Commit b1e03b32 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Clear SFLAG_LOCKED as soon as possible in IWineD3DSurfaceImpl_Unmap().

parent eb379608
......@@ -2006,6 +2006,9 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Unmap(IWineD3DSurface *iface)
return WINEDDERR_NOTLOCKED;
}
This->flags &= ~SFLAG_LOCKED;
memset(&This->lockedRect, 0, sizeof(This->lockedRect));
if (This->flags & SFLAG_PBO)
{
const struct wined3d_gl_info *gl_info;
......@@ -2080,10 +2083,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Unmap(IWineD3DSurface *iface)
FIXME("Depth Stencil buffer locking is not implemented\n");
}
unlock_end:
This->flags &= ~SFLAG_LOCKED;
memset(&This->lockedRect, 0, sizeof(RECT));
unlock_end:
/* Overlays have to be redrawn manually after changes with the GL implementation */
if (This->overlay_dest)
This->surface_ops->surface_draw_overlay(This);
......
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