Commit 11842376 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Send texture destruction through the command stream.

parent 229616a5
......@@ -468,6 +468,24 @@ static void wined3d_texture_unload_gl_texture(struct wined3d_texture *texture)
resource_unload(&texture->resource);
}
static void wined3d_texture_sub_resources_destroyed(struct wined3d_texture *texture)
{
unsigned int sub_count = texture->level_count * texture->layer_count;
struct wined3d_texture_sub_resource *sub_resource;
unsigned int i;
for (i = 0; i < sub_count; ++i)
{
sub_resource = &texture->sub_resources[i];
if (sub_resource->parent)
{
TRACE("sub-resource %u.\n", i);
sub_resource->parent_ops->wined3d_object_destroyed(sub_resource->parent);
sub_resource->parent = NULL;
}
}
}
static void wined3d_texture_cleanup(struct wined3d_texture *texture)
{
unsigned int sub_count = texture->level_count * texture->layer_count;
......@@ -499,19 +517,8 @@ static void wined3d_texture_cleanup(struct wined3d_texture *texture)
if (context)
context_release(context);
for (i = 0; i < sub_count; ++i)
{
struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[i];
if (sub_resource->parent)
{
TRACE("sub-resource %u.\n", i);
sub_resource->parent_ops->wined3d_object_destroyed(sub_resource->parent);
}
}
texture->texture_ops->texture_cleanup_sub_resources(texture);
wined3d_texture_unload_gl_texture(texture);
resource_cleanup(&texture->resource);
}
void wined3d_texture_set_swapchain(struct wined3d_texture *texture, struct wined3d_swapchain *swapchain)
......@@ -805,6 +812,19 @@ ULONG CDECL wined3d_texture_incref(struct wined3d_texture *texture)
return refcount;
}
static void wined3d_texture_cleanup_sync(struct wined3d_texture *texture)
{
wined3d_texture_sub_resources_destroyed(texture);
resource_cleanup(&texture->resource);
wined3d_texture_cleanup(texture);
}
static void wined3d_texture_destroy_object(void *object)
{
wined3d_texture_cleanup(object);
HeapFree(GetProcessHeap(), 0, object);
}
ULONG CDECL wined3d_texture_decref(struct wined3d_texture *texture)
{
ULONG refcount;
......@@ -819,9 +839,10 @@ ULONG CDECL wined3d_texture_decref(struct wined3d_texture *texture)
if (!refcount)
{
wined3d_texture_cleanup(texture);
wined3d_texture_sub_resources_destroyed(texture);
texture->resource.parent_ops->wined3d_object_destroyed(texture->resource.parent);
HeapFree(GetProcessHeap(), 0, texture);
resource_cleanup(&texture->resource);
wined3d_cs_emit_destroy_object(texture->resource.device->cs, wined3d_texture_destroy_object, texture);
}
return refcount;
......@@ -1993,7 +2014,7 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
if (level_count > ~(SIZE_T)0 / layer_count
|| !(surfaces = wined3d_calloc(level_count * layer_count, sizeof(*surfaces))))
{
wined3d_texture_cleanup(texture);
wined3d_texture_cleanup_sync(texture);
return E_OUTOFMEMORY;
}
......@@ -2037,7 +2058,7 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
{
WARN("Failed to create surface parent, hr %#x.\n", hr);
sub_resource->parent = NULL;
wined3d_texture_cleanup(texture);
wined3d_texture_cleanup_sync(texture);
return hr;
}
......@@ -2048,7 +2069,7 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
if (((desc->usage & WINED3DUSAGE_OWNDC) || (device->wined3d->flags & WINED3D_NO3D))
&& FAILED(hr = wined3d_surface_create_dc(surface)))
{
wined3d_texture_cleanup(texture);
wined3d_texture_cleanup_sync(texture);
return hr;
}
}
......@@ -2257,7 +2278,7 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct
if (!(volumes = wined3d_calloc(level_count, sizeof(*volumes))))
{
wined3d_texture_cleanup(texture);
wined3d_texture_cleanup_sync(texture);
return E_OUTOFMEMORY;
}
......@@ -2280,7 +2301,7 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct
{
WARN("Failed to create volume parent, hr %#x.\n", hr);
sub_resource->parent = NULL;
wined3d_texture_cleanup(texture);
wined3d_texture_cleanup_sync(texture);
return hr;
}
......@@ -2585,7 +2606,7 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
* in this case. */
if (data && FAILED(hr = wined3d_texture_upload_data(object, data)))
{
wined3d_texture_cleanup(object);
wined3d_texture_cleanup_sync(object);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment