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wine
wine-cw
Commits
b6717dc2
Commit
b6717dc2
authored
Apr 21, 2015
by
Matteo Bruni
Committed by
Alexandre Julliard
Apr 22, 2015
Browse files
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Browse Files
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Plain Diff
ddraw/tests: Port the lighting test to the previous d3d versions.
parent
319e7fb2
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3 changed files
with
914 additions
and
0 deletions
+914
-0
ddraw1.c
dlls/ddraw/tests/ddraw1.c
+368
-0
ddraw2.c
dlls/ddraw/tests/ddraw2.c
+268
-0
ddraw4.c
dlls/ddraw/tests/ddraw4.c
+278
-0
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dlls/ddraw/tests/ddraw1.c
View file @
b6717dc2
...
...
@@ -146,6 +146,21 @@ static void emit_process_vertices(void **ptr, DWORD flags, WORD base_idx, DWORD
*
ptr
=
pv
+
1
;
}
static
void
emit_set_ts
(
void
**
ptr
,
D3DTRANSFORMSTATETYPE
state
,
DWORD
value
)
{
D3DINSTRUCTION
*
inst
=
*
ptr
;
D3DSTATE
*
ts
=
(
D3DSTATE
*
)(
inst
+
1
);
inst
->
bOpcode
=
D3DOP_STATETRANSFORM
;
inst
->
bSize
=
sizeof
(
*
ts
);
inst
->
wCount
=
1
;
U1
(
*
ts
).
dtstTransformStateType
=
state
;
U2
(
*
ts
).
dwArg
[
0
]
=
value
;
*
ptr
=
ts
+
1
;
}
static
void
emit_set_ls
(
void
**
ptr
,
D3DLIGHTSTATETYPE
state
,
DWORD
value
)
{
D3DINSTRUCTION
*
inst
=
*
ptr
;
...
...
@@ -200,6 +215,30 @@ static void emit_tquad(void **ptr, WORD base_idx)
*
ptr
=
tri
;
}
static
void
emit_tquad_tlist
(
void
**
ptr
,
WORD
base_idx
)
{
D3DINSTRUCTION
*
inst
=
*
ptr
;
D3DTRIANGLE
*
tri
=
(
D3DTRIANGLE
*
)(
inst
+
1
);
inst
->
bOpcode
=
D3DOP_TRIANGLE
;
inst
->
bSize
=
sizeof
(
*
tri
);
inst
->
wCount
=
2
;
U1
(
*
tri
).
v1
=
base_idx
;
U2
(
*
tri
).
v2
=
base_idx
+
1
;
U3
(
*
tri
).
v3
=
base_idx
+
2
;
tri
->
wFlags
=
D3DTRIFLAG_START
;
++
tri
;
U1
(
*
tri
).
v1
=
base_idx
+
2
;
U2
(
*
tri
).
v2
=
base_idx
+
3
;
U3
(
*
tri
).
v3
=
base_idx
;
tri
->
wFlags
=
D3DTRIFLAG_START
;
++
tri
;
*
ptr
=
tri
;
}
static
void
emit_end
(
void
**
ptr
)
{
D3DINSTRUCTION
*
inst
=
*
ptr
;
...
...
@@ -5310,6 +5349,334 @@ static void test_material(void)
DestroyWindow
(
window
);
}
static
void
test_lighting
(
void
)
{
static
D3DRECT
clear_rect
=
{{
0
},
{
0
},
{
640
},
{
480
}};
static
D3DMATRIX
mat
=
{
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
},
mat_singular
=
{
1
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
5
f
,
1
.
0
f
,
},
mat_transf
=
{
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
10
.
f
,
10
.
0
f
,
10
.
0
f
,
1
.
0
f
,
},
mat_nonaffine
=
{
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
-
1
.
0
f
,
10
.
f
,
10
.
0
f
,
10
.
0
f
,
0
.
0
f
,
};
static
D3DLVERTEX
unlitquad
[]
=
{
{{
-
1
.
0
f
},
{
-
1
.
0
f
},
{
0
.
1
f
},
0
,
{
0xffff0000
},
{
0
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
1
f
},
0
,
{
0xffff0000
},
{
0
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
1
f
},
0
,
{
0xffff0000
},
{
0
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
0
.
0
f
},
{
-
1
.
0
f
},
{
0
.
1
f
},
0
,
{
0xffff0000
},
{
0
},
{
0
.
0
f
},
{
0
.
0
f
}},
},
litquad
[]
=
{
{{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
1
f
},
0
,
{
0xff00ff00
},
{
0
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
-
1
.
0
f
},
{
1
.
0
f
},
{
0
.
1
f
},
0
,
{
0xff00ff00
},
{
0
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
0
.
0
f
},
{
1
.
0
f
},
{
0
.
1
f
},
0
,
{
0xff00ff00
},
{
0
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
1
f
},
0
,
{
0xff00ff00
},
{
0
},
{
0
.
0
f
},
{
0
.
0
f
}},
};
static
D3DVERTEX
unlitnquad
[]
=
{
{{
0
.
0
f
},
{
-
1
.
0
f
},
{
0
.
1
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
1
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
1
.
0
f
},
{
0
.
0
f
},
{
0
.
1
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
1
.
0
f
},
{
-
1
.
0
f
},
{
0
.
1
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
},
litnquad
[]
=
{
{{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
1
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
0
.
0
f
},
{
1
.
0
f
},
{
0
.
1
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
1
.
0
f
},
{
1
.
0
f
},
{
0
.
1
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
1
.
0
f
},
{
0
.
0
f
},
{
0
.
1
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
},
nquad
[]
=
{
{{
-
1
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
-
1
.
0
f
},
{
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
1
.
0
f
},
{
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
1
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
},
rotatedquad
[]
=
{
{{
-
10
.
0
f
},
{
-
11
.
0
f
},
{
11
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
-
10
.
0
f
},
{
-
9
.
0
f
},
{
11
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
-
10
.
0
f
},
{
-
9
.
0
f
},
{
9
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
-
10
.
0
f
},
{
-
11
.
0
f
},
{
9
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
},
translatedquad
[]
=
{
{{
-
11
.
0
f
},
{
-
11
.
0
f
},
{
-
10
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
-
11
.
0
f
},
{
-
9
.
0
f
},
{
-
10
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
-
9
.
0
f
},
{
-
9
.
0
f
},
{
-
10
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
-
9
.
0
f
},
{
-
11
.
0
f
},
{
-
10
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
};
static
const
struct
{
D3DMATRIX
*
world_matrix
;
void
*
quad
;
DWORD
expected
;
const
char
*
message
;
}
tests
[]
=
{
{
&
mat
,
nquad
,
0x000000ff
,
"Lit quad with light"
},
{
&
mat_singular
,
nquad
,
0x000000b4
,
"Lit quad with singular world matrix"
},
{
&
mat_transf
,
rotatedquad
,
0x000000ff
,
"Lit quad with transformation matrix"
},
{
&
mat_nonaffine
,
translatedquad
,
0x000000ff
,
"Lit quad with non-affine matrix"
},
};
HWND
window
;
IDirect3D
*
d3d
;
IDirect3DDevice
*
device
;
IDirectDraw
*
ddraw
;
IDirectDrawSurface
*
rt
;
IDirect3DViewport
*
viewport
;
IDirect3DMaterial
*
material
;
IDirect3DLight
*
light
;
IDirect3DExecuteBuffer
*
execute_buffer
;
D3DEXECUTEBUFFERDESC
exec_desc
;
D3DMATERIALHANDLE
mat_handle
;
D3DMATRIXHANDLE
world_handle
,
view_handle
,
proj_handle
;
D3DLIGHT
light_desc
;
HRESULT
hr
;
D3DCOLOR
color
;
void
*
ptr
;
UINT
inst_length
;
ULONG
refcount
;
unsigned
int
i
;
window
=
CreateWindowA
(
"static"
,
"ddraw_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
0
,
0
,
0
,
0
);
ddraw
=
create_ddraw
();
ok
(
!!
ddraw
,
"Failed to create a ddraw object.
\n
"
);
if
(
!
(
device
=
create_device
(
ddraw
,
window
,
DDSCL_NORMAL
)))
{
skip
(
"Failed to create a 3D device, skipping test.
\n
"
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice_GetDirect3D
(
device
,
&
d3d
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get D3D interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_QueryInterface
(
device
,
&
IID_IDirectDrawSurface
,
(
void
**
)
&
rt
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get render target, hr %#x.
\n
"
,
hr
);
viewport
=
create_viewport
(
device
,
0
,
0
,
640
,
480
);
material
=
create_diffuse_material
(
device
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
);
viewport_set_background
(
device
,
viewport
,
material
);
hr
=
IDirect3DViewport_Clear
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_CreateMatrix
(
device
,
&
world_handle
);
ok
(
hr
==
D3D_OK
,
"Creating a matrix object failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_SetMatrix
(
device
,
world_handle
,
&
mat
);
ok
(
hr
==
D3D_OK
,
"Setting a matrix object failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_CreateMatrix
(
device
,
&
view_handle
);
ok
(
hr
==
D3D_OK
,
"Creating a matrix object failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_SetMatrix
(
device
,
view_handle
,
&
mat
);
ok
(
hr
==
D3D_OK
,
"Setting a matrix object failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_CreateMatrix
(
device
,
&
proj_handle
);
ok
(
hr
==
D3D_OK
,
"Creating a matrix object failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_SetMatrix
(
device
,
proj_handle
,
&
mat
);
ok
(
hr
==
D3D_OK
,
"Setting a matrix object failed, hr %#x.
\n
"
,
hr
);
memset
(
&
exec_desc
,
0
,
sizeof
(
exec_desc
));
exec_desc
.
dwSize
=
sizeof
(
exec_desc
);
exec_desc
.
dwFlags
=
D3DDEB_BUFSIZE
|
D3DDEB_CAPS
;
exec_desc
.
dwBufferSize
=
1024
;
exec_desc
.
dwCaps
=
D3DDEBCAPS_SYSTEMMEMORY
;
hr
=
IDirect3DDevice_CreateExecuteBuffer
(
device
,
&
exec_desc
,
&
execute_buffer
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create execute buffer, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DExecuteBuffer_Lock
(
execute_buffer
,
&
exec_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock execute buffer, hr %#x.
\n
"
,
hr
);
memcpy
(
exec_desc
.
lpData
,
unlitquad
,
sizeof
(
unlitquad
));
ptr
=
((
BYTE
*
)
exec_desc
.
lpData
)
+
sizeof
(
unlitquad
);
emit_set_ts
(
&
ptr
,
D3DTRANSFORMSTATE_WORLD
,
world_handle
);
emit_set_ts
(
&
ptr
,
D3DTRANSFORMSTATE_VIEW
,
view_handle
);
emit_set_ts
(
&
ptr
,
D3DTRANSFORMSTATE_PROJECTION
,
proj_handle
);
emit_set_rs
(
&
ptr
,
D3DRENDERSTATE_CLIPPING
,
FALSE
);
emit_set_rs
(
&
ptr
,
D3DRENDERSTATE_ZENABLE
,
FALSE
);
emit_set_rs
(
&
ptr
,
D3DRENDERSTATE_FOGENABLE
,
FALSE
);
emit_set_rs
(
&
ptr
,
D3DRENDERSTATE_CULLMODE
,
D3DCULL_NONE
);
emit_process_vertices
(
&
ptr
,
D3DPROCESSVERTICES_TRANSFORM
,
0
,
4
);
emit_tquad_tlist
(
&
ptr
,
0
);
emit_end
(
&
ptr
);
inst_length
=
(
BYTE
*
)
ptr
-
(
BYTE
*
)
exec_desc
.
lpData
;
inst_length
-=
sizeof
(
unlitquad
);
hr
=
IDirect3DExecuteBuffer_Unlock
(
execute_buffer
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock execute buffer, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
set_execute_data
(
execute_buffer
,
4
,
sizeof
(
unlitquad
),
inst_length
);
hr
=
IDirect3DDevice_Execute
(
device
,
execute_buffer
,
viewport
,
D3DEXECUTE_CLIPPED
);
ok
(
SUCCEEDED
(
hr
),
"Failed to execute exec buffer, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DExecuteBuffer_Lock
(
execute_buffer
,
&
exec_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock execute buffer, hr %#x.
\n
"
,
hr
);
memcpy
(
exec_desc
.
lpData
,
litquad
,
sizeof
(
litquad
));
ptr
=
((
BYTE
*
)
exec_desc
.
lpData
)
+
sizeof
(
litquad
);
emit_process_vertices
(
&
ptr
,
D3DPROCESSVERTICES_TRANSFORM
,
0
,
4
);
emit_tquad_tlist
(
&
ptr
,
0
);
emit_end
(
&
ptr
);
inst_length
=
(
BYTE
*
)
ptr
-
(
BYTE
*
)
exec_desc
.
lpData
;
inst_length
-=
sizeof
(
litquad
);
hr
=
IDirect3DExecuteBuffer_Unlock
(
execute_buffer
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock execute buffer, hr %#x.
\n
"
,
hr
);
set_execute_data
(
execute_buffer
,
4
,
sizeof
(
litquad
),
inst_length
);
hr
=
IDirect3DDevice_Execute
(
device
,
execute_buffer
,
viewport
,
D3DEXECUTE_CLIPPED
);
ok
(
SUCCEEDED
(
hr
),
"Failed to execute exec buffer, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DExecuteBuffer_Lock
(
execute_buffer
,
&
exec_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock execute buffer, hr %#x.
\n
"
,
hr
);
memcpy
(
exec_desc
.
lpData
,
unlitnquad
,
sizeof
(
unlitnquad
));
ptr
=
((
BYTE
*
)
exec_desc
.
lpData
)
+
sizeof
(
unlitnquad
);
emit_process_vertices
(
&
ptr
,
D3DPROCESSVERTICES_TRANSFORMLIGHT
,
0
,
4
);
emit_tquad_tlist
(
&
ptr
,
0
);
emit_end
(
&
ptr
);
inst_length
=
(
BYTE
*
)
ptr
-
(
BYTE
*
)
exec_desc
.
lpData
;
inst_length
-=
sizeof
(
unlitnquad
);
hr
=
IDirect3DExecuteBuffer_Unlock
(
execute_buffer
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock execute buffer, hr %#x.
\n
"
,
hr
);
set_execute_data
(
execute_buffer
,
4
,
sizeof
(
unlitnquad
),
inst_length
);
hr
=
IDirect3DDevice_Execute
(
device
,
execute_buffer
,
viewport
,
D3DEXECUTE_CLIPPED
);
ok
(
SUCCEEDED
(
hr
),
"Failed to execute exec buffer, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DExecuteBuffer_Lock
(
execute_buffer
,
&
exec_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock execute buffer, hr %#x.
\n
"
,
hr
);
memcpy
(
exec_desc
.
lpData
,
litnquad
,
sizeof
(
litnquad
));
ptr
=
((
BYTE
*
)
exec_desc
.
lpData
)
+
sizeof
(
litnquad
);
emit_process_vertices
(
&
ptr
,
D3DPROCESSVERTICES_TRANSFORMLIGHT
,
0
,
4
);
emit_tquad_tlist
(
&
ptr
,
0
);
emit_end
(
&
ptr
);
inst_length
=
(
BYTE
*
)
ptr
-
(
BYTE
*
)
exec_desc
.
lpData
;
inst_length
-=
sizeof
(
litnquad
);
hr
=
IDirect3DExecuteBuffer_Unlock
(
execute_buffer
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock execute buffer, hr %#x.
\n
"
,
hr
);
set_execute_data
(
execute_buffer
,
4
,
sizeof
(
litnquad
),
inst_length
);
hr
=
IDirect3DDevice_Execute
(
device
,
execute_buffer
,
viewport
,
D3DEXECUTE_CLIPPED
);
ok
(
SUCCEEDED
(
hr
),
"Failed to execute exec buffer, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
160
,
360
);
ok
(
color
==
0x00ff0000
,
"Unlit quad without normals has color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
160
,
120
);
ok
(
color
==
0x0000ff00
,
"Lit quad without normals has color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
480
,
360
);
ok
(
color
==
0x00ffffff
,
"Unlit quad with normals has color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
480
,
120
);
ok
(
color
==
0x00ffffff
,
"Lit quad with normals has color 0x%08x.
\n
"
,
color
);
hr
=
IDirect3DMaterial_GetHandle
(
material
,
device
,
&
mat_handle
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get material handle, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3D_CreateLight
(
d3d
,
&
light
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create a light object, hr %#x.
\n
"
,
hr
);
memset
(
&
light_desc
,
0
,
sizeof
(
light_desc
));
light_desc
.
dwSize
=
sizeof
(
light_desc
);
light_desc
.
dltType
=
D3DLIGHT_DIRECTIONAL
;
U1
(
U
(
light_desc
).
dcvColor
).
r
=
0
.
0
f
;
U2
(
U
(
light_desc
).
dcvColor
).
g
=
0
.
0
f
;
U3
(
U
(
light_desc
).
dcvColor
).
b
=
1
.
0
f
;
U4
(
U
(
light_desc
).
dcvColor
).
a
=
1
.
0
f
;
light_desc
.
dvDirection
.
z
=
1
.
0
f
;
hr
=
IDirect3DLight_SetLight
(
light
,
&
light_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set light, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DViewport_AddLight
(
viewport
,
light
);
ok
(
SUCCEEDED
(
hr
),
"Failed to add a light to the viewport, hr %#x.
\n
"
,
hr
);
for
(
i
=
0
;
i
<
sizeof
(
tests
)
/
sizeof
(
tests
[
0
]);
++
i
)
{
hr
=
IDirect3DDevice_SetMatrix
(
device
,
world_handle
,
tests
[
i
].
world_matrix
);
ok
(
hr
==
D3D_OK
,
"Setting a matrix object failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DViewport_Clear
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DExecuteBuffer_Lock
(
execute_buffer
,
&
exec_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock execute buffer, hr %#x.
\n
"
,
hr
);
memcpy
(
exec_desc
.
lpData
,
tests
[
i
].
quad
,
sizeof
(
nquad
));
ptr
=
((
BYTE
*
)
exec_desc
.
lpData
)
+
sizeof
(
nquad
);
emit_set_ls
(
&
ptr
,
D3DLIGHTSTATE_MATERIAL
,
mat_handle
);
emit_process_vertices
(
&
ptr
,
D3DPROCESSVERTICES_TRANSFORMLIGHT
,
0
,
4
);
emit_tquad_tlist
(
&
ptr
,
0
);
emit_end
(
&
ptr
);
inst_length
=
(
BYTE
*
)
ptr
-
(
BYTE
*
)
exec_desc
.
lpData
;
inst_length
-=
sizeof
(
nquad
);
hr
=
IDirect3DExecuteBuffer_Unlock
(
execute_buffer
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock execute buffer, hr %#x.
\n
"
,
hr
);
set_execute_data
(
execute_buffer
,
4
,
sizeof
(
nquad
),
inst_length
);
hr
=
IDirect3DDevice_Execute
(
device
,
execute_buffer
,
viewport
,
D3DEXECUTE_CLIPPED
);
ok
(
SUCCEEDED
(
hr
),
"Failed to execute exec buffer, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
320
,
240
);
todo_wine
ok
(
color
==
tests
[
i
].
expected
,
"%s has color 0x%08x.
\n
"
,
tests
[
i
].
message
,
color
);
}
IDirect3DExecuteBuffer_Release
(
execute_buffer
);
IDirect3DDevice_DeleteMatrix
(
device
,
world_handle
);
IDirect3DDevice_DeleteMatrix
(
device
,
view_handle
);
IDirect3DDevice_DeleteMatrix
(
device
,
proj_handle
);
hr
=
IDirect3DViewport_DeleteLight
(
viewport
,
light
);
ok
(
SUCCEEDED
(
hr
),
"Failed to remove a light from the viewport, hr %#x.
\n
"
,
hr
);
IDirect3DLight_Release
(
light
);
destroy_material
(
material
);
destroy_viewport
(
device
,
viewport
);
IDirectDrawSurface_Release
(
rt
);
refcount
=
IDirect3DDevice_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
IDirect3D_Release
(
d3d
);
refcount
=
IDirectDraw_Release
(
ddraw
);
ok
(
!
refcount
,
"Ddraw object has %u references left.
\n
"
,
refcount
);
DestroyWindow
(
window
);
}
static
void
test_palette_gdi
(
void
)
{
IDirectDrawSurface
*
surface
,
*
primary
;
...
...
@@ -6929,6 +7296,7 @@ START_TEST(ddraw1)
test_palette_complex
();
test_p8_rgb_blit
();
test_material
();
test_lighting
();
test_palette_gdi
();
test_palette_alpha
();
test_lost_device
();
...
...
dlls/ddraw/tests/ddraw2.c
View file @
b6717dc2
...
...
@@ -6384,6 +6384,273 @@ static void test_material(void)
DestroyWindow
(
window
);
}
static
void
test_lighting
(
void
)
{
static
D3DRECT
clear_rect
=
{{
0
},
{
0
},
{
640
},
{
480
}};
static
D3DMATRIX
mat
=
{
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
},
mat_singular
=
{
1
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
5
f
,
1
.
0
f
,
},
mat_transf
=
{
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
10
.
f
,
10
.
0
f
,
10
.
0
f
,
1
.
0
f
,
},
mat_nonaffine
=
{
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
-
1
.
0
f
,
10
.
f
,
10
.
0
f
,
10
.
0
f
,
0
.
0
f
,
};
static
D3DLVERTEX
unlitquad
[]
=
{
{{
-
1
.
0
f
},
{
-
1
.
0
f
},
{
0
.
1
f
},
0
,
{
0xffff0000
},
{
0
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
1
f
},
0
,
{
0xffff0000
},
{
0
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
1
f
},
0
,
{
0xffff0000
},
{
0
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
0
.
0
f
},
{
-
1
.
0
f
},
{
0
.
1
f
},
0
,
{
0xffff0000
},
{
0
},
{
0
.
0
f
},
{
0
.
0
f
}},
},
litquad
[]
=
{
{{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
1
f
},
0
,
{
0xff00ff00
},
{
0
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
-
1
.
0
f
},
{
1
.
0
f
},
{
0
.
1
f
},
0
,
{
0xff00ff00
},
{
0
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
0
.
0
f
},
{
1
.
0
f
},
{
0
.
1
f
},
0
,
{
0xff00ff00
},
{
0
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
1
f
},
0
,
{
0xff00ff00
},
{
0
},
{
0
.
0
f
},
{
0
.
0
f
}},
};
static
D3DVERTEX
unlitnquad
[]
=
{
{{
0
.
0
f
},
{
-
1
.
0
f
},
{
0
.
1
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
1
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
1
.
0
f
},
{
0
.
0
f
},
{
0
.
1
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
1
.
0
f
},
{
-
1
.
0
f
},
{
0
.
1
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
},
litnquad
[]
=
{
{{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
1
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
0
.
0
f
},
{
1
.
0
f
},
{
0
.
1
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
1
.
0
f
},
{
1
.
0
f
},
{
0
.
1
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
1
.
0
f
},
{
0
.
0
f
},
{
0
.
1
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
},
nquad
[]
=
{
{{
-
1
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
-
1
.
0
f
},
{
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
1
.
0
f
},
{
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
1
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
},
rotatedquad
[]
=
{
{{
-
10
.
0
f
},
{
-
11
.
0
f
},
{
11
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
-
10
.
0
f
},
{
-
9
.
0
f
},
{
11
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
-
10
.
0
f
},
{
-
9
.
0
f
},
{
9
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
-
10
.
0
f
},
{
-
11
.
0
f
},
{
9
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
},
translatedquad
[]
=
{
{{
-
11
.
0
f
},
{
-
11
.
0
f
},
{
-
10
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
-
11
.
0
f
},
{
-
9
.
0
f
},
{
-
10
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
-
9
.
0
f
},
{
-
9
.
0
f
},
{
-
10
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
-
9
.
0
f
},
{
-
11
.
0
f
},
{
-
10
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
-
1
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
}},
};
static
WORD
indices
[]
=
{
0
,
1
,
2
,
2
,
3
,
0
};
static
const
struct
{
D3DMATRIX
*
world_matrix
;
void
*
quad
;
DWORD
expected
;
const
char
*
message
;
}
tests
[]
=
{
{
&
mat
,
nquad
,
0x000000ff
,
"Lit quad with light"
},
{
&
mat_singular
,
nquad
,
0x000000b4
,
"Lit quad with singular world matrix"
},
{
&
mat_transf
,
rotatedquad
,
0x000000ff
,
"Lit quad with transformation matrix"
},
{
&
mat_nonaffine
,
translatedquad
,
0x000000ff
,
"Lit quad with non-affine matrix"
},
};
HWND
window
;
IDirect3D2
*
d3d
;
IDirect3DDevice2
*
device
;
IDirectDraw2
*
ddraw
;
IDirectDrawSurface
*
rt
;
IDirect3DViewport2
*
viewport
;
IDirect3DMaterial2
*
material
;
IDirect3DLight
*
light
;
D3DMATERIALHANDLE
mat_handle
;
D3DLIGHT2
light_desc
;
HRESULT
hr
;
D3DCOLOR
color
;
ULONG
refcount
;
unsigned
int
i
;
window
=
CreateWindowA
(
"static"
,
"ddraw_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
0
,
0
,
0
,
0
);
ddraw
=
create_ddraw
();
ok
(
!!
ddraw
,
"Failed to create a ddraw object.
\n
"
);
if
(
!
(
device
=
create_device
(
ddraw
,
window
,
DDSCL_NORMAL
)))
{
skip
(
"Failed to create a 3D device, skipping test.
\n
"
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice2_GetDirect3D
(
device
,
&
d3d
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get D3D interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_GetRenderTarget
(
device
,
&
rt
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get render target, hr %#x.
\n
"
,
hr
);
viewport
=
create_viewport
(
device
,
0
,
0
,
640
,
480
);
hr
=
IDirect3DDevice2_SetCurrentViewport
(
device
,
viewport
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set current viewport, hr %#x.
\n
"
,
hr
);
material
=
create_diffuse_material
(
device
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
);
viewport_set_background
(
device
,
viewport
,
material
);
hr
=
IDirect3DViewport2_Clear
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_SetTransform
(
device
,
D3DTRANSFORMSTATE_WORLD
,
&
mat
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set world transform, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_SetTransform
(
device
,
D3DTRANSFORMSTATE_VIEW
,
&
mat
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set view transform, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_SetTransform
(
device
,
D3DTRANSFORMSTATE_PROJECTION
,
&
mat
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set projection transform, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_SetRenderState
(
device
,
D3DRENDERSTATE_CLIPPING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable clipping, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_SetRenderState
(
device
,
D3DRENDERSTATE_ZENABLE
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable zbuffer, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_SetRenderState
(
device
,
D3DRENDERSTATE_FOGENABLE
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable fog, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_SetRenderState
(
device
,
D3DRENDERSTATE_CULLMODE
,
D3DCULL_NONE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable culling, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
/* There is no D3DRENDERSTATE_LIGHTING on ddraw < 7. */
hr
=
IDirect3DDevice2_SetRenderState
(
device
,
D3DRENDERSTATE_LIGHTING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable lighting, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_DrawIndexedPrimitive
(
device
,
D3DPT_TRIANGLELIST
,
D3DVT_LVERTEX
,
unlitquad
,
4
,
indices
,
6
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_SetRenderState
(
device
,
D3DRENDERSTATE_LIGHTING
,
TRUE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to enable lighting, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_DrawIndexedPrimitive
(
device
,
D3DPT_TRIANGLELIST
,
D3DVT_LVERTEX
,
litquad
,
4
,
indices
,
6
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_SetRenderState
(
device
,
D3DRENDERSTATE_LIGHTING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable lighting, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_DrawIndexedPrimitive
(
device
,
D3DPT_TRIANGLELIST
,
D3DVT_VERTEX
,
unlitnquad
,
4
,
indices
,
6
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_SetRenderState
(
device
,
D3DRENDERSTATE_LIGHTING
,
TRUE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable lighting, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_DrawIndexedPrimitive
(
device
,
D3DPT_TRIANGLELIST
,
D3DVT_VERTEX
,
litnquad
,
4
,
indices
,
6
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
160
,
360
);
ok
(
color
==
0x00ff0000
,
"Unlit quad without normals has color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
160
,
120
);
ok
(
color
==
0x0000ff00
,
"Lit quad without normals has color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
480
,
360
);
ok
(
color
==
0x00ffffff
,
"Unlit quad with normals has color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
480
,
120
);
ok
(
color
==
0x00ffffff
,
"Lit quad with normals has color 0x%08x.
\n
"
,
color
);
hr
=
IDirect3DMaterial2_GetHandle
(
material
,
device
,
&
mat_handle
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get material handle, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_SetLightState
(
device
,
D3DLIGHTSTATE_MATERIAL
,
mat_handle
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set material state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3D2_CreateLight
(
d3d
,
&
light
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create a light object, hr %#x.
\n
"
,
hr
);
memset
(
&
light_desc
,
0
,
sizeof
(
light_desc
));
light_desc
.
dwSize
=
sizeof
(
light_desc
);
light_desc
.
dltType
=
D3DLIGHT_DIRECTIONAL
;
U1
(
U
(
light_desc
).
dcvColor
).
r
=
0
.
0
f
;
U2
(
U
(
light_desc
).
dcvColor
).
g
=
0
.
0
f
;
U3
(
U
(
light_desc
).
dcvColor
).
b
=
1
.
0
f
;
U4
(
U
(
light_desc
).
dcvColor
).
a
=
1
.
0
f
;
light_desc
.
dvDirection
.
z
=
1
.
0
f
;
hr
=
IDirect3DLight_SetLight
(
light
,
(
D3DLIGHT
*
)
&
light_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set light, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DViewport2_AddLight
(
viewport
,
light
);
ok
(
SUCCEEDED
(
hr
),
"Failed to add a light to the viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DViewport2_Clear
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_DrawIndexedPrimitive
(
device
,
D3DPT_TRIANGLELIST
,
D3DVT_VERTEX
,
nquad
,
4
,
indices
,
6
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
320
,
240
);
ok
(
color
==
0x00000000
,
"Lit quad with no light has color 0x%08x.
\n
"
,
color
);
light_desc
.
dwFlags
=
D3DLIGHT_ACTIVE
;
hr
=
IDirect3DLight_SetLight
(
light
,
(
D3DLIGHT
*
)
&
light_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set light, hr %#x.
\n
"
,
hr
);
for
(
i
=
0
;
i
<
sizeof
(
tests
)
/
sizeof
(
tests
[
0
]);
++
i
)
{
hr
=
IDirect3DDevice2_SetTransform
(
device
,
D3DTRANSFORMSTATE_WORLD
,
tests
[
i
].
world_matrix
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set world transform, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DViewport2_Clear
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_DrawIndexedPrimitive
(
device
,
D3DPT_TRIANGLELIST
,
D3DVT_VERTEX
,
tests
[
i
].
quad
,
4
,
indices
,
6
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
320
,
240
);
ok
(
color
==
tests
[
i
].
expected
,
"%s has color 0x%08x.
\n
"
,
tests
[
i
].
message
,
color
);
}
IDirect3DLight_Release
(
light
);
destroy_material
(
material
);
destroy_viewport
(
device
,
viewport
);
IDirectDrawSurface2_Release
(
rt
);
refcount
=
IDirect3DDevice2_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
IDirect3D2_Release
(
d3d
);
IDirectDraw2_Release
(
ddraw
);
ok
(
!
refcount
,
"Ddraw object has %u references left.
\n
"
,
refcount
);
DestroyWindow
(
window
);
}
static
void
test_palette_gdi
(
void
)
{
IDirectDrawSurface
*
surface
,
*
primary
;
...
...
@@ -7948,6 +8215,7 @@ START_TEST(ddraw2)
test_palette_complex
();
test_p8_rgb_blit
();
test_material
();
test_lighting
();
test_palette_gdi
();
test_palette_alpha
();
test_lost_device
();
...
...
dlls/ddraw/tests/ddraw4.c
View file @
b6717dc2
...
...
@@ -3725,6 +3725,283 @@ static void test_draw_strided(void)
DestroyWindow
(
window
);
}
static
void
test_lighting
(
void
)
{
static
D3DRECT
clear_rect
=
{{
0
},
{
0
},
{
640
},
{
480
}};
static
D3DMATRIX
mat
=
{
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
},
mat_singular
=
{
1
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
5
f
,
1
.
0
f
,
},
mat_transf
=
{
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
10
.
f
,
10
.
0
f
,
10
.
0
f
,
1
.
0
f
,
},
mat_nonaffine
=
{
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
-
1
.
0
f
,
10
.
f
,
10
.
0
f
,
10
.
0
f
,
0
.
0
f
,
};
static
struct
{
struct
vec3
position
;
DWORD
diffuse
;
}
unlitquad
[]
=
{
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
0xffff0000
},
{{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0xffff0000
},
{{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0xffff0000
},
{{
0
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
0xffff0000
},
},
litquad
[]
=
{
{{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0xff00ff00
},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
},
0xff00ff00
},
{{
0
.
0
f
,
1
.
0
f
,
0
.
1
f
},
0xff00ff00
},
{{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0xff00ff00
},
};
static
struct
{
struct
vec3
position
;
struct
vec3
normal
;
DWORD
diffuse
;
}
unlitnquad
[]
=
{
{{
0
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xff0000ff
},
{{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
},
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xff0000ff
},
{{
1
.
0
f
,
0
.
0
f
,
0
.
1
f
},
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xff0000ff
},
{{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xff0000ff
},
},
litnquad
[]
=
{
{{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
},
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xffffff00
},
{{
0
.
0
f
,
1
.
0
f
,
0
.
1
f
},
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xffffff00
},
{{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
},
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xffffff00
},
{{
1
.
0
f
,
0
.
0
f
,
0
.
1
f
},
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xffffff00
},
},
nquad
[]
=
{
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
},
0xff0000ff
},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
},
0xff0000ff
},
{{
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
},
0xff0000ff
},
{{
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
},
0xff0000ff
},
},
rotatedquad
[]
=
{
{{
-
10
.
0
f
,
-
11
.
0
f
,
11
.
0
f
},
{
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
},
0xff0000ff
},
{{
-
10
.
0
f
,
-
9
.
0
f
,
11
.
0
f
},
{
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
},
0xff0000ff
},
{{
-
10
.
0
f
,
-
9
.
0
f
,
9
.
0
f
},
{
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
},
0xff0000ff
},
{{
-
10
.
0
f
,
-
11
.
0
f
,
9
.
0
f
},
{
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
},
0xff0000ff
},
},
translatedquad
[]
=
{
{{
-
11
.
0
f
,
-
11
.
0
f
,
-
10
.
0
f
},
{
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
},
0xff0000ff
},
{{
-
11
.
0
f
,
-
9
.
0
f
,
-
10
.
0
f
},
{
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
},
0xff0000ff
},
{{
-
9
.
0
f
,
-
9
.
0
f
,
-
10
.
0
f
},
{
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
},
0xff0000ff
},
{{
-
9
.
0
f
,
-
11
.
0
f
,
-
10
.
0
f
},
{
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
},
0xff0000ff
},
};
static
WORD
indices
[]
=
{
0
,
1
,
2
,
2
,
3
,
0
};
static
const
struct
{
D3DMATRIX
*
world_matrix
;
void
*
quad
;
DWORD
expected
;
const
char
*
message
;
}
tests
[]
=
{
{
&
mat
,
nquad
,
0x000000ff
,
"Lit quad with light"
},
{
&
mat_singular
,
nquad
,
0x000000b4
,
"Lit quad with singular world matrix"
},
{
&
mat_transf
,
rotatedquad
,
0x000000ff
,
"Lit quad with transformation matrix"
},
{
&
mat_nonaffine
,
translatedquad
,
0x000000ff
,
"Lit quad with non-affine matrix"
},
};
HWND
window
;
IDirect3D3
*
d3d
;
IDirect3DDevice3
*
device
;
IDirectDrawSurface4
*
rt
;
IDirect3DViewport3
*
viewport
;
IDirect3DMaterial3
*
material
;
IDirect3DLight
*
light
;
D3DMATERIALHANDLE
mat_handle
;
D3DLIGHT2
light_desc
;
HRESULT
hr
;
DWORD
fvf
=
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
;
DWORD
nfvf
=
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
|
D3DFVF_NORMAL
;
D3DCOLOR
color
;
ULONG
refcount
;
unsigned
int
i
;
window
=
CreateWindowA
(
"static"
,
"ddraw_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
0
,
0
,
0
,
0
);
if
(
!
(
device
=
create_device
(
window
,
DDSCL_NORMAL
)))
{
skip
(
"Failed to create a 3D device, skipping test.
\n
"
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice3_GetDirect3D
(
device
,
&
d3d
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get D3D interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_GetRenderTarget
(
device
,
&
rt
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get render target, hr %#x.
\n
"
,
hr
);
viewport
=
create_viewport
(
device
,
0
,
0
,
640
,
480
);
hr
=
IDirect3DDevice3_SetCurrentViewport
(
device
,
viewport
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set current viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DViewport3_Clear2
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
,
0xffffffff
,
0
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetTransform
(
device
,
D3DTRANSFORMSTATE_WORLD
,
&
mat
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set world transformation, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetTransform
(
device
,
D3DTRANSFORMSTATE_VIEW
,
&
mat
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set view transformation, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetTransform
(
device
,
D3DTRANSFORMSTATE_PROJECTION
,
&
mat
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set projection transformation, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_CLIPPING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable clipping, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_ZENABLE
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable zbuffer, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_FOGENABLE
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable fog, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_STENCILENABLE
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable stencil buffer, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_CULLMODE
,
D3DCULL_NONE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable culling, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
/* There is no D3DRENDERSTATE_LIGHTING on ddraw < 7. */
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_LIGHTING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable lighting, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_DrawIndexedPrimitive
(
device
,
D3DPT_TRIANGLELIST
,
fvf
,
unlitquad
,
4
,
indices
,
6
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_LIGHTING
,
TRUE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to enable lighting, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_DrawIndexedPrimitive
(
device
,
D3DPT_TRIANGLELIST
,
fvf
,
litquad
,
4
,
indices
,
6
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_LIGHTING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable lighting, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_DrawIndexedPrimitive
(
device
,
D3DPT_TRIANGLELIST
,
nfvf
,
unlitnquad
,
4
,
indices
,
6
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_LIGHTING
,
TRUE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to enable lighting, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_DrawIndexedPrimitive
(
device
,
D3DPT_TRIANGLELIST
,
nfvf
,
litnquad
,
4
,
indices
,
6
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
160
,
360
);
ok
(
color
==
0x00ff0000
,
"Unlit quad without normals has color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
160
,
120
);
ok
(
color
==
0x0000ff00
,
"Lit quad without normals has color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
480
,
360
);
ok
(
color
==
0x000000ff
,
"Unlit quad with normals has color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
480
,
120
);
ok
(
color
==
0x00ffff00
,
"Lit quad with normals has color 0x%08x.
\n
"
,
color
);
material
=
create_diffuse_material
(
device
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
);
hr
=
IDirect3DMaterial3_GetHandle
(
material
,
device
,
&
mat_handle
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set material state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetLightState
(
device
,
D3DLIGHTSTATE_MATERIAL
,
mat_handle
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set material state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3D3_CreateLight
(
d3d
,
&
light
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create a light object, hr %#x.
\n
"
,
hr
);
memset
(
&
light_desc
,
0
,
sizeof
(
light_desc
));
light_desc
.
dwSize
=
sizeof
(
light_desc
);
light_desc
.
dltType
=
D3DLIGHT_DIRECTIONAL
;
U1
(
U
(
light_desc
).
dcvColor
).
r
=
1
.
0
f
;
U2
(
U
(
light_desc
).
dcvColor
).
g
=
1
.
0
f
;
U3
(
U
(
light_desc
).
dcvColor
).
b
=
1
.
0
f
;
U4
(
U
(
light_desc
).
dcvColor
).
a
=
1
.
0
f
;
light_desc
.
dvDirection
.
z
=
1
.
0
f
;
hr
=
IDirect3DLight_SetLight
(
light
,
(
D3DLIGHT
*
)
&
light_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set light, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DViewport3_AddLight
(
viewport
,
light
);
ok
(
SUCCEEDED
(
hr
),
"Failed to add a light to the viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DViewport3_Clear2
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
,
0xffffffff
,
0
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_DrawIndexedPrimitive
(
device
,
D3DPT_TRIANGLELIST
,
nfvf
,
nquad
,
4
,
indices
,
6
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
320
,
240
);
ok
(
color
==
0x00000000
,
"Lit quad with no light has color 0x%08x.
\n
"
,
color
);
light_desc
.
dwFlags
=
D3DLIGHT_ACTIVE
;
hr
=
IDirect3DLight_SetLight
(
light
,
(
D3DLIGHT
*
)
&
light_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set light, hr %#x.
\n
"
,
hr
);
for
(
i
=
0
;
i
<
sizeof
(
tests
)
/
sizeof
(
tests
[
0
]);
++
i
)
{
hr
=
IDirect3DDevice3_SetTransform
(
device
,
D3DTRANSFORMSTATE_WORLD
,
tests
[
i
].
world_matrix
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set world transformation, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DViewport3_Clear2
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
,
0xffffffff
,
0
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_DrawIndexedPrimitive
(
device
,
D3DPT_TRIANGLELIST
,
nfvf
,
tests
[
i
].
quad
,
4
,
indices
,
6
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
320
,
240
);
ok
(
color
==
tests
[
i
].
expected
,
"%s has color 0x%08x.
\n
"
,
tests
[
i
].
message
,
color
);
}
hr
=
IDirect3DViewport3_DeleteLight
(
viewport
,
light
);
ok
(
SUCCEEDED
(
hr
),
"Failed to remove a light from the viewport, hr %#x.
\n
"
,
hr
);
IDirect3DLight_Release
(
light
);
destroy_material
(
material
);
IDirect3DViewport3_Release
(
viewport
);
IDirectDrawSurface4_Release
(
rt
);
refcount
=
IDirect3DDevice3_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
IDirect3D3_Release
(
d3d
);
DestroyWindow
(
window
);
}
static
void
test_clear_rect_count
(
void
)
{
IDirectDrawSurface4
*
rt
;
...
...
@@ -8860,6 +9137,7 @@ START_TEST(ddraw4)
test_vb_discard
();
test_coop_level_multi_window
();
test_draw_strided
();
test_lighting
();
test_clear_rect_count
();
test_coop_level_versions
();
test_lighting_interface_versions
();
...
...
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