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wine
wine-winehq
Commits
a7577014
Commit
a7577014
authored
Jun 10, 2021
by
Zebediah Figura
Committed by
Alexandre Julliard
Jun 11, 2021
Browse files
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Plain Diff
server: Use an enum to store socket connection state.
Signed-off-by:
Zebediah Figura
<
z.figura12@gmail.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
5eaba82a
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
104 additions
and
86 deletions
+104
-86
winsock2.h
include/winsock2.h
+0
-5
sock.c
server/sock.c
+104
-81
No files found.
include/winsock2.h
View file @
a7577014
...
...
@@ -291,11 +291,6 @@ extern "C" {
#define FD_ROUTING_INTERFACE_CHANGE 0x00000100
#define FD_ADDRESS_LIST_CHANGE 0x00000200
#ifdef __WINESRC__
#define FD_WINE_LISTENING 0x10000000
#define FD_WINE_CONNECTED 0x40000000
#endif
/* Constants for LPCONDITIONPROC */
#define CF_ACCEPT 0x0000
#define CF_REJECT 0x0001
...
...
server/sock.c
View file @
a7577014
...
...
@@ -131,11 +131,20 @@ struct connect_req
unsigned
int
addr_len
,
send_len
,
send_cursor
;
};
enum
connection_state
{
SOCK_LISTENING
,
SOCK_UNCONNECTED
,
SOCK_CONNECTING
,
SOCK_CONNECTED
,
SOCK_CONNECTIONLESS
,
};
struct
sock
{
struct
object
obj
;
/* object header */
struct
fd
*
fd
;
/* socket file descriptor */
unsigned
int
state
;
/* status bits
*/
enum
connection_state
state
;
/* connection state
*/
unsigned
int
mask
;
/* event mask */
/* pending FD_* events which have not yet been reported to the application */
unsigned
int
pending_events
;
...
...
@@ -603,8 +612,7 @@ static void complete_async_connect( struct sock *sock )
sock
->
pending_events
&=
~
(
FD_CONNECT
|
FD_READ
|
FD_WRITE
);
sock
->
reported_events
&=
~
(
FD_CONNECT
|
FD_READ
|
FD_WRITE
);
sock
->
state
|=
FD_WINE_CONNECTED
;
sock
->
state
&=
~
(
FD_CONNECT
|
FD_WINE_LISTENING
);
sock
->
state
=
SOCK_CONNECTED
;
if
(
!
req
->
send_len
)
{
...
...
@@ -660,12 +668,12 @@ static int get_poll_flags( struct sock *sock, int event )
/* A connection-mode socket which has never been connected does not return
* write or hangup events, but Linux reports POLLOUT | POLLHUP. */
if
(
sock
->
type
==
WS_SOCK_STREAM
&&
!
(
sock
->
state
&
(
FD_CONNECT
|
FD_WINE_CONNECTED
|
FD_WINE_LISTENING
))
)
if
(
sock
->
state
==
SOCK_UNCONNECTED
)
event
&=
~
(
POLLOUT
|
POLLHUP
);
if
(
event
&
POLLIN
)
{
if
(
sock
->
state
&
FD_WINE
_LISTENING
)
if
(
sock
->
state
==
SOCK
_LISTENING
)
flags
|=
AFD_POLL_ACCEPT
;
else
flags
|=
AFD_POLL_READ
;
...
...
@@ -674,7 +682,7 @@ static int get_poll_flags( struct sock *sock, int event )
flags
|=
is_oobinline
(
sock
)
?
AFD_POLL_READ
:
AFD_POLL_OOB
;
if
(
event
&
POLLOUT
)
flags
|=
AFD_POLL_WRITE
;
if
(
sock
->
state
&
FD_WINE
_CONNECTED
)
if
(
sock
->
state
==
SOCK
_CONNECTED
)
flags
|=
AFD_POLL_CONNECT
;
if
(
event
&
POLLHUP
)
flags
|=
AFD_POLL_HUP
;
...
...
@@ -816,32 +824,39 @@ static void post_socket_event( struct sock *sock, unsigned int event_bit, unsign
}
}
static
void
sock_dispatch_events
(
struct
sock
*
sock
,
int
prevstate
,
int
event
,
int
error
)
static
void
sock_dispatch_events
(
struct
sock
*
sock
,
enum
connection_state
prevstate
,
int
event
,
int
error
)
{
if
(
prevstate
&
FD_CONNECT
)
switch
(
prevstate
)
{
post_socket_event
(
sock
,
FD_CONNECT_BIT
,
sock_get_error
(
error
)
);
goto
end
;
}
if
(
prevstate
&
FD_WINE_LISTENING
)
{
post_socket_event
(
sock
,
FD_ACCEPT_BIT
,
sock_get_error
(
error
)
);
goto
end
;
}
case
SOCK_UNCONNECTED
:
break
;
if
(
event
&
POLLIN
)
post_socket_event
(
sock
,
FD_READ_BIT
,
0
);
case
SOCK_CONNECTING
:
if
(
event
&
(
POLLOUT
|
POLLERR
|
POLLHUP
))
post_socket_event
(
sock
,
FD_CONNECT_BIT
,
sock_get_error
(
error
)
);
break
;
if
(
event
&
POLLOUT
)
post_socket_event
(
sock
,
FD_WRITE_BIT
,
0
);
case
SOCK_LISTENING
:
if
(
event
&
(
POLLIN
|
POLLERR
|
POLLHUP
))
post_socket_event
(
sock
,
FD_ACCEPT_BIT
,
sock_get_error
(
error
)
);
break
;
if
(
event
&
POLLPRI
)
post_socket_event
(
sock
,
FD_OOB_BIT
,
0
);
case
SOCK_CONNECTED
:
case
SOCK_CONNECTIONLESS
:
if
(
event
&
POLLIN
)
post_socket_event
(
sock
,
FD_READ_BIT
,
0
);
if
(
event
&
POLLOUT
)
post_socket_event
(
sock
,
FD_WRITE_BIT
,
0
);
if
(
event
&
(
POLLERR
|
POLLHUP
))
post_socket_event
(
sock
,
FD_CLOSE_BIT
,
sock_get_error
(
error
)
);
if
(
event
&
POLLPRI
)
post_socket_event
(
sock
,
FD_OOB_BIT
,
0
);
if
(
event
&
(
POLLERR
|
POLLHUP
))
post_socket_event
(
sock
,
FD_CLOSE_BIT
,
sock_get_error
(
error
)
);
break
;
}
end:
sock_wake_up
(
sock
);
}
...
...
@@ -849,7 +864,7 @@ static void sock_poll_event( struct fd *fd, int event )
{
struct
sock
*
sock
=
get_fd_user
(
fd
);
int
hangup_seen
=
0
;
int
prevstate
=
sock
->
state
;
enum
connection_state
prevstate
=
sock
->
state
;
int
error
=
0
;
assert
(
sock
->
obj
.
ops
==
&
sock_ops
);
...
...
@@ -859,32 +874,32 @@ static void sock_poll_event( struct fd *fd, int event )
/* we may change event later, remove from loop here */
if
(
event
&
(
POLLERR
|
POLLHUP
))
set_fd_events
(
sock
->
fd
,
-
1
);
if
(
sock
->
state
&
FD_CONNECT
)
switch
(
sock
->
state
)
{
case
SOCK_UNCONNECTED
:
break
;
case
SOCK_CONNECTING
:
if
(
event
&
(
POLLERR
|
POLLHUP
))
{
/* we didn't get connected? */
sock
->
state
&=
~
FD_CONNECT
;
sock
->
state
=
SOCK_UNCONNECTED
;
event
&=
~
POLLOUT
;
error
=
sock_error
(
fd
);
}
else
if
(
event
&
POLLOUT
)
{
/* we got connected */
sock
->
state
|=
FD_WINE_CONNECTED
;
sock
->
state
&=
~
FD_CONNECT
;
sock
->
state
=
SOCK_CONNECTED
;
sock
->
connect_time
=
current_time
;
}
}
else
if
(
sock
->
state
&
FD_WINE_LISTENING
)
{
/* listening */
break
;
case
SOCK_LISTENING
:
if
(
event
&
(
POLLERR
|
POLLHUP
))
error
=
sock_error
(
fd
);
}
else
{
/* normal data flow */
break
;
case
SOCK_CONNECTED
:
case
SOCK_CONNECTIONLESS
:
if
(
sock
->
type
==
WS_SOCK_STREAM
&&
(
event
&
POLLIN
))
{
char
dummy
;
...
...
@@ -926,6 +941,7 @@ static void sock_poll_event( struct fd *fd, int event )
if
(
hangup_seen
)
event
|=
POLLHUP
;
break
;
}
complete_async_polls
(
sock
,
event
,
error
);
...
...
@@ -952,7 +968,7 @@ static int poll_flags_from_afd( struct sock *sock, int flags )
/* A connection-mode socket which has never been connected does
* not return write or hangup events, but Linux returns
* POLLOUT | POLLHUP. */
if
(
sock
->
type
==
WS_SOCK_STREAM
&&
!
(
sock
->
state
&
(
FD_CONNECT
|
FD_WINE_CONNECTED
|
FD_WINE_LISTENING
))
)
if
(
sock
->
state
==
SOCK_UNCONNECTED
)
return
-
1
;
if
(
flags
&
(
AFD_POLL_READ
|
AFD_POLL_ACCEPT
))
...
...
@@ -979,41 +995,50 @@ static int sock_get_poll_events( struct fd *fd )
if
(
!
sock
->
type
)
/* not initialized yet */
return
-
1
;
/* A connection-mode Windows socket which has never been connected does not
* return any events, but Linux returns POLLOUT | POLLHUP. Hence we need to
* return -1 here, to prevent the socket from being polled on at all. */
if
(
sock
->
type
==
WS_SOCK_STREAM
&&
!
(
sock
->
state
&
(
FD_CONNECT
|
FD_WINE_CONNECTED
|
FD_WINE_LISTENING
)))
switch
(
sock
->
state
)
{
case
SOCK_UNCONNECTED
:
/* A connection-mode Windows socket which has never been connected does
* not return any events, but Linux returns POLLOUT | POLLHUP. Hence we
* need to return -1 here, to prevent the socket from being polled on at
* all. */
return
-
1
;
if
(
sock
->
state
&
FD_CONNECT
)
/* connecting, wait for writable */
case
SOCK_CONNECTING
:
return
POLLOUT
;
if
(
!
list_empty
(
&
sock
->
accept_list
)
||
sock
->
accept_recv_req
)
{
ev
|=
POLLIN
|
POLLPRI
;
}
else
if
(
async_queued
(
&
sock
->
read_q
))
{
if
(
async_waiting
(
&
sock
->
read_q
))
ev
|=
POLLIN
|
POLLPRI
;
}
else
if
(
sock
->
state
&
FD_WINE_LISTENING
)
{
if
(
mask
&
FD_ACCEPT
)
case
SOCK_LISTENING
:
if
(
!
list_empty
(
&
sock
->
accept_list
)
||
(
mask
&
FD_ACCEPT
))
ev
|=
POLLIN
;
}
else
if
(
!
sock
->
rd_shutdown
&&
(
mask
&
FD_READ
))
ev
|=
POLLIN
|
POLLPRI
;
/* We use POLLIN with 0 bytes recv() as FD_CLOSE indication for stream sockets. */
else
if
(
sock
->
type
==
WS_SOCK_STREAM
&&
(
mask
&
FD_CLOSE
)
&&
!
(
sock
->
reported_events
&
FD_READ
))
ev
|=
POLLIN
;
break
;
if
(
async_queued
(
&
sock
->
write_q
))
{
if
(
async_waiting
(
&
sock
->
write_q
))
ev
|=
POLLOUT
;
case
SOCK_CONNECTED
:
case
SOCK_CONNECTIONLESS
:
if
(
sock
->
accept_recv_req
)
{
ev
|=
POLLIN
;
}
else
if
(
async_queued
(
&
sock
->
read_q
))
{
if
(
async_waiting
(
&
sock
->
read_q
))
ev
|=
POLLIN
|
POLLPRI
;
}
else
if
(
!
sock
->
rd_shutdown
&&
(
mask
&
FD_READ
))
ev
|=
POLLIN
|
POLLPRI
;
/* We use POLLIN with 0 bytes recv() as FD_CLOSE indication for stream sockets. */
else
if
(
sock
->
state
==
SOCK_CONNECTED
&&
(
mask
&
FD_CLOSE
)
&&
!
(
sock
->
reported_events
&
FD_READ
))
ev
|=
POLLIN
;
if
(
async_queued
(
&
sock
->
write_q
))
{
if
(
async_waiting
(
&
sock
->
write_q
))
ev
|=
POLLOUT
;
}
else
if
(
!
sock
->
wr_shutdown
&&
(
mask
&
FD_WRITE
))
{
ev
|=
POLLOUT
;
}
break
;
}
else
if
(
!
sock
->
wr_shutdown
&&
(
mask
&
FD_WRITE
))
ev
|=
POLLOUT
;
LIST_FOR_EACH_ENTRY
(
req
,
&
poll_list
,
struct
poll_req
,
entry
)
{
...
...
@@ -1067,8 +1092,7 @@ static void sock_queue_async( struct fd *fd, struct async *async, int type, int
return
;
}
if
(
(
!
(
sock
->
state
&
(
FD_CONNECT
|
FD_WINE_LISTENING
)
)
&&
type
==
ASYNC_TYPE_READ
)
||
(
!
(
sock
->
state
&
(
FD_CONNECT
)
)
&&
type
==
ASYNC_TYPE_WRITE
)
)
if
(
sock
->
state
!=
SOCK_CONNECTED
)
{
set_error
(
STATUS_PIPE_DISCONNECTED
);
return
;
...
...
@@ -1181,7 +1205,7 @@ static struct sock *create_socket(void)
if
(
!
(
sock
=
alloc_object
(
&
sock_ops
)))
return
NULL
;
sock
->
fd
=
NULL
;
sock
->
state
=
0
;
sock
->
state
=
SOCK_UNCONNECTED
;
sock
->
mask
=
0
;
sock
->
pending_events
=
0
;
sock
->
reported_events
=
0
;
...
...
@@ -1359,6 +1383,7 @@ static int init_socket( struct sock *sock, int family, int type, int protocol, u
}
#endif
sock
->
state
=
(
type
==
WS_SOCK_STREAM
?
SOCK_UNCONNECTED
:
SOCK_CONNECTIONLESS
);
sock
->
flags
=
flags
;
sock
->
proto
=
protocol
;
sock
->
type
=
type
;
...
...
@@ -1423,7 +1448,7 @@ static struct sock *accept_socket( struct sock *sock )
}
/* newly created socket gets the same properties of the listening socket */
acceptsock
->
state
=
FD_WINE
_CONNECTED
;
acceptsock
->
state
=
SOCK
_CONNECTED
;
acceptsock
->
nonblocking
=
sock
->
nonblocking
;
acceptsock
->
mask
=
sock
->
mask
;
acceptsock
->
proto
=
sock
->
proto
;
...
...
@@ -1477,7 +1502,7 @@ static int accept_into_socket( struct sock *sock, struct sock *acceptsock )
return
FALSE
;
}
acceptsock
->
state
|=
FD_WINE
_CONNECTED
;
acceptsock
->
state
=
SOCK
_CONNECTED
;
acceptsock
->
pending_events
=
0
;
acceptsock
->
reported_events
=
0
;
acceptsock
->
proto
=
sock
->
proto
;
...
...
@@ -1765,8 +1790,7 @@ static int sock_ioctl( struct fd *fd, ioctl_code_t code, struct async *async )
sock
->
pending_events
&=
~
FD_ACCEPT
;
sock
->
reported_events
&=
~
FD_ACCEPT
;
sock
->
state
|=
FD_WINE_LISTENING
;
sock
->
state
&=
~
(
FD_CONNECT
|
FD_WINE_CONNECTED
);
sock
->
state
=
SOCK_LISTENING
;
/* a listening socket can no longer be accepted into */
allow_fd_caching
(
sock
->
fd
);
...
...
@@ -1804,7 +1828,7 @@ static int sock_ioctl( struct fd *fd, ioctl_code_t code, struct async *async )
return
0
;
}
if
(
sock
->
state
&
FD_CONNECT
)
if
(
sock
->
state
==
SOCK_CONNECTING
)
{
/* FIXME: STATUS_ADDRESS_ALREADY_ASSOCIATED probably isn't right,
* but there's no status code that maps to WSAEALREADY... */
...
...
@@ -1827,8 +1851,7 @@ static int sock_ioctl( struct fd *fd, ioctl_code_t code, struct async *async )
if
(
!
ret
)
{
sock
->
state
|=
FD_WINE_CONNECTED
;
sock
->
state
&=
~
FD_CONNECT
;
sock
->
state
=
SOCK_CONNECTED
;
if
(
!
send_len
)
return
1
;
}
...
...
@@ -1836,7 +1859,7 @@ static int sock_ioctl( struct fd *fd, ioctl_code_t code, struct async *async )
if
(
!
(
req
=
mem_alloc
(
sizeof
(
*
req
)
)))
return
0
;
sock
->
state
|=
FD_CONNECT
;
sock
->
state
=
SOCK_CONNECTING
;
if
(
params
->
synchronous
&&
sock
->
nonblocking
)
{
...
...
@@ -1877,7 +1900,7 @@ static int sock_ioctl( struct fd *fd, ioctl_code_t code, struct async *async )
return
0
;
}
if
(
sock
->
type
==
WS_SOCK_STREAM
&&
!
(
sock
->
state
&
FD_WINE_CONNECTED
)
)
if
(
sock
->
state
!=
SOCK_CONNECTED
&&
sock
->
state
!=
SOCK_CONNECTIONLESS
)
{
set_error
(
STATUS_INVALID_CONNECTION
);
return
0
;
...
...
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