Commit b0e47fce authored by Max Kellermann's avatar Max Kellermann Committed by Eric Wong

pass pc to player notify functions

Same as the previous patch: less global variables. git-svn-id: https://svn.musicpd.org/mpd/trunk@7317 09075e82-0dd4-0310-85a5-a0d7c8717e4f
parent 7642d10f
sisyphus 0.23.15-alt1 0.23.14-alt1 0.23.13-alt1 0.23.12-alt1 0.23.11-alt1 0.23.8-alt3 0.23.8-alt2 0.23.8-alt1 0.21.24-alt1.1 0.21.24-alt1 0.20.23-alt3 0.20.23-alt2 0.20.23-alt1 0.20.21-alt1 0.20.15-alt1 0.18.14-alt1 0.18.11-alt1.1 0.18.11-alt1 0.18.10-alt1 0.17.0-alt0.3.git050212 0.17.0-alt0.2.git200911 0.17.0-alt0.2.M60P.1.git050212 0.17.0-alt0.1 0.16.2-alt2 0.16.2-alt1 0.15.13-alt1 0.15.13-alt0.M51.1 0.15.13-alt 0.15.8-alt2 0.15.8-alt1 0.15.3-alt1.1 0.15.3-alt1 0.15.0-alt2 0.15.0-alt1 0.14.2 0.14.2-alt1 0.14.2-alt 0.14.1 0.14.1-alt 0.14.0-alt 0.14-alt1 0.14-alt v0.18.14 v0.18.13 v0.18.12 v0.18.11 v0.18.10 v0.18.9 v0.18.8 v0.18.7 v0.18.6 v0.18.5 v0.18.4 v0.18.3 v0.18.2 v0.17.3 v0.17.2 v0.17.1 v0.17.0-git200911 v0.17.0-git200711 v0.17.0-git050212 v0.16.8 v0.16.5 v0.16.4 v0.16.3 v0.16.2 v0.16.1 v0.16 v0.16_alpha4 v0.16_alpha3 v0.16_alpha2 v0.15.16 v0.15.14 v0.15.13 v0.15.11 v0.15.10 v0.15.9 v0.15.7 v0.15.6 v0.15.5 release-0.16.5 release-0.16.4 release-0.16.3 release-0.16.1 release-0.16 release-0.16_alpha4 release-0.16_alpha3 release-0.16_alpha2 release-0.15.16 release-0.15.14 release-0.15.13 release-0.15.11 release-0.15.10 release-0.15.9 release-0.15.7 release-0.15.6 release-0.15.5 mpd/0.20.6-alt1 mpd/0.19.9-alt1 mpd/0.18.14-alt2 gb-sisyphus-task339776.6100 gb-sisyphus-task337393.100 gb-sisyphus-task337176.300 gb-sisyphus-task334590.100 gb-sisyphus-task333607.100 gb-sisyphus-task331543.2500 gb-sisyphus-task328663.4700 gb-sisyphus-task325064.100 gb-sisyphus-task319111.4000 gb-sisyphus-task313704.100 gb-sisyphus-task312885.100 gb-sisyphus-task308905.3200 gb-sisyphus-task305294.500 gb-sisyphus-task304007.100 gb-sisyphus-task303674.1700 gb-sisyphus-task298681.300 gb-sisyphus-task296051.1000 gb-sisyphus-task274827.100 gb-sisyphus-task269249.2000 gb-sisyphus-task266579.400 gb-sisyphus-task258132.600 gb-sisyphus-task254601.200 gb-sisyphus-task253310.100 gb-sisyphus-task252214.300 gb-sisyphus-task251539.6100 gb-sisyphus-task247988.7000 gb-sisyphus-task238768.6000 gb-sisyphus-task229151.100 gb-sisyphus-task227574.200 gb-sisyphus-task226762.6000 gb-sisyphus-task219546.1700 gb-sisyphus-task213491.100 gb-sisyphus-task198806.100 gb-sisyphus-task181400.100 gb-sisyphus-task141957.100 gb-sisyphus-task135039.100 gb-sisyphus-task130102.100 gb-sisyphus-task129023.100 gb-sisyphus-task127959.100 gb-sisyphus-task118591.100 gb-p9-task277538.2600 gb-c9f2-task327704.1100 fixed-0.17.0-git200911 alt-0.17.0-git200711 alt-0.17.0-git050212 alt-0.16.2
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......@@ -33,13 +33,15 @@
/* called inside decoder_task (inputPlugins) */
void decoder_wakeup_player(void)
{
wakeup_player_nb();
PlayerControl *pc = &(getPlayerData()->playerControl);
wakeup_player_nb(pc);
}
void decoder_sleep(DecoderControl * dc)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
notifyWait(&dc->notify);
wakeup_player_nb();
wakeup_player_nb(pc);
}
static void player_wakeup_decoder_nb(DecoderControl * dc)
......@@ -48,10 +50,10 @@ static void player_wakeup_decoder_nb(DecoderControl * dc)
}
/* called from player_task */
static void player_wakeup_decoder(DecoderControl * dc)
static void player_wakeup_decoder(PlayerControl * pc, DecoderControl * dc)
{
notifySignal(&dc->notify);
player_sleep();
player_sleep(pc);
}
static void stopDecode(DecoderControl * dc)
......@@ -102,7 +104,7 @@ static int waitOnDecode(PlayerControl * pc, DecoderControl * dc,
OutputBuffer * cb, int *decodeWaitedOn)
{
while (dc->start)
player_wakeup_decoder(dc);
player_wakeup_decoder(pc, dc);
if (dc->error != DECODE_ERROR_NOERROR) {
pc->errored_song = pc->current_song;
......@@ -143,7 +145,7 @@ static int decodeSeek(PlayerControl * pc, DecoderControl * dc,
dc->seekWhere = 0 > dc->seekWhere ? 0 : dc->seekWhere;
dc->seekError = 0;
dc->seek = 1;
do { player_wakeup_decoder(dc); } while (dc->seek);
do { player_wakeup_decoder(pc, dc); } while (dc->seek);
if (!dc->seekError) {
pc->elapsedTime = dc->seekWhere;
ret = 0;
......@@ -431,7 +433,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
if (buffering) {
if (availableOutputBuffer(cb) < bbp) {
/* not enough decoded buffer space yet */
player_sleep();
player_sleep(pc);
continue;
} else
/* buffering is complete */
......@@ -452,7 +454,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
get_song_url(tmp, pc->current_song));
break;
} else {
player_wakeup_decoder(dc);
player_wakeup_decoder(pc, dc);
}
if (do_pause) {
dropBufferedAudio();
......@@ -473,7 +475,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
else {
/* the decoder is not yet ready; wait
some more */
player_sleep();
player_sleep(pc);
continue;
}
}
......@@ -509,7 +511,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
}
if (do_pause)
player_sleep();
player_sleep(pc);
else if (!outputBufferEmpty(cb) && (int)cb->begin != next) {
OutputBufferChunk *beginChunk =
outputBufferGetChunk(cb, cb->begin);
......@@ -544,7 +546,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
} else {
/* wait for the
decoder */
player_sleep();
player_sleep(pc);
continue;
}
}
......@@ -571,7 +573,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
/* wait for the decoder to work on the new song */
if (pc->queueState == PLAYER_QUEUE_DECODE ||
pc->queueLockState == PLAYER_QUEUE_LOCKED) {
player_sleep();
player_sleep(pc);
continue;
}
if (pc->queueState != PLAYER_QUEUE_PLAY)
......@@ -615,7 +617,7 @@ void decode(void)
dc->seek = 0;
dc->stop = 0;
dc->start = 1;
do { player_wakeup_decoder(dc); } while (dc->start);
do { player_wakeup_decoder(pc, dc); } while (dc->start);
decodeParent(pc, dc, cb);
}
......@@ -35,22 +35,19 @@
static void playerCloseAudio(void);
void wakeup_player_nb(void)
void wakeup_player_nb(PlayerControl *pc)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
notifySignal(&pc->notify);
}
static void wakeup_player(void)
static void wakeup_player(PlayerControl *pc)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
notifySignal(&pc->notify);
wait_main_task();
}
void player_sleep(void)
void player_sleep(PlayerControl *pc)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
notifyWait(&pc->notify);
}
......@@ -80,7 +77,7 @@ static void * player_task(mpd_unused void *unused)
pc->queueLockState = PLAYER_QUEUE_UNLOCKED;
pc->unlockQueue = 0;
} else {
player_sleep();
player_sleep(pc);
continue;
}
/* we did something, tell the main task about it */
......@@ -129,7 +126,7 @@ int playerPlay(int fd, Song * song)
pc->play = 1;
/* FIXME: _nb() variant is probably wrong here, and everywhere... */
do { wakeup_player_nb(); } while (pc->play);
do { wakeup_player_nb(pc); } while (pc->play);
return 0;
}
......@@ -140,7 +137,7 @@ int playerStop(int fd)
if (pc->state != PLAYER_STATE_STOP) {
pc->stop = 1;
do { wakeup_player(); } while (pc->stop);
do { wakeup_player(pc); } while (pc->stop);
}
pc->queueState = PLAYER_QUEUE_BLANK;
......@@ -160,7 +157,7 @@ int playerPause(int fd)
if (pc->state != PLAYER_STATE_STOP) {
pc->pause = 1;
do { wakeup_player(); } while (pc->pause);
do { wakeup_player(pc); } while (pc->pause);
}
return 0;
......@@ -253,7 +250,7 @@ static void playerCloseAudio(void)
if (playerStop(STDERR_FILENO) < 0)
return;
pc->closeAudio = 1;
do { wakeup_player(); } while (pc->closeAudio);
do { wakeup_player(pc); } while (pc->closeAudio);
}
int queueSong(Song * song)
......@@ -281,7 +278,7 @@ void setQueueState(int queueState)
PlayerControl *pc = &(getPlayerData()->playerControl);
pc->queueState = queueState;
wakeup_player_nb();
wakeup_player_nb(pc);
}
void playerQueueLock(void)
......@@ -290,7 +287,7 @@ void playerQueueLock(void)
if (pc->queueLockState == PLAYER_QUEUE_UNLOCKED) {
pc->lockQueue = 1;
do { wakeup_player(); } while (pc->lockQueue);
do { wakeup_player(pc); } while (pc->lockQueue);
}
}
......@@ -300,7 +297,7 @@ void playerQueueUnlock(void)
if (pc->queueLockState == PLAYER_QUEUE_LOCKED) {
pc->unlockQueue = 1;
do { wakeup_player(); } while (pc->unlockQueue);
do { wakeup_player(pc); } while (pc->unlockQueue);
}
}
......@@ -323,7 +320,7 @@ int playerSeek(int fd, Song * song, float seek_time)
pc->seekWhere = seek_time;
pc->seek = 1;
/* FIXME: _nb() is probably wrong here, too */
do { wakeup_player_nb(); } while (pc->seek);
do { wakeup_player_nb(pc); } while (pc->seek);
}
return 0;
......
......@@ -82,9 +82,9 @@ void wakeup_main_task(void);
void wait_main_task(void);
void wakeup_player_nb(void);
void wakeup_player_nb(PlayerControl *pc);
void player_sleep(void);
void player_sleep(PlayerControl *pc);
int playerPlay(int fd, Song * song);
......
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