Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
825341e7
Commit
825341e7
authored
Apr 26, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 27, 2011
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Merge the IWineD3DSurface::Map() implementations.
parent
a2ef0143
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
182 additions
and
205 deletions
+182
-205
surface.c
dlls/wined3d/surface.c
+181
-205
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-0
No files found.
dlls/wined3d/surface.c
View file @
825341e7
...
@@ -484,6 +484,81 @@ static HRESULT surface_create_dib_section(IWineD3DSurfaceImpl *surface)
...
@@ -484,6 +484,81 @@ static HRESULT surface_create_dib_section(IWineD3DSurfaceImpl *surface)
return
WINED3D_OK
;
return
WINED3D_OK
;
}
}
static
void
surface_prepare_system_memory
(
IWineD3DSurfaceImpl
*
surface
)
{
IWineD3DDeviceImpl
*
device
=
surface
->
resource
.
device
;
const
struct
wined3d_gl_info
*
gl_info
=
&
device
->
adapter
->
gl_info
;
TRACE
(
"surface %p.
\n
"
,
surface
);
/* Performance optimization: Count how often a surface is locked, if it is
* locked regularly do not throw away the system memory copy. This avoids
* the need to download the surface from OpenGL all the time. The surface
* is still downloaded if the OpenGL texture is changed. */
if
(
!
(
surface
->
flags
&
SFLAG_DYNLOCK
))
{
if
(
++
surface
->
lockCount
>
MAXLOCKCOUNT
)
{
TRACE
(
"Surface is locked regularly, not freeing the system memory copy any more.
\n
"
);
surface
->
flags
|=
SFLAG_DYNLOCK
;
}
}
/* Create a PBO for dynamically locked surfaces but don't do it for
* converted or NPOT surfaces. Also don't create a PBO for systemmem
* surfaces. */
if
(
gl_info
->
supported
[
ARB_PIXEL_BUFFER_OBJECT
]
&&
(
surface
->
flags
&
SFLAG_DYNLOCK
)
&&
!
(
surface
->
flags
&
(
SFLAG_PBO
|
SFLAG_CONVERTED
|
SFLAG_NONPOW2
))
&&
(
surface
->
resource
.
pool
!=
WINED3DPOOL_SYSTEMMEM
))
{
struct
wined3d_context
*
context
;
GLenum
error
;
context
=
context_acquire
(
device
,
NULL
);
ENTER_GL
();
GL_EXTCALL
(
glGenBuffersARB
(
1
,
&
surface
->
pbo
));
error
=
glGetError
();
if
(
!
surface
->
pbo
||
error
!=
GL_NO_ERROR
)
ERR
(
"Failed to create a PBO with error %s (%#x).
\n
"
,
debug_glerror
(
error
),
error
);
TRACE
(
"Binding PBO %u.
\n
"
,
surface
->
pbo
);
GL_EXTCALL
(
glBindBufferARB
(
GL_PIXEL_UNPACK_BUFFER_ARB
,
surface
->
pbo
));
checkGLcall
(
"glBindBufferARB"
);
GL_EXTCALL
(
glBufferDataARB
(
GL_PIXEL_UNPACK_BUFFER_ARB
,
surface
->
resource
.
size
+
4
,
surface
->
resource
.
allocatedMemory
,
GL_STREAM_DRAW_ARB
));
checkGLcall
(
"glBufferDataARB"
);
GL_EXTCALL
(
glBindBufferARB
(
GL_PIXEL_UNPACK_BUFFER_ARB
,
0
));
checkGLcall
(
"glBindBufferARB"
);
/* We don't need the system memory anymore and we can't even use it for PBOs. */
if
(
!
(
surface
->
flags
&
SFLAG_CLIENT
))
{
HeapFree
(
GetProcessHeap
(),
0
,
surface
->
resource
.
heapMemory
);
surface
->
resource
.
heapMemory
=
NULL
;
}
surface
->
resource
.
allocatedMemory
=
NULL
;
surface
->
flags
|=
SFLAG_PBO
;
LEAVE_GL
();
context_release
(
context
);
}
else
if
(
!
(
surface
->
resource
.
allocatedMemory
||
surface
->
flags
&
SFLAG_PBO
))
{
/* Whatever surface we have, make sure that there is memory allocated
* for the downloaded copy, or a PBO to map. */
if
(
!
surface
->
resource
.
heapMemory
)
surface
->
resource
.
heapMemory
=
HeapAlloc
(
GetProcessHeap
(),
0
,
surface
->
resource
.
size
+
RESOURCE_ALIGNMENT
);
surface
->
resource
.
allocatedMemory
=
(
BYTE
*
)(((
ULONG_PTR
)
surface
->
resource
.
heapMemory
+
(
RESOURCE_ALIGNMENT
-
1
))
&
~
(
RESOURCE_ALIGNMENT
-
1
));
if
(
surface
->
flags
&
SFLAG_INSYSMEM
)
ERR
(
"Surface without memory or PBO has SFLAG_INSYSMEM set.
\n
"
);
}
}
static
HRESULT
surface_private_setup
(
struct
IWineD3DSurfaceImpl
*
surface
)
static
HRESULT
surface_private_setup
(
struct
IWineD3DSurfaceImpl
*
surface
)
{
{
...
@@ -669,6 +744,82 @@ static HRESULT surface_draw_overlay(IWineD3DSurfaceImpl *surface)
...
@@ -669,6 +744,82 @@ static HRESULT surface_draw_overlay(IWineD3DSurfaceImpl *surface)
return
hr
;
return
hr
;
}
}
static
void
surface_map
(
IWineD3DSurfaceImpl
*
surface
,
const
RECT
*
rect
,
DWORD
flags
)
{
IWineD3DDeviceImpl
*
device
=
surface
->
resource
.
device
;
const
RECT
*
pass_rect
=
rect
;
TRACE
(
"surface %p, rect %s, flags %#x.
\n
"
,
surface
,
wine_dbgstr_rect
(
rect
),
flags
);
if
(
flags
&
WINED3DLOCK_DISCARD
)
{
TRACE
(
"WINED3DLOCK_DISCARD flag passed, marking SYSMEM as up to date.
\n
"
);
surface_prepare_system_memory
(
surface
);
surface_modify_location
(
surface
,
SFLAG_INSYSMEM
,
TRUE
);
}
else
{
/* surface_load_location() does not check if the rectangle specifies
* the full surface. Most callers don't need that, so do it here. */
if
(
rect
&&
!
rect
->
top
&&
!
rect
->
left
&&
rect
->
right
==
surface
->
resource
.
width
&&
rect
->
bottom
==
surface
->
resource
.
height
)
pass_rect
=
NULL
;
if
(
!
(
wined3d_settings
.
rendertargetlock_mode
==
RTL_DISABLE
&&
((
surface
->
container
.
type
==
WINED3D_CONTAINER_SWAPCHAIN
)
||
surface
==
device
->
render_targets
[
0
])))
surface_load_location
(
surface
,
SFLAG_INSYSMEM
,
pass_rect
);
}
if
(
surface
->
flags
&
SFLAG_PBO
)
{
const
struct
wined3d_gl_info
*
gl_info
;
struct
wined3d_context
*
context
;
context
=
context_acquire
(
device
,
NULL
);
gl_info
=
context
->
gl_info
;
ENTER_GL
();
GL_EXTCALL
(
glBindBufferARB
(
GL_PIXEL_UNPACK_BUFFER_ARB
,
surface
->
pbo
));
checkGLcall
(
"glBindBufferARB"
);
/* This shouldn't happen but could occur if some other function
* didn't handle the PBO properly. */
if
(
surface
->
resource
.
allocatedMemory
)
ERR
(
"The surface already has PBO memory allocated.
\n
"
);
surface
->
resource
.
allocatedMemory
=
GL_EXTCALL
(
glMapBufferARB
(
GL_PIXEL_UNPACK_BUFFER_ARB
,
GL_READ_WRITE_ARB
));
checkGLcall
(
"glMapBufferARB"
);
/* Make sure the PBO isn't set anymore in order not to break non-PBO
* calls. */
GL_EXTCALL
(
glBindBufferARB
(
GL_PIXEL_UNPACK_BUFFER_ARB
,
0
));
checkGLcall
(
"glBindBufferARB"
);
LEAVE_GL
();
context_release
(
context
);
}
if
(
!
(
flags
&
(
WINED3DLOCK_NO_DIRTY_UPDATE
|
WINED3DLOCK_READONLY
)))
{
if
(
!
rect
)
surface_add_dirty_rect
(
surface
,
NULL
);
else
{
WINED3DBOX
b
;
b
.
Left
=
rect
->
left
;
b
.
Top
=
rect
->
top
;
b
.
Right
=
rect
->
right
;
b
.
Bottom
=
rect
->
bottom
;
b
.
Front
=
0
;
b
.
Back
=
1
;
surface_add_dirty_rect
(
surface
,
&
b
);
}
}
}
/* Context activation is done by the caller. */
/* Context activation is done by the caller. */
static
void
surface_remove_pbo
(
IWineD3DSurfaceImpl
*
surface
,
const
struct
wined3d_gl_info
*
gl_info
)
static
void
surface_remove_pbo
(
IWineD3DSurfaceImpl
*
surface
,
const
struct
wined3d_gl_info
*
gl_info
)
{
{
...
@@ -778,6 +929,7 @@ static const struct wined3d_surface_ops surface_ops =
...
@@ -778,6 +929,7 @@ static const struct wined3d_surface_ops surface_ops =
surface_cleanup
,
surface_cleanup
,
surface_realize_palette
,
surface_realize_palette
,
surface_draw_overlay
,
surface_draw_overlay
,
surface_map
,
};
};
/*****************************************************************************
/*****************************************************************************
...
@@ -893,12 +1045,27 @@ static HRESULT gdi_surface_draw_overlay(IWineD3DSurfaceImpl *surface)
...
@@ -893,12 +1045,27 @@ static HRESULT gdi_surface_draw_overlay(IWineD3DSurfaceImpl *surface)
return
E_FAIL
;
return
E_FAIL
;
}
}
static
void
gdi_surface_map
(
IWineD3DSurfaceImpl
*
surface
,
const
RECT
*
rect
,
DWORD
flags
)
{
TRACE
(
"surface %p, rect %s, flags %#x.
\n
"
,
surface
,
wine_dbgstr_rect
(
rect
),
flags
);
if
(
!
surface
->
resource
.
allocatedMemory
)
{
/* This happens on gdi surfaces if the application set a user pointer
* and resets it. Recreate the DIB section. */
surface_create_dib_section
(
surface
);
surface
->
resource
.
allocatedMemory
=
surface
->
dib
.
bitmap_data
;
}
}
static
const
struct
wined3d_surface_ops
gdi_surface_ops
=
static
const
struct
wined3d_surface_ops
gdi_surface_ops
=
{
{
gdi_surface_private_setup
,
gdi_surface_private_setup
,
surface_gdi_cleanup
,
surface_gdi_cleanup
,
gdi_surface_realize_palette
,
gdi_surface_realize_palette
,
gdi_surface_draw_overlay
,
gdi_surface_draw_overlay
,
gdi_surface_map
,
};
};
static
void
surface_force_reload
(
IWineD3DSurfaceImpl
*
surface
)
static
void
surface_force_reload
(
IWineD3DSurfaceImpl
*
surface
)
...
@@ -3441,6 +3608,18 @@ static HRESULT WINAPI IWineD3DBaseSurfaceImpl_Map(IWineD3DSurface *iface,
...
@@ -3441,6 +3608,18 @@ static HRESULT WINAPI IWineD3DBaseSurfaceImpl_Map(IWineD3DSurface *iface,
TRACE
(
"iface %p, locked_rect %p, rect %s, flags %#x.
\n
"
,
TRACE
(
"iface %p, locked_rect %p, rect %s, flags %#x.
\n
"
,
iface
,
locked_rect
,
wine_dbgstr_rect
(
rect
),
flags
);
iface
,
locked_rect
,
wine_dbgstr_rect
(
rect
),
flags
);
if
(
surface
->
flags
&
SFLAG_LOCKED
)
{
WARN
(
"Surface is already mapped.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
surface
->
flags
|=
SFLAG_LOCKED
;
if
(
!
(
surface
->
flags
&
SFLAG_LOCKABLE
))
WARN
(
"Trying to lock unlockable surface.
\n
"
);
surface
->
surface_ops
->
surface_map
(
surface
,
rect
,
flags
);
locked_rect
->
Pitch
=
IWineD3DSurface_GetPitch
(
iface
);
locked_rect
->
Pitch
=
IWineD3DSurface_GetPitch
(
iface
);
if
(
!
rect
)
if
(
!
rect
)
...
@@ -3901,181 +4080,6 @@ void surface_prepare_texture(IWineD3DSurfaceImpl *surface, const struct wined3d_
...
@@ -3901,181 +4080,6 @@ void surface_prepare_texture(IWineD3DSurfaceImpl *surface, const struct wined3d_
surface_prepare_texture_internal
(
surface
,
gl_info
,
srgb
);
surface_prepare_texture_internal
(
surface
,
gl_info
,
srgb
);
}
}
static
void
surface_prepare_system_memory
(
IWineD3DSurfaceImpl
*
This
)
{
IWineD3DDeviceImpl
*
device
=
This
->
resource
.
device
;
const
struct
wined3d_gl_info
*
gl_info
=
&
device
->
adapter
->
gl_info
;
/* Performance optimization: Count how often a surface is locked, if it is locked regularly do not throw away the system memory copy.
* This avoids the need to download the surface from opengl all the time. The surface is still downloaded if the opengl texture is
* changed
*/
if
(
!
(
This
->
flags
&
SFLAG_DYNLOCK
))
{
This
->
lockCount
++
;
/* MAXLOCKCOUNT is defined in wined3d_private.h */
if
(
This
->
lockCount
>
MAXLOCKCOUNT
)
{
TRACE
(
"Surface is locked regularly, not freeing the system memory copy any more
\n
"
);
This
->
flags
|=
SFLAG_DYNLOCK
;
}
}
/* Create a PBO for dynamically locked surfaces but don't do it for converted or non-pow2 surfaces.
* Also don't create a PBO for systemmem surfaces.
*/
if
(
gl_info
->
supported
[
ARB_PIXEL_BUFFER_OBJECT
]
&&
(
This
->
flags
&
SFLAG_DYNLOCK
)
&&
!
(
This
->
flags
&
(
SFLAG_PBO
|
SFLAG_CONVERTED
|
SFLAG_NONPOW2
))
&&
(
This
->
resource
.
pool
!=
WINED3DPOOL_SYSTEMMEM
))
{
GLenum
error
;
struct
wined3d_context
*
context
;
context
=
context_acquire
(
device
,
NULL
);
ENTER_GL
();
GL_EXTCALL
(
glGenBuffersARB
(
1
,
&
This
->
pbo
));
error
=
glGetError
();
if
(
!
This
->
pbo
||
error
!=
GL_NO_ERROR
)
ERR
(
"Failed to bind the PBO with error %s (%#x)
\n
"
,
debug_glerror
(
error
),
error
);
TRACE
(
"Attaching pbo=%#x to (%p)
\n
"
,
This
->
pbo
,
This
);
GL_EXTCALL
(
glBindBufferARB
(
GL_PIXEL_UNPACK_BUFFER_ARB
,
This
->
pbo
));
checkGLcall
(
"glBindBufferARB"
);
GL_EXTCALL
(
glBufferDataARB
(
GL_PIXEL_UNPACK_BUFFER_ARB
,
This
->
resource
.
size
+
4
,
This
->
resource
.
allocatedMemory
,
GL_STREAM_DRAW_ARB
));
checkGLcall
(
"glBufferDataARB"
);
GL_EXTCALL
(
glBindBufferARB
(
GL_PIXEL_UNPACK_BUFFER_ARB
,
0
));
checkGLcall
(
"glBindBufferARB"
);
/* We don't need the system memory anymore and we can't even use it for PBOs */
if
(
!
(
This
->
flags
&
SFLAG_CLIENT
))
{
HeapFree
(
GetProcessHeap
(),
0
,
This
->
resource
.
heapMemory
);
This
->
resource
.
heapMemory
=
NULL
;
}
This
->
resource
.
allocatedMemory
=
NULL
;
This
->
flags
|=
SFLAG_PBO
;
LEAVE_GL
();
context_release
(
context
);
}
else
if
(
!
(
This
->
resource
.
allocatedMemory
||
This
->
flags
&
SFLAG_PBO
))
{
/* Whatever surface we have, make sure that there is memory allocated for the downloaded copy,
* or a pbo to map
*/
if
(
!
This
->
resource
.
heapMemory
)
{
This
->
resource
.
heapMemory
=
HeapAlloc
(
GetProcessHeap
()
,
0
,
This
->
resource
.
size
+
RESOURCE_ALIGNMENT
);
}
This
->
resource
.
allocatedMemory
=
(
BYTE
*
)(((
ULONG_PTR
)
This
->
resource
.
heapMemory
+
(
RESOURCE_ALIGNMENT
-
1
))
&
~
(
RESOURCE_ALIGNMENT
-
1
));
if
(
This
->
flags
&
SFLAG_INSYSMEM
)
{
ERR
(
"Surface without memory or pbo has SFLAG_INSYSMEM set!
\n
"
);
}
}
}
static
HRESULT
WINAPI
IWineD3DSurfaceImpl_Map
(
IWineD3DSurface
*
iface
,
WINED3DLOCKED_RECT
*
pLockedRect
,
const
RECT
*
pRect
,
DWORD
flags
)
{
IWineD3DSurfaceImpl
*
This
=
(
IWineD3DSurfaceImpl
*
)
iface
;
IWineD3DDeviceImpl
*
device
=
This
->
resource
.
device
;
const
RECT
*
pass_rect
=
pRect
;
TRACE
(
"iface %p, locked_rect %p, rect %s, flags %#x.
\n
"
,
iface
,
pLockedRect
,
wine_dbgstr_rect
(
pRect
),
flags
);
/* This is also done in the base class, but we have to verify this before loading any data from
* gl into the sysmem copy. The PBO may be mapped, a different rectangle locked, the discard flag
* may interfere, and all other bad things may happen
*/
if
(
This
->
flags
&
SFLAG_LOCKED
)
{
WARN
(
"Surface is already locked, returning D3DERR_INVALIDCALL
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
This
->
flags
|=
SFLAG_LOCKED
;
if
(
!
(
This
->
flags
&
SFLAG_LOCKABLE
))
{
TRACE
(
"Warning: trying to lock unlockable surf@%p
\n
"
,
This
);
}
if
(
flags
&
WINED3DLOCK_DISCARD
)
{
TRACE
(
"WINED3DLOCK_DISCARD flag passed, marking SYSMEM as up to date.
\n
"
);
surface_prepare_system_memory
(
This
);
surface_modify_location
(
This
,
SFLAG_INSYSMEM
,
TRUE
);
goto
lock_end
;
}
/* surface_load_location() does not check if the rectangle specifies
* the full surface. Most callers don't need that, so do it here. */
if
(
pRect
&&
!
pRect
->
top
&&
!
pRect
->
left
&&
pRect
->
right
==
This
->
resource
.
width
&&
pRect
->
bottom
==
This
->
resource
.
height
)
{
pass_rect
=
NULL
;
}
if
(
!
(
wined3d_settings
.
rendertargetlock_mode
==
RTL_DISABLE
&&
((
This
->
container
.
type
==
WINED3D_CONTAINER_SWAPCHAIN
)
||
This
==
device
->
render_targets
[
0
])))
{
surface_load_location
(
This
,
SFLAG_INSYSMEM
,
pass_rect
);
}
lock_end:
if
(
This
->
flags
&
SFLAG_PBO
)
{
const
struct
wined3d_gl_info
*
gl_info
;
struct
wined3d_context
*
context
;
context
=
context_acquire
(
device
,
NULL
);
gl_info
=
context
->
gl_info
;
ENTER_GL
();
GL_EXTCALL
(
glBindBufferARB
(
GL_PIXEL_UNPACK_BUFFER_ARB
,
This
->
pbo
));
checkGLcall
(
"glBindBufferARB"
);
/* This shouldn't happen but could occur if some other function didn't handle the PBO properly */
if
(
This
->
resource
.
allocatedMemory
)
{
ERR
(
"The surface already has PBO memory allocated!
\n
"
);
}
This
->
resource
.
allocatedMemory
=
GL_EXTCALL
(
glMapBufferARB
(
GL_PIXEL_UNPACK_BUFFER_ARB
,
GL_READ_WRITE_ARB
));
checkGLcall
(
"glMapBufferARB"
);
/* Make sure the pbo isn't set anymore in order not to break non-pbo calls */
GL_EXTCALL
(
glBindBufferARB
(
GL_PIXEL_UNPACK_BUFFER_ARB
,
0
));
checkGLcall
(
"glBindBufferARB"
);
LEAVE_GL
();
context_release
(
context
);
}
if
(
!
(
flags
&
(
WINED3DLOCK_NO_DIRTY_UPDATE
|
WINED3DLOCK_READONLY
)))
{
if
(
!
pRect
)
surface_add_dirty_rect
(
This
,
NULL
);
else
{
WINED3DBOX
b
;
b
.
Left
=
pRect
->
left
;
b
.
Top
=
pRect
->
top
;
b
.
Right
=
pRect
->
right
;
b
.
Bottom
=
pRect
->
bottom
;
b
.
Front
=
0
;
b
.
Back
=
1
;
surface_add_dirty_rect
(
This
,
&
b
);
}
}
return
IWineD3DBaseSurfaceImpl_Map
(
iface
,
pLockedRect
,
pRect
,
flags
);
}
static
void
flush_to_framebuffer_drawpixels
(
IWineD3DSurfaceImpl
*
surface
,
static
void
flush_to_framebuffer_drawpixels
(
IWineD3DSurfaceImpl
*
surface
,
const
RECT
*
rect
,
GLenum
fmt
,
GLenum
type
,
UINT
bpp
,
const
BYTE
*
mem
)
const
RECT
*
rect
,
GLenum
fmt
,
GLenum
type
,
UINT
bpp
,
const
BYTE
*
mem
)
{
{
...
@@ -6935,7 +6939,7 @@ const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl =
...
@@ -6935,7 +6939,7 @@ const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl =
IWineD3DSurfaceImpl_PreLoad
,
IWineD3DSurfaceImpl_PreLoad
,
/* IWineD3DSurface */
/* IWineD3DSurface */
IWineD3DBaseSurfaceImpl_GetResource
,
IWineD3DBaseSurfaceImpl_GetResource
,
IWineD3DSurfaceImpl_Map
,
IWineD3D
Base
SurfaceImpl_Map
,
IWineD3DSurfaceImpl_Unmap
,
IWineD3DSurfaceImpl_Unmap
,
IWineD3DSurfaceImpl_GetDC
,
IWineD3DSurfaceImpl_GetDC
,
IWineD3DSurfaceImpl_ReleaseDC
,
IWineD3DSurfaceImpl_ReleaseDC
,
...
@@ -7213,34 +7217,6 @@ static void WINAPI IWineGDISurfaceImpl_PreLoad(IWineD3DSurface *iface)
...
@@ -7213,34 +7217,6 @@ static void WINAPI IWineGDISurfaceImpl_PreLoad(IWineD3DSurface *iface)
ERR
(
"(%p): Please report to wine-devel
\n
"
,
iface
);
ERR
(
"(%p): Please report to wine-devel
\n
"
,
iface
);
}
}
static
HRESULT
WINAPI
IWineGDISurfaceImpl_Map
(
IWineD3DSurface
*
iface
,
WINED3DLOCKED_RECT
*
locked_rect
,
const
RECT
*
rect
,
DWORD
flags
)
{
IWineD3DSurfaceImpl
*
surface
=
(
IWineD3DSurfaceImpl
*
)
iface
;
TRACE
(
"iface %p, locked_rect %p, rect %s, flags %#x.
\n
"
,
iface
,
locked_rect
,
wine_dbgstr_rect
(
rect
),
flags
);
/* Already locked? */
if
(
surface
->
flags
&
SFLAG_LOCKED
)
{
WARN
(
"Surface already mapped.
\n
"
);
/* What should I return here? */
return
WINED3DERR_INVALIDCALL
;
}
surface
->
flags
|=
SFLAG_LOCKED
;
if
(
!
surface
->
resource
.
allocatedMemory
)
{
/* This happens on gdi surfaces if the application set a user pointer
* and resets it. Recreate the DIB section. */
surface_create_dib_section
(
surface
);
surface
->
resource
.
allocatedMemory
=
surface
->
dib
.
bitmap_data
;
}
return
IWineD3DBaseSurfaceImpl_Map
(
iface
,
locked_rect
,
rect
,
flags
);
}
static
HRESULT
WINAPI
IWineGDISurfaceImpl_Unmap
(
IWineD3DSurface
*
iface
)
static
HRESULT
WINAPI
IWineGDISurfaceImpl_Unmap
(
IWineD3DSurface
*
iface
)
{
{
IWineD3DSurfaceImpl
*
surface
=
(
IWineD3DSurfaceImpl
*
)
iface
;
IWineD3DSurfaceImpl
*
surface
=
(
IWineD3DSurfaceImpl
*
)
iface
;
...
@@ -7477,7 +7453,7 @@ static const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
...
@@ -7477,7 +7453,7 @@ static const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
IWineGDISurfaceImpl_PreLoad
,
IWineGDISurfaceImpl_PreLoad
,
/* IWineD3DSurface */
/* IWineD3DSurface */
IWineD3DBaseSurfaceImpl_GetResource
,
IWineD3DBaseSurfaceImpl_GetResource
,
IWine
GDI
SurfaceImpl_Map
,
IWine
D3DBase
SurfaceImpl_Map
,
IWineGDISurfaceImpl_Unmap
,
IWineGDISurfaceImpl_Unmap
,
IWineGDISurfaceImpl_GetDC
,
IWineGDISurfaceImpl_GetDC
,
IWineGDISurfaceImpl_ReleaseDC
,
IWineGDISurfaceImpl_ReleaseDC
,
...
...
dlls/wined3d/wined3d_private.h
View file @
825341e7
...
@@ -2024,6 +2024,7 @@ struct wined3d_surface_ops
...
@@ -2024,6 +2024,7 @@ struct wined3d_surface_ops
void
(
*
surface_cleanup
)(
struct
IWineD3DSurfaceImpl
*
surface
);
void
(
*
surface_cleanup
)(
struct
IWineD3DSurfaceImpl
*
surface
);
void
(
*
surface_realize_palette
)(
struct
IWineD3DSurfaceImpl
*
surface
);
void
(
*
surface_realize_palette
)(
struct
IWineD3DSurfaceImpl
*
surface
);
HRESULT
(
*
surface_draw_overlay
)(
struct
IWineD3DSurfaceImpl
*
surface
);
HRESULT
(
*
surface_draw_overlay
)(
struct
IWineD3DSurfaceImpl
*
surface
);
void
(
*
surface_map
)(
struct
IWineD3DSurfaceImpl
*
surface
,
const
RECT
*
rect
,
DWORD
flags
);
};
};
/*****************************************************************************
/*****************************************************************************
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment