Commit d6ed28c3 authored by Mikhail Tergoev's avatar Mikhail Tergoev

Scripts version 2156

parent 3584b832
...@@ -2,6 +2,9 @@ You can help us in the development of the project on the website: boosty.to/linu ...@@ -2,6 +2,9 @@ You can help us in the development of the project on the website: boosty.to/linu
----------------------------------------- -----------------------------------------
Changelog: Changelog:
###Scripts version 2156###
* the variable "PW_MANGOHUD_x32" has been added to EDIT_BD, which enables MANGOHUD for 32-bit games (temporary need to bypass the error of MANGOHUD in 64-bit games in some systems)
###Scripts version 2155### ###Scripts version 2155###
* updated versions: * updated versions:
PROTON_LG="7-47" PROTON_LG="7-47"
......
...@@ -2,6 +2,9 @@ ...@@ -2,6 +2,9 @@
----------------------------------------- -----------------------------------------
История изменений: История изменений:
###Scripts version 2156###
* в EDIT_BD (НАСТРОЙКИ) добавлена переменная "PW_MANGOHUD_x32" которая включает MANGOHUD для 32-битных игр (временная необходимость для обхода ошибки работы MANGOHUD в 64-битных играх на некоторых системах)
###Scripts version 2155### ###Scripts version 2155###
* обновлены версии: * обновлены версии:
PROTON_LG="7-47" PROTON_LG="7-47"
......
...@@ -454,7 +454,7 @@ pw_init_runtime () { ...@@ -454,7 +454,7 @@ pw_init_runtime () {
} }
pw_mangohud_check () { pw_mangohud_check () {
if [[ "${PW_MANGOHUD}" == "1" ]] ; then if [[ "${PW_MANGOHUD}" == "1" ]] || [[ "${PW_MANGOHUD_x32}" = "1" ]]; then
export PW_MANGOHUD_SLR='MANGOHUD=1' export PW_MANGOHUD_SLR='MANGOHUD=1'
MANGOHUD_LIB_NAME="libMangoHud.so" MANGOHUD_LIB_NAME="libMangoHud.so"
if [[ "${PW_VULKAN_USE}" = "0" ]] ; then if [[ "${PW_VULKAN_USE}" = "0" ]] ; then
...@@ -464,7 +464,10 @@ pw_mangohud_check () { ...@@ -464,7 +464,10 @@ pw_mangohud_check () {
then export PW_LD_PRELOAD="${PW_LD_PRELOAD}:${MANGOHUD_LIB_NAME}" then export PW_LD_PRELOAD="${PW_LD_PRELOAD}:${MANGOHUD_LIB_NAME}"
else export PW_LD_PRELOAD="${MANGOHUD_LIB_NAME}" else export PW_LD_PRELOAD="${MANGOHUD_LIB_NAME}"
fi fi
var_vk_istance_layers_config_update "VK_LAYER_MANGOHUD_overlay64:VK_LAYER_MANGOHUD_overlay32" var_vk_istance_layers_config_update "VK_LAYER_MANGOHUD_overlay64"
if [[ "${PW_MANGOHUD_x32}" = "1" ]] ; then
var_vk_istance_layers_config_update "VK_LAYER_MANGOHUD_overlay32"
fi
print_info "MANGOHUD is enabled" print_info "MANGOHUD is enabled"
else else
export PW_MANGOHUD_SLR='DISABLE_MANGOHUD=1' export PW_MANGOHUD_SLR='DISABLE_MANGOHUD=1'
...@@ -485,7 +488,7 @@ pw_vkbasalt_check () { ...@@ -485,7 +488,7 @@ pw_vkbasalt_check () {
sed -ri "s/casSharpness .*/casSharpness = ${PW_VKBASALT_FFX_CAS}/g" "${PORT_WINE_PATH}/data/vkBasalt.conf" sed -ri "s/casSharpness .*/casSharpness = ${PW_VKBASALT_FFX_CAS}/g" "${PORT_WINE_PATH}/data/vkBasalt.conf"
export VKBASALT_CONFIG_FILE="${PORT_WINE_PATH}/data/vkBasalt.conf" export VKBASALT_CONFIG_FILE="${PORT_WINE_PATH}/data/vkBasalt.conf"
# sed -i s/'> = 0.05;'/'> = 0.035;'/ "${PW_WINELIB}/pressure-vessel/reshade/shaders/FilmGrain2.fx" # sed -i s/'> = 0.05;'/'> = 0.035;'/ "${PW_WINELIB}/pressure-vessel/reshade/shaders/FilmGrain2.fx"
var_vk_istance_layers_config_update "VK_LAYER_VKBASALT_post_processing32:VK_LAYER_VKBASALT_post_processing64" var_vk_istance_layers_config_update "VK_LAYER_VKBASALT_post_processing64:VK_LAYER_VKBASALT_post_processing32"
print_info "vkBasalt is enabled" print_info "vkBasalt is enabled"
else else
export DISABLE_VKBASALT=1 export DISABLE_VKBASALT=1
......
...@@ -115,6 +115,7 @@ then ...@@ -115,6 +115,7 @@ then
export PW_USE_SHADER_CACHE_INFO='Использовать кеширование шейдеров средствами WINE (отключать только при наличии микрофризов в игре)' export PW_USE_SHADER_CACHE_INFO='Использовать кеширование шейдеров средствами WINE (отключать только при наличии микрофризов в игре)'
export PW_WINE_FULLSCREEN_FSR_INFO='Работает во время использования любой версии ProtonGE в полноэкранном режиме при разрешении ниже стандартного для экрана' export PW_WINE_FULLSCREEN_FSR_INFO='Работает во время использования любой версии ProtonGE в полноэкранном режиме при разрешении ниже стандартного для экрана'
export PW_USE_FAKE_DLSS_INFO='Включить транслятор DLSS в FSR 2 в играх DirectX 12' export PW_USE_FAKE_DLSS_INFO='Включить транслятор DLSS в FSR 2 в играх DirectX 12'
export PW_MANGOHUD_x32_INFO='Включить MANGOHUD для 32 битных приложений и игр'
export PW_3DFX_INFO='Имитация старого графического ускорителя 3dfx (добавляет горизонтальные полосы)' export PW_3DFX_INFO='Имитация старого графического ускорителя 3dfx (добавляет горизонтальные полосы)'
export PW_AdaptiveSharpen_INFO='Увеличение резкости, можно использовать совместо с CAS' export PW_AdaptiveSharpen_INFO='Увеличение резкости, можно использовать совместо с CAS'
......
...@@ -404,10 +404,10 @@ pw_create_prefix_backup () { ...@@ -404,10 +404,10 @@ pw_create_prefix_backup () {
pw_edit_db () { pw_edit_db () {
pw_gui_for_edit_db \ pw_gui_for_edit_db \
PW_MANGOHUD PW_MANGOHUD_USER_CONF ENABLE_VKBASALT PW_NO_ESYNC PW_NO_FSYNC PW_USE_DXR10 PW_USE_DXR11 PW_USE_NVAPI_AND_DLSS \ PW_MANGOHUD PW_MANGOHUD_x32 PW_MANGOHUD_USER_CONF ENABLE_VKBASALT PW_NO_ESYNC PW_NO_FSYNC PW_USE_DXR10 PW_USE_DXR11 \
PW_USE_FAKE_DLSS PW_WINE_FULLSCREEN_FSR PW_OLD_GL_STRING PW_HIDE_NVIDIA_GPU PW_VIRTUAL_DESKTOP PW_USE_TERMINAL \ PW_USE_NVAPI_AND_DLSS PW_USE_FAKE_DLSS PW_WINE_FULLSCREEN_FSR PW_OLD_GL_STRING PW_HIDE_NVIDIA_GPU PW_VIRTUAL_DESKTOP PW_USE_TERMINAL \
PW_HEAP_DELAY_FREE PW_GUI_DISABLED_CS PW_USE_GAMEMODE PW_DX12_DISABLE PW_PRIME_RENDER_OFFLOAD PW_USE_D3D_EXTRAS \ PW_GUI_DISABLED_CS PW_USE_GAMEMODE PW_DX12_DISABLE PW_PRIME_RENDER_OFFLOAD PW_USE_D3D_EXTRAS PW_FIX_VIDEO_IN_GAME \
PW_FIX_VIDEO_IN_GAME PW_FORCE_LARGE_ADDRESS_AWARE PW_USE_SHADER_CACHE PW_USE_WINE_DXGI PW_FORCE_LARGE_ADDRESS_AWARE PW_USE_SHADER_CACHE PW_USE_WINE_DXGI
if [ "$?" == 0 ] ; then if [ "$?" == 0 ] ; then
echo "Restarting PP after update ppdb file..." echo "Restarting PP after update ppdb file..."
/usr/bin/env bash -c ${pw_full_command_line[*]} & /usr/bin/env bash -c ${pw_full_command_line[*]} &
......
#!/usr/bin/env bash #!/usr/bin/env bash
#Author: Castro-Fidel (linux-gaming.ru) #Author: Castro-Fidel (linux-gaming.ru)
#SCRIPTS_NEXT_VERSION=2155 #SCRIPTS_NEXT_VERSION=2156
######################################################################## ########################################################################
export PW_MANGOHUD=0 export PW_MANGOHUD=0
export MANGOHUD_CONFIG=cpu_stats,cpu_temp,cpu_mhz,cpu_color=2e97cb,cpu_text=CPU,gpu_stats,gpu_temp,gpu_core_clock,gpu_mem_clock,vulkan_driver,gpu_name,gpu_color=2e9762,gpu_text=GPU,vram,vram_color=ad64c1,ram,ram_color=c26693,io_color=a491d3,frame_timing=1,frametime_color=00ff00,time,arch,wine,wine_color=eb5b5b,engine_color=eb5b5b,background_alpha=0.2,font_size=24,background_color=020202,text_color=ffffff,toggle_hud=Shift_R+F12,resolution,vkbasalt export MANGOHUD_CONFIG=cpu_stats,cpu_temp,cpu_mhz,cpu_color=2e97cb,cpu_text=CPU,gpu_stats,gpu_temp,gpu_core_clock,gpu_mem_clock,vulkan_driver,gpu_name,gpu_color=2e9762,gpu_text=GPU,vram,vram_color=ad64c1,ram,ram_color=c26693,io_color=a491d3,frame_timing=1,frametime_color=00ff00,time,arch,wine,wine_color=eb5b5b,engine_color=eb5b5b,background_alpha=0.2,font_size=24,background_color=020202,text_color=ffffff,toggle_hud=Shift_R+F12,resolution,vkbasalt
...@@ -29,6 +29,7 @@ export WINE_WIN_START="start /i /b /wait /high /unix" ...@@ -29,6 +29,7 @@ export WINE_WIN_START="start /i /b /wait /high /unix"
export PW_USE_SHADER_CACHE="1" export PW_USE_SHADER_CACHE="1"
export STAGING_SHARED_MEMORY="1" export STAGING_SHARED_MEMORY="1"
export PW_FORCE_LARGE_ADDRESS_AWARE="1" export PW_FORCE_LARGE_ADDRESS_AWARE="1"
export PW_MANGOHUD_x32="0"
###DEFAULT_WINE### ###DEFAULT_WINE###
export PW_WINE_USE="PROTON_LG" export PW_WINE_USE="PROTON_LG"
export PW_PLUGINS_VER="_v9" export PW_PLUGINS_VER="_v9"
......
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