Commit 979108df authored by Mark Harmstone's avatar Mark Harmstone Committed by Vitaly Lipatov

dsound: Implement EAX early reflections.

parent cf0b1b2c
......@@ -144,6 +144,13 @@ typedef struct {
DelayLine Delay;
unsigned int DelayTap[2];
struct {
float Gain;
float Coeff[4];
DelayLine Delay[4];
unsigned int Offset[4];
} Early;
unsigned int Offset;
} eax_buffer_info;
......
......@@ -92,6 +92,11 @@ static const EFXEAXREVERBPROPERTIES efx_presets[] = {
{ 0.0625f, 0.5000f, 0.3162f, 0.8404f, 1.0000f, 7.5600f, 0.9100f, 1.0000f, 0.4864f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 2.4378f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 4.0000f, 1.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } /* psychotic */
};
static const float EARLY_LINE_LENGTH[4] =
{
0.0015f, 0.0045f, 0.0135f, 0.0405f
};
static float lpFilter2P(FILTER *iir, unsigned int offset, float input)
{
float *history = &iir->history[offset*2];
......@@ -116,6 +121,62 @@ static float DelayLineOut(DelayLine *Delay, unsigned int offset)
return Delay->Line[offset&Delay->Mask];
}
static float AttenuatedDelayLineOut(DelayLine *Delay, unsigned int offset, float coeff)
{
return coeff * Delay->Line[offset&Delay->Mask];
}
static float EarlyDelayLineOut(IDirectSoundBufferImpl* dsb, unsigned int index)
{
return AttenuatedDelayLineOut(&dsb->eax.Early.Delay[index],
dsb->eax.Offset - dsb->eax.Early.Offset[index],
dsb->eax.Early.Coeff[index]);
}
static void EarlyReflection(IDirectSoundBufferImpl* dsb, float in, float *out)
{
float d[4], v, f[4];
/* Obtain the decayed results of each early delay line. */
d[0] = EarlyDelayLineOut(dsb, 0);
d[1] = EarlyDelayLineOut(dsb, 1);
d[2] = EarlyDelayLineOut(dsb, 2);
d[3] = EarlyDelayLineOut(dsb, 3);
/* The following uses a lossless scattering junction from waveguide
* theory. It actually amounts to a householder mixing matrix, which
* will produce a maximally diffuse response, and means this can probably
* be considered a simple feed-back delay network (FDN).
* N
* ---
* \
* v = 2/N / d_i
* ---
* i=1
*/
v = (d[0] + d[1] + d[2] + d[3]) * 0.5f;
/* The junction is loaded with the input here. */
v += in;
/* Calculate the feed values for the delay lines. */
f[0] = v - d[0];
f[1] = v - d[1];
f[2] = v - d[2];
f[3] = v - d[3];
/* Re-feed the delay lines. */
DelayLineIn(&dsb->eax.Early.Delay[0], dsb->eax.Offset, f[0]);
DelayLineIn(&dsb->eax.Early.Delay[1], dsb->eax.Offset, f[1]);
DelayLineIn(&dsb->eax.Early.Delay[2], dsb->eax.Offset, f[2]);
DelayLineIn(&dsb->eax.Early.Delay[3], dsb->eax.Offset, f[3]);
/* Output the results of the junction for all four channels. */
out[0] = dsb->eax.Early.Gain * f[0];
out[1] = dsb->eax.Early.Gain * f[1];
out[2] = dsb->eax.Early.Gain * f[2];
out[3] = dsb->eax.Early.Gain * f[3];
}
static void VerbPass(IDirectSoundBufferImpl* dsb, float in, float* out)
{
/* Low-pass filter the incoming sample. */
......@@ -124,7 +185,9 @@ static void VerbPass(IDirectSoundBufferImpl* dsb, float in, float* out)
/* Feed the initial delay line. */
DelayLineIn(&dsb->eax.Delay, dsb->eax.Offset, in);
/* Calculate the early reflection from the first delay tap. */
in = DelayLineOut(&dsb->eax.Delay, dsb->eax.Offset - dsb->eax.DelayTap[0]);
EarlyReflection(dsb, in, out);
/* Step all delays forward one sample. */
dsb->eax.Offset++;
......@@ -173,6 +236,27 @@ static void UpdateDelayLine(float earlyDelay, float lateDelay, unsigned int freq
State->DelayTap[1] = fastf2u((earlyDelay + lateDelay) * frequency);
}
static float CalcDecayCoeff(float length, float decayTime)
{
return powf(0.001f/*-60 dB*/, length/decayTime);
}
static void UpdateEarlyLines(float reverbGain, float earlyGain, float lateDelay, eax_buffer_info *State)
{
unsigned int index;
/* Calculate the early reflections gain (from the master effect gain, and
* reflections gain parameters) with a constant attenuation of 0.5. */
State->Early.Gain = 0.5f * reverbGain * earlyGain;
/* Calculate the gain (coefficient) for each early delay line using the
* late delay time. This expands the early reflections to the start of
* the late reverb. */
for(index = 0; index < 4; index++)
State->Early.Coeff[index] = CalcDecayCoeff(EARLY_LINE_LENGTH[index],
lateDelay);
}
static float lpCoeffCalc(float g, float cw)
{
float a = 0.0f;
......@@ -244,6 +328,11 @@ static BOOL AllocLines(unsigned int frequency, IDirectSoundBufferImpl *dsb)
totalSamples += CalcLineLength(length, totalSamples, frequency,
&dsb->eax.Delay);
/* The early reflection lines. */
for (index = 0; index < 4; index++)
totalSamples += CalcLineLength(EARLY_LINE_LENGTH[index], totalSamples,
frequency, &dsb->eax.Early.Delay[index]);
if (totalSamples != dsb->eax.TotalSamples)
{
TRACE("New reverb buffer length: %u samples (%f sec)\n", totalSamples, totalSamples/(float)frequency);
......@@ -261,6 +350,10 @@ static BOOL AllocLines(unsigned int frequency, IDirectSoundBufferImpl *dsb)
/* Update all delays to reflect the new sample buffer. */
RealizeLineOffset(dsb->eax.SampleBuffer, &dsb->eax.Delay);
for(index = 0; index < 4; index++)
{
RealizeLineOffset(dsb->eax.SampleBuffer, &dsb->eax.Early.Delay[index]);
}
/* Clear the sample buffer. */
for (index = 0; index < dsb->eax.TotalSamples; index++)
......@@ -271,6 +364,7 @@ static BOOL AllocLines(unsigned int frequency, IDirectSoundBufferImpl *dsb)
static void ReverbUpdate(IDirectSoundBufferImpl *dsb)
{
unsigned int index;
float cw;
/* avoid segfaults in mixing thread when we recalculate the line offsets */
......@@ -280,6 +374,11 @@ static void ReverbUpdate(IDirectSoundBufferImpl *dsb)
LeaveCriticalSection(&dsb->device->mixlock);
for(index = 0; index < 4; index++)
{
dsb->eax.Early.Offset[index] = fastf2u(EARLY_LINE_LENGTH[index] * dsb->device->pwfx->nSamplesPerSec);
}
cw = CalcI3DL2HFreq(dsb->device->eax.eax_props.flHFReference, dsb->device->pwfx->nSamplesPerSec);
dsb->eax.LpFilter.coeff = lpCoeffCalc(dsb->device->eax.eax_props.flGainHF, cw);
......@@ -287,6 +386,10 @@ static void ReverbUpdate(IDirectSoundBufferImpl *dsb)
UpdateDelayLine(dsb->device->eax.eax_props.flReflectionsDelay,
dsb->device->eax.eax_props.flLateReverbDelay,
dsb->device->pwfx->nSamplesPerSec, &dsb->eax);
UpdateEarlyLines(dsb->device->eax.eax_props.flGain,
dsb->device->eax.eax_props.flReflectionsGain,
dsb->device->eax.eax_props.flLateReverbDelay, &dsb->eax);
}
static BOOL ReverbDeviceUpdate(DirectSoundDevice *dev)
......@@ -302,6 +405,8 @@ static BOOL ReverbDeviceUpdate(DirectSoundDevice *dev)
void init_eax_buffer(IDirectSoundBufferImpl *dsb)
{
unsigned int index;
dsb->eax.TotalSamples = 0;
dsb->eax.SampleBuffer = NULL;
......@@ -314,6 +419,15 @@ void init_eax_buffer(IDirectSoundBufferImpl *dsb)
dsb->eax.DelayTap[0] = 0;
dsb->eax.DelayTap[1] = 0;
dsb->eax.Early.Gain = 0.0f;
for(index = 0; index < 4; index++)
{
dsb->eax.Early.Coeff[index] = 0.0f;
dsb->eax.Early.Delay[index].Mask = 0;
dsb->eax.Early.Delay[index].Line = NULL;
dsb->eax.Early.Offset[index] = 0;
}
dsb->eax.Offset = 0;
ReverbUpdate(dsb);
......
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