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wine
wine-winehq
Commits
4378d4b3
Commit
4378d4b3
authored
Aug 19, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Aug 20, 2010
Browse files
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Plain Diff
ddraw: Add a separate function for surface initialization.
parent
c87fd4a6
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
172 additions
and
191 deletions
+172
-191
ddraw.c
dlls/ddraw/ddraw.c
+8
-179
ddraw_private.h
dlls/ddraw/ddraw_private.h
+2
-7
surface.c
dlls/ddraw/surface.c
+162
-5
No files found.
dlls/ddraw/ddraw.c
View file @
4378d4b3
...
...
@@ -2487,13 +2487,8 @@ ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
static
HRESULT
ddraw_create_surface
(
IDirectDrawImpl
*
This
,
DDSURFACEDESC2
*
pDDSD
,
IDirectDrawSurfaceImpl
**
ppSurf
,
UINT
level
)
{
HRESULT
hr
;
UINT
Width
,
Height
;
WINED3DFORMAT
Format
=
WINED3DFMT_UNKNOWN
;
DWORD
Usage
=
0
;
WINED3DSURFTYPE
ImplType
=
This
->
ImplType
;
WINED3DSURFACE_DESC
Desc
;
WINED3DPOOL
Pool
=
WINED3DPOOL_DEFAULT
;
HRESULT
hr
;
if
(
TRACE_ON
(
ddraw
))
{
...
...
@@ -2556,57 +2551,6 @@ static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD
}
}
if
(
!
(
pDDSD
->
ddsCaps
.
dwCaps
&
(
DDSCAPS_VIDEOMEMORY
|
DDSCAPS_SYSTEMMEMORY
))
&&
!
((
pDDSD
->
ddsCaps
.
dwCaps
&
DDSCAPS_TEXTURE
)
&&
(
pDDSD
->
ddsCaps
.
dwCaps2
&
DDSCAPS2_TEXTUREMANAGE
))
)
{
/* Tests show surfaces without memory flags get these flags added right after creation. */
pDDSD
->
ddsCaps
.
dwCaps
|=
DDSCAPS_LOCALVIDMEM
|
DDSCAPS_VIDEOMEMORY
;
}
/* Get the correct wined3d usage */
if
(
pDDSD
->
ddsCaps
.
dwCaps
&
(
DDSCAPS_PRIMARYSURFACE
|
DDSCAPS_3DDEVICE
)
)
{
Usage
|=
WINED3DUSAGE_RENDERTARGET
;
pDDSD
->
ddsCaps
.
dwCaps
|=
DDSCAPS_VISIBLE
;
}
if
(
pDDSD
->
ddsCaps
.
dwCaps
&
(
DDSCAPS_OVERLAY
))
{
Usage
|=
WINED3DUSAGE_OVERLAY
;
}
if
(
This
->
depthstencil
||
(
pDDSD
->
ddsCaps
.
dwCaps
&
DDSCAPS_ZBUFFER
)
)
{
/* The depth stencil creation callback sets this flag.
* Set the WineD3D usage to let it know that it's a depth
* Stencil surface.
*/
Usage
|=
WINED3DUSAGE_DEPTHSTENCIL
;
}
if
(
pDDSD
->
ddsCaps
.
dwCaps
&
DDSCAPS_SYSTEMMEMORY
)
{
Pool
=
WINED3DPOOL_SYSTEMMEM
;
}
else
if
(
pDDSD
->
ddsCaps
.
dwCaps2
&
DDSCAPS2_TEXTUREMANAGE
)
{
Pool
=
WINED3DPOOL_MANAGED
;
/* Managed textures have the system memory flag set */
pDDSD
->
ddsCaps
.
dwCaps
|=
DDSCAPS_SYSTEMMEMORY
;
}
else
if
(
pDDSD
->
ddsCaps
.
dwCaps
&
DDSCAPS_VIDEOMEMORY
)
{
/* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
* and texturemanage
*/
pDDSD
->
ddsCaps
.
dwCaps
|=
DDSCAPS_LOCALVIDMEM
;
}
Format
=
PixelFormat_DD2WineD3D
(
&
pDDSD
->
u4
.
ddpfPixelFormat
);
if
(
Format
==
WINED3DFMT_UNKNOWN
)
{
ERR
(
"Unsupported / Unknown pixelformat
\n
"
);
return
DDERR_INVALIDPIXELFORMAT
;
}
/* Create the Surface object */
*
ppSurf
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
IDirectDrawSurfaceImpl
));
if
(
!*
ppSurf
)
...
...
@@ -2614,41 +2558,12 @@ static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD
ERR
(
"(%p) Error allocating memory for a surface
\n
"
,
This
);
return
DDERR_OUTOFVIDEOMEMORY
;
}
(
*
ppSurf
)
->
lpVtbl
=
&
IDirectDrawSurface7_Vtbl
;
(
*
ppSurf
)
->
IDirectDrawSurface3_vtbl
=
&
IDirectDrawSurface3_Vtbl
;
(
*
ppSurf
)
->
IDirectDrawGammaControl_vtbl
=
&
IDirectDrawGammaControl_Vtbl
;
(
*
ppSurf
)
->
IDirect3DTexture2_vtbl
=
&
IDirect3DTexture2_Vtbl
;
(
*
ppSurf
)
->
IDirect3DTexture_vtbl
=
&
IDirect3DTexture1_Vtbl
;
(
*
ppSurf
)
->
ref
=
1
;
(
*
ppSurf
)
->
version
=
7
;
TRACE
(
"%p->version = %d
\n
"
,
(
*
ppSurf
),
(
*
ppSurf
)
->
version
);
(
*
ppSurf
)
->
ddraw
=
This
;
(
*
ppSurf
)
->
surface_desc
.
dwSize
=
sizeof
(
DDSURFACEDESC2
);
(
*
ppSurf
)
->
surface_desc
.
u4
.
ddpfPixelFormat
.
dwSize
=
sizeof
(
DDPIXELFORMAT
);
DD_STRUCT_COPY_BYSIZE
(
&
(
*
ppSurf
)
->
surface_desc
,
pDDSD
);
/* Surface attachments */
(
*
ppSurf
)
->
next_attached
=
NULL
;
(
*
ppSurf
)
->
first_attached
=
*
ppSurf
;
/* Needed to re-create the surface on an implementation change */
(
*
ppSurf
)
->
ImplType
=
ImplType
;
/* For D3DDevice creation */
(
*
ppSurf
)
->
isRenderTarget
=
FALSE
;
/* A trace message for debugging */
TRACE
(
"(%p) Created IDirectDrawSurface implementation structure at %p
\n
"
,
This
,
*
ppSurf
);
/* Now create the WineD3D Surface */
hr
=
IWineD3DDevice_CreateSurface
(
This
->
wineD3DDevice
,
pDDSD
->
dwWidth
,
pDDSD
->
dwHeight
,
Format
,
TRUE
/* Lockable */
,
FALSE
/* Discard */
,
level
,
&
(
*
ppSurf
)
->
WineD3DSurface
,
Usage
,
Pool
,
WINED3DMULTISAMPLE_NONE
,
0
/* MultiSampleQuality */
,
ImplType
,
(
IUnknown
*
)
*
ppSurf
,
&
ddraw_null_wined3d_parent_ops
);
if
(
hr
!=
D3D_OK
)
{
ERR
(
"IWineD3DDevice::CreateSurface failed. hr = %08x
\n
"
,
hr
);
hr
=
ddraw_surface_init
(
*
ppSurf
,
This
,
pDDSD
,
level
,
ImplType
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to initialize surface, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
*
ppSurf
);
return
hr
;
}
...
...
@@ -2656,93 +2571,7 @@ static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD
InterlockedIncrement
(
&
This
->
surfaces
);
list_add_head
(
&
This
->
surface_list
,
&
(
*
ppSurf
)
->
surface_list_entry
);
/* Here we could store all created surfaces in the DirectDrawImpl structure,
* But this could also be delegated to WineDDraw, as it keeps track of all its
* resources. Not implemented for now, as there are more important things ;)
*/
/* Get the pixel format of the WineD3DSurface and store it.
* Don't use the Format choosen above, WineD3D might have
* changed it
*/
(
*
ppSurf
)
->
surface_desc
.
dwFlags
|=
DDSD_PIXELFORMAT
;
hr
=
IWineD3DSurface_GetDesc
((
*
ppSurf
)
->
WineD3DSurface
,
&
Desc
);
if
(
hr
!=
D3D_OK
)
{
ERR
(
"IWineD3DSurface::GetDesc failed
\n
"
);
IDirectDrawSurface7_Release
(
(
IDirectDrawSurface7
*
)
*
ppSurf
);
return
hr
;
}
Format
=
Desc
.
format
;
Width
=
Desc
.
width
;
Height
=
Desc
.
height
;
if
(
Format
==
WINED3DFMT_UNKNOWN
)
{
FIXME
(
"IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN
\n
"
);
}
PixelFormat_WineD3DtoDD
(
&
(
*
ppSurf
)
->
surface_desc
.
u4
.
ddpfPixelFormat
,
Format
);
/* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
* I can't LockRect() the surface here because if OpenGL surfaces are in use, the
* WineD3DDevice might not be usable for 3D yet, so an extra method was created.
* TODO: Test other fourcc formats
*/
if
(
Format
==
WINED3DFMT_DXT1
||
Format
==
WINED3DFMT_DXT2
||
Format
==
WINED3DFMT_DXT3
||
Format
==
WINED3DFMT_DXT4
||
Format
==
WINED3DFMT_DXT5
)
{
(
*
ppSurf
)
->
surface_desc
.
dwFlags
|=
DDSD_LINEARSIZE
;
if
(
Format
==
WINED3DFMT_DXT1
)
{
(
*
ppSurf
)
->
surface_desc
.
u1
.
dwLinearSize
=
max
(
4
,
Width
)
*
max
(
4
,
Height
)
/
2
;
}
else
{
(
*
ppSurf
)
->
surface_desc
.
u1
.
dwLinearSize
=
max
(
4
,
Width
)
*
max
(
4
,
Height
);
}
}
else
{
(
*
ppSurf
)
->
surface_desc
.
dwFlags
|=
DDSD_PITCH
;
(
*
ppSurf
)
->
surface_desc
.
u1
.
lPitch
=
IWineD3DSurface_GetPitch
((
*
ppSurf
)
->
WineD3DSurface
);
}
/* Application passed a color key? Set it! */
if
(
pDDSD
->
dwFlags
&
DDSD_CKDESTOVERLAY
)
{
IWineD3DSurface_SetColorKey
((
*
ppSurf
)
->
WineD3DSurface
,
DDCKEY_DESTOVERLAY
,
(
WINEDDCOLORKEY
*
)
&
pDDSD
->
u3
.
ddckCKDestOverlay
);
}
if
(
pDDSD
->
dwFlags
&
DDSD_CKDESTBLT
)
{
IWineD3DSurface_SetColorKey
((
*
ppSurf
)
->
WineD3DSurface
,
DDCKEY_DESTBLT
,
(
WINEDDCOLORKEY
*
)
&
pDDSD
->
ddckCKDestBlt
);
}
if
(
pDDSD
->
dwFlags
&
DDSD_CKSRCOVERLAY
)
{
IWineD3DSurface_SetColorKey
((
*
ppSurf
)
->
WineD3DSurface
,
DDCKEY_SRCOVERLAY
,
(
WINEDDCOLORKEY
*
)
&
pDDSD
->
ddckCKSrcOverlay
);
}
if
(
pDDSD
->
dwFlags
&
DDSD_CKSRCBLT
)
{
IWineD3DSurface_SetColorKey
((
*
ppSurf
)
->
WineD3DSurface
,
DDCKEY_SRCBLT
,
(
WINEDDCOLORKEY
*
)
&
pDDSD
->
ddckCKSrcBlt
);
}
if
(
pDDSD
->
dwFlags
&
DDSD_LPSURFACE
)
{
hr
=
IWineD3DSurface_SetMem
((
*
ppSurf
)
->
WineD3DSurface
,
pDDSD
->
lpSurface
);
if
(
hr
!=
WINED3D_OK
)
{
/* No need for a trace here, wined3d does that for us */
IDirectDrawSurface7_Release
((
IDirectDrawSurface7
*
)
*
ppSurf
);
return
hr
;
}
}
TRACE
(
"Created surface %p.
\n
"
,
*
ppSurf
);
return
DD_OK
;
}
...
...
dlls/ddraw/ddraw_private.h
View file @
4378d4b3
...
...
@@ -271,14 +271,9 @@ struct IDirectDrawSurfaceImpl
DWORD
Handle
;
};
/* VTable declaration. It's located in surface.c / surface_thunks.c */
extern
const
IDirectDrawSurface7Vtbl
IDirectDrawSurface7_Vtbl
DECLSPEC_HIDDEN
;
extern
const
IDirectDrawSurface3Vtbl
IDirectDrawSurface3_Vtbl
DECLSPEC_HIDDEN
;
extern
const
IDirectDrawGammaControlVtbl
IDirectDrawGammaControl_Vtbl
DECLSPEC_HIDDEN
;
extern
const
IDirect3DTexture2Vtbl
IDirect3DTexture2_Vtbl
DECLSPEC_HIDDEN
;
extern
const
IDirect3DTextureVtbl
IDirect3DTexture1_Vtbl
DECLSPEC_HIDDEN
;
void
ddraw_surface_destroy
(
IDirectDrawSurfaceImpl
*
surface
)
DECLSPEC_HIDDEN
;
HRESULT
ddraw_surface_init
(
IDirectDrawSurfaceImpl
*
surface
,
IDirectDrawImpl
*
ddraw
,
DDSURFACEDESC2
*
desc
,
UINT
mip_level
,
WINED3DSURFTYPE
surface_type
)
DECLSPEC_HIDDEN
;
static
inline
IDirectDrawSurfaceImpl
*
surface_from_texture1
(
IDirect3DTexture
*
iface
)
{
...
...
dlls/ddraw/surface.c
View file @
4378d4b3
...
...
@@ -3347,7 +3347,7 @@ static HRESULT WINAPI d3d_texture1_Load(IDirect3DTexture *iface, IDirect3DTextur
* The VTable
*****************************************************************************/
const
IDirectDrawSurface7Vtbl
IDirectDrawSurface7_V
tbl
=
static
const
struct
IDirectDrawSurface7Vtbl
ddraw_surface7_v
tbl
=
{
/* IUnknown */
ddraw_surface7_QueryInterface
,
...
...
@@ -3406,7 +3406,7 @@ const IDirectDrawSurface7Vtbl IDirectDrawSurface7_Vtbl =
ddraw_surface7_GetLOD
,
};
const
IDirectDrawSurface3Vtbl
IDirectDrawSurface3_V
tbl
=
static
const
struct
IDirectDrawSurface3Vtbl
ddraw_surface3_v
tbl
=
{
/* IUnknown */
ddraw_surface3_QueryInterface
,
...
...
@@ -3454,7 +3454,7 @@ const IDirectDrawSurface3Vtbl IDirectDrawSurface3_Vtbl =
ddraw_surface3_SetSurfaceDesc
,
};
const
IDirectDrawGammaControlVtbl
IDirectDrawGammaControl_V
tbl
=
static
const
struct
IDirectDrawGammaControlVtbl
ddraw_gamma_control_v
tbl
=
{
ddraw_gamma_control_QueryInterface
,
ddraw_gamma_control_AddRef
,
...
...
@@ -3463,7 +3463,7 @@ const IDirectDrawGammaControlVtbl IDirectDrawGammaControl_Vtbl =
ddraw_gamma_control_SetGammaRamp
,
};
const
IDirect3DTexture2Vtbl
IDirect3DTexture2_V
tbl
=
static
const
struct
IDirect3DTexture2Vtbl
d3d_texture2_v
tbl
=
{
d3d_texture2_QueryInterface
,
d3d_texture2_AddRef
,
...
...
@@ -3473,7 +3473,7 @@ const IDirect3DTexture2Vtbl IDirect3DTexture2_Vtbl =
d3d_texture2_Load
,
};
const
IDirect3DTextureVtbl
IDirect3DTexture1_V
tbl
=
static
const
struct
IDirect3DTextureVtbl
d3d_texture1_v
tbl
=
{
d3d_texture1_QueryInterface
,
d3d_texture1_AddRef
,
...
...
@@ -3484,3 +3484,160 @@ const IDirect3DTextureVtbl IDirect3DTexture1_Vtbl =
d3d_texture1_Load
,
d3d_texture1_Unload
,
};
HRESULT
ddraw_surface_init
(
IDirectDrawSurfaceImpl
*
surface
,
IDirectDrawImpl
*
ddraw
,
DDSURFACEDESC2
*
desc
,
UINT
mip_level
,
WINED3DSURFTYPE
surface_type
)
{
WINED3DPOOL
pool
=
WINED3DPOOL_DEFAULT
;
WINED3DSURFACE_DESC
wined3d_desc
;
WINED3DFORMAT
format
;
DWORD
usage
=
0
;
HRESULT
hr
;
if
(
!
(
desc
->
ddsCaps
.
dwCaps
&
(
DDSCAPS_VIDEOMEMORY
|
DDSCAPS_SYSTEMMEMORY
))
&&
!
((
desc
->
ddsCaps
.
dwCaps
&
DDSCAPS_TEXTURE
)
&&
(
desc
->
ddsCaps
.
dwCaps2
&
DDSCAPS2_TEXTUREMANAGE
)))
{
/* Tests show surfaces without memory flags get these flags added
* right after creation. */
desc
->
ddsCaps
.
dwCaps
|=
DDSCAPS_LOCALVIDMEM
|
DDSCAPS_VIDEOMEMORY
;
}
if
(
desc
->
ddsCaps
.
dwCaps
&
(
DDSCAPS_PRIMARYSURFACE
|
DDSCAPS_3DDEVICE
))
{
usage
|=
WINED3DUSAGE_RENDERTARGET
;
desc
->
ddsCaps
.
dwCaps
|=
DDSCAPS_VISIBLE
;
}
if
(
desc
->
ddsCaps
.
dwCaps
&
(
DDSCAPS_OVERLAY
))
{
usage
|=
WINED3DUSAGE_OVERLAY
;
}
if
(
ddraw
->
depthstencil
||
(
desc
->
ddsCaps
.
dwCaps
&
DDSCAPS_ZBUFFER
))
{
/* The depth stencil creation callback sets this flag. Set the
* wined3d usage to let it know it's a depth/stencil surface. */
usage
|=
WINED3DUSAGE_DEPTHSTENCIL
;
}
if
(
desc
->
ddsCaps
.
dwCaps
&
DDSCAPS_SYSTEMMEMORY
)
{
pool
=
WINED3DPOOL_SYSTEMMEM
;
}
else
if
(
desc
->
ddsCaps
.
dwCaps2
&
DDSCAPS2_TEXTUREMANAGE
)
{
pool
=
WINED3DPOOL_MANAGED
;
/* Managed textures have the system memory flag set. */
desc
->
ddsCaps
.
dwCaps
|=
DDSCAPS_SYSTEMMEMORY
;
}
else
if
(
desc
->
ddsCaps
.
dwCaps
&
DDSCAPS_VIDEOMEMORY
)
{
/* Videomemory adds localvidmem. This is mutually exclusive with
* systemmemory and texturemanage. */
desc
->
ddsCaps
.
dwCaps
|=
DDSCAPS_LOCALVIDMEM
;
}
format
=
PixelFormat_DD2WineD3D
(
&
desc
->
u4
.
ddpfPixelFormat
);
if
(
format
==
WINED3DFMT_UNKNOWN
)
{
WARN
(
"Unsupported / unknown pixelformat.
\n
"
);
return
DDERR_INVALIDPIXELFORMAT
;
}
surface
->
lpVtbl
=
&
ddraw_surface7_vtbl
;
surface
->
IDirectDrawSurface3_vtbl
=
&
ddraw_surface3_vtbl
;
surface
->
IDirectDrawGammaControl_vtbl
=
&
ddraw_gamma_control_vtbl
;
surface
->
IDirect3DTexture2_vtbl
=
&
d3d_texture2_vtbl
;
surface
->
IDirect3DTexture_vtbl
=
&
d3d_texture1_vtbl
;
surface
->
ref
=
1
;
surface
->
version
=
7
;
surface
->
ddraw
=
ddraw
;
surface
->
surface_desc
.
dwSize
=
sizeof
(
DDSURFACEDESC2
);
surface
->
surface_desc
.
u4
.
ddpfPixelFormat
.
dwSize
=
sizeof
(
DDPIXELFORMAT
);
DD_STRUCT_COPY_BYSIZE
(
&
surface
->
surface_desc
,
desc
);
surface
->
first_attached
=
surface
;
surface
->
ImplType
=
surface_type
;
hr
=
IWineD3DDevice_CreateSurface
(
ddraw
->
wineD3DDevice
,
desc
->
dwWidth
,
desc
->
dwHeight
,
format
,
TRUE
/* Lockable */
,
FALSE
/* Discard */
,
mip_level
,
&
surface
->
WineD3DSurface
,
usage
,
pool
,
WINED3DMULTISAMPLE_NONE
,
0
/* MultiSampleQuality */
,
surface_type
,
(
IUnknown
*
)
surface
,
&
ddraw_null_wined3d_parent_ops
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to create wined3d surface, hr %#x.
\n
"
,
hr
);
return
hr
;
}
surface
->
surface_desc
.
dwFlags
|=
DDSD_PIXELFORMAT
;
hr
=
IWineD3DSurface_GetDesc
(
surface
->
WineD3DSurface
,
&
wined3d_desc
);
if
(
FAILED
(
hr
))
{
ERR
(
"Failed to get wined3d surface desc, hr %#x.
\n
"
,
hr
);
IWineD3DSurface_Release
(
surface
->
WineD3DSurface
);
return
hr
;
}
format
=
wined3d_desc
.
format
;
if
(
format
==
WINED3DFMT_UNKNOWN
)
{
FIXME
(
"IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN.
\n
"
);
}
PixelFormat_WineD3DtoDD
(
&
surface
->
surface_desc
.
u4
.
ddpfPixelFormat
,
format
);
/* Anno 1602 stores the pitch right after surface creation, so make sure
* it's there. TODO: Test other fourcc formats. */
if
(
format
==
WINED3DFMT_DXT1
||
format
==
WINED3DFMT_DXT2
||
format
==
WINED3DFMT_DXT3
||
format
==
WINED3DFMT_DXT4
||
format
==
WINED3DFMT_DXT5
)
{
surface
->
surface_desc
.
dwFlags
|=
DDSD_LINEARSIZE
;
if
(
format
==
WINED3DFMT_DXT1
)
{
surface
->
surface_desc
.
u1
.
dwLinearSize
=
max
(
4
,
wined3d_desc
.
width
)
*
max
(
4
,
wined3d_desc
.
height
)
/
2
;
}
else
{
surface
->
surface_desc
.
u1
.
dwLinearSize
=
max
(
4
,
wined3d_desc
.
width
)
*
max
(
4
,
wined3d_desc
.
height
);
}
}
else
{
surface
->
surface_desc
.
dwFlags
|=
DDSD_PITCH
;
surface
->
surface_desc
.
u1
.
lPitch
=
IWineD3DSurface_GetPitch
(
surface
->
WineD3DSurface
);
}
if
(
desc
->
dwFlags
&
DDSD_CKDESTOVERLAY
)
{
IWineD3DSurface_SetColorKey
(
surface
->
WineD3DSurface
,
DDCKEY_DESTOVERLAY
,
(
WINEDDCOLORKEY
*
)
&
desc
->
u3
.
ddckCKDestOverlay
);
}
if
(
desc
->
dwFlags
&
DDSD_CKDESTBLT
)
{
IWineD3DSurface_SetColorKey
(
surface
->
WineD3DSurface
,
DDCKEY_DESTBLT
,
(
WINEDDCOLORKEY
*
)
&
desc
->
ddckCKDestBlt
);
}
if
(
desc
->
dwFlags
&
DDSD_CKSRCOVERLAY
)
{
IWineD3DSurface_SetColorKey
(
surface
->
WineD3DSurface
,
DDCKEY_SRCOVERLAY
,
(
WINEDDCOLORKEY
*
)
&
desc
->
ddckCKSrcOverlay
);
}
if
(
desc
->
dwFlags
&
DDSD_CKSRCBLT
)
{
IWineD3DSurface_SetColorKey
(
surface
->
WineD3DSurface
,
DDCKEY_SRCBLT
,
(
WINEDDCOLORKEY
*
)
&
desc
->
ddckCKSrcBlt
);
}
if
(
desc
->
dwFlags
&
DDSD_LPSURFACE
)
{
hr
=
IWineD3DSurface_SetMem
(
surface
->
WineD3DSurface
,
desc
->
lpSurface
);
if
(
FAILED
(
hr
))
{
ERR
(
"Failed to set surface memory, hr %#x.
\n
"
,
hr
);
IWineD3DSurface_Release
(
surface
->
WineD3DSurface
);
return
hr
;
}
}
return
DD_OK
;
}
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