Commit 4d67ac17 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Make wined3d_device_set_texture() infallible.

parent 61c32ac8
...@@ -2101,18 +2101,17 @@ static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stag ...@@ -2101,18 +2101,17 @@ static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stag
{ {
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
struct d3d8_texture *texture_impl; struct d3d8_texture *texture_impl;
HRESULT hr;
TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
texture_impl = unsafe_impl_from_IDirect3DBaseTexture8(texture); texture_impl = unsafe_impl_from_IDirect3DBaseTexture8(texture);
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_device_set_texture(device->wined3d_device, stage, wined3d_device_set_texture(device->wined3d_device, stage,
texture_impl ? texture_impl->wined3d_texture : NULL); texture_impl ? texture_impl->wined3d_texture : NULL);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return D3D_OK;
} }
static const struct tss_lookup static const struct tss_lookup
......
...@@ -2448,16 +2448,15 @@ static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD st ...@@ -2448,16 +2448,15 @@ static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD st
{ {
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_texture *texture_impl; struct d3d9_texture *texture_impl;
HRESULT hr;
TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture); texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_device_set_texture(device->wined3d_device, stage, wined3d_device_set_texture(device->wined3d_device, stage,
texture_impl ? texture_impl->wined3d_texture : NULL); texture_impl ? texture_impl->wined3d_texture : NULL);
if (SUCCEEDED(hr) && !device->recording) if (!device->recording)
{ {
unsigned int i = stage < 16 || (stage >= D3DVERTEXTEXTURESAMPLER0 && stage <= D3DVERTEXTEXTURESAMPLER3) unsigned int i = stage < 16 || (stage >= D3DVERTEXTEXTURESAMPLER0 && stage <= D3DVERTEXTEXTURESAMPLER3)
? stage < 16 ? stage : stage - D3DVERTEXTEXTURESAMPLER0 + 16 : ~0u; ? stage < 16 ? stage : stage - D3DVERTEXTEXTURESAMPLER0 + 16 : ~0u;
...@@ -2472,7 +2471,7 @@ static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD st ...@@ -2472,7 +2471,7 @@ static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD st
} }
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return D3D_OK;
} }
static const enum wined3d_texture_stage_state tss_lookup[] = static const enum wined3d_texture_stage_state tss_lookup[] =
......
...@@ -2760,7 +2760,8 @@ static HRESULT WINAPI d3d_device3_SetRenderState(IDirect3DDevice3 *iface, ...@@ -2760,7 +2760,8 @@ static HRESULT WINAPI d3d_device3_SetRenderState(IDirect3DDevice3 *iface,
if (value == 0) if (value == 0)
{ {
hr = wined3d_device_set_texture(device->wined3d_device, 0, NULL); wined3d_device_set_texture(device->wined3d_device, 0, NULL);
hr = D3D_OK;
break; break;
} }
...@@ -4814,7 +4815,6 @@ static HRESULT d3d_device7_SetTexture(IDirect3DDevice7 *iface, ...@@ -4814,7 +4815,6 @@ static HRESULT d3d_device7_SetTexture(IDirect3DDevice7 *iface,
struct d3d_device *device = impl_from_IDirect3DDevice7(iface); struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
struct ddraw_surface *surf = unsafe_impl_from_IDirectDrawSurface7(texture); struct ddraw_surface *surf = unsafe_impl_from_IDirectDrawSurface7(texture);
struct wined3d_texture *wined3d_texture = NULL; struct wined3d_texture *wined3d_texture = NULL;
HRESULT hr;
TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
...@@ -4822,10 +4822,10 @@ static HRESULT d3d_device7_SetTexture(IDirect3DDevice7 *iface, ...@@ -4822,10 +4822,10 @@ static HRESULT d3d_device7_SetTexture(IDirect3DDevice7 *iface,
wined3d_texture = surf->wined3d_texture; wined3d_texture = surf->wined3d_texture;
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_device_set_texture(device->wined3d_device, stage, wined3d_texture); wined3d_device_set_texture(device->wined3d_device, stage, wined3d_texture);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return D3D_OK;
} }
static HRESULT WINAPI d3d_device7_SetTexture_FPUSetup(IDirect3DDevice7 *iface, static HRESULT WINAPI d3d_device7_SetTexture_FPUSetup(IDirect3DDevice7 *iface,
......
...@@ -3533,7 +3533,7 @@ DWORD CDECL wined3d_device_get_texture_stage_state(const struct wined3d_device * ...@@ -3533,7 +3533,7 @@ DWORD CDECL wined3d_device_get_texture_stage_state(const struct wined3d_device *
return device->state.texture_states[stage][state]; return device->state.texture_states[stage][state];
} }
HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device, void CDECL wined3d_device_set_texture(struct wined3d_device *device,
UINT stage, struct wined3d_texture *texture) UINT stage, struct wined3d_texture *texture)
{ {
struct wined3d_texture *prev; struct wined3d_texture *prev;
...@@ -3547,7 +3547,7 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device, ...@@ -3547,7 +3547,7 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
if (stage >= ARRAY_SIZE(device->state.textures)) if (stage >= ARRAY_SIZE(device->state.textures))
{ {
WARN("Ignoring invalid stage %u.\n", stage); WARN("Ignoring invalid stage %u.\n", stage);
return WINED3D_OK; return;
} }
if (texture) if (texture)
...@@ -3559,7 +3559,7 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device, ...@@ -3559,7 +3559,7 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
if (device->recording) if (device->recording)
{ {
device->recording->changed.textures |= 1u << stage; device->recording->changed.textures |= 1u << stage;
return WINED3D_OK; return;
} }
prev = device->state.textures[stage]; prev = device->state.textures[stage];
...@@ -3568,7 +3568,7 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device, ...@@ -3568,7 +3568,7 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
if (texture == prev) if (texture == prev)
{ {
TRACE("App is setting the same texture again, nothing to do.\n"); TRACE("App is setting the same texture again, nothing to do.\n");
return WINED3D_OK; return;
} }
TRACE("Setting new texture to %p.\n", texture); TRACE("Setting new texture to %p.\n", texture);
...@@ -3580,7 +3580,7 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device, ...@@ -3580,7 +3580,7 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
if (prev) if (prev)
wined3d_texture_decref(prev); wined3d_texture_decref(prev);
return WINED3D_OK; return;
} }
struct wined3d_texture * CDECL wined3d_device_get_texture(const struct wined3d_device *device, UINT stage) struct wined3d_texture * CDECL wined3d_device_get_texture(const struct wined3d_device *device, UINT stage)
......
...@@ -2458,7 +2458,7 @@ void __cdecl wined3d_device_set_stream_output(struct wined3d_device *device, UIN ...@@ -2458,7 +2458,7 @@ void __cdecl wined3d_device_set_stream_output(struct wined3d_device *device, UIN
HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device, HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride); UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider); HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture); void __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
void __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device, void __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
UINT stage, enum wined3d_texture_stage_state state, DWORD value); UINT stage, enum wined3d_texture_stage_state state, DWORD value);
void __cdecl wined3d_device_set_transform(struct wined3d_device *device, void __cdecl wined3d_device_set_transform(struct wined3d_device *device,
......
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