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Mikhail Tergoev
PortWINE
Commits
864629b9
Commit
864629b9
authored
Sep 18, 2025
by
Mikhail Tergoev
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unblock CACHE variables
parent
799d51b9
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functions_helper
data_from_portwine/scripts/functions_helper
+13
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data_from_portwine/scripts/functions_helper
View file @
864629b9
...
...
@@ -3827,14 +3827,14 @@ start_portwine () {
if
[[
$(
check_vendor_gpu
)
==
"nvidia"
]]
;
then
#https://github.com/flathub/net.lutris.Lutris/pull/368#issuecomment-1751381312
export
WEBKIT_DISABLE_DMABUF_RENDERER
=
"1"
check_variables WEBKIT_DISABLE_DMABUF_RENDERER
"1"
#Для того чтобы OpenGL всегда работал через nvidia (если в PW_GPU_USE выбрана nvidia)
export
__NV_PRIME_RENDER_OFFLOAD
=
"1"
export
__VK_LAYER_NV_optimus
=
"NVIDIA_only"
export
__GLX_VENDOR_LIBRARY_NAME
=
"nvidia"
check_variables __NV_PRIME_RENDER_OFFLOAD
"1"
check_variables __VK_LAYER_NV_optimus
"NVIDIA_only"
check_variables __GLX_VENDOR_LIBRARY_NAME
"nvidia"
else
export
__NV_PRIME_RENDER_OFFLOAD
=
"0"
export
__VK_LAYER_NV_optimus
=
"non_NVIDIA_only"
check_variables __NV_PRIME_RENDER_OFFLOAD
"0"
check_variables __VK_LAYER_NV_optimus
"non_NVIDIA_only"
unset
__GLX_VENDOR_LIBRARY_NAME
fi
...
...
@@ -4359,7 +4359,7 @@ fi
fi
done
create_new_dir
"
${
PATH_TO_DXVK_FILES
}
/dxvk_cache"
export
DXVK_STATE_CACHE_PATH
=
"
${
PATH_TO_DXVK_FILES
}
"
/dxvk_cache
check_variables DXVK_STATE_CACHE_PATH
"
${
PATH_TO_DXVK_FILES
}
"
/dxvk_cache
export
DXVK_STATE_CACHE
=
"1"
fi
...
...
@@ -4406,7 +4406,7 @@ fi
var_winedlloverride_update
"
${
wine_vkd3d_dll
}
=n"
done
create_new_dir
"
${
PATH_TO_VKD3D_FILES
}
/vkd3d_cache"
export
VKD3D_SHADER_CACHE_PATH
=
"
${
PATH_TO_VKD3D_FILES
}
/vkd3d_cache"
check_variables VKD3D_SHADER_CACHE_PATH
"
${
PATH_TO_VKD3D_FILES
}
/vkd3d_cache"
fi
# некоторым играм для любых 3D api для правильной работы wined3d необходимо чтобы эти библиотеки всегда были
...
...
@@ -4449,11 +4449,11 @@ fi
if
[[
"
${
PW_USE_SHADER_CACHE
}
"
==
"1"
]]
;
then
create_new_dir
"
${
PW_VULKAN_DIR
}
/gl_shader_cache"
create_new_dir
"
${
PW_VULKAN_DIR
}
/mesa_shader"
export
__GL_SHADER_DISK_CACHE
=
"1"
export
__GL_SHADER_DISK_CACHE_PATH
=
"
${
PW_VULKAN_DIR
}
/gl_shader_cache"
export
__GL_SHADER_DISK_CACHE_SIZE
=
"50000000000"
export
__GL_SHADER_DISK_CACHE_SKIP_CLEANUP
=
"1"
export
MESA_SHADER_CACHE_DIR
=
"
${
PW_VULKAN_DIR
}
/mesa_shader"
check_variables __GL_SHADER_DISK_CACHE
"1"
check_variables __GL_SHADER_DISK_CACHE_PATH
"
${
PW_VULKAN_DIR
}
/gl_shader_cache"
check_variables __GL_SHADER_DISK_CACHE_SIZE
"50000000000"
check_variables __GL_SHADER_DISK_CACHE_SKIP_CLEANUP
"1"
check_variables MESA_SHADER_CACHE_DIR
"
${
PW_VULKAN_DIR
}
/mesa_shader"
else
export
__GL_SHADER_DISK_CACHE
=
"0"
export
DXVK_STATE_CACHE
=
"disable"
...
...
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