export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
export PW_DXVK_NO_ASYNC=1
#export PW_DXVK_NO_ASYNC=1
#export PW_USE_TERMINAL=1
#export PW_USE_TERMINAL=1
#export PW_OLD_GL_STRING=0
#export PW_OLD_GL_STRING=0
#export PW_NVAPI_DISABLE=1
#export PW_NVAPI_DISABLE=1
...
@@ -16,13 +16,12 @@ export PW_DXVK_NO_ASYNC=1
...
@@ -16,13 +16,12 @@ export PW_DXVK_NO_ASYNC=1
#export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
#export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
#export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
#export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
#export PW_DXVK_NO_ASYNC=1
#export PW_USE_TERMINAL=0
#export PW_OLD_GL_STRING=0
#export PW_NVAPI_DISABLE=1
#export PW_VKD3D_FEATURE_LEVEL=0
#export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
#export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
#export PW_USE_TERMINAL=0
#export PW_OLD_GL_STRING=0
#export PW_NVAPI_DISABLE=1
#export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
#export PW_VULKAN_USE=dxvk #dxvk, vkd3d or 0 for OpenGL
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
#export WINEDLLOVERRIDES="blabla=n,b"
##export WINEDLLOVERRIDES="blabla=n,b"
#export PW_LOG=0 # Enable debug mode fo terminal
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
#export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
##export PW_LOG=0 # Enable debug mode fo terminal
#export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
#export PW_DXVK_NO_ASYNC=1
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
#export PW_USE_TERMINAL=0
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
#export PW_OLD_GL_STRING=0
##export PW_USE_TERMINAL=0 # Force run in terminal
#export PW_NVAPI_DISABLE=1
##export PW_OLD_GL_STRING=0
#export PW_VKD3D_FEATURE_LEVEL=0
##export PW_NVAPI_DISABLE=1
#export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
##export PW_VKD3D_FEATURE_LEVEL=0
#export PW_HIDE_NVIDIA_GPU=0
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
#export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
#export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
#export PW_DXVK_NO_ASYNC=1
#export PW_DXVK_NO_ASYNC=1
#export PW_USE_TERMINAL=0
#export PW_USE_TERMINAL=0
#export PW_OLD_GL_STRING=0
#export PW_OLD_GL_STRING=0
#export PW_NVAPI_DISABLE=1
#export PW_NVAPI_DISABLE=1
export PW_VKD3D_FEATURE_LEVEL=0
#export PW_VKD3D_FEATURE_LEVEL=0
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).