.
* \param attribute Attribute of \c mode that is to be returned.
* \param value_return Location to store the data member of \c mode.
* \return If \c attribute is a valid attribute of \c mode, zero is
* returned. Otherwise \c GLX_BAD_ATTRIBUTE is returned.
*/
int
_gl_get_context_mode_data(const __GLcontextModes *mode, int attribute,
int *value_return)
{
switch (attribute) {
case GLX_USE_GL:
*value_return = GL_TRUE;
return 0;
case GLX_BUFFER_SIZE:
*value_return = mode->rgbBits;
return 0;
case GLX_RGBA:
*value_return = mode->rgbMode;
return 0;
case GLX_RED_SIZE:
*value_return = mode->redBits;
return 0;
case GLX_GREEN_SIZE:
*value_return = mode->greenBits;
return 0;
case GLX_BLUE_SIZE:
*value_return = mode->blueBits;
return 0;
case GLX_ALPHA_SIZE:
*value_return = mode->alphaBits;
return 0;
case GLX_DOUBLEBUFFER:
*value_return = mode->doubleBufferMode;
return 0;
case GLX_STEREO:
*value_return = mode->stereoMode;
return 0;
case GLX_AUX_BUFFERS:
*value_return = mode->numAuxBuffers;
return 0;
case GLX_DEPTH_SIZE:
*value_return = mode->depthBits;
return 0;
case GLX_STENCIL_SIZE:
*value_return = mode->stencilBits;
return 0;
case GLX_ACCUM_RED_SIZE:
*value_return = mode->accumRedBits;
return 0;
case GLX_ACCUM_GREEN_SIZE:
*value_return = mode->accumGreenBits;
return 0;
case GLX_ACCUM_BLUE_SIZE:
*value_return = mode->accumBlueBits;
return 0;
case GLX_ACCUM_ALPHA_SIZE:
*value_return = mode->accumAlphaBits;
return 0;
case GLX_LEVEL:
*value_return = mode->level;
return 0;
case GLX_TRANSPARENT_TYPE_EXT:
*value_return = mode->transparentPixel;
return 0;
case GLX_TRANSPARENT_RED_VALUE:
*value_return = mode->transparentRed;
return 0;
case GLX_TRANSPARENT_GREEN_VALUE:
*value_return = mode->transparentGreen;
return 0;
case GLX_TRANSPARENT_BLUE_VALUE:
*value_return = mode->transparentBlue;
return 0;
case GLX_TRANSPARENT_ALPHA_VALUE:
*value_return = mode->transparentAlpha;
return 0;
case GLX_TRANSPARENT_INDEX_VALUE:
*value_return = mode->transparentIndex;
return 0;
case GLX_X_VISUAL_TYPE:
*value_return = mode->visualType;
return 0;
case GLX_CONFIG_CAVEAT:
*value_return = mode->visualRating;
return 0;
case GLX_VISUAL_ID:
*value_return = mode->visualID;
return 0;
case GLX_DRAWABLE_TYPE:
*value_return = mode->drawableType;
return 0;
case GLX_RENDER_TYPE:
*value_return = mode->renderType;
return 0;
case GLX_X_RENDERABLE:
*value_return = mode->xRenderable;
return 0;
case GLX_FBCONFIG_ID:
*value_return = mode->fbconfigID;
return 0;
case GLX_MAX_PBUFFER_WIDTH:
*value_return = mode->maxPbufferWidth;
return 0;
case GLX_MAX_PBUFFER_HEIGHT:
*value_return = mode->maxPbufferHeight;
return 0;
case GLX_MAX_PBUFFER_PIXELS:
*value_return = mode->maxPbufferPixels;
return 0;
case GLX_OPTIMAL_PBUFFER_WIDTH_SGIX:
*value_return = mode->optimalPbufferWidth;
return 0;
case GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX:
*value_return = mode->optimalPbufferHeight;
return 0;
case GLX_SWAP_METHOD_OML:
*value_return = mode->swapMethod;
return 0;
case GLX_SAMPLE_BUFFERS_SGIS:
*value_return = mode->sampleBuffers;
return 0;
case GLX_SAMPLES_SGIS:
*value_return = mode->samples;
return 0;
/* Applications are NOT allowed to query GLX_VISUAL_SELECT_GROUP_SGIX.
* It is ONLY for communication between the GLX client and the GLX
* server.
*/
case GLX_VISUAL_SELECT_GROUP_SGIX:
default:
return GLX_BAD_ATTRIBUTE;
}
}
#endif /* !defined(IN_MINI_GLX) */
/**
* Allocate a linked list of \c __GLcontextModes structures. The fields of
* each structure will be initialized to "reasonable" default values. In
* most cases this is the default value defined by table 3.4 of the GLX
* 1.3 specification. This means that most values are either initialized to
* zero or \c GLX_DONT_CARE (which is -1). As support for additional
* extensions is added, the new values will be initialized to appropriate
* values from the extension specification.
*
* \param count Number of structures to allocate.
* \param minimum_size Minimum size of a structure to allocate. This allows
* for differences in the version of the
* \c __GLcontextModes stucture used in libGL and in a
* DRI-based driver.
* \returns A pointer to the first element in a linked list of \c count
* stuctures on success, or \c NULL on failure.
*
* \warning Use of \c minimum_size does \b not guarantee binary compatibility.
* The fundamental assumption is that if the \c minimum_size
* specified by the driver and the size of the \c __GLcontextModes
* structure in libGL is the same, then the meaning of each byte in
* the structure is the same in both places. \b Be \b careful!
* Basically this means that fields have to be added in libGL and
* then propagated to drivers. Drivers should \b never arbitrarilly
* extend the \c __GLcontextModes data-structure.
*/
__GLcontextModes *
_gl_context_modes_create( unsigned count, size_t minimum_size )
{
const size_t size = (minimum_size > sizeof( __GLcontextModes ))
? minimum_size : sizeof( __GLcontextModes );
__GLcontextModes * base = NULL;
__GLcontextModes ** next;
unsigned i;
next = & base;
for ( i = 0 ; i < count ; i++ ) {
*next = (__GLcontextModes *) _mesa_malloc( size );
if ( *next == NULL ) {
_gl_context_modes_destroy( base );
base = NULL;
break;
}
(void) __glXMemset( *next, 0, size );
(*next)->visualID = GLX_DONT_CARE;
(*next)->visualType = GLX_DONT_CARE;
(*next)->visualRating = GLX_NONE;
(*next)->transparentPixel = GLX_NONE;
(*next)->transparentRed = GLX_DONT_CARE;
(*next)->transparentGreen = GLX_DONT_CARE;
(*next)->transparentBlue = GLX_DONT_CARE;
(*next)->transparentAlpha = GLX_DONT_CARE;
(*next)->transparentIndex = GLX_DONT_CARE;
(*next)->xRenderable = GLX_DONT_CARE;
(*next)->fbconfigID = GLX_DONT_CARE;
(*next)->swapMethod = GLX_SWAP_UNDEFINED_OML;
next = & ((*next)->next);
}
return base;
}
/**
* Destroy a linked list of \c __GLcontextModes structures created by
* \c _gl_context_modes_create.
*
* \param modes Linked list of structures to be destroyed. All structres
* in the list will be freed.
*/
void
_gl_context_modes_destroy( __GLcontextModes * modes )
{
while ( modes != NULL ) {
__GLcontextModes * const next = modes->next;
_mesa_free( modes );
modes = next;
}
}
/**
* Find a context mode matching a Visual ID.
*
* \param modes List list of context-mode structures to be searched.
* \param vid Visual ID to be found.
* \returns A pointer to a context-mode in \c modes if \c vid was found in
* the list, or \c NULL if it was not.
*/
__GLcontextModes *
_gl_context_modes_find_visual( __GLcontextModes * modes, int vid )
{
while ( modes != NULL ) {
if ( modes->visualID == vid ) {
break;
}
modes = modes->next;
}
return modes;
}
/**
* Determine if two context-modes are the same. This is intended to be used
* by libGL implementations to compare to sets of driver generated FBconfigs.
*
* \param a Context-mode to be compared.
* \param b Context-mode to be compared.
* \returns \c GL_TRUE if the two context-modes are the same. \c GL_FALSE is
* returned otherwise.
*/
GLboolean
_gl_context_modes_are_same( const __GLcontextModes * a,
const __GLcontextModes * b )
{
return( (a->rgbMode == b->rgbMode) &&
(a->floatMode == b->floatMode) &&
(a->colorIndexMode == b->colorIndexMode) &&
(a->doubleBufferMode == b->doubleBufferMode) &&
(a->stereoMode == b->stereoMode) &&
(a->redBits == b->redBits) &&
(a->greenBits == b->greenBits) &&
(a->blueBits == b->blueBits) &&
(a->alphaBits == b->alphaBits) &&
#if 0 /* For some reason these don't get set on the client-side in libGL. */
(a->redMask == b->redMask) &&
(a->greenMask == b->greenMask) &&
(a->blueMask == b->blueMask) &&
(a->alphaMask == b->alphaMask) &&
#endif
(a->rgbBits == b->rgbBits) &&
(a->indexBits == b->indexBits) &&
(a->accumRedBits == b->accumRedBits) &&
(a->accumGreenBits == b->accumGreenBits) &&
(a->accumBlueBits == b->accumBlueBits) &&
(a->accumAlphaBits == b->accumAlphaBits) &&
(a->depthBits == b->depthBits) &&
(a->stencilBits == b->stencilBits) &&
(a->numAuxBuffers == b->numAuxBuffers) &&
(a->level == b->level) &&
(a->pixmapMode == b->pixmapMode) &&
(a->visualRating == b->visualRating) &&
(a->transparentPixel == b->transparentPixel) &&
((a->transparentPixel != GLX_TRANSPARENT_RGB) ||
((a->transparentRed == b->transparentRed) &&
(a->transparentGreen == b->transparentGreen) &&
(a->transparentBlue == b->transparentBlue) &&
(a->transparentAlpha == b->transparentAlpha))) &&
((a->transparentPixel != GLX_TRANSPARENT_INDEX) ||
(a->transparentIndex == b->transparentIndex)) &&
(a->sampleBuffers == b->sampleBuffers) &&
(a->samples == b->samples) &&
((a->drawableType & b->drawableType) != 0) &&
(a->renderType == b->renderType) &&
(a->maxPbufferWidth == b->maxPbufferWidth) &&
(a->maxPbufferHeight == b->maxPbufferHeight) &&
(a->maxPbufferPixels == b->maxPbufferPixels) &&
(a->optimalPbufferWidth == b->optimalPbufferWidth) &&
(a->optimalPbufferHeight == b->optimalPbufferHeight) &&
(a->swapMethod == b->swapMethod) );
}
/*
* (C) Copyright IBM Corporation 2003
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file glcontextmodes.c
* Utility routines for working with \c __GLcontextModes structures. At
* some point most or all of these functions will be moved to the Mesa
* code base.
*
* \author Ian Romanick <idr@us.ibm.com>
*/
#if defined(IN_MINI_GLX)
# include <stdlib.h>
# include <string.h>
# include <GL/gl.h>
# include "GL/internal/dri_interface.h"
# include "imports.h"
# define __glXMemset memset
#else
# include <X11/X.h>
# include <GL/glx.h>
# include "GL/glxint.h"
# ifdef XFree86Server
# include "GL/glx_ansic.h"
extern void * __glXMalloc( size_t size );
extern void __glXFree( void * ptr );
# define _mesa_malloc(b) __glXMalloc(b)
# define _mesa_free(m) __glXFree(m)
# else
# include <X11/Xlibint.h>
# define __glXMemset memset
# define _mesa_malloc(b) Xmalloc(b)
# define _mesa_free(m) Xfree(m)
# endif /* XFree86Server */
#endif /* !defined(IN_MINI_GLX) */
#include "glcontextmodes.h"
#if !defined(IN_MINI_GLX)
#define NUM_VISUAL_TYPES 6
/**
* Convert an X visual type to a GLX visual type.
*
* \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
* to be converted.
* \return If \c visualType is a valid X visual type, a GLX visual type will
* be returned. Otherwise \c GLX_NONE will be returned.
*/
GLint
_gl_convert_from_x_visual_type( int visualType )
{
static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
GLX_STATIC_GRAY, GLX_GRAY_SCALE,
GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
GLX_TRUE_COLOR, GLX_DIRECT_COLOR
};
return ( (unsigned) visualType < NUM_VISUAL_TYPES )
? glx_visual_types[ visualType ] : GLX_NONE;
}
/**
* Convert a GLX visual type to an X visual type.
*
* \param visualType GLX visual type (i.e., \c GLX_TRUE_COLOR,
* \c GLX_STATIC_GRAY, etc.) to be converted.
* \return If \c visualType is a valid GLX visual type, an X visual type will
* be returned. Otherwise -1 will be returned.
*/
GLint
_gl_convert_to_x_visual_type( int visualType )
{
static const int x_visual_types[ NUM_VISUAL_TYPES ] = {
TrueColor, DirectColor,
PseudoColor, StaticColor,
GrayScale, StaticGray
};
return ( (unsigned) (visualType - GLX_TRUE_COLOR) <= NUM_VISUAL_TYPES )
? x_visual_types[ visualType - GLX_TRUE_COLOR ] : -1;
}
/**
* Copy a GLX visual config structure to a GL context mode structure. All
* of the fields in \c config are copied to \c mode. Additional fields in
* \c mode that can be derrived from the fields of \c config (i.e.,
* \c haveDepthBuffer) are also filled in. The remaining fields in \c mode
* that cannot be derrived are set to default values.
*
* \param mode Destination GL context mode.
* \param config Source GLX visual config.
*
* \note
* The \c fbconfigID and \c visualID fields of the \c __GLcontextModes
* structure will be set to the \c vid of the \c __GLXvisualConfig structure.
*/
void
_gl_copy_visual_to_context_mode( __GLcontextModes * mode,
const __GLXvisualConfig * config )
{
__GLcontextModes * const next = mode->next;
(void) __glXMemset( mode, 0, sizeof( __GLcontextModes ) );
mode->next = next;
mode->visualID = config->vid;
mode->visualType = _gl_convert_from_x_visual_type( config->class );
mode->xRenderable = GL_TRUE;
mode->fbconfigID = config->vid;
mode->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT;
mode->rgbMode = (config->rgba != 0);
mode->renderType = (mode->rgbMode) ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT;
mode->colorIndexMode = !(mode->rgbMode);
mode->doubleBufferMode = (config->doubleBuffer != 0);
mode->stereoMode = (config->stereo != 0);
mode->haveAccumBuffer = ((config->accumRedSize +
config->accumGreenSize +
config->accumBlueSize +
config->accumAlphaSize) > 0);
mode->haveDepthBuffer = (config->depthSize > 0);
mode->haveStencilBuffer = (config->stencilSize > 0);
mode->redBits = config->redSize;
mode->greenBits = config->greenSize;
mode->blueBits = config->blueSize;
mode->alphaBits = config->alphaSize;
mode->redMask = config->redMask;
mode->greenMask = config->greenMask;
mode->blueMask = config->blueMask;
mode->alphaMask = config->alphaMask;
mode->rgbBits = mode->rgbMode ? config->bufferSize : 0;
mode->indexBits = mode->colorIndexMode ? config->bufferSize : 0;
mode->accumRedBits = config->accumRedSize;
mode->accumGreenBits = config->accumGreenSize;
mode->accumBlueBits = config->accumBlueSize;
mode->accumAlphaBits = config->accumAlphaSize;
mode->depthBits = config->depthSize;
mode->stencilBits = config->stencilSize;
mode->numAuxBuffers = config->auxBuffers;
mode->level = config->level;
mode->visualRating = config->visualRating;
mode->transparentPixel = config->transparentPixel;
mode->transparentRed = config->transparentRed;
mode->transparentGreen = config->transparentGreen;
mode->transparentBlue = config->transparentBlue;
mode->transparentAlpha = config->transparentAlpha;
mode->transparentIndex = config->transparentIndex;
mode->swapMethod = GLX_SWAP_UNDEFINED_OML;
}
/**
* Get data from a GL context mode.
*
* \param mode GL context mode whose data is to be returned.
* \param attribute Attribute of \c mode that is to be returned.
* \param value_return Location to store the data member of \c mode.
* \return If \c attribute is a valid attribute of \c mode, zero is
* returned. Otherwise \c GLX_BAD_ATTRIBUTE is returned.
*/
int
_gl_get_context_mode_data(const __GLcontextModes *mode, int attribute,
int *value_return)
{
switch (attribute) {
case GLX_USE_GL:
*value_return = GL_TRUE;
return 0;
case GLX_BUFFER_SIZE:
*value_return = mode->rgbBits;
return 0;
case GLX_RGBA:
*value_return = mode->rgbMode;
return 0;
case GLX_RED_SIZE:
*value_return = mode->redBits;
return 0;
case GLX_GREEN_SIZE:
*value_return = mode->greenBits;
return 0;
case GLX_BLUE_SIZE:
*value_return = mode->blueBits;
return 0;
case GLX_ALPHA_SIZE:
*value_return = mode->alphaBits;
return 0;
case GLX_DOUBLEBUFFER:
*value_return = mode->doubleBufferMode;
return 0;
case GLX_STEREO:
*value_return = mode->stereoMode;
return 0;
case GLX_AUX_BUFFERS:
*value_return = mode->numAuxBuffers;
return 0;
case GLX_DEPTH_SIZE:
*value_return = mode->depthBits;
return 0;
case GLX_STENCIL_SIZE:
*value_return = mode->stencilBits;
return 0;
case GLX_ACCUM_RED_SIZE:
*value_return = mode->accumRedBits;
return 0;
case GLX_ACCUM_GREEN_SIZE:
*value_return = mode->accumGreenBits;
return 0;
case GLX_ACCUM_BLUE_SIZE:
*value_return = mode->accumBlueBits;
return 0;
case GLX_ACCUM_ALPHA_SIZE:
*value_return = mode->accumAlphaBits;
return 0;
case GLX_LEVEL:
*value_return = mode->level;
return 0;
case GLX_TRANSPARENT_TYPE_EXT:
*value_return = mode->transparentPixel;
return 0;
case GLX_TRANSPARENT_RED_VALUE:
*value_return = mode->transparentRed;
return 0;
case GLX_TRANSPARENT_GREEN_VALUE:
*value_return = mode->transparentGreen;
return 0;
case GLX_TRANSPARENT_BLUE_VALUE:
*value_return = mode->transparentBlue;
return 0;
case GLX_TRANSPARENT_ALPHA_VALUE:
*value_return = mode->transparentAlpha;
return 0;
case GLX_TRANSPARENT_INDEX_VALUE:
*value_return = mode->transparentIndex;
return 0;
case GLX_X_VISUAL_TYPE:
*value_return = mode->visualType;
return 0;
case GLX_CONFIG_CAVEAT:
*value_return = mode->visualRating;
return 0;
case GLX_VISUAL_ID:
*value_return = mode->visualID;
return 0;
case GLX_DRAWABLE_TYPE:
*value_return = mode->drawableType;
return 0;
case GLX_RENDER_TYPE:
*value_return = mode->renderType;
return 0;
case GLX_X_RENDERABLE:
*value_return = mode->xRenderable;
return 0;
case GLX_FBCONFIG_ID:
*value_return = mode->fbconfigID;
return 0;
case GLX_MAX_PBUFFER_WIDTH:
*value_return = mode->maxPbufferWidth;
return 0;
case GLX_MAX_PBUFFER_HEIGHT:
*value_return = mode->maxPbufferHeight;
return 0;
case GLX_MAX_PBUFFER_PIXELS:
*value_return = mode->maxPbufferPixels;
return 0;
case GLX_OPTIMAL_PBUFFER_WIDTH_SGIX:
*value_return = mode->optimalPbufferWidth;
return 0;
case GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX:
*value_return = mode->optimalPbufferHeight;
return 0;
case GLX_SWAP_METHOD_OML:
*value_return = mode->swapMethod;
return 0;
case GLX_SAMPLE_BUFFERS_SGIS:
*value_return = mode->sampleBuffers;
return 0;
case GLX_SAMPLES_SGIS:
*value_return = mode->samples;
return 0;
/* Applications are NOT allowed to query GLX_VISUAL_SELECT_GROUP_SGIX.
* It is ONLY for communication between the GLX client and the GLX
* server.
*/
case GLX_VISUAL_SELECT_GROUP_SGIX:
default:
return GLX_BAD_ATTRIBUTE;
}
}
#endif /* !defined(IN_MINI_GLX) */
/**
* Allocate a linked list of \c __GLcontextModes structures. The fields of
* each structure will be initialized to "reasonable" default values. In
* most cases this is the default value defined by table 3.4 of the GLX
* 1.3 specification. This means that most values are either initialized to
* zero or \c GLX_DONT_CARE (which is -1). As support for additional
* extensions is added, the new values will be initialized to appropriate
* values from the extension specification.
*
* \param count Number of structures to allocate.
* \param minimum_size Minimum size of a structure to allocate. This allows
* for differences in the version of the
* \c __GLcontextModes stucture used in libGL and in a
* DRI-based driver.
* \returns A pointer to the first element in a linked list of \c count
* stuctures on success, or \c NULL on failure.
*
* \warning Use of \c minimum_size does \b not guarantee binary compatibility.
* The fundamental assumption is that if the \c minimum_size
* specified by the driver and the size of the \c __GLcontextModes
* structure in libGL is the same, then the meaning of each byte in
* the structure is the same in both places. \b Be \b careful!
* Basically this means that fields have to be added in libGL and
* then propagated to drivers. Drivers should \b never arbitrarilly
* extend the \c __GLcontextModes data-structure.
*/
__GLcontextModes *
_gl_context_modes_create( unsigned count, size_t minimum_size )
{
const size_t size = (minimum_size > sizeof( __GLcontextModes ))
? minimum_size : sizeof( __GLcontextModes );
__GLcontextModes * base = NULL;
__GLcontextModes ** next;
unsigned i;
next = & base;
for ( i = 0 ; i < count ; i++ ) {
*next = (__GLcontextModes *) _mesa_malloc( size );
if ( *next == NULL ) {
_gl_context_modes_destroy( base );
base = NULL;
break;
}
(void) __glXMemset( *next, 0, size );
(*next)->visualID = GLX_DONT_CARE;
(*next)->visualType = GLX_DONT_CARE;
(*next)->visualRating = GLX_NONE;
(*next)->transparentPixel = GLX_NONE;
(*next)->transparentRed = GLX_DONT_CARE;
(*next)->transparentGreen = GLX_DONT_CARE;
(*next)->transparentBlue = GLX_DONT_CARE;
(*next)->transparentAlpha = GLX_DONT_CARE;
(*next)->transparentIndex = GLX_DONT_CARE;
(*next)->xRenderable = GLX_DONT_CARE;
(*next)->fbconfigID = GLX_DONT_CARE;
(*next)->swapMethod = GLX_SWAP_UNDEFINED_OML;
next = & ((*next)->next);
}
return base;
}
/**
* Destroy a linked list of \c __GLcontextModes structures created by
* \c _gl_context_modes_create.
*
* \param modes Linked list of structures to be destroyed. All structres
* in the list will be freed.
*/
void
_gl_context_modes_destroy( __GLcontextModes * modes )
{
while ( modes != NULL ) {
__GLcontextModes * const next = modes->next;
_mesa_free( modes );
modes = next;
}
}
/**
* Find a context mode matching a Visual ID.
*
* \param modes List list of context-mode structures to be searched.
* \param vid Visual ID to be found.
* \returns A pointer to a context-mode in \c modes if \c vid was found in
* the list, or \c NULL if it was not.
*/
__GLcontextModes *
_gl_context_modes_find_visual( __GLcontextModes * modes, int vid )
{
while ( modes != NULL ) {
if ( modes->visualID == vid ) {
break;
}
modes = modes->next;
}
return modes;
}
/**
* Determine if two context-modes are the same. This is intended to be used
* by libGL implementations to compare to sets of driver generated FBconfigs.
*
* \param a Context-mode to be compared.
* \param b Context-mode to be compared.
* \returns \c GL_TRUE if the two context-modes are the same. \c GL_FALSE is
* returned otherwise.
*/
GLboolean
_gl_context_modes_are_same( const __GLcontextModes * a,
const __GLcontextModes * b )
{
return( (a->rgbMode == b->rgbMode) &&
(a->floatMode == b->floatMode) &&
(a->colorIndexMode == b->colorIndexMode) &&
(a->doubleBufferMode == b->doubleBufferMode) &&
(a->stereoMode == b->stereoMode) &&
(a->redBits == b->redBits) &&
(a->greenBits == b->greenBits) &&
(a->blueBits == b->blueBits) &&
(a->alphaBits == b->alphaBits) &&
#if 0 /* For some reason these don't get set on the client-side in libGL. */
(a->redMask == b->redMask) &&
(a->greenMask == b->greenMask) &&
(a->blueMask == b->blueMask) &&
(a->alphaMask == b->alphaMask) &&
#endif
(a->rgbBits == b->rgbBits) &&
(a->indexBits == b->indexBits) &&
(a->accumRedBits == b->accumRedBits) &&
(a->accumGreenBits == b->accumGreenBits) &&
(a->accumBlueBits == b->accumBlueBits) &&
(a->accumAlphaBits == b->accumAlphaBits) &&
(a->depthBits == b->depthBits) &&
(a->stencilBits == b->stencilBits) &&
(a->numAuxBuffers == b->numAuxBuffers) &&
(a->level == b->level) &&
(a->pixmapMode == b->pixmapMode) &&
(a->visualRating == b->visualRating) &&
(a->transparentPixel == b->transparentPixel) &&
((a->transparentPixel != GLX_TRANSPARENT_RGB) ||
((a->transparentRed == b->transparentRed) &&
(a->transparentGreen == b->transparentGreen) &&
(a->transparentBlue == b->transparentBlue) &&
(a->transparentAlpha == b->transparentAlpha))) &&
((a->transparentPixel != GLX_TRANSPARENT_INDEX) ||
(a->transparentIndex == b->transparentIndex)) &&
(a->sampleBuffers == b->sampleBuffers) &&
(a->samples == b->samples) &&
((a->drawableType & b->drawableType) != 0) &&
(a->renderType == b->renderType) &&
(a->maxPbufferWidth == b->maxPbufferWidth) &&
(a->maxPbufferHeight == b->maxPbufferHeight) &&
(a->maxPbufferPixels == b->maxPbufferPixels) &&
(a->optimalPbufferWidth == b->optimalPbufferWidth) &&
(a->optimalPbufferHeight == b->optimalPbufferHeight) &&
(a->swapMethod == b->swapMethod) );
}
...@@ -239,7 +239,9 @@ char *errorStringRet; ...@@ -239,7 +239,9 @@ char *errorStringRet;
SIZEOF (smRegisterClientMsg), WORD64COUNT (extra), SIZEOF (smRegisterClientMsg), WORD64COUNT (extra),
smRegisterClientMsg, pMsg, pData); smRegisterClientMsg, pMsg, pData);
STORE_ARRAY8 (pData, 0, NULL); previousId = NULL;
STORE_ARRAY8 (pData, 0, previousId);
IceFlush (iceConn); IceFlush (iceConn);
......
/* $Xorg: sm_client.c,v 1.4 2001/02/09 02:03:30 xorgcvs Exp $ */
/*
Copyright 1993, 1998 The Open Group
Permission to use, copy, modify, distribute, and sell this software and its
documentation for any purpose is hereby granted without fee, provided that
the above copyright notice appear in all copies and that both that
copyright notice and this permission notice appear in supporting
documentation.
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Except as contained in this notice, the name of The Open Group shall not be
used in advertising or otherwise to promote the sale, use or other dealings
in this Software without prior written authorization from The Open Group.
*/
/*
* Author: Ralph Mor, X Consortium
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <X11/SM/SMlib.h>
#include "SMlibint.h"
#include "globals.h"
static void set_callbacks();
SmcConn
SmcOpenConnection (networkIdsList, context,
xsmpMajorRev, xsmpMinorRev, mask, callbacks,
previousId, clientIdRet, errorLength, errorStringRet)
char *networkIdsList;
SmPointer context;
int xsmpMajorRev;
int xsmpMinorRev;
unsigned long mask;
SmcCallbacks *callbacks;
char *previousId;
char **clientIdRet;
int errorLength;
char *errorStringRet;
{
SmcConn smcConn;
IceConn iceConn;
char *ids;
IceProtocolSetupStatus setupstat;
int majorVersion;
int minorVersion;
char *vendor = NULL;
char *release = NULL;
smRegisterClientMsg *pMsg;
char *pData;
int extra, len;
IceReplyWaitInfo replyWait;
_SmcRegisterClientReply reply;
Bool gotReply, ioErrorOccured;
*clientIdRet = NULL;
if (errorStringRet && errorLength > 0)
*errorStringRet = '\0';
if (!_SmcOpcode)
{
/*
* For now, there is only one version of XSMP, so we don't
* have to check {xsmpMajorRev, xsmpMinorRev}. In the future,
* we will check against _SmcVersions and generate the list
* of versions the application actually supports.
*/
if ((_SmcOpcode = IceRegisterForProtocolSetup ("XSMP",
SmVendorString, SmReleaseString, _SmVersionCount, _SmcVersions,
_SmAuthCount, _SmAuthNames, _SmcAuthProcs, NULL)) < 0)
{
strncpy (errorStringRet,
"Could not register XSMP protocol with ICE", errorLength);
return (NULL);
}
}
if (networkIdsList == NULL || *networkIdsList == '\0')
{
if ((ids = (char *) getenv ("SESSION_MANAGER")) == NULL)
{
strncpy (errorStringRet,
"SESSION_MANAGER environment variable not defined",
errorLength);
return (NULL);
}
}
else
{
ids = networkIdsList;
}
if ((iceConn = IceOpenConnection (
ids, context, 0, _SmcOpcode, errorLength, errorStringRet)) == NULL)
{
return (NULL);
}
if ((smcConn = (SmcConn) malloc (sizeof (struct _SmcConn))) == NULL)
{
strncpy (errorStringRet, "Can't malloc", errorLength);
IceCloseConnection (iceConn);
return (NULL);
}
setupstat = IceProtocolSetup (iceConn, _SmcOpcode,
(IcePointer) smcConn,
False /* mustAuthenticate */,
&majorVersion, &minorVersion,
&vendor, &release, errorLength, errorStringRet);
if (setupstat == IceProtocolSetupFailure ||
setupstat == IceProtocolSetupIOError)
{
IceCloseConnection (iceConn);
free ((char *) smcConn);
return (NULL);
}
else if (setupstat == IceProtocolAlreadyActive)
{
/*
* This case should never happen, because when we called
* IceOpenConnection, we required that the ICE connection
* may not already have XSMP active on it.
*/
free ((char *) smcConn);
strncpy (errorStringRet, "Internal error in IceOpenConnection",
errorLength);
return (NULL);
}
smcConn->iceConn = iceConn;
smcConn->proto_major_version = majorVersion;
smcConn->proto_minor_version = minorVersion;
smcConn->vendor = vendor;
smcConn->release = release;
smcConn->client_id = NULL;
bzero ((char *) &smcConn->callbacks, sizeof (SmcCallbacks));
set_callbacks (smcConn, mask, callbacks);
smcConn->interact_waits = NULL;
smcConn->phase2_wait = NULL;
smcConn->prop_reply_waits = NULL;
smcConn->save_yourself_in_progress = False;
smcConn->shutdown_in_progress = False;
/*
* Now register the client
*/
len = previousId ? strlen (previousId) : 0;
extra = ARRAY8_BYTES (len);
IceGetHeaderExtra (iceConn, _SmcOpcode, SM_RegisterClient,
SIZEOF (smRegisterClientMsg), WORD64COUNT (extra),
smRegisterClientMsg, pMsg, pData);
STORE_ARRAY8 (pData, len, previousId);
IceFlush (iceConn);
replyWait.sequence_of_request = IceLastSentSequenceNumber (iceConn);
replyWait.major_opcode_of_request = _SmcOpcode;
replyWait.minor_opcode_of_request = SM_RegisterClient;
replyWait.reply = (IcePointer) &reply;
gotReply = False;
ioErrorOccured = False;
while (!gotReply && !ioErrorOccured)
{
ioErrorOccured = (IceProcessMessages (
iceConn, &replyWait, &gotReply) == IceProcessMessagesIOError);
if (ioErrorOccured)
{
strncpy (errorStringRet, "IO error occured opening connection",
errorLength);
free (smcConn->vendor);
free (smcConn->release);
free ((char *) smcConn);
return (NULL);
}
else if (gotReply)
{
if (reply.status == 1)
{
/*
* The client successfully registered.
*/
*clientIdRet = reply.client_id;
smcConn->client_id = (char *) malloc (
strlen (*clientIdRet) + 1);
strcpy (smcConn->client_id, *clientIdRet);
}
else
{
/*
* Could not register the client because the previous ID
* was bad. So now we register the client with the
* previous ID set to NULL.
*/
extra = ARRAY8_BYTES (0);
IceGetHeaderExtra (iceConn, _SmcOpcode, SM_RegisterClient,
SIZEOF (smRegisterClientMsg), WORD64COUNT (extra),
smRegisterClientMsg, pMsg, pData);
previousId = NULL;
STORE_ARRAY8 (pData, 0, previousId);
IceFlush (iceConn);
replyWait.sequence_of_request =
IceLastSentSequenceNumber (iceConn);
gotReply = False;
}
}
}
return (smcConn);
}
SmcCloseStatus
SmcCloseConnection (smcConn, count, reasonMsgs)
SmcConn smcConn;
int count;
char **reasonMsgs;
{
IceConn iceConn = smcConn->iceConn;
smCloseConnectionMsg *pMsg;
char *pData;
int extra, i;
IceCloseStatus closeStatus;
SmcCloseStatus statusRet;
extra = 8;
for (i = 0; i < count; i++)
extra += ARRAY8_BYTES (strlen (reasonMsgs[i]));
IceGetHeaderExtra (iceConn, _SmcOpcode, SM_CloseConnection,
SIZEOF (smCloseConnectionMsg), WORD64COUNT (extra),
smCloseConnectionMsg, pMsg, pData);
STORE_CARD32 (pData, count);
pData += 4;
for (i = 0; i < count; i++)
STORE_ARRAY8 (pData, strlen (reasonMsgs[i]), reasonMsgs[i]);
IceFlush (iceConn);
IceProtocolShutdown (iceConn, _SmcOpcode);
IceSetShutdownNegotiation (iceConn, False);
closeStatus = IceCloseConnection (iceConn);
if (smcConn->vendor)
free (smcConn->vendor);
if (smcConn->release)
free (smcConn->release);
if (smcConn->client_id)
free (smcConn->client_id);
if (smcConn->prop_reply_waits)
{
_SmcPropReplyWait *ptr = smcConn->prop_reply_waits;
_SmcPropReplyWait *next;
while (ptr)
{
next = ptr->next;
free ((char *) ptr);
ptr = next;
}
}
free ((char *) smcConn);
if (closeStatus == IceClosedNow)
statusRet = SmcClosedNow;
else if (closeStatus == IceClosedASAP)
statusRet = SmcClosedASAP;
else
statusRet = SmcConnectionInUse;
return (statusRet);
}
void
SmcModifyCallbacks (smcConn, mask, callbacks)
SmcConn smcConn;
unsigned long mask;
SmcCallbacks *callbacks;
{
set_callbacks (smcConn, mask, callbacks);
}
void
SmcSetProperties (smcConn, numProps, props)
SmcConn smcConn;
int numProps;
SmProp **props;
{
IceConn iceConn = smcConn->iceConn;
smSetPropertiesMsg *pMsg;
char *pBuf;
char *pStart;
int bytes;
IceGetHeader (iceConn, _SmcOpcode, SM_SetProperties,
SIZEOF (smSetPropertiesMsg), smSetPropertiesMsg, pMsg);
LISTOF_PROP_BYTES (numProps, props, bytes);
pMsg->length += WORD64COUNT (bytes);
pBuf = pStart = IceAllocScratch (iceConn, bytes);
STORE_LISTOF_PROPERTY (pBuf, numProps, props);
IceWriteData (iceConn, bytes, pStart);
IceFlush (iceConn);
}
void
SmcDeleteProperties (smcConn, numProps, propNames)
SmcConn smcConn;
int numProps;
char **propNames;
{
IceConn iceConn = smcConn->iceConn;
smDeletePropertiesMsg *pMsg;
char *pData;
int extra, i;
extra = 8;
for (i = 0; i < numProps; i++)
extra += ARRAY8_BYTES (strlen (propNames[i]));
IceGetHeaderExtra (iceConn, _SmcOpcode, SM_DeleteProperties,
SIZEOF (smDeletePropertiesMsg), WORD64COUNT (extra),
smDeletePropertiesMsg, pMsg, pData);
STORE_CARD32 (pData, numProps);
pData += 4;
for (i = 0; i < numProps; i++)
STORE_ARRAY8 (pData, strlen (propNames[i]), propNames[i]);
IceFlush (iceConn);
}
Status
SmcGetProperties (smcConn, propReplyProc, clientData)
SmcConn smcConn;
SmcPropReplyProc propReplyProc;
SmPointer clientData;
{
IceConn iceConn = smcConn->iceConn;
_SmcPropReplyWait *wait, *ptr;
if ((wait = (_SmcPropReplyWait *) malloc (
sizeof (_SmcPropReplyWait))) == NULL)
{
return (0);
}
wait->prop_reply_proc = propReplyProc;
wait->client_data = clientData;
wait->next = NULL;
ptr = smcConn->prop_reply_waits;
while (ptr && ptr->next)
ptr = ptr->next;
if (ptr == NULL)
smcConn->prop_reply_waits = wait;
else
ptr->next = wait;
IceSimpleMessage (iceConn, _SmcOpcode, SM_GetProperties);
IceFlush (iceConn);
return (1);
}
Status
SmcInteractRequest (smcConn, dialogType, interactProc, clientData)
SmcConn smcConn;
int dialogType;
SmcInteractProc interactProc;
SmPointer clientData;
{
IceConn iceConn = smcConn->iceConn;
smInteractRequestMsg *pMsg;
_SmcInteractWait *wait, *ptr;
if ((wait = (_SmcInteractWait *) malloc (
sizeof (_SmcInteractWait))) == NULL)
{
return (0);
}
wait->interact_proc = interactProc;
wait->client_data = clientData;
wait->next = NULL;
ptr = smcConn->interact_waits;
while (ptr && ptr->next)
ptr = ptr->next;
if (ptr == NULL)
smcConn->interact_waits = wait;
else
ptr->next = wait;
IceGetHeader (iceConn, _SmcOpcode, SM_InteractRequest,
SIZEOF (smInteractRequestMsg), smInteractRequestMsg, pMsg);
pMsg->dialogType = dialogType;
IceFlush (iceConn);
return (1);
}
void
SmcInteractDone (smcConn, cancelShutdown)
SmcConn smcConn;
Bool cancelShutdown;
{
IceConn iceConn = smcConn->iceConn;
smInteractDoneMsg *pMsg;
IceGetHeader (iceConn, _SmcOpcode, SM_InteractDone,
SIZEOF (smInteractDoneMsg), smInteractDoneMsg, pMsg);
pMsg->cancelShutdown = cancelShutdown;
IceFlush (iceConn);
}
void
SmcRequestSaveYourself (smcConn, saveType, shutdown, interactStyle,
fast, global)
SmcConn smcConn;
int saveType;
Bool shutdown;
int interactStyle;
Bool fast;
Bool global;
{
IceConn iceConn = smcConn->iceConn;
smSaveYourselfRequestMsg *pMsg;
IceGetHeader (iceConn, _SmcOpcode, SM_SaveYourselfRequest,
SIZEOF (smSaveYourselfRequestMsg), smSaveYourselfRequestMsg, pMsg);
pMsg->saveType = saveType;
pMsg->shutdown = shutdown;
pMsg->interactStyle = interactStyle;
pMsg->fast = fast;
pMsg->global = global;
IceFlush (iceConn);
}
Status
SmcRequestSaveYourselfPhase2 (smcConn, saveYourselfPhase2Proc, clientData)
SmcConn smcConn;
SmcSaveYourselfPhase2Proc saveYourselfPhase2Proc;
SmPointer clientData;
{
IceConn iceConn = smcConn->iceConn;
_SmcPhase2Wait *wait;
if (smcConn->phase2_wait)
wait = smcConn->phase2_wait;
else
{
if ((wait = (_SmcPhase2Wait *) malloc (
sizeof (_SmcPhase2Wait))) == NULL)
{
return (0);
}
}
wait->phase2_proc = saveYourselfPhase2Proc;
wait->client_data = clientData;
smcConn->phase2_wait = wait;
IceSimpleMessage (iceConn, _SmcOpcode, SM_SaveYourselfPhase2Request);
IceFlush (iceConn);
return (1);
}
void
SmcSaveYourselfDone (smcConn, success)
SmcConn smcConn;
Bool success;
{
IceConn iceConn = smcConn->iceConn;
smSaveYourselfDoneMsg *pMsg;
IceGetHeader (iceConn, _SmcOpcode, SM_SaveYourselfDone,
SIZEOF (smSaveYourselfDoneMsg), smSaveYourselfDoneMsg, pMsg);
pMsg->success = success;
IceFlush (iceConn);
}
static void
set_callbacks (smcConn, mask, callbacks)
SmcConn smcConn;
unsigned long mask;
SmcCallbacks *callbacks;
{
if (mask & SmcSaveYourselfProcMask)
{
smcConn->callbacks.save_yourself.callback =
callbacks->save_yourself.callback;
smcConn->callbacks.save_yourself.client_data =
callbacks->save_yourself.client_data;
}
if (mask & SmcDieProcMask)
{
smcConn->callbacks.die.callback = callbacks->die.callback;
smcConn->callbacks.die.client_data = callbacks->die.client_data;
}
if (mask & SmcSaveCompleteProcMask)
{
smcConn->callbacks.save_complete.callback =
callbacks->save_complete.callback;
smcConn->callbacks.save_complete.client_data =
callbacks->save_complete.client_data;
}
if (mask & SmcShutdownCancelledProcMask)
{
smcConn->callbacks.shutdown_cancelled.callback =
callbacks->shutdown_cancelled.callback;
smcConn->callbacks.shutdown_cancelled.client_data =
callbacks->shutdown_cancelled.client_data;
}
}
/* $Xorg: sm_client.c,v 1.4 2001/02/09 02:03:30 xorgcvs Exp $ */
/*
Copyright 1993, 1998 The Open Group
Permission to use, copy, modify, distribute, and sell this software and its
documentation for any purpose is hereby granted without fee, provided that
the above copyright notice appear in all copies and that both that
copyright notice and this permission notice appear in supporting
documentation.
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Except as contained in this notice, the name of The Open Group shall not be
used in advertising or otherwise to promote the sale, use or other dealings
in this Software without prior written authorization from The Open Group.
*/
/*
* Author: Ralph Mor, X Consortium
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <X11/SM/SMlib.h>
#include "SMlibint.h"
#include "globals.h"
static void set_callbacks();
SmcConn
SmcOpenConnection (networkIdsList, context,
xsmpMajorRev, xsmpMinorRev, mask, callbacks,
previousId, clientIdRet, errorLength, errorStringRet)
char *networkIdsList;
SmPointer context;
int xsmpMajorRev;
int xsmpMinorRev;
unsigned long mask;
SmcCallbacks *callbacks;
char *previousId;
char **clientIdRet;
int errorLength;
char *errorStringRet;
{
SmcConn smcConn;
IceConn iceConn;
char *ids;
IceProtocolSetupStatus setupstat;
int majorVersion;
int minorVersion;
char *vendor = NULL;
char *release = NULL;
smRegisterClientMsg *pMsg;
char *pData;
int extra, len;
IceReplyWaitInfo replyWait;
_SmcRegisterClientReply reply;
Bool gotReply, ioErrorOccured;
*clientIdRet = NULL;
if (errorStringRet && errorLength > 0)
*errorStringRet = '\0';
if (!_SmcOpcode)
{
/*
* For now, there is only one version of XSMP, so we don't
* have to check {xsmpMajorRev, xsmpMinorRev}. In the future,
* we will check against _SmcVersions and generate the list
* of versions the application actually supports.
*/
if ((_SmcOpcode = IceRegisterForProtocolSetup ("XSMP",
SmVendorString, SmReleaseString, _SmVersionCount, _SmcVersions,
_SmAuthCount, _SmAuthNames, _SmcAuthProcs, NULL)) < 0)
{
strncpy (errorStringRet,
"Could not register XSMP protocol with ICE", errorLength);
return (NULL);
}
}
if (networkIdsList == NULL || *networkIdsList == '\0')
{
if ((ids = (char *) getenv ("SESSION_MANAGER")) == NULL)
{
strncpy (errorStringRet,
"SESSION_MANAGER environment variable not defined",
errorLength);
return (NULL);
}
}
else
{
ids = networkIdsList;
}
if ((iceConn = IceOpenConnection (
ids, context, 0, _SmcOpcode, errorLength, errorStringRet)) == NULL)
{
return (NULL);
}
if ((smcConn = (SmcConn) malloc (sizeof (struct _SmcConn))) == NULL)
{
strncpy (errorStringRet, "Can't malloc", errorLength);
IceCloseConnection (iceConn);
return (NULL);
}
setupstat = IceProtocolSetup (iceConn, _SmcOpcode,
(IcePointer) smcConn,
False /* mustAuthenticate */,
&majorVersion, &minorVersion,
&vendor, &release, errorLength, errorStringRet);
if (setupstat == IceProtocolSetupFailure ||
setupstat == IceProtocolSetupIOError)
{
IceCloseConnection (iceConn);
free ((char *) smcConn);
return (NULL);
}
else if (setupstat == IceProtocolAlreadyActive)
{
/*
* This case should never happen, because when we called
* IceOpenConnection, we required that the ICE connection
* may not already have XSMP active on it.
*/
free ((char *) smcConn);
strncpy (errorStringRet, "Internal error in IceOpenConnection",
errorLength);
return (NULL);
}
smcConn->iceConn = iceConn;
smcConn->proto_major_version = majorVersion;
smcConn->proto_minor_version = minorVersion;
smcConn->vendor = vendor;
smcConn->release = release;
smcConn->client_id = NULL;
bzero ((char *) &smcConn->callbacks, sizeof (SmcCallbacks));
set_callbacks (smcConn, mask, callbacks);
smcConn->interact_waits = NULL;
smcConn->phase2_wait = NULL;
smcConn->prop_reply_waits = NULL;
smcConn->save_yourself_in_progress = False;
smcConn->shutdown_in_progress = False;
/*
* Now register the client
*/
len = previousId ? strlen (previousId) : 0;
extra = ARRAY8_BYTES (len);
IceGetHeaderExtra (iceConn, _SmcOpcode, SM_RegisterClient,
SIZEOF (smRegisterClientMsg), WORD64COUNT (extra),
smRegisterClientMsg, pMsg, pData);
STORE_ARRAY8 (pData, len, previousId);
IceFlush (iceConn);
replyWait.sequence_of_request = IceLastSentSequenceNumber (iceConn);
replyWait.major_opcode_of_request = _SmcOpcode;
replyWait.minor_opcode_of_request = SM_RegisterClient;
replyWait.reply = (IcePointer) &reply;
gotReply = False;
ioErrorOccured = False;
while (!gotReply && !ioErrorOccured)
{
ioErrorOccured = (IceProcessMessages (
iceConn, &replyWait, &gotReply) == IceProcessMessagesIOError);
if (ioErrorOccured)
{
strncpy (errorStringRet, "IO error occured opening connection",
errorLength);
free (smcConn->vendor);
free (smcConn->release);
free ((char *) smcConn);
return (NULL);
}
else if (gotReply)
{
if (reply.status == 1)
{
/*
* The client successfully registered.
*/
*clientIdRet = reply.client_id;
smcConn->client_id = (char *) malloc (
strlen (*clientIdRet) + 1);
strcpy (smcConn->client_id, *clientIdRet);
}
else
{
/*
* Could not register the client because the previous ID
* was bad. So now we register the client with the
* previous ID set to NULL.
*/
extra = ARRAY8_BYTES (0);
IceGetHeaderExtra (iceConn, _SmcOpcode, SM_RegisterClient,
SIZEOF (smRegisterClientMsg), WORD64COUNT (extra),
smRegisterClientMsg, pMsg, pData);
STORE_ARRAY8 (pData, 0, NULL);
IceFlush (iceConn);
replyWait.sequence_of_request =
IceLastSentSequenceNumber (iceConn);
gotReply = False;
}
}
}
return (smcConn);
}
SmcCloseStatus
SmcCloseConnection (smcConn, count, reasonMsgs)
SmcConn smcConn;
int count;
char **reasonMsgs;
{
IceConn iceConn = smcConn->iceConn;
smCloseConnectionMsg *pMsg;
char *pData;
int extra, i;
IceCloseStatus closeStatus;
SmcCloseStatus statusRet;
extra = 8;
for (i = 0; i < count; i++)
extra += ARRAY8_BYTES (strlen (reasonMsgs[i]));
IceGetHeaderExtra (iceConn, _SmcOpcode, SM_CloseConnection,
SIZEOF (smCloseConnectionMsg), WORD64COUNT (extra),
smCloseConnectionMsg, pMsg, pData);
STORE_CARD32 (pData, count);
pData += 4;
for (i = 0; i < count; i++)
STORE_ARRAY8 (pData, strlen (reasonMsgs[i]), reasonMsgs[i]);
IceFlush (iceConn);
IceProtocolShutdown (iceConn, _SmcOpcode);
IceSetShutdownNegotiation (iceConn, False);
closeStatus = IceCloseConnection (iceConn);
if (smcConn->vendor)
free (smcConn->vendor);
if (smcConn->release)
free (smcConn->release);
if (smcConn->client_id)
free (smcConn->client_id);
if (smcConn->prop_reply_waits)
{
_SmcPropReplyWait *ptr = smcConn->prop_reply_waits;
_SmcPropReplyWait *next;
while (ptr)
{
next = ptr->next;
free ((char *) ptr);
ptr = next;
}
}
free ((char *) smcConn);
if (closeStatus == IceClosedNow)
statusRet = SmcClosedNow;
else if (closeStatus == IceClosedASAP)
statusRet = SmcClosedASAP;
else
statusRet = SmcConnectionInUse;
return (statusRet);
}
void
SmcModifyCallbacks (smcConn, mask, callbacks)
SmcConn smcConn;
unsigned long mask;
SmcCallbacks *callbacks;
{
set_callbacks (smcConn, mask, callbacks);
}
void
SmcSetProperties (smcConn, numProps, props)
SmcConn smcConn;
int numProps;
SmProp **props;
{
IceConn iceConn = smcConn->iceConn;
smSetPropertiesMsg *pMsg;
char *pBuf;
char *pStart;
int bytes;
IceGetHeader (iceConn, _SmcOpcode, SM_SetProperties,
SIZEOF (smSetPropertiesMsg), smSetPropertiesMsg, pMsg);
LISTOF_PROP_BYTES (numProps, props, bytes);
pMsg->length += WORD64COUNT (bytes);
pBuf = pStart = IceAllocScratch (iceConn, bytes);
STORE_LISTOF_PROPERTY (pBuf, numProps, props);
IceWriteData (iceConn, bytes, pStart);
IceFlush (iceConn);
}
void
SmcDeleteProperties (smcConn, numProps, propNames)
SmcConn smcConn;
int numProps;
char **propNames;
{
IceConn iceConn = smcConn->iceConn;
smDeletePropertiesMsg *pMsg;
char *pData;
int extra, i;
extra = 8;
for (i = 0; i < numProps; i++)
extra += ARRAY8_BYTES (strlen (propNames[i]));
IceGetHeaderExtra (iceConn, _SmcOpcode, SM_DeleteProperties,
SIZEOF (smDeletePropertiesMsg), WORD64COUNT (extra),
smDeletePropertiesMsg, pMsg, pData);
STORE_CARD32 (pData, numProps);
pData += 4;
for (i = 0; i < numProps; i++)
STORE_ARRAY8 (pData, strlen (propNames[i]), propNames[i]);
IceFlush (iceConn);
}
Status
SmcGetProperties (smcConn, propReplyProc, clientData)
SmcConn smcConn;
SmcPropReplyProc propReplyProc;
SmPointer clientData;
{
IceConn iceConn = smcConn->iceConn;
_SmcPropReplyWait *wait, *ptr;
if ((wait = (_SmcPropReplyWait *) malloc (
sizeof (_SmcPropReplyWait))) == NULL)
{
return (0);
}
wait->prop_reply_proc = propReplyProc;
wait->client_data = clientData;
wait->next = NULL;
ptr = smcConn->prop_reply_waits;
while (ptr && ptr->next)
ptr = ptr->next;
if (ptr == NULL)
smcConn->prop_reply_waits = wait;
else
ptr->next = wait;
IceSimpleMessage (iceConn, _SmcOpcode, SM_GetProperties);
IceFlush (iceConn);
return (1);
}
Status
SmcInteractRequest (smcConn, dialogType, interactProc, clientData)
SmcConn smcConn;
int dialogType;
SmcInteractProc interactProc;
SmPointer clientData;
{
IceConn iceConn = smcConn->iceConn;
smInteractRequestMsg *pMsg;
_SmcInteractWait *wait, *ptr;
if ((wait = (_SmcInteractWait *) malloc (
sizeof (_SmcInteractWait))) == NULL)
{
return (0);
}
wait->interact_proc = interactProc;
wait->client_data = clientData;
wait->next = NULL;
ptr = smcConn->interact_waits;
while (ptr && ptr->next)
ptr = ptr->next;
if (ptr == NULL)
smcConn->interact_waits = wait;
else
ptr->next = wait;
IceGetHeader (iceConn, _SmcOpcode, SM_InteractRequest,
SIZEOF (smInteractRequestMsg), smInteractRequestMsg, pMsg);
pMsg->dialogType = dialogType;
IceFlush (iceConn);
return (1);
}
void
SmcInteractDone (smcConn, cancelShutdown)
SmcConn smcConn;
Bool cancelShutdown;
{
IceConn iceConn = smcConn->iceConn;
smInteractDoneMsg *pMsg;
IceGetHeader (iceConn, _SmcOpcode, SM_InteractDone,
SIZEOF (smInteractDoneMsg), smInteractDoneMsg, pMsg);
pMsg->cancelShutdown = cancelShutdown;
IceFlush (iceConn);
}
void
SmcRequestSaveYourself (smcConn, saveType, shutdown, interactStyle,
fast, global)
SmcConn smcConn;
int saveType;
Bool shutdown;
int interactStyle;
Bool fast;
Bool global;
{
IceConn iceConn = smcConn->iceConn;
smSaveYourselfRequestMsg *pMsg;
IceGetHeader (iceConn, _SmcOpcode, SM_SaveYourselfRequest,
SIZEOF (smSaveYourselfRequestMsg), smSaveYourselfRequestMsg, pMsg);
pMsg->saveType = saveType;
pMsg->shutdown = shutdown;
pMsg->interactStyle = interactStyle;
pMsg->fast = fast;
pMsg->global = global;
IceFlush (iceConn);
}
Status
SmcRequestSaveYourselfPhase2 (smcConn, saveYourselfPhase2Proc, clientData)
SmcConn smcConn;
SmcSaveYourselfPhase2Proc saveYourselfPhase2Proc;
SmPointer clientData;
{
IceConn iceConn = smcConn->iceConn;
_SmcPhase2Wait *wait;
if (smcConn->phase2_wait)
wait = smcConn->phase2_wait;
else
{
if ((wait = (_SmcPhase2Wait *) malloc (
sizeof (_SmcPhase2Wait))) == NULL)
{
return (0);
}
}
wait->phase2_proc = saveYourselfPhase2Proc;
wait->client_data = clientData;
smcConn->phase2_wait = wait;
IceSimpleMessage (iceConn, _SmcOpcode, SM_SaveYourselfPhase2Request);
IceFlush (iceConn);
return (1);
}
void
SmcSaveYourselfDone (smcConn, success)
SmcConn smcConn;
Bool success;
{
IceConn iceConn = smcConn->iceConn;
smSaveYourselfDoneMsg *pMsg;
IceGetHeader (iceConn, _SmcOpcode, SM_SaveYourselfDone,
SIZEOF (smSaveYourselfDoneMsg), smSaveYourselfDoneMsg, pMsg);
pMsg->success = success;
IceFlush (iceConn);
}
static void
set_callbacks (smcConn, mask, callbacks)
SmcConn smcConn;
unsigned long mask;
SmcCallbacks *callbacks;
{
if (mask & SmcSaveYourselfProcMask)
{
smcConn->callbacks.save_yourself.callback =
callbacks->save_yourself.callback;
smcConn->callbacks.save_yourself.client_data =
callbacks->save_yourself.client_data;
}
if (mask & SmcDieProcMask)
{
smcConn->callbacks.die.callback = callbacks->die.callback;
smcConn->callbacks.die.client_data = callbacks->die.client_data;
}
if (mask & SmcSaveCompleteProcMask)
{
smcConn->callbacks.save_complete.callback =
callbacks->save_complete.callback;
smcConn->callbacks.save_complete.client_data =
callbacks->save_complete.client_data;
}
if (mask & SmcShutdownCancelledProcMask)
{
smcConn->callbacks.shutdown_cancelled.callback =
callbacks->shutdown_cancelled.callback;
smcConn->callbacks.shutdown_cancelled.client_data =
callbacks->shutdown_cancelled.client_data;
}
}
...@@ -43,7 +43,7 @@ ...@@ -43,7 +43,7 @@
#include "unpack.h" #include "unpack.h"
#include "g_disptab.h" #include "g_disptab.h"
#include "g_disptab_EXT.h" #include "g_disptab_EXT.h"
#include "indirect_size.h"
void __glXDisp_Map1f(GLbyte *pc) void __glXDisp_Map1f(GLbyte *pc)
{ {
......
/* $XFree86: xc/programs/Xserver/GL/glx/render2.c,v 1.8 2004/02/03 23:04:08 alanh Exp $ */
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/
/* #define NEED_REPLIES */
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <glxserver.h>
#include "unpack.h"
#include "g_disptab.h"
#include "g_disptab_EXT.h"
#include "indirect_size.h"
void __glXDisp_Map1f(GLbyte *pc)
{
GLint order, k;
GLfloat u1, u2, *points;
GLenum target;
target = *(GLenum *)(pc + 0);
order = *(GLint *)(pc + 12);
u1 = *(GLfloat *)(pc + 4);
u2 = *(GLfloat *)(pc + 8);
points = (GLfloat *)(pc + 16);
k = __glMap1f_size(target);
glMap1f(target, u1, u2, k, order, points);
}
void __glXDisp_Map2f(GLbyte *pc)
{
GLint uorder, vorder, ustride, vstride, k;
GLfloat u1, u2, v1, v2, *points;
GLenum target;
target = *(GLenum *)(pc + 0);
uorder = *(GLint *)(pc + 12);
vorder = *(GLint *)(pc + 24);
u1 = *(GLfloat *)(pc + 4);
u2 = *(GLfloat *)(pc + 8);
v1 = *(GLfloat *)(pc + 16);
v2 = *(GLfloat *)(pc + 20);
points = (GLfloat *)(pc + 28);
k = __glMap2f_size(target);
ustride = vorder * k;
vstride = k;
glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
void __glXDisp_Map1d(GLbyte *pc)
{
GLint order, k;
#ifdef __GLX_ALIGN64
GLint compsize;
#endif
GLenum target;
GLdouble u1, u2, *points;
target = *(GLenum*) (pc + 16);
order = *(GLint*) (pc + 20);
k = __glMap1d_size(target);
#ifdef __GLX_ALIGN64
if (order < 0 || k < 0) {
compsize = 0;
} else {
compsize = order * k;
}
#endif
__GLX_GET_DOUBLE(u1,pc);
__GLX_GET_DOUBLE(u2,pc+8);
pc += 24;
#ifdef __GLX_ALIGN64
if (((unsigned long)pc) & 7) {
/*
** Copy the doubles up 4 bytes, trashing the command but aligning
** the data in the process
*/
__GLX_MEM_COPY(pc-4, pc, compsize*8);
points = (GLdouble*) (pc - 4);
} else {
points = (GLdouble*) pc;
}
#else
points = (GLdouble*) pc;
#endif
glMap1d(target, u1, u2, k, order, points);
}
void __glXDisp_Map2d(GLbyte *pc)
{
GLdouble u1, u2, v1, v2, *points;
GLint uorder, vorder, ustride, vstride, k;
#ifdef __GLX_ALIGN64
GLint compsize;
#endif
GLenum target;
target = *(GLenum *)(pc + 32);
uorder = *(GLint *)(pc + 36);
vorder = *(GLint *)(pc + 40);
k = __glMap2d_size(target);
#ifdef __GLX_ALIGN64
if (vorder < 0 || uorder < 0 || k < 0) {
compsize = 0;
} else {
compsize = uorder * vorder * k;
}
#endif
__GLX_GET_DOUBLE(u1,pc);
__GLX_GET_DOUBLE(u2,pc+8);
__GLX_GET_DOUBLE(v1,pc+16);
__GLX_GET_DOUBLE(v2,pc+24);
pc += 44;
ustride = vorder * k;
vstride = k;
#ifdef __GLX_ALIGN64
if (((unsigned long)pc) & 7) {
/*
** Copy the doubles up 4 bytes, trashing the command but aligning
** the data in the process
*/
__GLX_MEM_COPY(pc-4, pc, compsize*8);
points = (GLdouble*) (pc - 4);
} else {
points = (GLdouble*) pc;
}
#else
points = (GLdouble*) pc;
#endif
glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
void __glXDisp_CallLists(GLbyte *pc)
{
GLenum type;
GLsizei n;
type = *(GLenum *)(pc + 4);
n = *(GLsizei *)(pc + 0);
glCallLists(n, type, pc + 8);
}
void __glXDisp_DrawArrays(GLbyte *pc)
{
__GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc;
__GLXdispatchDrawArraysComponentHeader *compHeader;
GLint numVertexes = hdr->numVertexes;
GLint numComponents = hdr->numComponents;
GLenum primType = hdr->primType;
GLint stride = 0;
int i;
pc += sizeof(__GLXdispatchDrawArraysHeader);
compHeader = (__GLXdispatchDrawArraysComponentHeader *)pc;
/* compute stride (same for all component arrays) */
for (i = 0; i < numComponents; i++) {
GLenum datatype = compHeader[i].datatype;
GLint numVals = compHeader[i].numVals;
stride += __GLX_PAD(numVals * __glXTypeSize(datatype));
}
pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader);
/* set up component arrays */
for (i = 0; i < numComponents; i++) {
GLenum datatype = compHeader[i].datatype;
GLint numVals = compHeader[i].numVals;
GLenum component = compHeader[i].component;
switch (component) {
case GL_VERTEX_ARRAY:
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(numVals, datatype, stride, pc);
break;
case GL_NORMAL_ARRAY:
glEnableClientState(GL_NORMAL_ARRAY);
glNormalPointer(datatype, stride, pc);
break;
case GL_COLOR_ARRAY:
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(numVals, datatype, stride, pc);
break;
case GL_INDEX_ARRAY:
glEnableClientState(GL_INDEX_ARRAY);
glIndexPointer(datatype, stride, pc);
break;
case GL_TEXTURE_COORD_ARRAY:
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(numVals, datatype, stride, pc);
break;
case GL_EDGE_FLAG_ARRAY:
glEnableClientState(GL_EDGE_FLAG_ARRAY);
glEdgeFlagPointer(stride, (const GLboolean *)pc);
break;
case GL_SECONDARY_COLOR_ARRAY:
glEnableClientState(GL_SECONDARY_COLOR_ARRAY);
glSecondaryColorPointer(numVals, datatype, stride, pc);
break;
case GL_FOG_COORD_ARRAY:
glEnableClientState(GL_FOG_COORD_ARRAY);
glFogCoordPointer(datatype, stride, pc);
break;
default:
break;
}
pc += __GLX_PAD(numVals * __glXTypeSize(datatype));
}
glDrawArrays(primType, 0, numVertexes);
/* turn off anything we might have turned on */
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_INDEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_EDGE_FLAG_ARRAY);
glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
glDisableClientState(GL_FOG_COORD_ARRAY);
}
void __glXDisp_DrawArraysEXT(GLbyte *pc)
{
__glXDisp_DrawArrays(pc);
}
/* $XFree86: xc/programs/Xserver/GL/glx/render2.c,v 1.8 2004/02/03 23:04:08 alanh Exp $ */
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/
/* #define NEED_REPLIES */
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <glxserver.h>
#include "unpack.h"
#include "g_disptab.h"
#include "g_disptab_EXT.h"
void __glXDisp_Map1f(GLbyte *pc)
{
GLint order, k;
GLfloat u1, u2, *points;
GLenum target;
target = *(GLenum *)(pc + 0);
order = *(GLint *)(pc + 12);
u1 = *(GLfloat *)(pc + 4);
u2 = *(GLfloat *)(pc + 8);
points = (GLfloat *)(pc + 16);
k = __glMap1f_size(target);
glMap1f(target, u1, u2, k, order, points);
}
void __glXDisp_Map2f(GLbyte *pc)
{
GLint uorder, vorder, ustride, vstride, k;
GLfloat u1, u2, v1, v2, *points;
GLenum target;
target = *(GLenum *)(pc + 0);
uorder = *(GLint *)(pc + 12);
vorder = *(GLint *)(pc + 24);
u1 = *(GLfloat *)(pc + 4);
u2 = *(GLfloat *)(pc + 8);
v1 = *(GLfloat *)(pc + 16);
v2 = *(GLfloat *)(pc + 20);
points = (GLfloat *)(pc + 28);
k = __glMap2f_size(target);
ustride = vorder * k;
vstride = k;
glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
void __glXDisp_Map1d(GLbyte *pc)
{
GLint order, k;
#ifdef __GLX_ALIGN64
GLint compsize;
#endif
GLenum target;
GLdouble u1, u2, *points;
target = *(GLenum*) (pc + 16);
order = *(GLint*) (pc + 20);
k = __glMap1d_size(target);
#ifdef __GLX_ALIGN64
if (order < 0 || k < 0) {
compsize = 0;
} else {
compsize = order * k;
}
#endif
__GLX_GET_DOUBLE(u1,pc);
__GLX_GET_DOUBLE(u2,pc+8);
pc += 24;
#ifdef __GLX_ALIGN64
if (((unsigned long)pc) & 7) {
/*
** Copy the doubles up 4 bytes, trashing the command but aligning
** the data in the process
*/
__GLX_MEM_COPY(pc-4, pc, compsize*8);
points = (GLdouble*) (pc - 4);
} else {
points = (GLdouble*) pc;
}
#else
points = (GLdouble*) pc;
#endif
glMap1d(target, u1, u2, k, order, points);
}
void __glXDisp_Map2d(GLbyte *pc)
{
GLdouble u1, u2, v1, v2, *points;
GLint uorder, vorder, ustride, vstride, k;
#ifdef __GLX_ALIGN64
GLint compsize;
#endif
GLenum target;
target = *(GLenum *)(pc + 32);
uorder = *(GLint *)(pc + 36);
vorder = *(GLint *)(pc + 40);
k = __glMap2d_size(target);
#ifdef __GLX_ALIGN64
if (vorder < 0 || uorder < 0 || k < 0) {
compsize = 0;
} else {
compsize = uorder * vorder * k;
}
#endif
__GLX_GET_DOUBLE(u1,pc);
__GLX_GET_DOUBLE(u2,pc+8);
__GLX_GET_DOUBLE(v1,pc+16);
__GLX_GET_DOUBLE(v2,pc+24);
pc += 44;
ustride = vorder * k;
vstride = k;
#ifdef __GLX_ALIGN64
if (((unsigned long)pc) & 7) {
/*
** Copy the doubles up 4 bytes, trashing the command but aligning
** the data in the process
*/
__GLX_MEM_COPY(pc-4, pc, compsize*8);
points = (GLdouble*) (pc - 4);
} else {
points = (GLdouble*) pc;
}
#else
points = (GLdouble*) pc;
#endif
glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
void __glXDisp_CallLists(GLbyte *pc)
{
GLenum type;
GLsizei n;
type = *(GLenum *)(pc + 4);
n = *(GLsizei *)(pc + 0);
glCallLists(n, type, pc + 8);
}
void __glXDisp_DrawArrays(GLbyte *pc)
{
__GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc;
__GLXdispatchDrawArraysComponentHeader *compHeader;
GLint numVertexes = hdr->numVertexes;
GLint numComponents = hdr->numComponents;
GLenum primType = hdr->primType;
GLint stride = 0;
int i;
pc += sizeof(__GLXdispatchDrawArraysHeader);
compHeader = (__GLXdispatchDrawArraysComponentHeader *)pc;
/* compute stride (same for all component arrays) */
for (i = 0; i < numComponents; i++) {
GLenum datatype = compHeader[i].datatype;
GLint numVals = compHeader[i].numVals;
stride += __GLX_PAD(numVals * __glXTypeSize(datatype));
}
pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader);
/* set up component arrays */
for (i = 0; i < numComponents; i++) {
GLenum datatype = compHeader[i].datatype;
GLint numVals = compHeader[i].numVals;
GLenum component = compHeader[i].component;
switch (component) {
case GL_VERTEX_ARRAY:
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(numVals, datatype, stride, pc);
break;
case GL_NORMAL_ARRAY:
glEnableClientState(GL_NORMAL_ARRAY);
glNormalPointer(datatype, stride, pc);
break;
case GL_COLOR_ARRAY:
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(numVals, datatype, stride, pc);
break;
case GL_INDEX_ARRAY:
glEnableClientState(GL_INDEX_ARRAY);
glIndexPointer(datatype, stride, pc);
break;
case GL_TEXTURE_COORD_ARRAY:
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(numVals, datatype, stride, pc);
break;
case GL_EDGE_FLAG_ARRAY:
glEnableClientState(GL_EDGE_FLAG_ARRAY);
glEdgeFlagPointer(stride, (const GLboolean *)pc);
break;
case GL_SECONDARY_COLOR_ARRAY:
glEnableClientState(GL_SECONDARY_COLOR_ARRAY);
glSecondaryColorPointer(numVals, datatype, stride, pc);
break;
case GL_FOG_COORD_ARRAY:
glEnableClientState(GL_FOG_COORD_ARRAY);
glFogCoordPointer(datatype, stride, pc);
break;
default:
break;
}
pc += __GLX_PAD(numVals * __glXTypeSize(datatype));
}
glDrawArrays(primType, 0, numVertexes);
/* turn off anything we might have turned on */
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_INDEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_EDGE_FLAG_ARRAY);
glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
glDisableClientState(GL_FOG_COORD_ARRAY);
}
void __glXDisp_DrawArraysEXT(GLbyte *pc)
{
__glXDisp_DrawArrays(pc);
}
...@@ -43,7 +43,7 @@ ...@@ -43,7 +43,7 @@
#include "unpack.h" #include "unpack.h"
#include "g_disptab.h" #include "g_disptab.h"
#include "g_disptab_EXT.h" #include "g_disptab_EXT.h"
#include "indirect_size.h"
void __glXDispSwap_Map1f(GLbyte *pc) void __glXDispSwap_Map1f(GLbyte *pc)
{ {
......
/* $XFree86: xc/programs/Xserver/GL/glx/render2swap.c,v 1.6 2002/01/14 22:47:08 tsi Exp $ */
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/
/* #define NEED_REPLIES */
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "glxserver.h"
#include "unpack.h"
#include "g_disptab.h"
#include "g_disptab_EXT.h"
#include "indirect_size.h"
void __glXDispSwap_Map1f(GLbyte *pc)
{
GLint order, k;
GLfloat u1, u2, *points;
GLenum target;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_FLOAT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
target = *(GLenum *)(pc + 0);
order = *(GLint *)(pc + 12);
u1 = *(GLfloat *)(pc + 4);
u2 = *(GLfloat *)(pc + 8);
points = (GLfloat *)(pc + 16);
k = __glMap1f_size(target);
if (order <= 0 || k < 0) {
/* Erroneous command. */
compsize = 0;
} else {
compsize = order * k;
}
__GLX_SWAP_FLOAT_ARRAY(points, compsize);
glMap1f(target, u1, u2, k, order, points);
}
void __glXDispSwap_Map2f(GLbyte *pc)
{
GLint uorder, vorder, ustride, vstride, k;
GLfloat u1, u2, v1, v2, *points;
GLenum target;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_INT(pc + 24);
__GLX_SWAP_FLOAT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
__GLX_SWAP_FLOAT(pc + 16);
__GLX_SWAP_FLOAT(pc + 20);
target = *(GLenum *)(pc + 0);
uorder = *(GLint *)(pc + 12);
vorder = *(GLint *)(pc + 24);
u1 = *(GLfloat *)(pc + 4);
u2 = *(GLfloat *)(pc + 8);
v1 = *(GLfloat *)(pc + 16);
v2 = *(GLfloat *)(pc + 20);
points = (GLfloat *)(pc + 28);
k = __glMap2f_size(target);
ustride = vorder * k;
vstride = k;
if (vorder <= 0 || uorder <= 0 || k < 0) {
/* Erroneous command. */
compsize = 0;
} else {
compsize = uorder * vorder * k;
}
__GLX_SWAP_FLOAT_ARRAY(points, compsize);
glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
void __glXDispSwap_Map1d(GLbyte *pc)
{
GLint order, k, compsize;
GLenum target;
GLdouble u1, u2, *points;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_DOUBLE(pc + 0);
__GLX_SWAP_DOUBLE(pc + 8);
__GLX_SWAP_INT(pc + 16);
__GLX_SWAP_INT(pc + 20);
target = *(GLenum*) (pc + 16);
order = *(GLint*) (pc + 20);
k = __glMap1d_size(target);
if (order <= 0 || k < 0) {
/* Erroneous command. */
compsize = 0;
} else {
compsize = order * k;
}
__GLX_GET_DOUBLE(u1,pc);
__GLX_GET_DOUBLE(u2,pc+8);
__GLX_SWAP_DOUBLE_ARRAY(pc+24, compsize);
pc += 24;
#ifdef __GLX_ALIGN64
if (((unsigned long)pc) & 7) {
/*
** Copy the doubles up 4 bytes, trashing the command but aligning
** the data in the process
*/
__GLX_MEM_COPY(pc-4, pc, compsize*8);
points = (GLdouble*) (pc - 4);
} else {
points = (GLdouble*) pc;
}
#else
points = (GLdouble*) pc;
#endif
glMap1d(target, u1, u2, k, order, points);
}
void __glXDispSwap_Map2d(GLbyte *pc)
{
GLdouble u1, u2, v1, v2, *points;
GLint uorder, vorder, ustride, vstride, k, compsize;
GLenum target;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_DOUBLE(pc + 0);
__GLX_SWAP_DOUBLE(pc + 8);
__GLX_SWAP_DOUBLE(pc + 16);
__GLX_SWAP_DOUBLE(pc + 24);
__GLX_SWAP_INT(pc + 32);
__GLX_SWAP_INT(pc + 36);
__GLX_SWAP_INT(pc + 40);
target = *(GLenum *)(pc + 32);
uorder = *(GLint *)(pc + 36);
vorder = *(GLint *)(pc + 40);
k = __glMap2d_size(target);
if (vorder <= 0 || uorder <= 0 || k < 0) {
/* Erroneous command. */
compsize = 0;
} else {
compsize = uorder * vorder * k;
}
__GLX_GET_DOUBLE(u1,pc);
__GLX_GET_DOUBLE(u2,pc+8);
__GLX_GET_DOUBLE(v1,pc+16);
__GLX_GET_DOUBLE(v2,pc+24);
__GLX_SWAP_DOUBLE_ARRAY(pc+44, compsize);
pc += 44;
ustride = vorder * k;
vstride = k;
#ifdef __GLX_ALIGN64
if (((unsigned long)pc) & 7) {
/*
** Copy the doubles up 4 bytes, trashing the command but aligning
** the data in the process
*/
__GLX_MEM_COPY(pc-4, pc, compsize*8);
points = (GLdouble*) (pc - 4);
} else {
points = (GLdouble*) pc;
}
#else
points = (GLdouble*) pc;
#endif
glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
void __glXDispSwap_CallLists(GLbyte *pc)
{
GLenum type;
GLsizei n;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 0);
type = *(GLenum *)(pc + 4);
n = *(GLsizei *)(pc + 0);
switch (type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_2_BYTES:
case GL_3_BYTES:
case GL_4_BYTES:
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
__GLX_SWAP_SHORT_ARRAY(pc+8, n);
break;
case GL_INT:
case GL_UNSIGNED_INT:
__GLX_SWAP_INT_ARRAY(pc+8, n);
break;
case GL_FLOAT:
__GLX_SWAP_FLOAT_ARRAY(pc+8, n);
break;
}
glCallLists(n, type, pc+8);
}
static void swapArray(GLint numVals, GLenum datatype,
GLint stride, GLint numVertexes, GLbyte *pc)
{
int i,j;
__GLX_DECLARE_SWAP_VARIABLES;
switch (datatype) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
/* don't need to swap */
return;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
for (i=0; i<numVertexes; i++) {
GLshort *pVal = (GLshort *) pc;
for (j=0; j<numVals; j++) {
__GLX_SWAP_SHORT(&pVal[j]);
}
pc += stride;
}
break;
case GL_INT:
case GL_UNSIGNED_INT:
for (i=0; i<numVertexes; i++) {
GLint *pVal = (GLint *) pc;
for (j=0; j<numVals; j++) {
__GLX_SWAP_INT(&pVal[j]);
}
pc += stride;
}
break;
case GL_FLOAT:
for (i=0; i<numVertexes; i++) {
GLfloat *pVal = (GLfloat *) pc;
for (j=0; j<numVals; j++) {
__GLX_SWAP_FLOAT(&pVal[j]);
}
pc += stride;
}
break;
case GL_DOUBLE:
for (i=0; i<numVertexes; i++) {
GLdouble *pVal = (GLdouble *) pc;
for (j=0; j<numVals; j++) {
__GLX_SWAP_DOUBLE(&pVal[j]);
}
pc += stride;
}
break;
default:
return;
}
}
void __glXDispSwap_DrawArrays(GLbyte *pc)
{
__GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc;
__GLXdispatchDrawArraysComponentHeader *compHeader;
GLint numVertexes = hdr->numVertexes;
GLint numComponents = hdr->numComponents;
GLenum primType = hdr->primType;
GLint stride = 0;
int i;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(&numVertexes);
__GLX_SWAP_INT(&numComponents);
__GLX_SWAP_INT(&primType);
pc += sizeof(__GLXdispatchDrawArraysHeader);
compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc;
/* compute stride (same for all component arrays) */
for (i=0; i<numComponents; i++) {
GLenum datatype = compHeader[i].datatype;
GLint numVals = compHeader[i].numVals;
GLenum component = compHeader[i].component;
__GLX_SWAP_INT(&datatype);
__GLX_SWAP_INT(&numVals);
__GLX_SWAP_INT(&component);
stride += __GLX_PAD(numVals * __glXTypeSize(datatype));
}
pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader);
/* set up component arrays */
for (i=0; i<numComponents; i++) {
GLenum datatype = compHeader[i].datatype;
GLint numVals = compHeader[i].numVals;
GLenum component = compHeader[i].component;
swapArray(numVals, datatype, stride, numVertexes, pc);
switch (component) {
case GL_VERTEX_ARRAY:
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(numVals, datatype, stride, pc);
break;
case GL_NORMAL_ARRAY:
glEnableClientState(GL_NORMAL_ARRAY);
glNormalPointer(datatype, stride, pc);
break;
case GL_COLOR_ARRAY:
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(numVals, datatype, stride, pc);
break;
case GL_INDEX_ARRAY:
glEnableClientState(GL_INDEX_ARRAY);
glIndexPointer(datatype, stride, pc);
break;
case GL_TEXTURE_COORD_ARRAY:
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(numVals, datatype, stride, pc);
break;
case GL_EDGE_FLAG_ARRAY:
glEnableClientState(GL_EDGE_FLAG_ARRAY);
glEdgeFlagPointer(stride, (const GLboolean *)pc);
break;
default:
break;
}
pc += __GLX_PAD(numVals * __glXTypeSize(datatype));
}
glDrawArrays(primType, 0, numVertexes);
/* turn off anything we might have turned on */
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_INDEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_EDGE_FLAG_ARRAY);
}
void __glXDispSwap_DrawArraysEXT(GLbyte *pc)
{
__glXDispSwap_DrawArrays(pc);
}
/* $XFree86: xc/programs/Xserver/GL/glx/render2swap.c,v 1.6 2002/01/14 22:47:08 tsi Exp $ */
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/
/* #define NEED_REPLIES */
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "glxserver.h"
#include "unpack.h"
#include "g_disptab.h"
#include "g_disptab_EXT.h"
void __glXDispSwap_Map1f(GLbyte *pc)
{
GLint order, k;
GLfloat u1, u2, *points;
GLenum target;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_FLOAT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
target = *(GLenum *)(pc + 0);
order = *(GLint *)(pc + 12);
u1 = *(GLfloat *)(pc + 4);
u2 = *(GLfloat *)(pc + 8);
points = (GLfloat *)(pc + 16);
k = __glMap1f_size(target);
if (order <= 0 || k < 0) {
/* Erroneous command. */
compsize = 0;
} else {
compsize = order * k;
}
__GLX_SWAP_FLOAT_ARRAY(points, compsize);
glMap1f(target, u1, u2, k, order, points);
}
void __glXDispSwap_Map2f(GLbyte *pc)
{
GLint uorder, vorder, ustride, vstride, k;
GLfloat u1, u2, v1, v2, *points;
GLenum target;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_INT(pc + 24);
__GLX_SWAP_FLOAT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
__GLX_SWAP_FLOAT(pc + 16);
__GLX_SWAP_FLOAT(pc + 20);
target = *(GLenum *)(pc + 0);
uorder = *(GLint *)(pc + 12);
vorder = *(GLint *)(pc + 24);
u1 = *(GLfloat *)(pc + 4);
u2 = *(GLfloat *)(pc + 8);
v1 = *(GLfloat *)(pc + 16);
v2 = *(GLfloat *)(pc + 20);
points = (GLfloat *)(pc + 28);
k = __glMap2f_size(target);
ustride = vorder * k;
vstride = k;
if (vorder <= 0 || uorder <= 0 || k < 0) {
/* Erroneous command. */
compsize = 0;
} else {
compsize = uorder * vorder * k;
}
__GLX_SWAP_FLOAT_ARRAY(points, compsize);
glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
void __glXDispSwap_Map1d(GLbyte *pc)
{
GLint order, k, compsize;
GLenum target;
GLdouble u1, u2, *points;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_DOUBLE(pc + 0);
__GLX_SWAP_DOUBLE(pc + 8);
__GLX_SWAP_INT(pc + 16);
__GLX_SWAP_INT(pc + 20);
target = *(GLenum*) (pc + 16);
order = *(GLint*) (pc + 20);
k = __glMap1d_size(target);
if (order <= 0 || k < 0) {
/* Erroneous command. */
compsize = 0;
} else {
compsize = order * k;
}
__GLX_GET_DOUBLE(u1,pc);
__GLX_GET_DOUBLE(u2,pc+8);
__GLX_SWAP_DOUBLE_ARRAY(pc+24, compsize);
pc += 24;
#ifdef __GLX_ALIGN64
if (((unsigned long)pc) & 7) {
/*
** Copy the doubles up 4 bytes, trashing the command but aligning
** the data in the process
*/
__GLX_MEM_COPY(pc-4, pc, compsize*8);
points = (GLdouble*) (pc - 4);
} else {
points = (GLdouble*) pc;
}
#else
points = (GLdouble*) pc;
#endif
glMap1d(target, u1, u2, k, order, points);
}
void __glXDispSwap_Map2d(GLbyte *pc)
{
GLdouble u1, u2, v1, v2, *points;
GLint uorder, vorder, ustride, vstride, k, compsize;
GLenum target;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_DOUBLE(pc + 0);
__GLX_SWAP_DOUBLE(pc + 8);
__GLX_SWAP_DOUBLE(pc + 16);
__GLX_SWAP_DOUBLE(pc + 24);
__GLX_SWAP_INT(pc + 32);
__GLX_SWAP_INT(pc + 36);
__GLX_SWAP_INT(pc + 40);
target = *(GLenum *)(pc + 32);
uorder = *(GLint *)(pc + 36);
vorder = *(GLint *)(pc + 40);
k = __glMap2d_size(target);
if (vorder <= 0 || uorder <= 0 || k < 0) {
/* Erroneous command. */
compsize = 0;
} else {
compsize = uorder * vorder * k;
}
__GLX_GET_DOUBLE(u1,pc);
__GLX_GET_DOUBLE(u2,pc+8);
__GLX_GET_DOUBLE(v1,pc+16);
__GLX_GET_DOUBLE(v2,pc+24);
__GLX_SWAP_DOUBLE_ARRAY(pc+44, compsize);
pc += 44;
ustride = vorder * k;
vstride = k;
#ifdef __GLX_ALIGN64
if (((unsigned long)pc) & 7) {
/*
** Copy the doubles up 4 bytes, trashing the command but aligning
** the data in the process
*/
__GLX_MEM_COPY(pc-4, pc, compsize*8);
points = (GLdouble*) (pc - 4);
} else {
points = (GLdouble*) pc;
}
#else
points = (GLdouble*) pc;
#endif
glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
void __glXDispSwap_CallLists(GLbyte *pc)
{
GLenum type;
GLsizei n;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 0);
type = *(GLenum *)(pc + 4);
n = *(GLsizei *)(pc + 0);
switch (type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_2_BYTES:
case GL_3_BYTES:
case GL_4_BYTES:
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
__GLX_SWAP_SHORT_ARRAY(pc+8, n);
break;
case GL_INT:
case GL_UNSIGNED_INT:
__GLX_SWAP_INT_ARRAY(pc+8, n);
break;
case GL_FLOAT:
__GLX_SWAP_FLOAT_ARRAY(pc+8, n);
break;
}
glCallLists(n, type, pc+8);
}
static void swapArray(GLint numVals, GLenum datatype,
GLint stride, GLint numVertexes, GLbyte *pc)
{
int i,j;
__GLX_DECLARE_SWAP_VARIABLES;
switch (datatype) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
/* don't need to swap */
return;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
for (i=0; i<numVertexes; i++) {
GLshort *pVal = (GLshort *) pc;
for (j=0; j<numVals; j++) {
__GLX_SWAP_SHORT(&pVal[j]);
}
pc += stride;
}
break;
case GL_INT:
case GL_UNSIGNED_INT:
for (i=0; i<numVertexes; i++) {
GLint *pVal = (GLint *) pc;
for (j=0; j<numVals; j++) {
__GLX_SWAP_INT(&pVal[j]);
}
pc += stride;
}
break;
case GL_FLOAT:
for (i=0; i<numVertexes; i++) {
GLfloat *pVal = (GLfloat *) pc;
for (j=0; j<numVals; j++) {
__GLX_SWAP_FLOAT(&pVal[j]);
}
pc += stride;
}
break;
case GL_DOUBLE:
for (i=0; i<numVertexes; i++) {
GLdouble *pVal = (GLdouble *) pc;
for (j=0; j<numVals; j++) {
__GLX_SWAP_DOUBLE(&pVal[j]);
}
pc += stride;
}
break;
default:
return;
}
}
void __glXDispSwap_DrawArrays(GLbyte *pc)
{
__GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc;
__GLXdispatchDrawArraysComponentHeader *compHeader;
GLint numVertexes = hdr->numVertexes;
GLint numComponents = hdr->numComponents;
GLenum primType = hdr->primType;
GLint stride = 0;
int i;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(&numVertexes);
__GLX_SWAP_INT(&numComponents);
__GLX_SWAP_INT(&primType);
pc += sizeof(__GLXdispatchDrawArraysHeader);
compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc;
/* compute stride (same for all component arrays) */
for (i=0; i<numComponents; i++) {
GLenum datatype = compHeader[i].datatype;
GLint numVals = compHeader[i].numVals;
GLenum component = compHeader[i].component;
__GLX_SWAP_INT(&datatype);
__GLX_SWAP_INT(&numVals);
__GLX_SWAP_INT(&component);
stride += __GLX_PAD(numVals * __glXTypeSize(datatype));
}
pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader);
/* set up component arrays */
for (i=0; i<numComponents; i++) {
GLenum datatype = compHeader[i].datatype;
GLint numVals = compHeader[i].numVals;
GLenum component = compHeader[i].component;
swapArray(numVals, datatype, stride, numVertexes, pc);
switch (component) {
case GL_VERTEX_ARRAY:
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(numVals, datatype, stride, pc);
break;
case GL_NORMAL_ARRAY:
glEnableClientState(GL_NORMAL_ARRAY);
glNormalPointer(datatype, stride, pc);
break;
case GL_COLOR_ARRAY:
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(numVals, datatype, stride, pc);
break;
case GL_INDEX_ARRAY:
glEnableClientState(GL_INDEX_ARRAY);
glIndexPointer(datatype, stride, pc);
break;
case GL_TEXTURE_COORD_ARRAY:
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(numVals, datatype, stride, pc);
break;
case GL_EDGE_FLAG_ARRAY:
glEnableClientState(GL_EDGE_FLAG_ARRAY);
glEdgeFlagPointer(stride, (const GLboolean *)pc);
break;
default:
break;
}
pc += __GLX_PAD(numVals * __glXTypeSize(datatype));
}
glDrawArrays(primType, 0, numVertexes);
/* turn off anything we might have turned on */
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_INDEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_EDGE_FLAG_ARRAY);
}
void __glXDispSwap_DrawArraysEXT(GLbyte *pc)
{
__glXDispSwap_DrawArrays(pc);
}
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