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Aleksandr Isakov
wine-fonts
Commits
aa4d88d6
Commit
aa4d88d6
authored
Jan 15, 2007
by
H. Verbeet
Committed by
Alexandre Julliard
Jan 16, 2007
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wined3d: Add a comment about D3D write masks and GLSL destination swizzles.
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dad03740
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glsl_shader.c
dlls/wined3d/glsl_shader.c
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dlls/wined3d/glsl_shader.c
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aa4d88d6
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@@ -19,6 +19,14 @@
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@@ -19,6 +19,14 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
*/
/*
* D3D shader asm has swizzles on source parameters, and write masks for
* destination parameters. GLSL uses swizzles for both. The result of this is
* that for example "mov dst.xw, src.zyxw" becomes "dst.xw = src.zw" in GLSL.
* Ie, to generate a proper GLSL source swizzle, we need to take the D3D write
* mask for the destination parameter into account.
*/
#include "config.h"
#include "config.h"
#include <stdio.h>
#include <stdio.h>
#include "wined3d_private.h"
#include "wined3d_private.h"
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