Commit 0191ea26 authored by Mikhail Tergoev's avatar Mikhail Tergoev

Scripts version 2044-2

parent f68fead8
История изменений и дальнейшие планы: История изменений и дальнейшие планы:
----------------------------------------- -----------------------------------------
В планах: В планах:
* добавить содерживое user.conf в лог
* добавить inxi в runtime и его вывод с аргументом -G в log * добавить inxi в runtime и его вывод с аргументом -G в log
* добавить 32-битный mangohud_dlsym в runtime
* добавить cs_block при запуске порта
* добавить проверку количества db файлов на один exe * добавить проверку количества db файлов на один exe
* заниматься только развитием проекта за счет вашей подписки на https://boosty.to/portwine-linux.ru * заниматься только развитием проекта за счет вашей подписки на https://boosty.to/portwine-linux.ru
----------------------------------------- -----------------------------------------
...@@ -14,7 +13,7 @@ ...@@ -14,7 +13,7 @@
* улучшена работа функции использования гибридной графики intel + nvidia * улучшена работа функции использования гибридной графики intel + nvidia
###Scripts version 2042### ###Scripts version 2042###
* из за проблемы на стороне githab перезалиты libs_v17.2 * из-за проблемы на стороне githab перезалиты libs_v17.2
* добавлена возможность удаления wine из графического интерфейса - Cпасибо Aldiserg (Dmitry) * добавлена возможность удаления wine из графического интерфейса - Cпасибо Aldiserg (Dmitry)
###Scripts version 2041### ###Scripts version 2041###
......
...@@ -700,7 +700,11 @@ pw_gui_for_edit_db () { ...@@ -700,7 +700,11 @@ pw_gui_for_edit_db () {
--text "Change settings in database file for ${PORTWINE_DB}\n" --separator=" " --borders=10 --center \ --text "Change settings in database file for ${PORTWINE_DB}\n" --separator=" " --borders=10 --center \
--window-icon="$PW_GUI_ICON_PATH/port_proton.png" --button="CANCEL":1 --button="OPEN DB FILE":150 --button="SAVE CHANGES":0 --window-icon="$PW_GUI_ICON_PATH/port_proton.png" --button="CANCEL":1 --button="OPEN DB FILE":150 --button="SAVE CHANGES":0
YAD_STATUS="$?" YAD_STATUS="$?"
if [[ "$YAD_STATUS" == "1" || "$YAD_STATUS" == "252" ]] ; then exit 0 if [[ "$YAD_STATUS" == "1" ]] ; then
/bin/bash -c ${pw_full_command_line[*]} &
exit 0
elif [[ "$YAD_STATUS" == "252" ]] ; then
exit 0
elif [ "$YAD_STATUS" == "150" ] ; then elif [ "$YAD_STATUS" == "150" ] ; then
xdg-open "${PORTWINE_DB_FILE}" & xdg-open "${PORTWINE_DB_FILE}" &
exit 0 exit 0
...@@ -905,7 +909,7 @@ gui_vkBasalt () { ...@@ -905,7 +909,7 @@ gui_vkBasalt () {
"${pw_yad_new}" --paned --key="$KEY_FX_GUI" --height="600" --title="vkBasalt" --center --borders=10 \ "${pw_yad_new}" --paned --key="$KEY_FX_GUI" --height="600" --title="vkBasalt" --center --borders=10 \
--separator=" " --window-icon="$PW_GUI_ICON_PATH/port_proton.png" \ --separator=" " --window-icon="$PW_GUI_ICON_PATH/port_proton.png" \
--button="CANCEL":1 --button="DISABLED VKBASALT":180 --button="ENABLED VKBASALT":182 --button="CANCEL":1 --button="DISABLE VKBASALT":180 --button="ENABLE VKBASALT":182
YAD_VKBASALT_STATUS="$?" YAD_VKBASALT_STATUS="$?"
case "${YAD_VKBASALT_STATUS}" in case "${YAD_VKBASALT_STATUS}" in
1|252) 1|252)
......
...@@ -90,6 +90,12 @@ then ...@@ -90,6 +90,12 @@ then
export PW_FilmGrain2_INFO='Добавление эффекта зерна кинопленки' export PW_FilmGrain2_INFO='Добавление эффекта зерна кинопленки'
export PW_Curves_INFO='Увеличение контраста изображения' export PW_Curves_INFO='Увеличение контраста изображения'
export PW_Denoise_INFO='Уменьшение шумов за счет смазывания изображения' export PW_Denoise_INFO='Уменьшение шумов за счет смазывания изображения'
export PW_Emphasize_INFO='Уменьшение рязрядности цветопередачи'
export PW_FakeMotionBlur_INFO='Сильное размытие объектов в движении'
export PW_FilmicAnamorphSharpen_INFO='Увеличение резкости (рекомендую для мультяшных игр)'
export PW_FilmicPass_INFO='Добавление холодных цветов'
export PW_SMAA_INFO='Альтернативный вариант сглаживания (меньший эффект, но с меньшим потреблением ресурсов GPU, относительно стандартного SMAA)'
export PW_GaussianBlur_INFO='Небольшой эффект размытия ярких обьектов (например пламя)'
elif [ "${update_loc}" = "ENG" ] elif [ "${update_loc}" = "ENG" ]
then then
......
...@@ -308,7 +308,7 @@ start_portwine () { ...@@ -308,7 +308,7 @@ start_portwine () {
if [ ! -d "${WINEPREFIX}/drive_c/users/steamuser/My Documents" ] if [ ! -d "${WINEPREFIX}/drive_c/users/steamuser/My Documents" ]
then try_force_link_dir "${WINEPREFIX}/drive_c/users/steamuser/Documents" "${WINEPREFIX}/drive_c/users/steamuser/My Documents" then try_force_link_dir "${WINEPREFIX}/drive_c/users/steamuser/Documents" "${WINEPREFIX}/drive_c/users/steamuser/My Documents"
fi fi
var_winedlloverride_update "steam_api,steam_api64,steamclient,steamclient64=n;lsteamclient,GameOverlayRenderer,GameOverlayRenderer64,winemenubuilder.exe=" var_winedlloverride_update "beclient,beclient_x64=b,n;steam_api,steam_api64,steamclient,steamclient64=n;lsteamclient,GameOverlayRenderer,GameOverlayRenderer64,winemenubuilder.exe="
# export TOTAL_VRAM=`"${PW_WINELIB}/runtime/bin/glxinfo" -B | grep Total | awk -F: '{print $2}' | awk '{print $1}'` # export TOTAL_VRAM=`"${PW_WINELIB}/runtime/bin/glxinfo" -B | grep Total | awk -F: '{print $2}' | awk '{print $1}'`
# echo "TOTAL_VRAM=${TOTAL_VRAM}" # echo "TOTAL_VRAM=${TOTAL_VRAM}"
......
reshadeTexturePath = /usr/local/share/reshade/textures reshadeTexturePath = /usr/local/share/reshade/textures
reshadeIncludePath = /usr/local/share/reshade/ reshadeIncludePath = /usr/local/share/reshade/
FilmGrain2 = /usr/local/share/reshade/shaders/FilmGrain2.fx FilmGrain2 = /usr/local/share/reshade/shaders/FilmGrain2.fx
Curves = /usr/local/share/reshade/shaders/Curves.fx
FakeHDR = /usr/local/share/reshade/shaders/FakeHDR.fx FakeHDR = /usr/local/share/reshade/shaders/FakeHDR.fx
Colourfulness = /usr/local/share/reshade/shaders/Colourfulness.fx Colourfulness = /usr/local/share/reshade/shaders/Colourfulness.fx
Bloom = /usr/local/share/reshade/shaders/Bloom.fx Bloom = /usr/local/share/reshade/shaders/Bloom.fx
SMAA = /usr/local/share/reshade/shaders/SMAA.fx
ChromaticAberration = /usr/local/share/reshade/shaders/ChromaticAberration.fx ChromaticAberration = /usr/local/share/reshade/shaders/ChromaticAberration.fx
Denoise = /usr/local/share/reshade/shaders/Denoise.fx Denoise = /usr/local/share/reshade/shaders/Denoise.fx
Clarity = /usr/local/share/reshade/shaders/Clarity.fx Clarity = /usr/local/share/reshade/shaders/Clarity.fx
Curves = /usr/local/share/reshade/shaders/Curves.fx
Depth3D = /usr/local/share/reshade/shaders/Depth3D.fx
Dephhaze = /usr/local/share/reshade/shaders/Dephhaze.fx
DisplayDepth = /usr/local/share/reshade/shaders/DisplayDepth.fx
DOF = /usr/local/share/reshade/shaders/DOF.fx
DPX = /usr/local/share/reshade/shaders/DPX.fx
Emphasize = /usr/local/share/reshade/shaders/Emphasize.fx Emphasize = /usr/local/share/reshade/shaders/Emphasize.fx
EyeAdaption = /usr/local/share/reshade/shaders/EyeAdaption.fx
FakeMotionBlur = /usr/local/share/reshade/shaders/FakeMotionBlur.fx FakeMotionBlur = /usr/local/share/reshade/shaders/FakeMotionBlur.fx
FilmGrain = /usr/local/share/reshade/shaders/FilmGrain.fx
FilmicAnamorphSharpen = /usr/local/share/reshade/shaders/FilmicAnamorphSharpen.fx FilmicAnamorphSharpen = /usr/local/share/reshade/shaders/FilmicAnamorphSharpen.fx
FilmicPass = /usr/local/share/reshade/shaders/FilmicPass.fx FilmicPass = /usr/local/share/reshade/shaders/FilmicPass.fx
FineSharp = /usr/local/share/reshade/shaders/FineSharp.fx
FXAA = /usr/local/share/reshade/shaders/FXAA.fx
GaussianBlur = /usr/local/share/reshade/shaders/GaussianBlur.fx GaussianBlur = /usr/local/share/reshade/shaders/GaussianBlur.fx
Glitch = /usr/local/share/reshade/shaders/Glitch.fx Glitch = /usr/local/share/reshade/shaders/Glitch.fx
HighPassSharpen = /usr/local/share/reshade/shaders/HighPassSharpen.fx HighPassSharpen = /usr/local/share/reshade/shaders/HighPassSharpen.fx
...@@ -45,7 +37,6 @@ PPFX_Godrays = /usr/local/share/reshade/shaders/PPFX_Godrays.fx ...@@ -45,7 +37,6 @@ PPFX_Godrays = /usr/local/share/reshade/shaders/PPFX_Godrays.fx
Prism = /usr/local/share/reshade/shaders/Prism.fx Prism = /usr/local/share/reshade/shaders/Prism.fx
ReflectiveBumpMapping = /usr/local/share/reshade/shaders/ReflectiveBumpMapping.fx ReflectiveBumpMapping = /usr/local/share/reshade/shaders/ReflectiveBumpMapping.fx
Sepia = /usr/local/share/reshade/shaders/Sepia.fx Sepia = /usr/local/share/reshade/shaders/Sepia.fx
SMAA = /usr/local/share/reshade/shaders/SMAA.fx
Splitscreen = /usr/local/share/reshade/shaders/Splitscreen.fx Splitscreen = /usr/local/share/reshade/shaders/Splitscreen.fx
StageDepth = /usr/local/share/reshade/shaders/StageDepth.fx StageDepth = /usr/local/share/reshade/shaders/StageDepth.fx
SurfaceBlur = /usr/local/share/reshade/shaders/SurfaceBlur.fx SurfaceBlur = /usr/local/share/reshade/shaders/SurfaceBlur.fx
......
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