Commit ca68b1c8 authored by Max Kellermann's avatar Max Kellermann

CPP include cleanup

Include only headers which are really used.
parent b1598324
...@@ -19,9 +19,7 @@ ...@@ -19,9 +19,7 @@
#ifndef LOG_H #ifndef LOG_H
#define LOG_H #define LOG_H
#include "../config.h"
#include "gcc.h" #include "gcc.h"
#include "os_compat.h"
#define LOG_LEVEL_LOW 0 #define LOG_LEVEL_LOW 0
#define LOG_LEVEL_SECURE 1 #define LOG_LEVEL_SECURE 1
......
...@@ -17,11 +17,11 @@ ...@@ -17,11 +17,11 @@
*/ */
#include "playerData.h" #include "playerData.h"
#include "player_control.h"
#include "outputBuffer.h" #include "outputBuffer.h"
#include "conf.h" #include "conf.h"
#include "log.h" #include "log.h"
#include "utils.h"
#include <stdlib.h>
#define DEFAULT_BUFFER_SIZE 2048 #define DEFAULT_BUFFER_SIZE 2048
#define DEFAULT_BUFFER_BEFORE_PLAY 10 #define DEFAULT_BUFFER_BEFORE_PLAY 10
......
...@@ -20,7 +20,6 @@ ...@@ -20,7 +20,6 @@
#define SONG_H #define SONG_H
#include "os_compat.h" #include "os_compat.h"
#include "gcc.h"
#define SONG_BEGIN "songList begin" #define SONG_BEGIN "songList begin"
#define SONG_END "songList end" #define SONG_END "songList end"
...@@ -28,8 +27,6 @@ ...@@ -28,8 +27,6 @@
#define SONG_FILE "file: " #define SONG_FILE "file: "
#define SONG_TIME "Time: " #define SONG_TIME "Time: "
struct client;
struct song { struct song {
struct tag *tag; struct tag *tag;
struct directory *parentDir; struct directory *parentDir;
......
...@@ -19,6 +19,8 @@ ...@@ -19,6 +19,8 @@
#ifndef TAG_INTERNAL_H #ifndef TAG_INTERNAL_H
#define TAG_INTERNAL_H #define TAG_INTERNAL_H
#include <stdint.h>
extern int8_t ignoreTagItems[TAG_NUM_OF_ITEM_TYPES]; extern int8_t ignoreTagItems[TAG_NUM_OF_ITEM_TYPES];
#endif #endif
...@@ -31,5 +31,4 @@ char *utf8_to_latin1(char *dest, const char *utf8); ...@@ -31,5 +31,4 @@ char *utf8_to_latin1(char *dest, const char *utf8);
char *latin1_to_utf8(char *dest, const char *utf8); char *latin1_to_utf8(char *dest, const char *utf8);
#endif #endif
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment