Commit e53a2773 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Get rid of the WINED3DPOOL typedef.

parent 6a5a098b
......@@ -1364,7 +1364,7 @@ static void CDECL device_parent_mode_changed(struct wined3d_device_parent *devic
static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
WINED3DPOOL pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
{
struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
struct d3d10_texture2d *texture;
......@@ -1492,7 +1492,7 @@ static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_pa
static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
{
HRESULT hr;
......
......@@ -237,7 +237,7 @@ HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_devic
FIXME("Implement DXGI<->wined3d usage conversion\n");
hr = wined3d_surface_create(device->wined3d_device, desc->Width, desc->Height,
wined3dformat_from_dxgi_format(desc->Format), 0, desc->Usage, WINED3DPOOL_DEFAULT,
wined3dformat_from_dxgi_format(desc->Format), 0, desc->Usage, WINED3D_POOL_DEFAULT,
desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE,
desc->SampleDesc.Quality, SURFACE_OPENGL, 0, texture, &d3d10_texture2d_wined3d_parent_ops,
&texture->wined3d_surface);
......@@ -448,7 +448,7 @@ HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_devic
FIXME("Implement DXGI<->wined3d usage conversion.\n");
hr = wined3d_texture_create_3d(device->wined3d_device, desc->Width, desc->Height, desc->Depth,
desc->MipLevels, desc->Usage, wined3dformat_from_dxgi_format(desc->Format), WINED3DPOOL_DEFAULT,
desc->MipLevels, desc->Usage, wined3dformat_from_dxgi_format(desc->Format), WINED3D_POOL_DEFAULT,
texture, &d3d10_texture3d_wined3d_parent_ops, &texture->wined3d_texture);
if (FAILED(hr))
{
......
......@@ -294,7 +294,7 @@ HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Im
wined3d_mutex_lock();
hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
(WINED3DPOOL)pool, buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
(enum wined3d_pool)pool, buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
wined3d_mutex_unlock();
if (FAILED(hr))
{
......@@ -588,7 +588,7 @@ HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl
wined3d_mutex_lock();
hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
(WINED3DPOOL)pool, buffer, &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wineD3DIndexBuffer);
(enum wined3d_pool)pool, buffer, &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wineD3DIndexBuffer);
wined3d_mutex_unlock();
if (FAILED(hr))
{
......
......@@ -210,7 +210,7 @@ struct IDirect3DVolume8Impl
};
HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
UINT depth, DWORD usage, enum wined3d_format_id format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool) DECLSPEC_HIDDEN;
/* ------------------- */
/* IDirect3DSwapChain8 */
......
......@@ -532,7 +532,7 @@ static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
struct wined3d_resource_desc desc;
wined3d_resource_get_desc(resource, &desc);
if (desc.pool == WINED3DPOOL_DEFAULT)
if (desc.pool == WINED3D_POOL_DEFAULT)
{
IDirect3DSurface8 *surface;
......@@ -937,8 +937,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8 *iface,
TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
/* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
* destination texture is in WINED3DPOOL_DEFAULT. */
/* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
* destination texture is in WINED3D_POOL_DEFAULT. */
wined3d_mutex_lock();
wined3d_resource = wined3d_surface_get_resource(Source->wined3d_surface);
......@@ -2812,7 +2812,7 @@ static void CDECL device_parent_mode_changed(struct wined3d_device_parent *devic
static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
WINED3DPOOL pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
{
IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
IDirect3DSurface8Impl *d3d_surface;
......@@ -2824,7 +2824,8 @@ static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *
device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
if (pool == WINED3D_POOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC))
lockable = FALSE;
hr = IDirect3DDevice8Impl_CreateSurface(device, width, height,
d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
......@@ -2912,7 +2913,7 @@ static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_pa
static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
{
IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
IDirect3DVolume8Impl *object;
......
......@@ -338,7 +338,7 @@ HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *devic
wined3d_mutex_lock();
hr = wined3d_surface_create(device->wined3d_device, width, height, wined3dformat_from_d3dformat(format),
level, usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool, multisample_type, multisample_quality,
level, usage & WINED3DUSAGE_MASK, (enum wined3d_pool)pool, multisample_type, multisample_quality,
SURFACE_OPENGL, flags, surface, &d3d8_surface_wined3d_parent_ops, &surface->wined3d_surface);
wined3d_mutex_unlock();
if (FAILED(hr))
......
......@@ -276,7 +276,7 @@ static const struct wined3d_parent_ops d3d8_volume_wined3d_parent_ops =
};
HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
UINT depth, DWORD usage, enum wined3d_format_id format, WINED3DPOOL pool)
UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool)
{
HRESULT hr;
......
......@@ -296,7 +296,7 @@ HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Im
wined3d_mutex_lock();
hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
(WINED3DPOOL)pool, buffer, &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
(enum wined3d_pool)pool, buffer, &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
wined3d_mutex_unlock();
if (FAILED(hr))
{
......@@ -590,7 +590,7 @@ HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl
wined3d_mutex_lock();
hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
(WINED3DPOOL)pool, buffer, &d3d9_indexbuffer_wined3d_parent_ops, &buffer->wineD3DIndexBuffer);
(enum wined3d_pool)pool, buffer, &d3d9_indexbuffer_wined3d_parent_ops, &buffer->wineD3DIndexBuffer);
wined3d_mutex_unlock();
if (FAILED(hr))
{
......
......@@ -192,7 +192,7 @@ typedef struct IDirect3DVolume9Impl
} IDirect3DVolume9Impl;
HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
UINT depth, DWORD usage, enum wined3d_format_id format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool) DECLSPEC_HIDDEN;
/* ------------------- */
/* IDirect3DSwapChain9 */
......
......@@ -520,7 +520,7 @@ static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
struct wined3d_resource_desc desc;
wined3d_resource_get_desc(resource, &desc);
if (desc.pool == WINED3DPOOL_DEFAULT)
if (desc.pool == WINED3D_POOL_DEFAULT)
{
IDirect3DSurface9 *surface;
......@@ -1079,7 +1079,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
/* This method is only allowed with surfaces that are render targets, or
* offscreen plain surfaces in D3DPOOL_DEFAULT. */
if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3DPOOL_DEFAULT)
if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
{
wined3d_mutex_unlock();
WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
......@@ -3102,7 +3102,7 @@ static void CDECL device_parent_mode_changed(struct wined3d_device_parent *devic
static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
WINED3DPOOL pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
{
struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
IDirect3DSurface9Impl *d3d_surface;
......@@ -3113,7 +3113,7 @@ static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *
"\tpool %#x, level %u, face %u, surface %p.\n",
device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
if (pool == WINED3D_POOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
lockable = FALSE;
hr = IDirect3DDevice9Impl_CreateSurface(device, width, height,
......@@ -3203,7 +3203,7 @@ static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_pa
static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
{
struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
IDirect3DVolume9Impl *object;
......
......@@ -431,7 +431,7 @@ HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *devic
wined3d_mutex_lock();
hr = wined3d_surface_create(device->wined3d_device, width, height, wined3dformat_from_d3dformat(format),
level, usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool, multisample_type, multisample_quality,
level, usage & WINED3DUSAGE_MASK, (enum wined3d_pool)pool, multisample_type, multisample_quality,
SURFACE_OPENGL, flags, surface, &d3d9_surface_wined3d_parent_ops, &surface->wined3d_surface);
wined3d_mutex_unlock();
if (FAILED(hr))
......
......@@ -274,7 +274,7 @@ static const struct wined3d_parent_ops d3d9_volume_wined3d_parent_ops =
};
HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
UINT depth, DWORD usage, enum wined3d_format_id format, WINED3DPOOL pool)
UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool)
{
HRESULT hr;
......
......@@ -5392,7 +5392,7 @@ static void CDECL device_parent_mode_changed(struct wined3d_device_parent *devic
static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
WINED3DPOOL pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
{
struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
IDirectDrawSurfaceImpl *surf = NULL;
......@@ -5496,7 +5496,7 @@ static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_par
flags |= WINED3D_SURFACE_MAPPABLE;
hr = wined3d_surface_create(ddraw->wined3d_device, width, height, format, 0,
WINED3DUSAGE_RENDERTARGET, WINED3DPOOL_DEFAULT, multisample_type, multisample_quality,
WINED3DUSAGE_RENDERTARGET, WINED3D_POOL_DEFAULT, multisample_type, multisample_quality,
DefaultSurfaceType, flags, ddraw, &ddraw_frontbuffer_parent_ops, surface);
if (SUCCEEDED(hr))
ddraw->wined3d_frontbuffer = *surface;
......@@ -5514,7 +5514,7 @@ static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_pa
static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
{
TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
"format %#x, pool %#x, usage %#x, volume %p.\n",
......
......@@ -4372,7 +4372,7 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
TRACE("Growing index buffer to %u bytes\n", size);
hr = wined3d_buffer_create_ib(This->wined3d_device, size, WINED3DUSAGE_DYNAMIC /* Usage */,
WINED3DPOOL_DEFAULT, NULL, &ddraw_null_wined3d_parent_ops, &buffer);
WINED3D_POOL_DEFAULT, NULL, &ddraw_null_wined3d_parent_ops, &buffer);
if (FAILED(hr))
{
ERR("(%p) IWineD3DDevice::CreateIndexBuffer failed with hr = %08x\n", This, hr);
......@@ -7055,7 +7055,7 @@ HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw, IDi
/* Create an index buffer, it's needed for indexed drawing */
hr = wined3d_buffer_create_ib(ddraw->wined3d_device, 0x40000 /* Length. Don't know how long it should be */,
WINED3DUSAGE_DYNAMIC /* Usage */, WINED3DPOOL_DEFAULT, NULL,
WINED3DUSAGE_DYNAMIC /* Usage */, WINED3D_POOL_DEFAULT, NULL,
&ddraw_null_wined3d_parent_ops, &device->indexbuffer);
if (FAILED(hr))
{
......
......@@ -5432,7 +5432,7 @@ HRESULT ddraw_surface_create_texture(IDirectDrawSurfaceImpl *surface)
{
const DDSURFACEDESC2 *desc = &surface->surface_desc;
enum wined3d_format_id format;
WINED3DPOOL pool;
enum wined3d_pool pool;
UINT levels;
if (desc->ddsCaps.dwCaps & DDSCAPS_MIPMAP)
......@@ -5440,12 +5440,12 @@ HRESULT ddraw_surface_create_texture(IDirectDrawSurfaceImpl *surface)
else
levels = 1;
/* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM.
/* DDSCAPS_SYSTEMMEMORY textures are in WINED3D_POOL_SYSTEM_MEM.
* Should I forward the MANAGED cap to the managed pool? */
if (desc->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
pool = WINED3DPOOL_SYSTEMMEM;
pool = WINED3D_POOL_SYSTEM_MEM;
else
pool = WINED3DPOOL_DEFAULT;
pool = WINED3D_POOL_DEFAULT;
format = PixelFormat_DD2WineD3D(&surface->surface_desc.u4.ddpfPixelFormat);
if (desc->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
......@@ -5459,7 +5459,7 @@ HRESULT ddraw_surface_create_texture(IDirectDrawSurfaceImpl *surface)
HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw,
DDSURFACEDESC2 *desc, UINT mip_level, UINT version)
{
WINED3DPOOL pool = WINED3DPOOL_DEFAULT;
enum wined3d_pool pool = WINED3D_POOL_DEFAULT;
DWORD flags = WINED3D_SURFACE_MAPPABLE;
enum wined3d_format_id format;
DWORD usage = 0;
......@@ -5505,11 +5505,11 @@ HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddr
if (desc->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
{
pool = WINED3DPOOL_SYSTEMMEM;
pool = WINED3D_POOL_SYSTEM_MEM;
}
else if (desc->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
{
pool = WINED3DPOOL_MANAGED;
pool = WINED3D_POOL_MANAGED;
/* Managed textures have the system memory flag set. */
desc->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
}
......
......@@ -571,7 +571,7 @@ HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, IDirect
hr = wined3d_buffer_create_vb(ddraw->wined3d_device,
get_flexible_vertex_size(desc->dwFVF) * desc->dwNumVertices,
usage, desc->dwCaps & D3DVBCAPS_SYSTEMMEMORY ? WINED3DPOOL_SYSTEMMEM : WINED3DPOOL_DEFAULT,
usage, desc->dwCaps & D3DVBCAPS_SYSTEMMEMORY ? WINED3D_POOL_SYSTEM_MEM : WINED3D_POOL_DEFAULT,
buffer, &ddraw_null_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
if (FAILED(hr))
{
......
......@@ -190,7 +190,7 @@ static HRESULT STDMETHODCALLTYPE dxgi_device_CreateSurface(IWineDXGIDevice *ifac
IUnknown *parent;
hr = device_parent->ops->create_surface(device_parent, NULL, desc->Width, desc->Height,
wined3dformat_from_dxgi_format(desc->Format), usage, WINED3DPOOL_DEFAULT, 0,
wined3dformat_from_dxgi_format(desc->Format), usage, WINED3D_POOL_DEFAULT, 0,
WINED3D_CUBEMAP_FACE_POSITIVE_X, &wined3d_surface);
if (FAILED(hr))
{
......
......@@ -7256,8 +7256,8 @@ static void arbfp_blit_unset(const struct wined3d_gl_info *gl_info)
}
static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format)
const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format)
{
enum complex_fixup src_fixup;
......@@ -7270,7 +7270,7 @@ static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info, enum win
return FALSE;
}
if (src_pool == WINED3DPOOL_SYSTEMMEM || dst_pool == WINED3DPOOL_SYSTEMMEM)
if (src_pool == WINED3D_POOL_SYSTEM_MEM || dst_pool == WINED3D_POOL_SYSTEM_MEM)
return FALSE;
src_fixup = get_complex_fixup(src_format->color_fixup);
......
......@@ -1182,7 +1182,7 @@ static const struct wined3d_resource_ops buffer_resource_ops =
};
static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device *device,
UINT size, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, GLenum bind_hint,
UINT size, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, GLenum bind_hint,
const char *data, void *parent, const struct wined3d_parent_ops *parent_ops)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
......@@ -1222,7 +1222,7 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
{
TRACE("Not creating a vbo because GL_ARB_vertex_buffer is not supported\n");
}
else if(buffer->resource.pool == WINED3DPOOL_SYSTEMMEM)
else if(buffer->resource.pool == WINED3D_POOL_SYSTEM_MEM)
{
TRACE("Not creating a vbo because the vertex buffer is in system memory\n");
}
......@@ -1284,7 +1284,7 @@ HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, struct wined3
FIXME("Ignoring access flags (pool)\n");
hr = buffer_init(object, device, desc->byte_width, desc->usage, WINED3DFMT_UNKNOWN,
WINED3DPOOL_MANAGED, GL_ARRAY_BUFFER_ARB, data, parent, parent_ops);
WINED3D_POOL_MANAGED, GL_ARRAY_BUFFER_ARB, data, parent, parent_ops);
if (FAILED(hr))
{
WARN("Failed to initialize buffer, hr %#x.\n", hr);
......@@ -1300,7 +1300,7 @@ HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, struct wined3
return WINED3D_OK;
}
HRESULT CDECL wined3d_buffer_create_vb(struct wined3d_device *device, UINT size, DWORD usage, WINED3DPOOL pool,
HRESULT CDECL wined3d_buffer_create_vb(struct wined3d_device *device, UINT size, DWORD usage, enum wined3d_pool pool,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
{
struct wined3d_buffer *object;
......@@ -1309,11 +1309,11 @@ HRESULT CDECL wined3d_buffer_create_vb(struct wined3d_device *device, UINT size,
TRACE("device %p, size %u, usage %#x, pool %#x, parent %p, parent_ops %p, buffer %p.\n",
device, size, usage, pool, parent, parent_ops, buffer);
if (pool == WINED3DPOOL_SCRATCH)
if (pool == WINED3D_POOL_SCRATCH)
{
/* The d3d9 tests shows that this is not allowed. It doesn't make much
* sense anyway, SCRATCH buffers wouldn't be usable anywhere. */
WARN("Vertex buffer in WINED3DPOOL_SCRATCH requested, returning WINED3DERR_INVALIDCALL.\n");
WARN("Vertex buffer in WINED3D_POOL_SCRATCH requested, returning WINED3DERR_INVALIDCALL.\n");
*buffer = NULL;
return WINED3DERR_INVALIDCALL;
}
......@@ -1341,7 +1341,7 @@ HRESULT CDECL wined3d_buffer_create_vb(struct wined3d_device *device, UINT size,
return WINED3D_OK;
}
HRESULT CDECL wined3d_buffer_create_ib(struct wined3d_device *device, UINT size, DWORD usage, WINED3DPOOL pool,
HRESULT CDECL wined3d_buffer_create_ib(struct wined3d_device *device, UINT size, DWORD usage, enum wined3d_pool pool,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
{
struct wined3d_buffer *object;
......
......@@ -951,7 +951,7 @@ static void device_load_logo(struct wined3d_device *device, const char *filename
}
hr = wined3d_surface_create(device, bm.bmWidth, bm.bmHeight, WINED3DFMT_B5G6R5_UNORM, 0, 0,
WINED3DPOOL_DEFAULT, WINED3D_MULTISAMPLE_NONE, 0, SURFACE_OPENGL, WINED3D_SURFACE_MAPPABLE,
WINED3D_POOL_DEFAULT, WINED3D_MULTISAMPLE_NONE, 0, SURFACE_OPENGL, WINED3D_SURFACE_MAPPABLE,
NULL, &wined3d_null_parent_ops, &device->logo_surface);
if (FAILED(hr))
{
......@@ -3721,8 +3721,7 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
return WINED3D_OK;
}
/* SetTexture isn't allowed on textures in WINED3DPOOL_SCRATCH */
if (texture && texture->resource.pool == WINED3DPOOL_SCRATCH)
if (texture && texture->resource.pool == WINED3D_POOL_SCRATCH)
{
WARN("Rejecting attempt to set scratch texture.\n");
return WINED3DERR_INVALIDCALL;
......@@ -4621,7 +4620,7 @@ HRESULT CDECL wined3d_device_update_surface(struct wined3d_device *device,
device, src_surface, wine_dbgstr_rect(src_rect),
dst_surface, wine_dbgstr_point(dst_point));
if (src_surface->resource.pool != WINED3DPOOL_SYSTEMMEM || dst_surface->resource.pool != WINED3DPOOL_DEFAULT)
if (src_surface->resource.pool != WINED3D_POOL_SYSTEM_MEM || dst_surface->resource.pool != WINED3D_POOL_DEFAULT)
{
WARN("source %p must be SYSTEMMEM and dest %p must be DEFAULT, returning WINED3DERR_INVALIDCALL\n",
src_surface, dst_surface);
......@@ -4775,9 +4774,9 @@ HRESULT CDECL wined3d_device_color_fill(struct wined3d_device *device,
device, surface, wine_dbgstr_rect(rect),
color->r, color->g, color->b, color->a);
if (surface->resource.pool != WINED3DPOOL_DEFAULT && surface->resource.pool != WINED3DPOOL_SYSTEMMEM)
if (surface->resource.pool != WINED3D_POOL_DEFAULT && surface->resource.pool != WINED3D_POOL_SYSTEM_MEM)
{
FIXME("call to colorfill with non WINED3DPOOL_DEFAULT or WINED3DPOOL_SYSTEMMEM surface\n");
WARN("Color-fill not allowed on %s surfaces.\n", debug_d3dpool(surface->resource.pool));
return WINED3DERR_INVALIDCALL;
}
......@@ -5187,7 +5186,7 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
{
TRACE("Checking resource %p for eviction.\n", resource);
if (resource->pool == WINED3DPOOL_MANAGED)
if (resource->pool == WINED3D_POOL_MANAGED)
{
TRACE("Evicting %p.\n", resource);
resource->resource_ops->resource_unload(resource);
......
......@@ -3762,8 +3762,8 @@ static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
/* If opengl can't process the format natively, the blitter may be able to convert it */
if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
NULL, WINED3DPOOL_DEFAULT, 0, check_format,
NULL, WINED3DPOOL_DEFAULT, 0, adapter_format))
NULL, WINED3D_POOL_DEFAULT, 0, check_format,
NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
{
TRACE_(d3d_caps)("[OK]\n");
return TRUE;
......
......@@ -41,20 +41,20 @@ struct private_data
DWORD size;
};
static DWORD resource_access_from_pool(WINED3DPOOL pool)
static DWORD resource_access_from_pool(enum wined3d_pool pool)
{
switch (pool)
{
case WINED3DPOOL_DEFAULT:
case WINED3D_POOL_DEFAULT:
return WINED3D_RESOURCE_ACCESS_GPU;
case WINED3DPOOL_MANAGED:
case WINED3D_POOL_MANAGED:
return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU;
case WINED3DPOOL_SYSTEMMEM:
case WINED3D_POOL_SYSTEM_MEM:
return WINED3D_RESOURCE_ACCESS_CPU;
case WINED3DPOOL_SCRATCH:
case WINED3D_POOL_SCRATCH:
return WINED3D_RESOURCE_ACCESS_SCRATCH;
default:
......@@ -79,7 +79,7 @@ static void resource_check_usage(DWORD usage)
HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
enum wined3d_resource_type type, const struct wined3d_format *format,
enum wined3d_multisample_type multisample_type, UINT multisample_quality,
DWORD usage, WINED3DPOOL pool, UINT width, UINT height, UINT depth, UINT size,
DWORD usage, enum wined3d_pool pool, UINT width, UINT height, UINT depth, UINT size,
void *parent, const struct wined3d_parent_ops *parent_ops,
const struct wined3d_resource_ops *resource_ops)
{
......@@ -123,7 +123,7 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
+ (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
/* Check that we have enough video ram left */
if (pool == WINED3DPOOL_DEFAULT)
if (pool == WINED3D_POOL_DEFAULT)
{
if (size > wined3d_device_get_available_texture_mem(device))
{
......@@ -147,7 +147,7 @@ void resource_cleanup(struct wined3d_resource *resource)
TRACE("Cleaning up resource %p.\n", resource);
if (resource->pool == WINED3DPOOL_DEFAULT)
if (resource->pool == WINED3D_POOL_DEFAULT)
{
TRACE("Decrementing device memory pool by %u.\n", resource->size);
adapter_adjust_memory(resource->device->adapter, 0 - resource->size);
......
......@@ -459,7 +459,7 @@ static HRESULT swapchain_gl_present(struct wined3d_swapchain *swapchain, const R
memset(&cursor, 0, sizeof(cursor));
cursor.resource.ref = 1;
cursor.resource.device = swapchain->device;
cursor.resource.pool = WINED3DPOOL_SCRATCH;
cursor.resource.pool = WINED3D_POOL_SCRATCH;
cursor.resource.format = wined3d_get_format(gl_info, WINED3DFMT_B8G8R8A8_UNORM);
cursor.resource.type = WINED3D_RTYPE_SURFACE;
cursor.texture_name = swapchain->device->cursorTexture;
......
......@@ -27,7 +27,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struct wined3d_texture_ops *texture_ops,
UINT layer_count, UINT level_count, enum wined3d_resource_type resource_type, struct wined3d_device *device,
DWORD usage, const struct wined3d_format *format, WINED3DPOOL pool, void *parent,
DWORD usage, const struct wined3d_format *format, enum wined3d_pool pool, void *parent,
const struct wined3d_parent_ops *parent_ops, const struct wined3d_resource_ops *resource_ops)
{
HRESULT hr;
......@@ -159,7 +159,7 @@ static HRESULT wined3d_texture_bind(struct wined3d_texture *texture,
glGenTextures(1, &gl_tex->name);
checkGLcall("glGenTextures");
TRACE("Generated texture %d.\n", gl_tex->name);
if (texture->resource.pool == WINED3DPOOL_DEFAULT)
if (texture->resource.pool == WINED3D_POOL_DEFAULT)
{
/* Tell OpenGL to try and keep this texture in video ram (well mostly). */
GLclampf tmp = 0.9f;
......@@ -487,7 +487,7 @@ DWORD CDECL wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod)
/* The d3d9:texture test shows that SetLOD is ignored on non-managed
* textures. The call always returns 0, and GetLOD always returns 0. */
if (texture->resource.pool != WINED3DPOOL_MANAGED)
if (texture->resource.pool != WINED3D_POOL_MANAGED)
{
TRACE("Ignoring SetLOD on %s texture, returning 0.\n", debug_d3dpool(texture->resource.pool));
return 0;
......@@ -758,7 +758,7 @@ static const struct wined3d_resource_ops texture2d_resource_ops =
};
static HRESULT cubetexture_init(struct wined3d_texture *texture, UINT edge_length, UINT levels,
struct wined3d_device *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
struct wined3d_device *device, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool,
void *parent, const struct wined3d_parent_ops *parent_ops)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
......@@ -776,7 +776,7 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, UINT edge_lengt
return WINED3DERR_INVALIDCALL;
}
if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP] && pool != WINED3DPOOL_SCRATCH)
if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP] && pool != WINED3D_POOL_SCRATCH)
{
WARN("(%p) : Tried to create not supported cube texture.\n", texture);
return WINED3DERR_INVALIDCALL;
......@@ -877,7 +877,7 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, UINT edge_lengt
}
static HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT height, UINT levels,
struct wined3d_device *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
struct wined3d_device *device, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool,
void *parent, const struct wined3d_parent_ops *parent_ops)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
......@@ -1148,7 +1148,7 @@ static const struct wined3d_resource_ops texture3d_resource_ops =
static HRESULT volumetexture_init(struct wined3d_texture *texture, UINT width, UINT height,
UINT depth, UINT levels, struct wined3d_device *device, DWORD usage, enum wined3d_format_id format_id,
WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops)
enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct wined3d_format *format = wined3d_get_format(gl_info, format_id);
......@@ -1242,7 +1242,7 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, UINT width, U
}
HRESULT CDECL wined3d_texture_create_2d(struct wined3d_device *device, UINT width, UINT height,
UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
UINT level_count, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
{
struct wined3d_texture *object;
......@@ -1278,7 +1278,7 @@ HRESULT CDECL wined3d_texture_create_2d(struct wined3d_device *device, UINT widt
}
HRESULT CDECL wined3d_texture_create_3d(struct wined3d_device *device, UINT width, UINT height, UINT depth,
UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
UINT level_count, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
{
struct wined3d_texture *object;
......@@ -1314,7 +1314,7 @@ HRESULT CDECL wined3d_texture_create_3d(struct wined3d_device *device, UINT widt
}
HRESULT CDECL wined3d_texture_create_cube(struct wined3d_device *device, UINT edge_length,
UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
UINT level_count, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
{
struct wined3d_texture *object;
......
......@@ -2346,18 +2346,18 @@ const char *debug_d3dstate(DWORD state)
return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state);
}
const char *debug_d3dpool(WINED3DPOOL pool)
const char *debug_d3dpool(enum wined3d_pool pool)
{
switch (pool)
{
#define POOL_TO_STR(p) case p: return #p
POOL_TO_STR(WINED3DPOOL_DEFAULT);
POOL_TO_STR(WINED3DPOOL_MANAGED);
POOL_TO_STR(WINED3DPOOL_SYSTEMMEM);
POOL_TO_STR(WINED3DPOOL_SCRATCH);
POOL_TO_STR(WINED3D_POOL_DEFAULT);
POOL_TO_STR(WINED3D_POOL_MANAGED);
POOL_TO_STR(WINED3D_POOL_SYSTEM_MEM);
POOL_TO_STR(WINED3D_POOL_SCRATCH);
#undef POOL_TO_STR
default:
FIXME("Unrecognized %u WINED3DPOOL!\n", pool);
FIXME("Unrecognized pool %#x.\n", pool);
return "unrecognized";
}
}
......@@ -3347,8 +3347,8 @@ void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected,
}
const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format)
const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format)
{
static const struct blit_shader * const blitters[] =
{
......
......@@ -266,7 +266,7 @@ static const struct wined3d_resource_ops volume_resource_ops =
};
static HRESULT volume_init(struct wined3d_volume *volume, struct wined3d_device *device, UINT width,
UINT height, UINT depth, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
UINT height, UINT depth, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool,
void *parent, const struct wined3d_parent_ops *parent_ops)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
......@@ -300,7 +300,7 @@ static HRESULT volume_init(struct wined3d_volume *volume, struct wined3d_device
}
HRESULT CDECL wined3d_volume_create(struct wined3d_device *device, UINT width, UINT height,
UINT depth, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
UINT depth, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_volume **volume)
{
struct wined3d_volume *object;
......
......@@ -1209,8 +1209,8 @@ struct blit_shader
HRESULT (*set_shader)(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface);
void (*unset_shader)(const struct wined3d_gl_info *gl_info);
BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format);
const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format);
HRESULT (*color_fill)(struct wined3d_device *device, struct wined3d_surface *dst_surface,
const RECT *dst_rect, const struct wined3d_color *color);
HRESULT (*depth_fill)(struct wined3d_device *device,
......@@ -1222,8 +1222,8 @@ extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format)
const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format)
DECLSPEC_HIDDEN;
/* Temporary blit_shader helper functions */
......@@ -1841,7 +1841,7 @@ struct wined3d_resource
enum wined3d_multisample_type multisample_type;
UINT multisample_quality;
DWORD usage;
WINED3DPOOL pool;
enum wined3d_pool pool;
DWORD access_flags;
UINT width;
UINT height;
......@@ -1863,7 +1863,7 @@ DWORD resource_get_priority(const struct wined3d_resource *resource) DECLSPEC_HI
HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
enum wined3d_resource_type type, const struct wined3d_format *format,
enum wined3d_multisample_type multisample_type, UINT multisample_quality,
DWORD usage, WINED3DPOOL pool, UINT width, UINT height, UINT depth, UINT size,
DWORD usage, enum wined3d_pool pool, UINT width, UINT height, UINT depth, UINT size,
void *parent, const struct wined3d_parent_ops *parent_ops,
const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
DWORD resource_set_priority(struct wined3d_resource *resource, DWORD priority) DECLSPEC_HIDDEN;
......@@ -2501,7 +2501,7 @@ const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type) DECLSPEC_HIDDEN;
const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state) DECLSPEC_HIDDEN;
const char *debug_d3dtstype(enum wined3d_transform_state tstype) DECLSPEC_HIDDEN;
const char *debug_d3dpool(WINED3DPOOL pool) DECLSPEC_HIDDEN;
const char *debug_d3dpool(enum wined3d_pool pool) DECLSPEC_HIDDEN;
const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
const char *debug_d3dbasis(enum wined3d_basis_type basis) DECLSPEC_HIDDEN;
......
......@@ -680,14 +680,13 @@ enum wined3d_resource_type
WINED3D_RTYPE_BUFFER = 6,
};
typedef enum _WINED3DPOOL
enum wined3d_pool
{
WINED3DPOOL_DEFAULT = 0,
WINED3DPOOL_MANAGED = 1,
WINED3DPOOL_SYSTEMMEM = 2,
WINED3DPOOL_SCRATCH = 3,
WINED3DPOOL_FORCE_DWORD = 0x7fffffff
} WINED3DPOOL;
WINED3D_POOL_DEFAULT = 0,
WINED3D_POOL_MANAGED = 1,
WINED3D_POOL_SYSTEM_MEM = 2,
WINED3D_POOL_SCRATCH = 3,
};
typedef enum _WINED3DQUERYTYPE
{
......@@ -1635,7 +1634,7 @@ struct wined3d_resource_desc
enum wined3d_multisample_type multisample_type;
UINT multisample_quality;
DWORD usage;
WINED3DPOOL pool;
enum wined3d_pool pool;
UINT width;
UINT height;
UINT depth;
......@@ -1981,7 +1980,7 @@ struct wined3d_device_parent_ops
void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
HRESULT (__cdecl *create_surface)(struct wined3d_device_parent *device_parent, void *container_parent,
UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage, WINED3DPOOL pool,
UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage, enum wined3d_pool pool,
UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface);
HRESULT (__cdecl *create_rendertarget)(struct wined3d_device_parent *device_parent, void *container_parent,
UINT width, UINT height, enum wined3d_format_id format_id, enum wined3d_multisample_type multisample_type,
......@@ -1990,7 +1989,7 @@ struct wined3d_device_parent_ops
UINT width, UINT height, enum wined3d_format_id format_id, enum wined3d_multisample_type multisample_type,
DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface);
HRESULT (__cdecl *create_volume)(struct wined3d_device_parent *device_parent, void *container_parent,
UINT width, UINT height, UINT depth, enum wined3d_format_id format_id, WINED3DPOOL pool, DWORD usage,
UINT width, UINT height, UINT depth, enum wined3d_format_id format_id, enum wined3d_pool pool, DWORD usage,
struct wined3d_volume **volume);
HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
......@@ -2037,10 +2036,12 @@ HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *
HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, struct wined3d_buffer_desc *desc,
const void *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage,
enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_buffer **buffer);
HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage,
enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_buffer **buffer);
ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
DWORD __cdecl wined3d_buffer_get_priority(const struct wined3d_buffer *buffer);
......@@ -2299,7 +2300,7 @@ HRESULT __cdecl wined3d_surface_blt(struct wined3d_surface *dst_surface, const R
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
const WINEDDBLTFX *blt_fx, enum wined3d_texture_filter_type filter);
HRESULT __cdecl wined3d_surface_create(struct wined3d_device *device, UINT width, UINT height,
enum wined3d_format_id format_id, UINT level, DWORD usage, WINED3DPOOL pool,
enum wined3d_format_id format_id, UINT level, DWORD usage, enum wined3d_pool pool,
enum wined3d_multisample_type multisample_type, DWORD multisample_quality, WINED3DSURFTYPE surface_type,
DWORD flags, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_surface **surface);
ULONG __cdecl wined3d_surface_decref(struct wined3d_surface *surface);
......@@ -2366,13 +2367,13 @@ HRESULT __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain
HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
UINT layer, const struct wined3d_box *dirty_region);
HRESULT __cdecl wined3d_texture_create_2d(struct wined3d_device *device, UINT width, UINT height,
UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
UINT level_count, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
HRESULT __cdecl wined3d_texture_create_3d(struct wined3d_device *device, UINT width, UINT height, UINT depth,
UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
UINT level_count, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
HRESULT __cdecl wined3d_texture_create_cube(struct wined3d_device *device, UINT edge_length,
UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
UINT level_count, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
......@@ -2402,7 +2403,7 @@ void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex
ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
HRESULT __cdecl wined3d_volume_create(struct wined3d_device *device, UINT width, UINT height, UINT depth,
DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_volume **volume);
ULONG __cdecl wined3d_volume_decref(struct wined3d_volume *volume);
struct wined3d_volume * __cdecl wined3d_volume_from_resource(struct wined3d_resource *resource);
......
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