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Aleksandr Isakov
wine-fonts
Commits
22e57d02
Commit
22e57d02
authored
Apr 10, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 10, 2009
Browse files
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Plain Diff
wined3d: Store the destination shift in struct wined3d_shader_dst_param.
parent
b374e7e3
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Side-by-side
Showing
5 changed files
with
10 additions
and
12 deletions
+10
-12
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+6
-6
baseshader.c
dlls/wined3d/baseshader.c
+1
-0
glsl_shader.c
dlls/wined3d/glsl_shader.c
+1
-6
vertexshader.c
dlls/wined3d/vertexshader.c
+1
-0
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-0
No files found.
dlls/wined3d/arb_program_shader.c
View file @
22e57d02
...
...
@@ -815,7 +815,7 @@ static void pshader_hw_cnd(const struct wined3d_shader_instruction *ins)
char
dst_name
[
50
];
char
src_name
[
3
][
50
];
BOOL
sat
=
ins
->
dst
[
0
].
modifiers
&
WINED3DSPDM_SATURATE
;
DWORD
shift
=
(
ins
->
dst
[
0
].
token
&
WINED3DSP_DSTSHIFT_MASK
)
>>
WINED3DSP_DSTSHIFT_SHIFT
;
DWORD
shift
=
ins
->
dst
[
0
].
shift
;
/* FIXME: support output modifiers */
...
...
@@ -847,7 +847,7 @@ static void pshader_hw_cmp(const struct wined3d_shader_instruction *ins)
char
dst_wmask
[
20
];
char
dst_name
[
50
];
char
src_name
[
3
][
50
];
DWORD
shift
=
(
ins
->
dst
[
0
].
token
&
WINED3DSP_DSTSHIFT_MASK
)
>>
WINED3DSP_DSTSHIFT_SHIFT
;
DWORD
shift
=
ins
->
dst
[
0
].
shift
;
BOOL
sat
=
ins
->
dst
[
0
].
modifiers
&
WINED3DSPDM_SATURATE
;
/* FIXME: support output modifiers */
...
...
@@ -876,7 +876,7 @@ static void pshader_hw_dp2add(const struct wined3d_shader_instruction *ins)
char
dst_wmask
[
20
];
char
dst_name
[
50
];
char
src_name
[
3
][
50
];
DWORD
shift
=
(
ins
->
dst
[
0
].
token
&
WINED3DSP_DSTSHIFT_MASK
)
>>
WINED3DSP_DSTSHIFT_SHIFT
;
DWORD
shift
=
ins
->
dst
[
0
].
shift
;
BOOL
sat
=
ins
->
dst
[
0
].
modifiers
&
WINED3DSPDM_SATURATE
;
pshader_get_register_name
(
ins
->
shader
,
ins
->
dst
[
0
].
token
,
dst_name
);
...
...
@@ -970,7 +970,7 @@ static void shader_hw_map2gl(const struct wined3d_shader_instruction *ins)
if
(
centroid
)
FIXME
(
"Unhandled modifier(%#x)
\n
"
,
mask
>>
WINED3DSP_DSTMOD_SHIFT
);
}
shift
=
(
dst
->
token
&
WINED3DSP_DSTSHIFT_MASK
)
>>
WINED3DSP_DSTSHIFT_SHIFT
;
shift
=
dst
->
shift
;
modifier
=
(
saturate
&&
!
shift
)
?
"_SAT"
:
""
;
/* Generate input register names (with modifiers) */
...
...
@@ -1632,7 +1632,7 @@ static void shader_hw_nrm(const struct wined3d_shader_instruction *ins)
char
dst_name
[
50
];
char
src_name
[
50
];
char
dst_wmask
[
20
];
DWORD
shift
=
(
ins
->
dst
[
0
].
token
&
WINED3DSP_DSTSHIFT_MASK
)
>>
WINED3DSP_DSTSHIFT_SHIFT
;
DWORD
shift
=
ins
->
dst
[
0
].
shift
;
BOOL
sat
=
ins
->
dst
[
0
].
modifiers
&
WINED3DSPDM_SATURATE
;
pshader_get_register_name
(
ins
->
shader
,
ins
->
dst
[
0
].
token
,
dst_name
);
...
...
@@ -1659,7 +1659,7 @@ static void shader_hw_sincos(const struct wined3d_shader_instruction *ins)
char
dst_name
[
50
];
char
src_name
[
50
];
char
dst_wmask
[
20
];
DWORD
shift
=
(
ins
->
dst
[
0
].
token
&
WINED3DSP_DSTSHIFT_MASK
)
>>
WINED3DSP_DSTSHIFT_SHIFT
;
DWORD
shift
=
ins
->
dst
[
0
].
shift
;
BOOL
sat
=
ins
->
dst
[
0
].
modifiers
&
WINED3DSPDM_SATURATE
;
pshader_get_register_name
(
ins
->
shader
,
ins
->
dst
[
0
].
token
,
dst_name
);
...
...
dlls/wined3d/baseshader.c
View file @
22e57d02
...
...
@@ -219,6 +219,7 @@ static void shader_parse_dst_param(DWORD param, DWORD addr_param, struct wined3d
dst
->
register_idx
=
param
&
WINED3DSP_REGNUM_MASK
;
dst
->
write_mask
=
param
&
WINED3DSP_WRITEMASK_ALL
;
dst
->
modifiers
=
param
&
WINED3DSP_DSTMOD_MASK
;
dst
->
shift
=
(
param
&
WINED3DSP_DSTSHIFT_MASK
)
>>
WINED3DSP_DSTSHIFT_SHIFT
;
dst
->
token
=
param
;
dst
->
addr_token
=
addr_param
;
}
...
...
dlls/wined3d/glsl_shader.c
View file @
22e57d02
...
...
@@ -1289,14 +1289,9 @@ static DWORD shader_glsl_append_dst_ext(SHADER_BUFFER *buffer,
{
glsl_dst_param_t
glsl_dst
;
DWORD
mask
;
int
shift
;
mask
=
shader_glsl_add_dst_param
(
ins
,
dst
,
&
glsl_dst
);
if
(
mask
)
{
shift
=
(
dst
->
token
&
WINED3DSP_DSTSHIFT_MASK
)
>>
WINED3DSP_DSTSHIFT_SHIFT
;
shader_addline
(
buffer
,
"%s%s = %s("
,
glsl_dst
.
reg_name
,
glsl_dst
.
mask_str
,
shift_glsl_tab
[
shift
]);
}
if
(
mask
)
shader_addline
(
buffer
,
"%s%s = %s("
,
glsl_dst
.
reg_name
,
glsl_dst
.
mask_str
,
shift_glsl_tab
[
dst
->
shift
]);
return
mask
;
}
...
...
dlls/wined3d/vertexshader.c
View file @
22e57d02
...
...
@@ -184,6 +184,7 @@ static void vshader_set_input(
This
->
semantics_in
[
regnum
].
reg
.
register_idx
=
regnum
;
This
->
semantics_in
[
regnum
].
reg
.
write_mask
=
WINED3DSP_WRITEMASK_ALL
;
This
->
semantics_in
[
regnum
].
reg
.
modifiers
=
0
;
This
->
semantics_in
[
regnum
].
reg
.
shift
=
0
;
This
->
semantics_in
[
regnum
].
reg
.
token
=
reg_token
;
This
->
semantics_in
[
regnum
].
reg
.
addr_token
=
0
;
}
...
...
dlls/wined3d/wined3d_private.h
View file @
22e57d02
...
...
@@ -450,6 +450,7 @@ struct wined3d_shader_dst_param
UINT
register_idx
;
DWORD
write_mask
;
DWORD
modifiers
;
DWORD
shift
;
DWORD
token
;
DWORD
addr_token
;
};
...
...
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