Commit 80c7ebec authored by gerv%gerv.net's avatar gerv%gerv.net

Bug 230742 - document new 'hooks' mechanism. This is my take on Myk's text -…

Bug 230742 - document new 'hooks' mechanism. This is my take on Myk's text - probably still needs further polish.
parent 8c75b37b
......@@ -18,78 +18,45 @@
<xref linkend="template-http-accept"/>.
</para>
<section id="template-directory">
<title>Template Directory Structure</title>
<section>
<title>What to Edit</title>
<para>
The template directory structure starts with top level directory
named <filename>template</filename>, which contains a directory
for each installed localization. The next level defines the
language used in the templates. Bugzilla comes with English
templates, so the directory name is <filename>en</filename>,
and we will discuss <filename>template/en</filename> throughout
the documentation. Below <filename>template/en</filename> is the
<filename>default</filename> directory, which contains all the
standard templates shipped with Bugzilla.
The template directory structure is that there's a top level directory,
<filename>template</filename>, which contains a directory for
each installed localization. The default English templates are
therefore in <filename>en</filename>. Underneath that, there
is the <filename>default</filename> directory and optionally the
<filename>custom</filename> directory. The <filename>default</filename>
directory contains all the templates shipped with Bugzilla, whereas
the <filename>custom</filename> directory does not exist at first and
must be created if you want to use it.
</para>
<warning>
<para>
A directory <filename>data/templates</filename> also exists;
this is where Template Toolkit puts the compiled versions of
the templates from either the default or custom directories.
<emphasis>Do not</emphasis> directly edit the files in this
directory, or all your changes will be lost the next time
Template Toolkit recompiles the templates.
</para>
</warning>
</section>
<section id="template-method">
<title>Choosing a Customization Method</title>
<para>
If you want to edit Bugzilla's templates, the first decision
you must make is how you want to go about doing so. There are two
choices, and which you use depends mainly on the scope of your
modifications, and the method you plan to use to upgrade Bugzilla.
</para>
<para>
There are two different ways of editing Bugzilla's templates,
and which you use depends mainly on the method you plan to use to
upgrade Bugzilla.
The first method of making customizations is to directly edit the
templates found in <filename>template/en/default</filename>.
This is probably the best way to go about it if you are going to
be upgrading Bugzilla through CVS, because if you then execute
a <command>cvs update</command>, any changes you have made will
be merged automagically with the updated versions.
templates in <filename>template/en/default</filename>. This is
probably the best method for small changes if you are going to use
the CVS method of upgrading, because if you then execute a
<command>cvs update</command>, any template fixes will get
automagically merged into your modified versions.
</para>
<note>
<para>
If you use this method, and CVS conflicts occur during an
update, the conflicted templates (and possibly other parts
of your installation) will not work until they are resolved.
</para>
</note>
<para>
The second method is to copy the templates to be modified
into a mirrored directory structure under
<filename>template/en/custom</filename>. Templates in this
directory structure automatically override any identically-named
and identically-located templates in the
<filename>default</filename> directory.
If you use this method, your installation will break if CVS conflicts
occur.
</para>
<note>
<para>
The <filename>custom</filename> directory does not exist
at first and must be created if you want to use it.
</para>
</note>
<para>
The second method of customization should be used if you
use the overwriting method of upgrade, because otherwise
your changes will be lost. This method may also be better if
The other method is to copy the templates to be modified into a
mirrored directory
structure under <filename>template/en/custom</filename>. The templates
in this directory automatically override those in default.
This is the technique you
need to use if you use the overwriting method of upgrade, because
otherwise your changes will be lost. This method is also better if
you are using the CVS method of upgrading and are going to make major
changes, because it is guaranteed that the contents of this directory
will not be touched during an upgrade, and you can then decide whether
......@@ -98,9 +65,9 @@
</para>
<para>
Using this method, your installation may break if incompatible
changes are made to the template interface. Such changes should
be documented in the release notes, provided you are using a
If you use this method, your installation may break if incompatible
changes are made to the template interface. If such changes are made
they will be documented in the release notes, provided you are using a
stable release of Bugzilla. If you use using unstable code, you will
need to deal with this one yourself, although if possible the changes
will be mentioned before they occur in the deprecations section of the
......@@ -109,25 +76,21 @@
<note>
<para>
Regardless of which method you choose, it is recommended that
you run <command>./checksetup.pl</command> after creating or
editing any templates in the <filename>template/en/default</filename>
directory, and after editing any templates in the
<filename>custom</filename> directory.
Don't directly edit the compiled templates in
<filename class="directory">data/template/*</filename> - your
changes will be lost when Template Toolkit recompiles them.
</para>
</note>
<warning>
<para>
It is <emphasis>required</emphasis> that you run
<command>./checksetup.pl</command> after creating a new
template in the <filename>custom</filename> directory. Failure
to do so will raise an incomprehensible error message.
<note>
<para>It is recommended that you run <command>./checksetup.pl</command>
after any template edits, especially if you've created a new file in
the <filename class="directory">custom</filename> directory.
</para>
</warning>
</note>
</section>
<section id="template-edit">
<section>
<title>How To Edit Templates</title>
<note>
......@@ -135,7 +98,7 @@
If you are making template changes that you intend on submitting back
for inclusion in standard Bugzilla, you should read the relevant
sections of the
<ulink url="http://www.bugzilla.org/docs/developer.html">Developers'
<ulink url="http://www.bugzilla.org/developerguide.html">Developers'
Guide</ulink>.
</para>
</note>
......@@ -153,7 +116,7 @@
to properly HTML filter data that has been passed into the template.
This means that if the data can possibly contain special HTML characters
such as &lt;, and the data was not intended to be HTML, they need to be
converted to entity form, i.e. &amp;lt;. You use the 'html' filter in the
converted to entity form, ie &amp;lt;. You use the 'html' filter in the
Template Toolkit to do this. If you forget, you may open up
your installation to cross-site scripting attacks.
</para>
......@@ -162,18 +125,16 @@
Also note that Bugzilla adds a few filters of its own, that are not
in standard Template Toolkit. In particular, the 'url_quote' filter
can convert characters that are illegal or have special meaning in URLs,
such as &amp;, to the encoded form, i.e. %26. This actually encodes most
such as &amp;, to the encoded form, ie %26. This actually encodes most
characters (but not the common ones such as letters and numbers and so
on), including the HTML-special characters, so there's never a need to
HTML filter afterwards.
</para>
<para>
Editing templates is a good way of doing a <quote>poor man's custom
fields</quote>.
Editing templates is a good way of doing a "poor man's custom fields".
For example, if you don't use the Status Whiteboard, but want to have
a free-form text entry box for <quote>Build Identifier</quote>,
then you can just
a free-form text entry box for "Build Identifier", then you can just
edit the templates to change the field labels. It's still be called
status_whiteboard internally, but your users don't need to know that.
</para>
......@@ -181,29 +142,22 @@
</section>
<section id="template-formats">
<title>Template Formats and Types</title>
<section>
<title>Template Formats</title>
<para>
Some CGI's have the ability to use more than one template. For example,
<filename>buglist.cgi</filename> can output itself as RDF, or as two
formats of HTML (complex and simple). The mechanism that provides this
feature is extensible.
</para>
<para>
Bugzilla can support different types of output, which again can have
multiple formats. In order to request a certain type, you can append
the &amp;ctype=&lt;contenttype&gt; (such as rdf or html) to the
<filename>&lt;cginame&gt;.cgi</filename> URL. If you would like to
retrieve a certain format, you can use the &amp;format=&lt;format&gt;
(such as simple or complex) in the URL.
Some CGIs have the ability to use more than one template. For
example, buglist.cgi can output bug lists as RDF or two
different forms of HTML (complex and simple). (Try this out
by appending <filename>&amp;format=simple</filename> to a buglist.cgi
URL on your Bugzilla installation.) This
mechanism, called template 'formats', is extensible.
</para>
<para>
To see if a CGI supports multiple output formats and types, grep the
CGI for <quote>get_format</quote>. If it's not present, adding
multiple format/type support isn't too hard - see how it's done in
To see if a CGI supports multiple output formats, grep the
CGI for "GetFormat". If it's not present, adding
multiple format support isn't too hard - see how it's done in
other CGIs, e.g. config.cgi.
</para>
......@@ -222,32 +176,22 @@
<para>
You now need to decide what content type you want your template
served as. The content types are defined in the
<filename>Bugzilla/Constants.pm</filename> file in the
<filename>contenttypes</filename>
constant. If your content type is not there, add it. Remember
the three- or four-letter tag assigned to your content type.
served as. Open up the <filename>localconfig</filename> file and find the
<filename>$contenttypes</filename>
variable. If your content type is not there, add it. Remember
the three- or four-letter tag assigned to you content type.
This tag will be part of the template filename.
</para>
<note>
<para>
After adding or changing a content type, it's suitable to edit
<filename>Bugzilla/Constants.pm</filename> in order to reflect
the changes. Also, the file should be kept up to date after an
upgrade if content types have been customized in the past.
</para>
</note>
<para>
Save the template as <filename>&lt;stubname&gt;-&lt;formatname&gt;.&lt;contenttypetag&gt;.tmpl</filename>.
Try out the template by calling the CGI as
<filename>&lt;cginame&gt;.cgi?format=&lt;formatname&gt;&amp;ctype=&lt;type&gt;</filename> .
<filename>&lt;cginame&gt;.cgi?format=&lt;formatname&gt;</filename> .
</para>
</section>
<section id="template-specific">
<section>
<title>Particular Templates</title>
<para>
......@@ -271,8 +215,7 @@
<para>
<command>global/banner.html.tmpl</command>:
This contains the <quote>banner</quote>, the part of the header
that appears
This contains the "banner", the part of the header that appears
at the top of all Bugzilla pages. The default banner is reasonably
barren, so you'll probably want to customize this to give your
installation a distinctive look and feel. It is recommended you
......@@ -288,26 +231,6 @@
</para>
<para>
<command>global/variables.none.tmpl</command>:
This defines a list of terms that may be changed in order to
<quote>brand</quote> the Bugzilla instance In this way, terms
like <quote>bugs</quote> can be replaced with <quote>issues</quote>
across the whole Bugzilla installation. The name
<quote>Bugzilla</quote> and other words can be customized as well.
</para>
<para>
<command>list/table.html.tmpl</command>:
This template controls the appearance of the bug lists created
by Bugzilla. Editing this template allows per-column control of
the width and title of a column, the maximum display length of
each entry, and the wrap behaviour of long entries.
For long bug lists, Bugzilla inserts a 'break' every 100 bugs by
default; this behaviour is also controlled by this template, and
that value can be modified here.
</para>
<para>
<command>bug/create/user-message.html.tmpl</command>:
This is a message that appears near the top of the bug reporting page.
By modifying this, you can tell your users how they should report
......@@ -315,78 +238,50 @@
</para>
<para>
<command>bug/process/midair.html.tmpl</command>:
This is the page used if two people submit simultaneous changes to the
same bug. The second person to submit their changes will get this page
to tell them what the first person did, and ask if they wish to
overwrite those changes or go back and revisit the bug. The default
title and header on this page read "Mid-air collision detected!" If
you work in the aviation industry, or other environment where this
might be found offensive (yes, we have true stories of this happening)
you'll want to change this to something more appropriate for your
environment.
</para>
<para>
<command>bug/create/create.html.tmpl</command> and
<command>bug/create/comment.txt.tmpl</command>:
You may not wish to go to the effort of creating custom fields in
Bugzilla, yet you want to make sure that each bug report contains
a number of pieces of important information for which there is not
a special field. The bug entry system has been designed in an
extensible fashion to enable you to add arbitrary HTML widgets,
such as drop-down lists or textboxes, to the bug entry page
and have their values appear formatted in the initial comment.
A hidden field that indicates the format should be added inside
the form in order to make the template functional. Its value should
be the suffix of the template filename. For example, if the file
is called <filename>create-cust.html.tmpl</filename>, then
<programlisting>&lt;input type="hidden" name="format" value="cust"&gt;</programlisting>
should be used inside the form.
</para>
<para>
An example of this is the mozilla.org
<ulink url="http://landfill.bugzilla.org/bugzilla-tip/enter_bug.cgi?product=WorldControl&amp;format=guided">guided
bug submission form</ulink>. The code for this comes with the Bugzilla
distribution as an example for you to copy. It can be found in the
files
<filename>create-guided.html.tmpl</filename> and
<filename>comment-guided.html.tmpl</filename>.
</para>
<para>
So to use this feature, create a custom template for
<filename>enter_bug.cgi</filename>. The default template, on which you
could base it, is
<filename>custom/bug/create/create.html.tmpl</filename>.
Call it <filename>create-&lt;formatname&gt;.html.tmpl</filename>, and
in it, add widgets for each piece of information you'd like
You may wish to get bug submitters to give certain bits of structured
information, each in a separate input widget, for which there is not a
field in the database. The bug entry system has been designed in an
extensible fashion to enable you to define arbitrary fields and widgets,
and have their values appear formatted in the initial
Description, rather than in database fields. An example of this
is the mozilla.org
<ulink url="http://bugzilla.mozilla.org/enter_bug.cgi?format=guided">guided
bug submission form</ulink>.
</para>
<para>
To make this work, create a custom template for
<filename>enter_bug.cgi</filename> (the default template, on which you
could base it, is <filename>create.html.tmpl</filename>),
and either call it <filename>create.html.tmpl</filename> or use a format and
call it <filename>create-&lt;formatname&gt;.html.tmpl</filename>.
Put it in the <filename class="directory">custom/bug/create</filename>
directory. In it, add widgets for each piece of information you'd like
collected - such as a build number, or set of steps to reproduce.
</para>
<para>
Then, create a template like
<filename>custom/bug/create/comment.txt.tmpl</filename>, and call it
<filename>comment-&lt;formatname&gt;.txt.tmpl</filename>. This
template should reference the form fields you have created using
the syntax <filename>[% form.&lt;fieldname&gt; %]</filename>. When a
bug report is
<filename>custom/bug/create/comment.txt.tmpl</filename>, also named
after your format if you are using one, which
references the form fields you have created. When a bug report is
submitted, the initial comment attached to the bug report will be
formatted according to the layout of this template.
</para>
<para>
For example, if your custom enter_bug template had a field
For example, if your enter_bug template had a field
<programlisting>&lt;input type="text" name="buildid" size="30"&gt;</programlisting>
and then your comment.txt.tmpl had
<programlisting>BuildID: [% form.buildid %]</programlisting>
then something like
then
<programlisting>BuildID: 20020303</programlisting>
would appear in the initial comment.
</para>
would appear in the initial checkin comment.
</para>
</section>
<section id="template-http-accept">
<title>Configuring Bugzilla to Detect the User's Language</title>
......@@ -400,7 +295,7 @@
</para>
<para>After untarring the localizations (or creating your own) in the
<filename class="directory">BUGZILLA_ROOT/template</filename> directory,
<filename class="directory">$BUGZILLA_HOME/template</filename> directory,
you must update the <option>languages</option> parameter to contain any
localizations you'd like to permit. You may also wish to set the
<option>defaultlanguage</option> parameter to something other than
......@@ -413,83 +308,74 @@
<section id="cust-hooks">
<title>Template Hooks</title>
<warning>
<para>
Template Hooks require Template Toolkit version 2.12 or
above, or the application of a patch. See <ulink
url="http://bugzilla.mozilla.org/show_bug.cgi?id=239112">bug
239112</ulink> for details.
</para>
</warning>
<para>
Template hooks are a way for extensions to Bugzilla to insert code
into the standard Bugzilla templates without modifying the template files
themselves. The hooks mechanism defines a consistent API for extending
the standard templates in a way that cleanly separates standard code
from extension code. Hooks reduce merge conflicts and make it easier
to write extensions that work across multiple versions of Bugzilla,
making upgrading a Bugzilla installation with installed extensions easier.
Template hooks are a way for customisers or Bugzilla extensions to insert
code into the standard Bugzilla templates without modifying them.
The hooks mechanism defines an API for extending the
standard templates with a clean separation of code.
This makes the changes less tied to specific versions of
Bugzilla, and reduces merge conflicts, making
upgrading a modified Bugzilla installation easier.
</para>
<para>
A template hook is just a named place in a standard template file
where extension template files for that hook get processed. Each hook
has a corresponding directory in the Bugzilla directory tree. Hooking an
extension template to a hook is as simple as putting the extension file
into the hook's directory. When Bugzilla processes the standard template
and reaches the hook, it will process all extension templates in the
hook's directory. The hooks themselves can be added into any standard
template upon request by extension authors.
A template hook is just an named place in a standard template file.
When Bugzilla reaches this position, it checks whether there are any
extension template files for that hook. If so, it processes them. Each
hook has a directory of its own in the Bugzilla template directory tree.
Hooking a template file on to a specific hook is as
simple as putting the file into that hook's directory.
</para>
<para>
To use hooks to extend a Bugzilla template, first make sure there is
a hook at the appropriate place within the template you want to extend.
Hooks appear in the standard Bugzilla templates as a single directive
in the format
<literal role="code">[% Hook.process("<varname>name</varname>") %]</literal>,
where <varname>name</varname> is the unique (within that template)
name of the hook.
To use hooks to extend a Bugzilla template, first make sure there is a
hook at the appropriate place within the template you want to extend.
Hooks appear in the default Bugzilla templates as a single template
directive in the format
<filename>[% Hook.process("&lt;name&gt;") %]</filename>, where
&lt;name&gt;
is the unique (within that template) name of the hook.
</para>
<para>
If you aren't sure which template you want to extend or just want
to browse the available hooks, either use your favorite multi-file search
tool (e.g. <command>grep</command>) to search the standard templates
for occurrences of <methodname>Hook.process</methodname> or browse
the directory tree in
<filename>BUGZILLA_ROOT/template/en/extension/hook/</filename>,
which contains a directory for each hook in the following location:
If you aren't sure which template you want to extend or just want to
browse the available hooks, either use your favorite multi-file search
tool (e.g. grep) to search the standard templates for occurrences of
"Hook.process" or browse the directory tree in
<filename>$BUGZILLA_HOME/template/en/extension/hook/</filename>,
which contains a directory for each hook. Each hook's directory
is located as follows:
</para>
<para>
<filename>BUGZILLA_ROOT/template/en/extension/hook/PATH_TO_STANDARD_TEMPLATE/STANDARD_TEMPLATE_NAME/HOOK_NAME/</filename>
<filename>$BUGZILLA_HOME/template/en/extension/hook/&lt;path-to-standard-template&gt;/&lt;standard-template-name&gt;/&lt;hook-name&gt;/</filename>
</para>
<para>
If there is no hook at the appropriate place within the Bugzilla template
you want to extend,
<ulink url="http://bugzilla.mozilla.org/enter_bug.cgi?product=Bugzilla&amp;component=User%20Interface">file
If there is no hook in the appropriate place within the Bugzilla
template you want to extend,
<ulink url="http://bugzilla.mozilla.org/enter_bug.cgi?product=Bugzilla&amp;component=User%20Interface">file
a bug requesting one</ulink>, specifying:
</para>
<simplelist>
<member>the template for which you are requesting a hook;</member>
<member>
where in the template you would like the hook to be placed
(line number/position for latest version of template in CVS
or description of location);
where in the template you would like the hook to be placed (line
number/position for latest version of template in CVS or description of
location);
</member>
<member>the purpose of the hook;</member>
<member>a link to information about your extension, if any.</member>
</simplelist>
<para>
The Bugzilla reviewers will promptly review each hook request,
name the hook, add it to the template, check the new version
of the template into CVS, and create the corresponding directory in
<filename>BUGZILLA_ROOT/template/en/extension/hook/</filename>.
The Bugzilla reviewers will promptly review each hook request,
name the hook,
add it to the template and check the new version into CVS, and add the
corresponding directory to
<filename>$BUGZILLA_HOME/template/en/extension/hook/</filename>.
</para>
<para>
......@@ -510,8 +396,8 @@
</para>
<para>
That's it! Now, when the standard template containing the hook
is processed, your extension template will be processed at the point
That's it! Now, when the standard template containing the hook is
processed, your extension template will be processed at the point
where the hook appears.
</para>
......@@ -519,44 +405,44 @@
For example, let's say you have an extension named Projman that adds
project management capabilities to Bugzilla. Projman has an
administration interface <filename>edit-projects.cgi</filename>,
and you want to add a link to it into the navigation bar at the bottom
of every Bugzilla page for those users who are authorized
to administer projects.
and you want to
add a link to it into the navigation bar at the bottom of every Bugzilla
page for those users who are authorized to administer projects.
</para>
<para>
The navigation bar is generated by the template file
<filename>useful-links.html.tmpl</filename>, which is located in
the <filename>global/</filename> subdirectory on the standard Bugzilla
<filename>useful-links.html.tmpl</filename>, which is located in the
<filename>global/</filename> subdirectory on the standard Bugzilla
template path
<filename>BUGZILLA_ROOT/template/en/default/</filename>.
Looking in <filename>useful-links.html.tmpl</filename>, you find
the following hook at the end of the list of standard Bugzilla
administration links:
<filename>$BUGZILLA_HOME/template/en/default/</filename>.
Looking in <filename>useful-links.html.tmpl</filename>, you find the
following
hook at the end of the list of standard Bugzilla administration links:
</para>
<programlisting><![CDATA[...
[% ', <a href="editkeywords.cgi">keywords</a>'
<programlisting>...
[% ', &lt;a href="editkeywords.cgi"&gt;keywords&lt;/a&gt;'
IF user.groups.editkeywords %]
[% Hook.process("edit") %]
...]]></programlisting>
...</programlisting>
<para>
The corresponding directory for this hook is
<filename>BUGZILLA_ROOT/template/en/extension/hook/global/useful-links.html.tmpl/edit/</filename>.
<filename>$BUGZILLA_HOME/template/en/extension/hook/global/useful-links.html.tmpl/edit/</filename>.
</para>
<para>
You put a template named
You put a template named
<filename>projman-edit-projects.html.tmpl</filename>
into that directory with the following content:
</para>
<programlisting><![CDATA[...[% ', <a href="edit-projects.cgi">projects</a>' IF user.groups.projman_admins %]]]></programlisting>
<programlisting>[% ', &lt;a href="edit-projects.cgi"&gt;projects&lt;/a&gt;' IF user.groups.projman_admins %]</programlisting>
<para>
Voila! The link now appears after the other administration links in the
navigation bar for users in the <literal>projman_admins</literal> group.
navigation bar for users in the <filename>projman_admins</filename> group.
</para>
<para>
......@@ -566,24 +452,26 @@
<itemizedlist>
<listitem>
<para>
You may want to prefix your extension template names
with the name of your extension, e.g.
You may want to prefix your extension templates names with
the name of your extension, e.g.
<filename>projman-foo.html.tmpl</filename>,
so they do not conflict with the names of templates installed by
other extensions.
so there is no chance of a conflict with the names of
templates installed by other extensions.
</para>
</listitem>
<listitem>
<para>
If your extension includes entirely new templates in addition to
extensions of standard templates, it should install those new
templates into an extension-specific subdirectory of the
<filename>BUGZILLA_ROOT/template/en/extension/</filename>
directory. The <filename>extension/</filename> directory, like the
<filename>default/</filename> and <filename>custom/</filename>
directories, is part of the template search path, so putting templates
there enables them to be found by the template processor.
extensions of standard templates, it should install those new templates
into an extension-specific subdirectory of the
<filename>$BUGZILLA_HOME/template/en/extension/</filename>
directory.
The <filename>extension/</filename> directory, like the
<filename>default/</filename>
and <filename>custom/</filename> directories, is part of the template
search path, so putting templates there enables them to be found by
the template processor.
</para>
<para>
......@@ -591,36 +479,18 @@
<filename>custom/</filename> directory (i.e. templates added by the
specific installation), then in the <filename>extension/</filename>
directory (i.e. templates added by extensions), and finally in the
<filename>default/</filename> directory (i.e. the standard Bugzilla
templates). Thus extension templates can override standard templates,
but installation-specific templates override both.
</para>
<para>
Note that overriding standard templates with extension templates
gives you great power but also makes upgrading an installation harder.
As with custom templates, we recommend using this functionality
sparingly and only when absolutely necessary.
</para>
</listitem>
<listitem>
<para>
Installation customizers can also take advantage of hooks when adding
code to a Bugzilla template. To do so, create directories in
<filename>BUGZILLA_ROOT/template/en/custom/hook/</filename>
equivalent to the directories in
<filename>BUGZILLA_ROOT/template/en/extension/hook/</filename>
for the hooks you want to use, then place your customization templates
into those directories.
<filename>default/</filename> directory, for the standard Bugzilla
templates.
Thus extension templates can override standard templates, but
installation-specific templates override both.
</para>
<para>
Obviously this method of customizing Bugzilla only lets you add code
to the standard templates; you cannot change the existing code.
Nevertheless, for those customizations that only add code, this method
can reduce conflicts when merging changes, making upgrading
your customized Bugzilla installation easier.
Note that overriding standard templates gives you great power but
also makes
upgrading an installation harder. As with custom templates, we
recommend using this functionality sparingly and only when absolutely
necessary.
</para>
</listitem>
</itemizedlist>
......@@ -655,17 +525,17 @@
allowed to do what. The relevant function is called
<filename>CheckCanChangeField()</filename>,
and is found in <filename>process_bug.cgi</filename> in your
Bugzilla directory. If you open that file and search for
<quote>sub CheckCanChangeField</quote>, you'll find it.
Bugzilla directory. If you open that file and grep for
"sub CheckCanChangeField", you'll find it.
</para>
<para>
This function has been carefully commented to allow you to see exactly
how it works, and give you an idea of how to make changes to it.
Certain marked sections should not be changed - these are
the <quote>plumbing</quote> which makes the rest of the function work.
In between those sections, you'll find snippets of code like:
<programlisting> # Allow the assignee to change anything.
how it works, and give you an idea of how to make changes to it. Certain
marked sections should not be changed - these are the "plumbing" which
makes the rest of the function work. In between those sections, you'll
find snippets of code like:
<programlisting> # Allow the owner to change anything.
if ($ownerid eq $whoid) {
return 1;
}</programlisting>
......@@ -674,11 +544,11 @@
<para>
So, how does one go about changing this function? Well, simple changes
can be made just by removing pieces - for example, if you wanted to
can be made just be removing pieces - for example, if you wanted to
prevent any user adding a comment to a bug, just remove the lines marked
<quote>Allow anyone to change comments.</quote> If you don't want the
Reporter to have any special rights on bugs they have filed, just
remove the entire section that deals with the Reporter.
"Allow anyone to change comments." And if you want the reporter to have
no special rights on bugs they have filed, just remove the entire section
which refers to him.
</para>
<para>
......@@ -697,12 +567,8 @@
}
}</programlisting>
This says that only users in the group "quality_assurance" can change
the QA Contact field of a bug.
</para>
<para>
Getting more weird:
<programlisting><![CDATA[ if (($field eq "priority") &&
the QA Contact field of a bug. Getting more weird:
<programlisting> if (($field eq "priority") &&
(Bugzilla->user->email =~ /.*\@example\.com$/))
{
if ($oldvalue eq "P1") {
......@@ -711,20 +577,11 @@
else {
return 0;
}
}]]></programlisting>
}</programlisting>
This says that if the user is trying to change the priority field,
and their email address is @example.com, they can only do so if the
old value of the field was "P1". Not very useful, but illustrative.
</para>
<warning>
<para>
If you are modifying <filename>process_bug.cgi</filename> in any
way, do not change the code that is bounded by DO_NOT_CHANGE blocks.
Doing so could compromise security, or cause your installation to
stop working entirely.
</para>
</warning>
<para>
For a list of possible field names, look in
......@@ -735,29 +592,29 @@
</section>
<section id="dbmodify">
<title>Modifying Your Running System</title>
<title>Modifying Your Running System</title>
<para>
Bugzilla optimizes database lookups by storing all relatively
static information in the <filename>versioncache</filename>
file, located in the <filename class="directory">data/</filename>
subdirectory under your installation directory.
</para>
<para>Bugzilla optimizes database lookups by storing all relatively
static information in the
<filename>versioncache</filename> file, located in the
<filename class="directory">data/</filename>
subdirectory under your installation directory.</para>
<para>
If you make a change to the structural data in your database (the
versions table for example), or to the <quote>constants</quote>
encoded in <filename>defparams.pl</filename>, you will need to remove
the cached content from the data directory (by doing a
<command>rm data/versioncache</command>), or your changes won't show up.
</para>
<para>If you make a change to the structural data in your database (the
versions table for example), or to the
<quote>constants</quote>
<para>
<filename>versioncache</filename> gets regenerated automatically
whenever it's more than an hour old, so Bugzilla will eventually
notice your changes by itself, but generally you want it to notice
right away, so that you can test things.
</para>
encoded in <filename>defparams.pl</filename>, you will need to remove
the cached content from the data directory (by doing a
<quote>rm data/versioncache</quote>
), or your changes won't show up.</para>
<para> <filename>versioncache</filename>
gets automatically regenerated whenever it's more than
an hour old, so Bugzilla will eventually notice your changes by itself,
but generally you want it to notice right away, so that you can test
things.</para>
</section>
<section id="dbdoc">
......
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