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wine
wine-cw
Commits
62df35c3
Commit
62df35c3
authored
Dec 10, 2013
by
Stefan Dösinger
Committed by
Alexandre Julliard
Dec 10, 2013
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Plain Diff
d3d9: Implement user memory for offscreen plain surfaces.
parent
96c7a4d6
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Showing
2 changed files
with
55 additions
and
7 deletions
+55
-7
device.c
dlls/d3d9/device.c
+24
-7
d3d9ex.c
dlls/d3d9/tests/d3d9ex.c
+31
-0
No files found.
dlls/d3d9/device.c
View file @
62df35c3
...
...
@@ -947,7 +947,7 @@ static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, U
static
HRESULT
d3d9_device_create_surface
(
struct
d3d9_device
*
device
,
UINT
width
,
UINT
height
,
D3DFORMAT
format
,
DWORD
flags
,
IDirect3DSurface9
**
surface
,
UINT
usage
,
D3DPOOL
pool
,
D3DMULTISAMPLE_TYPE
multisample_type
,
DWORD
multisample_quality
)
D3DMULTISAMPLE_TYPE
multisample_type
,
DWORD
multisample_quality
,
void
*
user_mem
)
{
struct
wined3d_resource
*
sub_resource
;
struct
wined3d_resource_desc
desc
;
...
...
@@ -989,6 +989,9 @@ static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width
IDirect3DSurface9_AddRef
(
*
surface
);
wined3d_texture_decref
(
texture
);
if
(
user_mem
)
wined3d_surface_set_mem
(
surface_impl
->
wined3d_surface
,
user_mem
,
0
);
wined3d_mutex_unlock
();
return
D3D_OK
;
...
...
@@ -1014,7 +1017,7 @@ static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface,
flags
|=
WINED3D_SURFACE_MAPPABLE
;
return
d3d9_device_create_surface
(
device
,
width
,
height
,
format
,
flags
,
surface
,
D3DUSAGE_RENDERTARGET
,
D3DPOOL_DEFAULT
,
multisample_type
,
multisample_quality
);
D3DUSAGE_RENDERTARGET
,
D3DPOOL_DEFAULT
,
multisample_type
,
multisample_quality
,
NULL
);
}
static
HRESULT
WINAPI
d3d9_device_CreateDepthStencilSurface
(
IDirect3DDevice9Ex
*
iface
,
UINT
width
,
UINT
height
,
...
...
@@ -1037,7 +1040,7 @@ static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *
flags
|=
WINED3D_SURFACE_DISCARD
;
return
d3d9_device_create_surface
(
device
,
width
,
height
,
format
,
flags
,
surface
,
D3DUSAGE_DEPTHSTENCIL
,
D3DPOOL_DEFAULT
,
multisample_type
,
multisample_quality
);
D3DUSAGE_DEPTHSTENCIL
,
D3DPOOL_DEFAULT
,
multisample_type
,
multisample_quality
,
NULL
);
}
...
...
@@ -1222,24 +1225,38 @@ static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
HANDLE
*
shared_handle
)
{
struct
d3d9_device
*
device
=
impl_from_IDirect3DDevice9Ex
(
iface
);
void
*
user_mem
=
NULL
;
TRACE
(
"iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.
\n
"
,
iface
,
width
,
height
,
format
,
pool
,
surface
,
shared_handle
);
*
surface
=
NULL
;
if
(
shared_handle
)
FIXME
(
"Resource sharing not implemented, *shared_handle %p.
\n
"
,
*
shared_handle
);
if
(
pool
==
D3DPOOL_MANAGED
)
{
WARN
(
"Attempting to create a managed offscreen plain surface.
\n
"
);
return
D3DERR_INVALIDCALL
;
}
if
(
shared_handle
)
{
if
(
pool
==
D3DPOOL_SYSTEMMEM
)
user_mem
=
*
shared_handle
;
else
{
if
(
pool
!=
D3DPOOL_DEFAULT
)
{
WARN
(
"Trying to create a shared surface in pool %#x.
\n
"
,
pool
);
return
D3DERR_INVALIDCALL
;
}
FIXME
(
"Resource sharing not implemented, *shared_handle %p.
\n
"
,
*
shared_handle
);
}
}
/* FIXME: Offscreen surfaces are supposed to be always lockable,
* regardless of the pool they're created in. Should we set dynamic usage
* here? */
return
d3d9_device_create_surface
(
device
,
width
,
height
,
format
,
WINED3D_SURFACE_MAPPABLE
,
surface
,
0
,
pool
,
D3DMULTISAMPLE_NONE
,
0
);
WINED3D_SURFACE_MAPPABLE
,
surface
,
0
,
pool
,
D3DMULTISAMPLE_NONE
,
0
,
user_mem
);
}
static
HRESULT
WINAPI
d3d9_device_SetRenderTarget
(
IDirect3DDevice9Ex
*
iface
,
DWORD
idx
,
IDirect3DSurface9
*
surface
)
...
...
dlls/d3d9/tests/d3d9ex.c
View file @
62df35c3
...
...
@@ -543,6 +543,7 @@ static void test_user_memory(void)
IDirect3DVolumeTexture9
*
volume_texture
;
IDirect3DVertexBuffer9
*
vertex_buffer
;
IDirect3DIndexBuffer9
*
index_buffer
;
IDirect3DSurface9
*
surface
;
D3DLOCKED_RECT
locked_rect
;
UINT
refcount
;
HWND
window
;
...
...
@@ -605,6 +606,36 @@ static void test_user_memory(void)
&
vertex_buffer
,
&
mem
);
ok
(
hr
==
D3DERR_NOTAVAILABLE
,
"Got unexpected hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9Ex_CreateOffscreenPlainSurface
(
device
,
128
,
128
,
D3DFMT_A8R8G8B8
,
D3DPOOL_SYSTEMMEM
,
&
surface
,
&
mem
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DSurface9_LockRect
(
surface
,
&
locked_rect
,
NULL
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock surface, hr %#x.
\n
"
,
hr
);
ok
(
locked_rect
.
Pitch
==
128
*
4
,
"Got unexpected pitch %d.
\n
"
,
locked_rect
.
Pitch
);
ok
(
locked_rect
.
pBits
==
mem
,
"Got unexpected pBits %p, expected %p.
\n
"
,
locked_rect
.
pBits
,
mem
);
hr
=
IDirect3DSurface9_UnlockRect
(
surface
);
IDirect3DSurface9_Release
(
surface
);
hr
=
IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx
(
device
,
128
,
128
,
D3DFMT_A8R8G8B8
,
D3DPOOL_SYSTEMMEM
,
&
surface
,
&
mem
,
0
);
todo_wine
ok
(
SUCCEEDED
(
hr
),
"Failed to create surface, hr %#x.
\n
"
,
hr
);
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DSurface9_LockRect
(
surface
,
&
locked_rect
,
NULL
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock surface, hr %#x.
\n
"
,
hr
);
ok
(
locked_rect
.
Pitch
==
128
*
4
,
"Got unexpected pitch %d.
\n
"
,
locked_rect
.
Pitch
);
ok
(
locked_rect
.
pBits
==
mem
,
"Got unexpected pBits %p, expected %p.
\n
"
,
locked_rect
.
pBits
,
mem
);
hr
=
IDirect3DSurface9_UnlockRect
(
surface
);
IDirect3DSurface9_Release
(
surface
);
}
hr
=
IDirect3DDevice9Ex_CreateOffscreenPlainSurface
(
device
,
128
,
128
,
D3DFMT_A8R8G8B8
,
D3DPOOL_SCRATCH
,
&
surface
,
&
mem
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx
(
device
,
128
,
128
,
D3DFMT_A8R8G8B8
,
D3DPOOL_SCRATCH
,
&
surface
,
&
mem
,
0
);
todo_wine
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
mem
);
refcount
=
IDirect3DDevice9Ex_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
...
...
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