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Aleksandr Isakov
wine-fonts
Commits
bb172d2a
Commit
bb172d2a
authored
Sep 23, 2013
by
Stefan Dösinger
Committed by
Alexandre Julliard
Sep 23, 2013
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wined3d: Add support for converted volumes.
parent
78fe60ac
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2 changed files
with
52 additions
and
16 deletions
+52
-16
directx.c
dlls/wined3d/directx.c
+0
-12
volume.c
dlls/wined3d/volume.c
+52
-4
No files found.
dlls/wined3d/directx.c
View file @
bb172d2a
...
...
@@ -3874,18 +3874,6 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
return
WINED3DERR_NOTAVAILABLE
;
}
/* Filter formats that need conversion; For one part, this
* conversion is unimplemented, and volume textures are huge, so
* it would be a big performance hit. Unless we hit an application
* needing one of those formats, don't advertize them to avoid
* leading applications into temptation. The windows drivers don't
* support most of those formats on volumes anyway. */
if
(
format
->
convert
)
{
TRACE
(
"[FAILED] - No converted formats on volumes.
\n
"
);
return
WINED3DERR_NOTAVAILABLE
;
}
/* The GL_EXT_texture_compression_s3tc spec requires that loading
* an s3tc compressed texture results in an error. While the D3D
* refrast does support s3tc volumes, at least the nvidia Windows
...
...
dlls/wined3d/volume.c
View file @
bb172d2a
...
...
@@ -102,11 +102,37 @@ void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wine
{
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
const
struct
wined3d_format
*
format
=
volume
->
resource
.
format
;
UINT
width
=
volume
->
resource
.
width
;
UINT
height
=
volume
->
resource
.
height
;
UINT
depth
=
volume
->
resource
.
depth
,
z
;
BYTE
*
mem
=
data
->
addr
;
TRACE
(
"volume %p, context %p, level %u, format %s (%#x).
\n
"
,
volume
,
context
,
volume
->
texture_level
,
debug_d3dformat
(
format
->
id
),
format
->
id
);
if
(
format
->
convert
)
{
UINT
dst_row_pitch
,
dst_slice_pitch
;
UINT
src_row_pitch
,
src_slice_pitch
;
UINT
alignment
=
volume
->
resource
.
device
->
surface_alignment
;
if
(
data
->
buffer_object
)
ERR
(
"Loading a converted volume from a PBO.
\n
"
);
if
(
format
->
flags
&
WINED3DFMT_FLAG_BLOCKS
)
ERR
(
"Converting a block-based format.
\n
"
);
dst_row_pitch
=
width
*
format
->
conv_byte_count
;
dst_row_pitch
=
(
dst_row_pitch
+
alignment
-
1
)
&
~
(
alignment
-
1
);
dst_slice_pitch
=
dst_row_pitch
*
height
;
wined3d_volume_get_pitch
(
volume
,
&
src_row_pitch
,
&
src_slice_pitch
);
mem
=
HeapAlloc
(
GetProcessHeap
(),
0
,
dst_slice_pitch
*
depth
);
for
(
z
=
0
;
z
<
depth
;
z
++
)
format
->
convert
(
data
->
addr
+
z
*
src_slice_pitch
,
mem
+
z
*
dst_slice_pitch
,
src_row_pitch
,
dst_row_pitch
,
width
,
height
);
}
if
(
data
->
buffer_object
)
{
...
...
@@ -115,8 +141,8 @@ void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wine
}
GL_EXTCALL
(
glTexSubImage3DEXT
(
GL_TEXTURE_3D
,
volume
->
texture_level
,
0
,
0
,
0
,
volume
->
resource
.
width
,
volume
->
resource
.
height
,
volume
->
resource
.
depth
,
format
->
glFormat
,
format
->
glType
,
data
->
addr
));
width
,
height
,
depth
,
format
->
glFormat
,
format
->
glType
,
mem
));
checkGLcall
(
"glTexSubImage3D"
);
if
(
data
->
buffer_object
)
...
...
@@ -124,6 +150,9 @@ void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wine
GL_EXTCALL
(
glBindBufferARB
(
GL_PIXEL_UNPACK_BUFFER_ARB
,
0
));
checkGLcall
(
"glBindBufferARB"
);
}
if
(
mem
!=
data
->
addr
)
HeapFree
(
GetProcessHeap
(),
0
,
mem
);
}
static
void
wined3d_volume_validate_location
(
struct
wined3d_volume
*
volume
,
DWORD
location
)
...
...
@@ -147,6 +176,13 @@ static void wined3d_volume_download_data(struct wined3d_volume *volume,
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
const
struct
wined3d_format
*
format
=
volume
->
resource
.
format
;
if
(
format
->
convert
)
{
FIXME
(
"Attempting to download a converted volume, format %s.
\n
"
,
debug_d3dformat
(
format
->
id
));
return
;
}
if
(
data
->
buffer_object
)
{
GL_EXTCALL
(
glBindBufferARB
(
GL_PIXEL_PACK_BUFFER_ARB
,
data
->
buffer_object
));
...
...
@@ -218,6 +254,17 @@ static void wined3d_volume_srgb_transfer(struct wined3d_volume *volume,
HeapFree
(
GetProcessHeap
(),
0
,
data
.
addr
);
}
static
BOOL
wined3d_volume_can_evict
(
const
struct
wined3d_volume
*
volume
)
{
if
(
volume
->
resource
.
pool
!=
WINED3D_POOL_MANAGED
)
return
FALSE
;
if
(
volume
->
download_count
>=
10
)
return
FALSE
;
if
(
volume
->
resource
.
format
->
convert
)
return
FALSE
;
return
TRUE
;
}
/* Context activation is done by the caller. */
static
void
wined3d_volume_load_location
(
struct
wined3d_volume
*
volume
,
struct
wined3d_context
*
context
,
DWORD
location
)
...
...
@@ -280,7 +327,7 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
}
wined3d_volume_validate_location
(
volume
,
location
);
if
(
volume
->
resource
.
pool
==
WINED3D_POOL_MANAGED
&&
volume
->
download_count
<
10
)
if
(
wined3d_volume_can_evict
(
volume
)
)
wined3d_volume_evict_sysmem
(
volume
);
break
;
...
...
@@ -808,7 +855,8 @@ static HRESULT volume_init(struct wined3d_volume *volume, struct wined3d_device
volume
->
locations
=
WINED3D_LOCATION_DISCARDED
;
if
(
pool
==
WINED3D_POOL_DEFAULT
&&
usage
&
WINED3DUSAGE_DYNAMIC
&&
gl_info
->
supported
[
ARB_PIXEL_BUFFER_OBJECT
])
&&
gl_info
->
supported
[
ARB_PIXEL_BUFFER_OBJECT
]
&&
!
format
->
convert
)
{
wined3d_resource_free_sysmem
(
&
volume
->
resource
);
volume
->
flags
|=
WINED3D_VFLAG_PBO
;
...
...
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