Commit feedb9b2 authored by Vladislav's avatar Vladislav

Added PW_GS_CURSOR_SCALE_HEIGHT for gamescope

parent 8f160515
......@@ -1256,6 +1256,10 @@ msgid "Force use sdl videodriver x11, works with BACKEND SDL. (Default is "
"wayland)"
msgstr ""
msgid "If specified, sets a base output height to linearly scale the cursor "
"against."
msgstr ""
msgid "Change settings gamescope for"
msgstr ""
......
......@@ -1636,6 +1636,12 @@ msgstr ""
"Forzar el uso del controlador de video SDL x11, funciona con el backend SDL. "
"(Por defecto es Wayland)."
msgid ""
"If specified, sets a base output height to linearly scale the cursor against."
msgstr ""
"Si se especifica, establece una altura de salida base para escalar "
"linealmente el cursor."
msgid "Change settings gamescope for"
msgstr "Cambiar ajustes gamescope para"
......
......@@ -1615,6 +1615,12 @@ msgstr ""
"запуском), работает вместе с SDL BACKEND (используется по умолчанию в "
"Wayland сессии)"
msgid ""
"If specified, sets a base output height to linearly scale the cursor against."
msgstr ""
"Если указано, устанавливает базовую высоту вывода для линейного "
"масштабирования курсора."
msgid "Change settings gamescope for"
msgstr "Изменить настройки Gamescope для"
......
......@@ -3879,6 +3879,7 @@ start_portwine () {
[[ "${PW_GS_BACKEND_SDL}" == "1" ]] && PW_GAMESCOPE_ARGS_NEW+=" --backend sdl"
[[ "${PW_GS_SDL_VIDEODRIVER_X11}" == "1" ]] && export SDL_VIDEODRIVER="x11"
[[ "${PW_GS_CURSOR_SCALE_HEIGHT}" == "1" ]] && PW_GAMESCOPE_ARGS_NEW+=" --cursor-scale-height 1"
#combobox
if [[ "${PW_GS_SHOW_RESOLUTION}" != "disabled" ]] ; then
......@@ -5386,16 +5387,19 @@ gui_gamescope () {
PW_GS_EXPOSE_WAYLAND PW_GS_REALTIME_SCHEDULING
)
grep -e '--mangoapp' "${PW_TMPFS_PATH}/gamescope.tmp" &>/dev/null && add_to_array "PW_GS_LIST" PW_GS_MANGOAPP
grep -e '--backend' "${PW_TMPFS_PATH}/gamescope.tmp" &>/dev/null && add_to_array "PW_GS_LIST" PW_GS_BACKEND_SDL PW_GS_SDL_VIDEODRIVER_X11
[[ $(<"${PW_TMPFS_PATH}/gamescope.tmp") =~ '--mangoapp' ]] && add_to_array "PW_GS_LIST" PW_GS_MANGOAPP
[[ $(<"${PW_TMPFS_PATH}/gamescope.tmp") =~ '--backend' ]] && add_to_array "PW_GS_LIST" PW_GS_BACKEND_SDL
check_wayland_session && add_to_array "PW_GS_LIST" PW_GS_SDL_VIDEODRIVER_X11
[[ $(<"${PW_TMPFS_PATH}/gamescope.tmp") =~ '--cursor-scale-height' ]] && add_to_array "PW_GS_LIST" PW_GS_CURSOR_SCALE_HEIGHT
GS_FILTER_CB="linear!nearest!fsr!nis!pixel"
#debian bookworm fix
if grep -e '-U, --fsr-upscaling' "${PW_TMPFS_PATH}/gamescope.tmp" &>/dev/null ; then
if [[ $(<"${PW_TMPFS_PATH}/gamescope.tmp") =~ '-U, --fsr-upscaling' ]] ; then
GS_FILTER_CB="fsr!nis"
export PW_GS_FILTER_MODE_OLD="true"
rm_from_array "PW_GS_LIST" PW_GS_FORCE_GRAB_CURSOR PW_GS_FORCE_GRAB_KEYBOARD PW_GS_HDR_ENABLE PW_GS_HDR_FORCE_SUPPORT \
PW_GS_HDR_FORCE_OUTPUT
else
GS_FILTER_CB="linear!nearest!fsr!nis!pixel"
fi
PW_GS_FULLSCREEN_INFO=${translations[Make the window fullscreen]}
......@@ -5416,6 +5420,7 @@ gui_gamescope () {
PW_GS_MANGOAPP_INFO=${translations[Launch with the mangoapp (mangohud) performance overlay enabled. You should use this instead of using mangohud on the game or gamescope.]}
PW_GS_BACKEND_SDL_INFO=${translations[Use sdl backend. (by default wayland backend is used).]}
PW_GS_SDL_VIDEODRIVER_X11_INFO=${translations[Force use sdl videodriver x11, works with BACKEND SDL. (Default is wayland)]}
PW_GS_CURSOR_SCALE_HEIGHT_INFO=${translations[if specified, sets a base output height to linearly scale the cursor against.]}
unset ADD_CHK_BOX_GS
if [[ "${GAMESCOPE_INSTALLED}" == 1 ]] ; then
......
......@@ -131,6 +131,7 @@ export PW_GS_REALTIME_SCHEDULING="0"
export PW_GS_BACKEND_SDL="0"
export PW_GS_SDL_VIDEODRIVER_X11="0"
export PW_GS_MANGOAPP="0"
export PW_GS_CURSOR_SCALE_HEIGHT="0"
###PREFIX_VERSION###
export DOTPFX_VER="48v7"
export DEFPFX_VER="v1"
......
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