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Mikhail Tergoev
PortWINE
Commits
7b70c969
Commit
7b70c969
authored
Jun 05, 2020
by
Mikhail Tergoev
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Plain Diff
dxvk(amd-nvidia).conf to dxvk.conf
parent
6a1df190
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8 changed files
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62 additions
and
348 deletions
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-348
dxvk.conf
data_from_portwine/dxvk.conf
+7
-8
dxvk_amd.conf
data_from_portwine/dxvk_amd.conf
+0
-333
debug.svg
data_from_portwine/icons/debug.svg
+41
-0
delete.svg
data_from_portwine/icons/delete.svg
+2
-0
info.svg
data_from_portwine/icons/info.svg
+2
-0
restart.svg
data_from_portwine/icons/restart.svg
+2
-0
settings.svg
data_from_portwine/icons/settings.svg
+2
-0
runlib
data_from_portwine/scripts/runlib
+6
-7
No files found.
data_from_portwine/dxvk
_nvidia
.conf
→
data_from_portwine/dxvk.conf
View file @
7b70c969
...
@@ -24,11 +24,11 @@
...
@@ -24,11 +24,11 @@
#
#
# Supported values: Any four-digit hex number.
# Supported values: Any four-digit hex number.
# dxgi.customDeviceId = 0000
dxgi
.
customDeviceId
=
10
de
# dxgi.customVendorId = 0000
dxgi
.
customVendorId
=
10
de
# d3d9.customDeviceId = 0000
d3d9
.
customDeviceId
=
10
de
# d3d9.customVendorId = 0000
d3d9
.
customVendorId
=
10
de
# Report Nvidia GPUs as AMD GPUs by default. This is enabled by default
# Report Nvidia GPUs as AMD GPUs by default. This is enabled by default
...
@@ -39,7 +39,6 @@
...
@@ -39,7 +39,6 @@
dxgi
.
nvapiHack
=
True
dxgi
.
nvapiHack
=
True
# Override maximum amount of device memory and shared system memory
# Override maximum amount of device memory and shared system memory
# reported to the application. This may fix texture streaming issues
# reported to the application. This may fix texture streaming issues
# in games that do not support cards with large amounts of VRAM.
# in games that do not support cards with large amounts of VRAM.
...
@@ -118,7 +117,7 @@ dxgi.nvapiHack = True
...
@@ -118,7 +117,7 @@ dxgi.nvapiHack = True
#
#
# Supported values: Any number between 8 and 64
# Supported values: Any number between 8 and 64
#
d3d11.maxTessFactor = 8
d3d11
.
maxTessFactor
=
8
# Enables relaxed pipeline barriers around UAV writes.
# Enables relaxed pipeline barriers around UAV writes.
...
@@ -137,8 +136,8 @@ dxgi.nvapiHack = True
...
@@ -137,8 +136,8 @@ dxgi.nvapiHack = True
#
#
# Supported values: Any number between 0 and 16
# Supported values: Any number between 0 and 16
#
d3d11.samplerAnisotropy = 8
d3d11
.
samplerAnisotropy
=
8
#
d3d9.samplerAnisotropy = 8
d3d9
.
samplerAnisotropy
=
8
# Declares vertex positions as invariant in order to solve
# Declares vertex positions as invariant in order to solve
...
...
data_from_portwine/dxvk_amd.conf
deleted
100755 → 0
View file @
6a1df190
# Create the VkSurface on the first call to IDXGISwapChain::Present,
# rather than when creating the swap chain. Some games that start
# rendering with a different graphics API may require this option,
# or otherwise the window may stay black.
#
# Supported values: True, False
# dxgi.deferSurfaceCreation = False
# d3d9.deferSurfaceCreation = False
# Enforce a stricter maximum frame latency. Overrides the application
# setting specified by calling IDXGIDevice::SetMaximumFrameLatency.
# Setting this to 0 will have no effect.
#
# Supported values : 0 - 16
# dxgi.maxFrameLatency = 2
# d3d9.maxFrameLatency = 2
# Override PCI vendor and device IDs reported to the application. Can
# cause the app to adjust behaviour depending on the selected values.
#
# Supported values: Any four-digit hex number.
# dxgi.customDeviceId = 0000
# dxgi.customVendorId = 10de
# d3d9.customDeviceId = 0000
# d3d9.customVendorId = 10de
# Report Nvidia GPUs as AMD GPUs by default. This is enabled by default
# to work around issues with NVAPI, but may cause issues in some games.
#
# Supported values: True, False
dxgi
.
nvapiHack
=
False
# Override maximum amount of device memory and shared system memory
# reported to the application. This may fix texture streaming issues
# in games that do not support cards with large amounts of VRAM.
#
# Supported values: Any number in Megabytes.
# dxgi.maxDeviceMemory = 0
# dxgi.maxSharedMemory = 0
# Override back buffer count for the Vulkan swap chain.
# Setting this to 0 or less will have no effect.
#
# Supported values: Any number greater than or equal to 2.
# dxgi.numBackBuffers = 0
# Overrides synchronization interval (Vsync) for presentation.
# Setting this to 0 disables vertical synchronization entirely.
# A positive value 'n' will enable Vsync and repeat the same
# image n times, and a negative value will have no effect.
#
# Supported values: Any non-negative number
# dxgi.syncInterval = -1
# d3d9.presentInterval = -1
# True enables the mailbox present mode in case regular Vsync is disabled.
# This should avoid tearing, but may be unsupported on some systems
# or require setting dxgi.numBackBuffers to a higher value in order
# to work properly.
#
# False enables the relaxed fifo present mode in case regular Vsync is enabled.
# This should result in tearing but reduce stutter if FPS are too low,
# but may be unsupported on some systems.
#
# Please do not report issues with this option.
#
# Supported values: Auto, True, False
# dxgi.tearFree = Auto
# d3d9.tearFree = Auto
# Performs range check on dynamically indexed constant buffers in shaders.
# This may be needed to work around a certain type of game bug, but may
# also introduce incorrect behaviour.
#
# Supported values: True, False
# d3d11.constantBufferRangeCheck = False
# Assume single-use mode for command lists created on deferred contexts.
# This may need to be disabled for some applications to avoid rendering
# issues, which may come at a significant performance cost.
#
# Supported values: True, False
# d3d11.dcSingleUseMode = True
# Override the maximum feature level that a D3D11 device can be created
# with. Setting this to a higher value may allow some applications to run
# that would otherwise fail to create a D3D11 device.
#
# Supported values: 9_1, 9_2, 9_3, 10_0, 10_1, 11_0, 11_1
# d3d11.maxFeatureLevel = 11_1
# Overrides the maximum allowed tessellation factor. This can be used to
# improve performance in titles which overuse tessellation.
#
# Supported values: Any number between 8 and 64
# d3d11.maxTessFactor = 8
# Enables relaxed pipeline barriers around UAV writes.
#
# This may improve performance in some games, but may also introduce
# rendering issues. Please don't report bugs with the option enabled.
#
# Supported values: True, False
# d3d11.relaxedBarriers = False
# Overrides anisotropic filtering for all samplers. Set this to a positive
# value to enable AF for all samplers in the game, or to 0 in order to
# disable AF entirely. Negative values will have no effect.
#
# Supported values: Any number between 0 and 16
# d3d11.samplerAnisotropy = 8
# d3d9.samplerAnisotropy = 8
# Declares vertex positions as invariant in order to solve
# potential Z-fighting issues at a small performance cost.
#
# Supported values: True, False
# d3d11.invariantPosition = False
# d3d9.invariantPosition = False
# Replaces NaN outputs from fragment shaders with zeroes for floating
# point render target. Used in some games to prevent artifacting.
#
# Supported values: True, False
# d3d11.enableRtOutputNanFixup = False
# Clears workgroup memory in compute shaders to zero. Some games don't do
# this and rely on undefined behaviour. Enabling may reduce performance.
#
# Supported values: True, False
# d3d11.zeroWorkgroupMemory = False
# Sets number of pipeline compiler threads.
#
# Supported values:
# - 0 to automatically determine the number of threads to use
# - any positive number to enforce the thread count
# dxvk.numCompilerThreads = 0
# Toggles raw SSBO usage.
#
# Uses storage buffers to implement raw and structured buffer
# views. Enabled by default on hardware which has a storage
# buffer offset alignment requirement of 4 Bytes (e.g. AMD).
# Enabling this may improve performance, but is not safe on
# hardware with higher alignment requirements.
#
# Supported values:
# - Auto: Don't change the default
# - True, False: Always enable / disable
# dxvk.useRawSsbo = Auto
# Toggles early discard.
#
# Uses subgroup operations to determine whether it is safe to
# discard fragments before the end of a fragment shader. This
# is enabled by default on all drivers except RADV and Nvidia.
# Enabling this may improve or degrade performance depending
# on the game and hardware, or cause other issues.
#
# Supported values:
# - Auto: Don't change the default
# - True, False: Always enable / disable
# dxvk.useEarlyDiscard = Auto
# Sets enabled HUD elements
#
# Behaves like the DXVK_HUD environment variable if the
# environment variable is not set, otherwise it will be
# ignored. The syntax is identical.
# dxvk.hud =
# Reported shader model
#
# The shader model to state that we support in the device
# capabilities that the applicatation queries.
#
# Supported values:
# - 1: Shader Model 1
# - 2: Shader Model 2
# - 3: Shader Model 3
# d3d9.shaderModel = 3
# Evict Managed on Unlock
#
# Decides whether we should evict managed resources from
# system memory when they are unlocked entirely.
#
# Supported values:
# - True, False: Always enable / disable
# d3d9.evictManagedOnUnlock = False
# DPI Awareness
#
# Decides whether we should call SetProcessDPIAware on device
# creation. Helps avoid upscaling blur in modern Windows on
# Hi-DPI screens/devices.
#
# Supported values:
# - True, False: Always enable / disable
# d3d9.dpiAware = True
# Strict Constant Copies
#
# Decides whether we should always copy defined constants to
# the UBO when relative addresssing is used, or only when the
# relative addressing starts a defined constant.
#
# Supported values:
# - True, False: Always enable / disable
# d3d9.strictConstantCopies = False
# Strict Pow
#
# Decides whether we have an opSelect for handling pow(0,0) = 0
# otherwise it becomes undefined.
#
# Supported values:
# - True, False: Always enable / disable
# d3d9.strictPow = True
# Lenient Clear
#
# Decides whether or not we fastpath clear anyway if we are close enough to
# clearing a full render target.
#
# Supported values:
# - True, False: Always enable / disable
# d3d9.lenientClear = False
# Max available memory
#
# Changes the max initial value used in tracking and GetAvailableTextureMem
# Value in Megabytes
#
# Supported values:
# - Any int32_t
# d3d9.maxAvailableMemory = 4096
# Force enable/disable floating point quirk emulation
#
# Force toggle anything * 0 emulation
# Tristate
# Supported values:
# - True/False
# d3d9.floatEmulation =
# Enable dialog box mode
#
# Changes the default state of dialog box mode.
# *Disables* exclusive fullscreen when enabled.
#
# Supported values:
# - True, False: Always enable / disable
# d3d9.enableDialogMode = False
# Overrides the application's MSAA level on the swapchain
#
# Supported values: -1 (application) and 0 to 16 (user override)
# d3d9.forceSwapchainMSAA = -1
# Long Mad
#
# Should we make our Mads a FFma or do it the long way with an FMul and an FAdd?
# This solves some rendering bugs in games that have z-pass shaders which
# don't match entirely to the regular vertex shader in this way.
#
# Supported values:
# - True/False
# d3d9.longMad = False
data_from_portwine/icons/debug.svg
0 → 100644
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7b70c969
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data_from_portwine/icons/delete.svg
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fill=
"#cbe2ff"
/><g><g><path
d=
"m407.778 232.733h-303.556c-8.284 0-15-6.716-15-15v-26.153c0-8.284 6.716-15 15-15h303.556c8.284 0 15 6.716 15 15v26.153c0 8.284-6.716 15-15 15z"
fill=
"#ecf4ff"
/></g><g><path
d=
"m407.778 176.58h-7.647v18.506c0 8.284-6.716 15-15 15h-295.909v7.647c0 8.284 6.716 15 15 15h303.556c8.284 0 15-6.716 15-15v-26.153c0-8.284-6.716-15-15-15z"
fill=
"#ddeafb"
/></g></g><g><g><circle
cx=
"256"
cy=
"354.171"
fill=
"#b1e4f9"
r=
"83.109"
/></g><g><path
d=
"m305.644 287.514c10.334 13.852 16.452 31.034 16.452 49.645 0 45.9-37.209 83.109-83.109 83.109-18.611 0-35.792-6.118-49.644-16.452 15.152 20.311 39.368 33.464 66.657 33.464 45.9 0 83.109-37.209 83.109-83.109 0-27.289-13.153-51.505-33.465-66.657z"
fill=
"#90d8f9"
/></g><g
fill=
"#4d5961"
><path
d=
"m256 309.049c-24.881 0-45.122 20.242-45.122 45.122 0 7.005 1.656 13.918 4.757 20.141l-5.333 3.154c-3.095 1.83-2.391 6.497 1.106 7.333l17.836 4.264c2.623.627 5.27-.939 5.984-3.539l4.856-17.684c.952-3.468-2.798-6.333-5.893-4.502l-5.608 3.317c-1.777-3.879-2.705-8.098-2.705-12.484 0-16.609 13.513-30.122 30.122-30.122 4.143 0 7.5-3.358 7.5-7.5s-3.357-7.5-7.5-7.5z"
/><path
d=
"m302.106 326.145-17.836-4.264c-2.623-.627-5.27.939-5.984 3.539l-4.856 17.684c-.952 3.467 2.798 6.333 5.893 4.502l5.222-3.088c1.04 3.075 1.577 6.32 1.577 9.653 0 16.358-13.302 29.869-29.651 30.119-4.142.063-7.448 3.472-7.385 7.613.062 4.103 3.408 7.386 7.497 7.386.038 0 .077 0 .116-.001 24.495-.374 44.423-20.613 44.423-45.117 0-6.066-1.188-11.943-3.476-17.401l5.566-3.292c3.095-1.83 2.392-6.497-1.106-7.333z"
/></g></g></g></svg>
\ No newline at end of file
data_from_portwine/icons/info.svg
0 → 100644
View file @
7b70c969
<svg
id=
"color"
enable-background=
"new 0 0 24 24"
height=
"512"
viewBox=
"0 0 24 24"
width=
"512"
xmlns=
"http://www.w3.org/2000/svg"
><path
d=
"m14.25 3h-11.5c-1.52 0-2.75 1.23-2.75 2.75v12.5c0 1.52 1.23 2.75 2.75 2.75h6.59c-.54-1.14-.84-2.41-.84-3.75l.01-.25h-4.76c-.41 0-.75-.34-.75-.75s.34-.75.75-.75h4.93c.12-.61.31-1.2.55-1.75h-5.48c-.41 0-.75-.34-.75-.75s.34-.75.75-.75h6.33c.45-.65 1-1.24 1.61-1.75h-7.94c-.41 0-.75-.34-.75-.75s.34-.75.75-.75h9.5c.21 0 .39.08.53.22.99-.43 2.08-.68 3.22-.71v-2.76c0-1.52-1.23-2.75-2.75-2.75z"
fill=
"#2196f3"
/><path
d=
"m12.25 2h-1.1c-.33-1.15-1.39-2-2.65-2s-2.32.85-2.65 2h-1.1c-.41 0-.75.34-.75.75v2c0 .96.79 1.75 1.75 1.75h5.5c.96 0 1.75-.79 1.75-1.75v-2c0-.41-.34-.75-.75-.75z"
fill=
"#1976d2"
/><g
fill=
"#fff"
><path
d=
"m13.78 9.22c-.76.33-1.461.761-2.09 1.28h-7.94c-.41 0-.75-.34-.75-.75s.34-.75.75-.75h9.5c.21 0 .39.08.53.22z"
/><path
d=
"m10.08 12.25c-.33.47-.62.97-.85 1.5h-5.48c-.41 0-.75-.34-.75-.75s.34-.75.75-.75z"
/><path
d=
"m8.68 15.5c-.1.49-.16.99-.17 1.5h-4.76c-.41 0-.75-.34-.75-.75s.34-.75.75-.75z"
/></g><path
d=
"m4 3h-1.25c-1.52 0-2.75 1.23-2.75 2.75v12.5c0 1.52 1.23 2.75 2.75 2.75h5.75v-3.75-.25h-4.75c-.41 0-.75-.34-.75-.75 0-.41.34-.75.75-.75h4.75v-1.75h-4.75c-.41 0-.75-.34-.75-.75 0-.41.34-.75.75-.75h4.75v-1.75h-4.75c-.41 0-.75-.34-.75-.75 0-.41.34-.75.75-.75h4.75v-2.5h-2.75c-.96 0-1.75-.79-1.75-1.75z"
fill=
"#1d83d4"
/><path
d=
"m8.5 0c-1.26 0-2.32.85-2.65 2h-1.1c-.41 0-.75.34-.75.75v.25 1.75c0 .96.79 1.75 1.75 1.75h2.75z"
fill=
"#1667b7"
/><path
d=
"m8.5 9h-4.75c-.41 0-.75.34-.75.75 0 .41.34.75.75.75h4.75z"
fill=
"#dedede"
/><path
d=
"m8.5 12.25h-4.75c-.41 0-.75.34-.75.75 0 .41.34.75.75.75h4.75z"
fill=
"#dedede"
/><path
d=
"m8.5 15.5h-4.75c-.41 0-.75.34-.75.75 0 .41.34.75.75.75h4.75z"
fill=
"#dedede"
/><path
d=
"m17.25 24c-3.722 0-6.75-3.027-6.75-6.75s3.028-6.75 6.75-6.75 6.75 3.027 6.75 6.75-3.028 6.75-6.75 6.75z"
fill=
"#2196f3"
/><path
d=
"m17.25 21c-.553 0-1-.447-1-1v-3.5c0-.553.447-1 1-1s1 .447 1 1v3.5c0 .553-.447 1-1 1z"
fill=
"#fff"
/><path
d=
"m16.25 14c0-.553.448-1 1-1s1 .447 1 1-.448 1-1 1-1-.447-1-1z"
fill=
"#fff"
/><path
d=
"m17.25 10.5c-3.722 0-6.75 3.027-6.75 6.75s3.028 6.75 6.75 6.75v-3c-.553 0-1-.447-1-1v-3.5c0-.553.447-1 1-1v-.5c-.552 0-1-.447-1-1s.448-1 1-1z"
fill=
"#1d83d4"
/><path
d=
"m17.25 15.5c-.553 0-1 .447-1 1v3.5c0 .553.447 1 1 1z"
fill=
"#dedede"
/><path
d=
"m17.25 13c-.552 0-1 .447-1 1s.448 1 1 1z"
fill=
"#dedede"
/></svg>
\ No newline at end of file
data_from_portwine/icons/restart.svg
0 → 100644
View file @
7b70c969
<svg
xmlns=
"http://www.w3.org/2000/svg"
viewBox=
"0 0 64 64"
width=
"64px"
height=
"64px"
><path
fill=
"#72caaf"
d=
"M31 5A28 28 0 1 0 31 61A28 28 0 1 0 31 5Z"
/><path
fill=
"#88d7b6"
d=
"M31 21A12 12 0 1 0 31 45A12 12 0 1 0 31 21Z"
/><path
fill=
"#8d6c9f"
d=
"M31 47a1 1 0 0 0 1-1V44a1 1 0 0 0-2 0v2A1 1 0 0 0 31 47zM31 23a1 1 0 0 0 1-1V20a1 1 0 0 0-2 0v2A1 1 0 0 0 31 23zM41 33a1 1 0 0 0 1 1h2a1 1 0 0 0 0-2H42A1 1 0 0 0 41 33zM21 33a1 1 0 0 0-1-1H18a1 1 0 0 0 0 2h2A1 1 0 0 0 21 33zM41.76 25.63l-1.73 1a1 1 0 0 0 1 1.73l1.73-1a1 1 0 1 0-1-1.73zM19.74 40.5a1 1 0 0 0 .5-.13l1.73-1a1 1 0 1 0-1-1.73l-1.73 1a1 1 0 0 0 .5 1.87zM36 24.34A1 1 0 0 0 37.37 24l1-1.73a1 1 0 0 0-1.73-1l-1 1.73A1 1 0 0 0 36 24.34zM24 45.13a1 1 0 0 0 1.37-.37l1-1.73a1 1 0 0 0-1.73-1l-1 1.73A1 1 0 0 0 24 45.13z"
/><path
fill=
"#faefde"
d=
"M31,15a18.24,18.24,0,0,1,3.17.28l.18,0a1,1,0,0,0,.17-2A20.15,20.15,0,0,0,31,13a1,1,0,0,0,0,2Z"
/><path
fill=
"#8d6c9f"
d=
"M31,4A29,29,0,1,0,60,33,29,29,0,0,0,31,4Zm0,56A27,27,0,1,1,58,33,27,27,0,0,1,31,60Z"
/><path
fill=
"#faefde"
d=
"M38.8,14.58A1,1,0,0,0,38,16.42,18,18,0,1,1,21,18v5a1,1,0,0,0,2,0V16a1,1,0,0,0-1-1H14.92a1,1,0,0,0,0,2H19A20,20,0,1,0,38.8,14.58Z"
/></svg>
\ No newline at end of file
data_from_portwine/icons/settings.svg
0 → 100644
View file @
7b70c969
<svg
id=
"Capa_1"
enable-background=
"new 0 0 512 512"
height=
"512"
viewBox=
"0 0 512 512"
width=
"512"
xmlns=
"http://www.w3.org/2000/svg"
><g><path
d=
"m482 256c0-4.898-.162-9.85-.483-14.791l27.511-25.177-1.59-8.242c-2.012-10.424-4.692-20.819-7.967-30.896-3.273-10.077-7.216-20.063-11.717-29.683l-3.558-7.602-37.041-4.197c-5.266-8.327-11.092-16.334-17.405-23.92l7.46-36.553-6.129-5.732c-7.751-7.248-16.03-14.083-24.607-20.314-8.574-6.23-17.634-11.993-26.926-17.127l-7.347-4.059-32.402 18.36c-9.176-3.664-18.613-6.728-28.194-9.154l-15.427-33.909-8.33-1.033c-10.538-1.308-21.253-1.971-31.848-1.971l-60 90.5 60 90.5c41.421 0 75 33.579 75 75s-33.579 75-75 75l-50 90.5 50 90.5c10.599 0 21.313-.663 31.849-1.972l8.329-1.034 15.427-33.907c9.581-2.427 19.019-5.49 28.194-9.154l32.402 18.36 7.347-4.059c9.292-5.134 18.352-10.896 26.925-17.126 8.578-6.232 16.857-13.067 24.608-20.315l6.129-5.732-7.46-36.553c6.313-7.586 12.14-15.593 17.405-23.92l37.041-4.197 3.558-7.602c4.501-9.619 8.443-19.605 11.716-29.681 3.275-10.079 5.956-20.475 7.968-30.898l1.59-8.241-27.511-25.178c.321-4.942.483-9.892.483-14.791z"
fill=
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/><path
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fill=
"#93b7c0"
/><path
d=
"m256 90-40 60.5 40 60.5c24.853 0 45 20.147 45 45s-20.147 45-45 45l-40 60.5 40 60.5c91.679 0 166-74.321 166-166s-74.321-166-166-166z"
fill=
"#667e97"
/><path
d=
"m211 256c0-24.853 20.147-45 45-45v-121c-91.679 0-166 74.321-166 166s74.321 166 166 166v-121c-24.853 0-45-20.147-45-45z"
fill=
"#728e95"
/></g></svg>
\ No newline at end of file
data_from_portwine/scripts/runlib
View file @
7b70c969
...
@@ -149,19 +149,12 @@ if [ -x "`which nvidia-settings 2>/dev/null`" ]; then
...
@@ -149,19 +149,12 @@ if [ -x "`which nvidia-settings 2>/dev/null`" ]; then
export
__GL_SHADER_DISK_CACHE
=
1
export
__GL_SHADER_DISK_CACHE
=
1
export
__GL_SHADER_DISK_CACHE_SIZE
=
1000000000
export
__GL_SHADER_DISK_CACHE_SIZE
=
1000000000
export
__GL_THREADED_OPTIMIZATIONS
=
1
export
__GL_THREADED_OPTIMIZATIONS
=
1
export
DXVK_CONFIG_FILE
=
"
${
PORT_WINE_PATH
}
/data/dxvk_nvidia.conf"
if
[
!
-z
"
${
WINEDLLOVERRIDES
}
"
]
;
then
export
WINEDLLOVERRIDES
=
"nvapi,nvapi64=;
${
WINEDLLOVERRIDES
}
"
else
export
WINEDLLOVERRIDES
=
"nvapi,nvapi64="
fi
else
else
export
DRI_PRIME
=
1
export
DRI_PRIME
=
1
export
vblank_mode
=
0
export
vblank_mode
=
0
export
mesa_glthread
=
true
export
mesa_glthread
=
true
export
AMD_ATI
=
"
$(
lspci |
grep
AMD/ATI
)
"
export
AMD_ATI
=
"
$(
lspci |
grep
AMD/ATI
)
"
if
[
!
-z
"
${
AMD_ATI
}
"
]
;
then
if
[
!
-z
"
${
AMD_ATI
}
"
]
;
then
# export DXVK_CONFIG_FILE="${PORT_WINE_PATH}/data/dxvk_amd.conf"
if
[
"
${
PW_ACO
}
"
=
"1"
]
;
then
if
[
"
${
PW_ACO
}
"
=
"1"
]
;
then
export
RADV_PERFTEST
=
aco
export
RADV_PERFTEST
=
aco
echo
"ACO is enabled"
echo
"ACO is enabled"
...
@@ -170,6 +163,12 @@ else
...
@@ -170,6 +163,12 @@ else
fi
fi
fi
fi
fi
fi
if
[
!
-z
"
${
WINEDLLOVERRIDES
}
"
]
;
then
export
WINEDLLOVERRIDES
=
"nvapi,nvapi64=;
${
WINEDLLOVERRIDES
}
"
else
export
WINEDLLOVERRIDES
=
"nvapi,nvapi64="
fi
export
DXVK_CONFIG_FILE
=
"
${
PORT_WINE_PATH
}
/data/dxvk.conf"
########################################################################
########################################################################
export
def_pfx
=
"
${
PORT_WINE_PATH
}
/data/dist/share/default_pfx/"
export
def_pfx
=
"
${
PORT_WINE_PATH
}
/data/dist/share/default_pfx/"
if
[
!
-d
"
${
def_pfx
}
"
]
;
then
if
[
!
-d
"
${
def_pfx
}
"
]
;
then
...
...
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