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Aleksandr Isakov
wine-fonts
Commits
6075f571
Commit
6075f571
authored
Oct 30, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Nov 03, 2009
Browse files
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Plain Diff
d3d10core: Add a stub ID3D10ShaderResourceView implementation.
parent
4bb4bad1
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Showing
3 changed files
with
155 additions
and
2 deletions
+155
-2
d3d10core_private.h
dlls/d3d10core/d3d10core_private.h
+9
-0
device.c
dlls/d3d10core/device.c
+23
-2
view.c
dlls/d3d10core/view.c
+123
-0
No files found.
dlls/d3d10core/d3d10core_private.h
View file @
6075f571
...
...
@@ -129,6 +129,15 @@ struct d3d10_rendertarget_view
HRESULT
d3d10_rendertarget_view_init
(
struct
d3d10_rendertarget_view
*
view
,
struct
d3d10_device
*
device
,
ID3D10Resource
*
resource
,
const
D3D10_RENDER_TARGET_VIEW_DESC
*
desc
)
DECLSPEC_HIDDEN
;
/* ID3D10ShaderResourceView */
struct
d3d10_shader_resource_view
{
const
struct
ID3D10ShaderResourceViewVtbl
*
vtbl
;
LONG
refcount
;
};
HRESULT
d3d10_shader_resource_view_init
(
struct
d3d10_shader_resource_view
*
view
)
DECLSPEC_HIDDEN
;
/* ID3D10InputLayout */
struct
d3d10_input_layout
{
...
...
dlls/d3d10core/device.c
View file @
6075f571
...
...
@@ -694,9 +694,30 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *ifac
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView
(
ID3D10Device
*
iface
,
ID3D10Resource
*
resource
,
const
D3D10_SHADER_RESOURCE_VIEW_DESC
*
desc
,
ID3D10ShaderResourceView
**
view
)
{
FIXME
(
"iface %p, resource %p, desc %p, view %p stub!
\n
"
,
iface
,
resource
,
desc
,
view
);
struct
d3d10_shader_resource_view
*
object
;
HRESULT
hr
;
return
E_NOTIMPL
;
TRACE
(
"iface %p, resource %p, desc %p, view %p.
\n
"
,
iface
,
resource
,
desc
,
view
);
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
{
ERR
(
"Failed to allocate D3D10 shader resource view object memory.
\n
"
);
return
E_OUTOFMEMORY
;
}
hr
=
d3d10_shader_resource_view_init
(
object
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to initialize shader resource view, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
return
hr
;
}
TRACE
(
"Created shader resource view %p.
\n
"
,
object
);
*
view
=
(
ID3D10ShaderResourceView
*
)
object
;
return
S_OK
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView
(
ID3D10Device
*
iface
,
...
...
dlls/d3d10core/view.c
View file @
6075f571
...
...
@@ -472,3 +472,126 @@ HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struc
return
S_OK
;
}
/* IUnknown methods */
static
HRESULT
STDMETHODCALLTYPE
d3d10_shader_resource_view_QueryInterface
(
ID3D10ShaderResourceView
*
iface
,
REFIID
riid
,
void
**
object
)
{
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
object
);
if
(
IsEqualGUID
(
riid
,
&
IID_ID3D10ShaderResourceView
)
||
IsEqualGUID
(
riid
,
&
IID_ID3D10View
)
||
IsEqualGUID
(
riid
,
&
IID_ID3D10DeviceChild
)
||
IsEqualGUID
(
riid
,
&
IID_IUnknown
))
{
IUnknown_AddRef
(
iface
);
*
object
=
iface
;
return
S_OK
;
}
WARN
(
"%s not implemented, returning E_NOINTERFACE.
\n
"
,
debugstr_guid
(
riid
));
*
object
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
STDMETHODCALLTYPE
d3d10_shader_resource_view_AddRef
(
ID3D10ShaderResourceView
*
iface
)
{
struct
d3d10_shader_resource_view
*
This
=
(
struct
d3d10_shader_resource_view
*
)
iface
;
ULONG
refcount
=
InterlockedIncrement
(
&
This
->
refcount
);
TRACE
(
"%p increasing refcount to %u.
\n
"
,
This
,
refcount
);
return
refcount
;
}
static
ULONG
STDMETHODCALLTYPE
d3d10_shader_resource_view_Release
(
ID3D10ShaderResourceView
*
iface
)
{
struct
d3d10_shader_resource_view
*
This
=
(
struct
d3d10_shader_resource_view
*
)
iface
;
ULONG
refcount
=
InterlockedDecrement
(
&
This
->
refcount
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
This
,
refcount
);
if
(
!
refcount
)
{
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
return
refcount
;
}
/* ID3D10DeviceChild methods */
static
void
STDMETHODCALLTYPE
d3d10_shader_resource_view_GetDevice
(
ID3D10ShaderResourceView
*
iface
,
ID3D10Device
**
device
)
{
FIXME
(
"iface %p, device %p stub!
\n
"
,
iface
,
device
);
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_shader_resource_view_GetPrivateData
(
ID3D10ShaderResourceView
*
iface
,
REFGUID
guid
,
UINT
*
data_size
,
void
*
data
)
{
FIXME
(
"iface %p, guid %s, data_size %p, data %p stub!
\n
"
,
iface
,
debugstr_guid
(
guid
),
data_size
,
data
);
return
E_NOTIMPL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_shader_resource_view_SetPrivateData
(
ID3D10ShaderResourceView
*
iface
,
REFGUID
guid
,
UINT
data_size
,
const
void
*
data
)
{
FIXME
(
"iface %p, guid %s, data_size %u, data %p stub!
\n
"
,
iface
,
debugstr_guid
(
guid
),
data_size
,
data
);
return
E_NOTIMPL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_shader_resource_view_SetPrivateDataInterface
(
ID3D10ShaderResourceView
*
iface
,
REFGUID
guid
,
const
IUnknown
*
data
)
{
FIXME
(
"iface %p, guid %s, data %p stub!
\n
"
,
iface
,
debugstr_guid
(
guid
),
data
);
return
E_NOTIMPL
;
}
/* ID3D10View methods */
static
void
STDMETHODCALLTYPE
d3d10_shader_resource_view_GetResource
(
ID3D10ShaderResourceView
*
iface
,
ID3D10Resource
**
resource
)
{
FIXME
(
"iface %p, resource %p stub!
\n
"
,
iface
,
resource
);
}
/* ID3D10ShaderResourceView methods */
static
void
STDMETHODCALLTYPE
d3d10_shader_resource_view_GetDesc
(
ID3D10ShaderResourceView
*
iface
,
D3D10_SHADER_RESOURCE_VIEW_DESC
*
desc
)
{
FIXME
(
"iface %p, desc %p stub!
\n
"
,
iface
,
desc
);
}
static
const
struct
ID3D10ShaderResourceViewVtbl
d3d10_shader_resource_view_vtbl
=
{
/* IUnknown methods */
d3d10_shader_resource_view_QueryInterface
,
d3d10_shader_resource_view_AddRef
,
d3d10_shader_resource_view_Release
,
/* ID3D10DeviceChild methods */
d3d10_shader_resource_view_GetDevice
,
d3d10_shader_resource_view_GetPrivateData
,
d3d10_shader_resource_view_SetPrivateData
,
d3d10_shader_resource_view_SetPrivateDataInterface
,
/* ID3D10View methods */
d3d10_shader_resource_view_GetResource
,
/* ID3D10ShaderResourceView methods */
d3d10_shader_resource_view_GetDesc
,
};
HRESULT
d3d10_shader_resource_view_init
(
struct
d3d10_shader_resource_view
*
view
)
{
view
->
vtbl
=
&
d3d10_shader_resource_view_vtbl
;
view
->
refcount
=
1
;
return
S_OK
;
}
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