Commit 1f90cd07 authored by jake%bugzilla.org's avatar jake%bugzilla.org

Bug 253720 - The docs now specify that it is required to run ./checksetup.pl…

Bug 253720 - The docs now specify that it is required to run ./checksetup.pl after adding a template to the custom directory. Patch by Shane H. W. Travis <travis@sedsystems.ca> r=jake
parent cad06674
......@@ -18,45 +18,78 @@
<xref linkend="template-http-accept"/>.
</para>
<section>
<title>What to Edit</title>
<section id="template-directory">
<title>Template Directory Structure</title>
<para>
The template directory structure is that there's a top level directory,
<filename>template</filename>, which contains a directory for
each installed localization. The default English templates are
therefore in <filename>en</filename>. Underneath that, there
is the <filename>default</filename> directory and optionally the
<filename>custom</filename> directory. The <filename>default</filename>
directory contains all the templates shipped with Bugzilla, whereas
the <filename>custom</filename> directory does not exist at first and
must be created if you want to use it.
The template directory structure starts with top level directory
named <filename>template</filename>, which contains a directory
for each installed localization. The next level defines the
language used in the templates. Bugzilla comes with English
templates, so the directory name is <filename>en</filename>,
and we will discuss <filename>template/en</filename> throughout
the documentation. Below <filename>template/en</filename> is the
<filename>default</filename> directory, which contains all the
standard templates shipped with Bugzilla.
</para>
<warning>
<para>
A directory <filename>data/templates</filename> also exists;
this is where Template Toolkit puts the compiled versions of
the templates from either the default or custom directories.
<emphasis>Do not</emphasis> directly edit the files in this
directory, or all your changes will be lost the next time
Template Toolkit recompiles the templates.
</para>
</warning>
</section>
<section id="template-method">
<title>Choosing a Customization Method</title>
<para>
If you want to edit Bugzilla's templates, the first decision
you must make is how you want to go about doing so. There are two
choices, and which you use depends mainly on the scope of your
modifications, and the method you plan to use to upgrade Bugzilla.
</para>
<para>
There are two different ways of editing Bugzilla's templates,
and which you use depends mainly on the method you plan to use to
upgrade Bugzilla.
The first method of making customizations is to directly edit the
templates in <filename>template/en/default</filename>. This is
probably the best method for small changes if you are going to use
the CVS method of upgrading, because if you then execute a
<command>cvs update</command>, any template fixes will get
automagically merged into your modified versions.
templates found in <filename>template/en/default</filename>.
This is probably the best way to go about it if you are going to
be upgrading Bugzilla through CVS, because if you then execute
a <command>cvs update</command>, any changes you have made will
be merged automagically with the updated versions.
</para>
<note>
<para>
If you use this method, and CVS conflicts occur during an
update, the conflicted templates (and possibly other parts
of your installation) will not work until they are resolved.
</para>
</note>
<para>
If you use this method, your installation will break if CVS conflicts
occur.
The second method is to copy the templates to be modified
into a mirrored directory structure under
<filename>template/en/custom</filename>. Templates in this
directory structure automatically override any identically-named
and identically-located templates in the
<filename>default</filename> directory.
</para>
<note>
<para>
The <filename>custom</filename> directory does not exist
at first and must be created if you want to use it.
</para>
</note>
<para>
The other method is to copy the templates to be modified into a
mirrored directory
structure under <filename>template/en/custom</filename>. The templates
in this directory automatically override those in default.
This is the technique you
need to use if you use the overwriting method of upgrade, because
otherwise your changes will be lost. This method is also better if
The second method of customization should be used if you
use the overwriting method of upgrade, because otherwise
your changes will be lost. This method may also be better if
you are using the CVS method of upgrading and are going to make major
changes, because it is guaranteed that the contents of this directory
will not be touched during an upgrade, and you can then decide whether
......@@ -65,9 +98,9 @@
</para>
<para>
If you use this method, your installation may break if incompatible
changes are made to the template interface. If such changes are made
they will be documented in the release notes, provided you are using a
Using this method, your installation may break if incompatible
changes are made to the template interface. Such changes should
be documented in the release notes, provided you are using a
stable release of Bugzilla. If you use using unstable code, you will
need to deal with this one yourself, although if possible the changes
will be mentioned before they occur in the deprecations section of the
......@@ -76,21 +109,25 @@
<note>
<para>
Don't directly edit the compiled templates in
<filename class="directory">data/template/*</filename> - your
changes will be lost when Template Toolkit recompiles them.
Regardless of which method you choose, it is recommended that
you run <command>./checksetup.pl</command> after creating or
editing any templates in the <filename>template/en/default</filename>
directory, and after editing any templates in the
<filename>custom</filename> directory.
</para>
</note>
<note>
<para>It is recommended that you run <command>./checksetup.pl</command>
after any template edits, especially if you've created a new file in
the <filename class="directory">custom</filename> directory.
<warning>
<para>
It is <emphasis>required</emphasis> that you run
<command>./checksetup.pl</command> after creating a new
template in the <filename>custom</filename> directory. Failure
to do so will raise an incomprehensible error message.
</para>
</note>
</warning>
</section>
<section>
<section id="template-edit">
<title>How To Edit Templates</title>
<note>
......@@ -132,9 +169,11 @@
</para>
<para>
Editing templates is a good way of doing a "poor man's custom fields".
Editing templates is a good way of doing a <quote>poor man's custom
fields</quote>.
For example, if you don't use the Status Whiteboard, but want to have
a free-form text entry box for "Build Identifier", then you can just
a free-form text entry box for <quote>Build Identifier</quote>,
then you can just
edit the templates to change the field labels. It's still be called
status_whiteboard internally, but your users don't need to know that.
</para>
......@@ -142,7 +181,7 @@
</section>
<section>
<section id="template-formats">
<title>Template Formats and Types</title>
<para>
......@@ -163,7 +202,7 @@
<para>
To see if a CGI supports multiple output formats and types, grep the
CGI for "GetFormat". If it's not present, adding
CGI for <quote>GetFormat</quote>. If it's not present, adding
multiple format/type support isn't too hard - see how it's done in
other CGIs, e.g. config.cgi.
</para>
......@@ -208,7 +247,7 @@
</section>
<section>
<section id="template-specific">
<title>Particular Templates</title>
<para>
......@@ -232,7 +271,8 @@
<para>
<command>global/banner.html.tmpl</command>:
This contains the "banner", the part of the header that appears
This contains the <quote>banner</quote>, the part of the header
that appears
at the top of all Bugzilla pages. The default banner is reasonably
barren, so you'll probably want to customize this to give your
installation a distinctive look and feel. It is recommended you
......@@ -249,10 +289,11 @@
<para>
<command>global/variables.none.tmpl</command>:
This defines a list of terms that may be changed in order to "brand"
the Bugzilla instance. In this way, terms like "bugs" can be
replaced with "issues" across the whole Bugzilla installation.
The name "Bugzilla" and other words can be customized as well.
This defines a list of terms that may be changed in order to
<quote>brand</quote> the Bugzilla instance In this way, terms
like <quote>bugs</quote> can be replaced with <quote>issues</quote>
across the whole Bugzilla installation. The name
<quote>Bugzilla</quote> and other words can be customized as well.
</para>
<para>
......@@ -265,7 +306,7 @@
default; this behaviour is also controlled by this template, and
that value can be modified here.
</para>
<para>
<command>bug/create/user-message.html.tmpl</command>:
This is a message that appears near the top of the bug reporting page.
......@@ -297,7 +338,7 @@
such as drop-down lists or textboxes, to the bug entry page
and have their values appear formatted in the initial comment.
</para>
<para>
An example of this is the mozilla.org
<ulink url="http://landfill.bugzilla.org/bugzilla-tip/enter_bug.cgi?product=WorldControl&amp;format=guided">guided
......@@ -339,7 +380,7 @@
would appear in the initial comment.
</para>
</section>
<section id="template-http-accept">
<title>Configuring Bugzilla to Detect the User's Language</title>
......@@ -609,15 +650,15 @@
<filename>CheckCanChangeField()</filename>,
and is found in <filename>process_bug.cgi</filename> in your
Bugzilla directory. If you open that file and search for
"sub CheckCanChangeField", you'll find it.
<quote>sub CheckCanChangeField</quote>, you'll find it.
</para>
<para>
This function has been carefully commented to allow you to see exactly
how it works, and give you an idea of how to make changes to it. Certain
marked sections should not be changed - these are the "plumbing" which
makes the rest of the function work. In between those sections, you'll
find snippets of code like:
how it works, and give you an idea of how to make changes to it.
Certain marked sections should not be changed - these are
the <quote>plumbing</quote> which makes the rest of the function work.
In between those sections, you'll find snippets of code like:
<programlisting> # Allow the owner to change anything.
if ($ownerid eq $whoid) {
return 1;
......@@ -627,11 +668,11 @@
<para>
So, how does one go about changing this function? Well, simple changes
can be made just be removing pieces - for example, if you wanted to
can be made just by removing pieces - for example, if you wanted to
prevent any user adding a comment to a bug, just remove the lines marked
"Allow anyone to change comments." And if you want the reporter to have
no special rights on bugs they have filed, just remove the entire section
which refers to him.
<quote>Allow anyone to change comments.</quote> If you don't want the
Reporter to have any special rights on bugs they have filed, just
remove the entire section that deals with the Reporter.
</para>
<para>
......@@ -650,7 +691,11 @@
}
}</programlisting>
This says that only users in the group "quality_assurance" can change
the QA Contact field of a bug. Getting more weird:
the QA Contact field of a bug.
</para>
<para>
Getting more weird:
<programlisting><![CDATA[ if (($field eq "priority") &&
(Bugzilla->user->email =~ /.*\@example\.com$/))
{
......@@ -665,6 +710,15 @@
and their email address is @example.com, they can only do so if the
old value of the field was "P1". Not very useful, but illustrative.
</para>
<warning>
<para>
If you are modifying <filename>process_bug.cgi</filename> in any
way, do not change the code that is bounded by DO_NOT_CHANGE blocks.
Doing so could compromise security, or cause your installation to
stop working entirely.
</para>
</warning>
<para>
For a list of possible field names, look in
......@@ -675,29 +729,29 @@
</section>
<section id="dbmodify">
<title>Modifying Your Running System</title>
<title>Modifying Your Running System</title>
<para>Bugzilla optimizes database lookups by storing all relatively
static information in the
<filename>versioncache</filename> file, located in the
<filename class="directory">data/</filename>
subdirectory under your installation directory.</para>
<para>If you make a change to the structural data in your database (the
versions table for example), or to the
<quote>constants</quote>
encoded in <filename>defparams.pl</filename>, you will need to remove
the cached content from the data directory (by doing a
<quote>rm data/versioncache</quote>
<para>
Bugzilla optimizes database lookups by storing all relatively
static information in the <filename>versioncache</filename>
file, located in the <filename class="directory">data/</filename>
subdirectory under your installation directory.
</para>
), or your changes won't show up.</para>
<para>
If you make a change to the structural data in your database (the
versions table for example), or to the <quote>constants</quote>
encoded in <filename>defparams.pl</filename>, you will need to remove
the cached content from the data directory (by doing a
<command>rm data/versioncache</command>), or your changes won't show up.
</para>
<para> <filename>versioncache</filename>
gets automatically regenerated whenever it's more than
an hour old, so Bugzilla will eventually notice your changes by itself,
but generally you want it to notice right away, so that you can test
things.</para>
<para>
<filename>versioncache</filename> gets regenerated automatically
whenever it's more than an hour old, so Bugzilla will eventually
notice your changes by itself, but generally you want it to notice
right away, so that you can test things.
</para>
</section>
<section id="dbdoc">
......
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