Commit 00927984 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3dx9: Simplify effect cleanup.

parent 479c3007
...@@ -677,11 +677,11 @@ static void free_technique(struct d3dx_technique *technique) ...@@ -677,11 +677,11 @@ static void free_technique(struct d3dx_technique *technique)
technique->name = NULL; technique->name = NULL;
} }
static void d3dx9_base_effect_cleanup(struct d3dx_effect *effect) static void d3dx_effect_cleanup(struct d3dx_effect *effect)
{ {
unsigned int i; unsigned int i;
TRACE("Effect %p.\n", effect); TRACE("effect %p.\n", effect);
heap_free(effect->full_name_tmp); heap_free(effect->full_name_tmp);
...@@ -690,7 +690,6 @@ static void d3dx9_base_effect_cleanup(struct d3dx_effect *effect) ...@@ -690,7 +690,6 @@ static void d3dx9_base_effect_cleanup(struct d3dx_effect *effect)
for (i = 0; i < effect->parameter_count; ++i) for (i = 0; i < effect->parameter_count; ++i)
free_top_level_parameter(&effect->parameters[i]); free_top_level_parameter(&effect->parameters[i]);
heap_free(effect->parameters); heap_free(effect->parameters);
effect->parameters = NULL;
} }
if (effect->techniques) if (effect->techniques)
...@@ -698,37 +697,23 @@ static void d3dx9_base_effect_cleanup(struct d3dx_effect *effect) ...@@ -698,37 +697,23 @@ static void d3dx9_base_effect_cleanup(struct d3dx_effect *effect)
for (i = 0; i < effect->technique_count; ++i) for (i = 0; i < effect->technique_count; ++i)
free_technique(&effect->techniques[i]); free_technique(&effect->techniques[i]);
heap_free(effect->techniques); heap_free(effect->techniques);
effect->techniques = NULL;
} }
if (effect->objects) if (effect->objects)
{ {
for (i = 0; i < effect->object_count; ++i) for (i = 0; i < effect->object_count; ++i)
{
free_object(&effect->objects[i]); free_object(&effect->objects[i]);
}
heap_free(effect->objects); heap_free(effect->objects);
effect->objects = NULL;
} }
}
static void free_effect(struct d3dx_effect *effect)
{
TRACE("Free effect %p\n", effect);
d3dx9_base_effect_cleanup(effect);
if (effect->pool) if (effect->pool)
{
effect->pool->lpVtbl->Release(effect->pool); effect->pool->lpVtbl->Release(effect->pool);
}
if (effect->manager) if (effect->manager)
{
IUnknown_Release(effect->manager); IUnknown_Release(effect->manager);
}
IDirect3DDevice9_Release(effect->device); IDirect3DDevice9_Release(effect->device);
heap_free(effect);
} }
static void get_vector(struct d3dx_parameter *param, D3DXVECTOR4 *vector) static void get_vector(struct d3dx_parameter *param, D3DXVECTOR4 *vector)
...@@ -1822,18 +1807,15 @@ static ULONG WINAPI d3dx_effect_AddRef(ID3DXEffect *iface) ...@@ -1822,18 +1807,15 @@ static ULONG WINAPI d3dx_effect_AddRef(ID3DXEffect *iface)
static ULONG WINAPI d3dx_effect_Release(ID3DXEffect *iface) static ULONG WINAPI d3dx_effect_Release(ID3DXEffect *iface)
{ {
struct d3dx_effect *This = impl_from_ID3DXEffect(iface); struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
ULONG ref = InterlockedDecrement(&This->ref); ULONG refcount = InterlockedDecrement(&effect->ref);
TRACE("(%p)->(): Release from %u\n", This, ref + 1); TRACE("%p decreasing refcount to %u.\n", effect, refcount);
if (!ref) if (!refcount)
{ d3dx_effect_cleanup(effect);
free_effect(This);
HeapFree(GetProcessHeap(), 0, This);
}
return ref; return refcount;
} }
/*** ID3DXBaseEffect methods ***/ /*** ID3DXBaseEffect methods ***/
...@@ -6330,7 +6312,6 @@ static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDev ...@@ -6330,7 +6312,6 @@ static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDev
error_messages, pool_impl, skip_constants))) error_messages, pool_impl, skip_constants)))
{ {
FIXME("Failed to parse effect, hr %#x.\n", hr); FIXME("Failed to parse effect, hr %#x.\n", hr);
free_effect(effect);
return hr; return hr;
} }
...@@ -6378,7 +6359,7 @@ HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *s ...@@ -6378,7 +6359,7 @@ HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *s
if (FAILED(hr)) if (FAILED(hr))
{ {
WARN("Failed to create effect object.\n"); WARN("Failed to create effect object.\n");
HeapFree(GetProcessHeap(), 0, object); d3dx_effect_cleanup(object);
return hr; return hr;
} }
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment