Commit bbcd75bf authored by Paul Gofman's avatar Paul Gofman Committed by Vitaly Lipatov

d3d9/tests: Add test for indexed vertex blending.

parent eeaa0102
......@@ -21796,6 +21796,257 @@ done:
DestroyWindow(window);
}
static void do_test_indexed_vertex_blending(IDirect3DDevice9 *device, const char *test_id_str)
{
D3DCAPS9 caps;
D3DCOLOR color;
HRESULT hr;
unsigned int i;
static const D3DMATRIX view_mat =
{{{
2.0f / 10.0f, 0.0f, 0.0f, 0.0f,
0.0f, 2.0f / 10.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
}}},
upper_left =
{{{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
-4.0f, 4.0f, 0.0f, 1.0f
}}},
lower_left =
{{{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
-4.0f, -4.0f, 0.0f, 1.0f
}}},
upper_right =
{{{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
4.0f, 4.0f, 0.0f, 1.0f
}}},
lower_right =
{{{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
4.0f, -4.0f, 0.0f, 1.0f
}}};
static const POINT quad_upper_right_points[] =
{
{576, 48}, {-1, -1},
},
quad_upper_right_empty_points[] =
{
{64, 48}, {64, 432}, {576, 432}, {320, 240}, {-1, -1}
},
quad_center_points[] =
{
{320, 240}, {-1, -1}
},
quad_center_empty_points[] =
{
{64, 48}, {576, 48}, {64, 432}, {576, 432}, {-1, -1}
},
quad_upper_center_points[] =
{
{320, 48}, {-1, -1}
},
quad_upper_center_empty_points[] =
{
{320, 240}, {64, 48}, {576, 48}, {-1, -1}
},
quad_fullscreen_points[] =
{
{320, 48}, {320, 240}, {64, 48}, {576, 48}, {64, 432}, {576, 432}, {-1, -1}
},
quad_fullscreen_empty_points[] =
{
{-1, -1}
};
static const struct
{
struct
{
struct vec3 position;
struct vec3 blendweights;
DWORD matrixIndices;
}
vertex_data[4];
const POINT *quad_points;
const POINT *empty_points;
}
tests[] =
{
/* upper right */
{
{{{-1.0f, -1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, 0x06070405},
{{-1.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, 0x06070405},
{{ 1.0f, -1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, 0x06070405},
{{ 1.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, 0x06070405}},
quad_upper_right_points, quad_upper_right_empty_points
},
/* center */
{
{{{-1.0f, -1.0f, 0.0f}, {0.25f, 0.25f, 0.25f}, 0x06070405},
{{-1.0f, 1.0f, 0.0f}, {0.25f, 0.25f, 0.25f}, 0x06070405},
{{ 1.0f, -1.0f, 0.0f}, {0.25f, 0.25f, 0.25f}, 0x06070405},
{{ 1.0f, 1.0f, 0.0f}, {0.25f, 0.25f, 0.25f}, 0x06070405}},
quad_center_points, quad_center_empty_points
},
/* upper center */
{
{{{-1.0f, -1.0f, 0.0f}, {0.5f, 0.0f, 0.0f}, 0x06070405},
{{-1.0f, 1.0f, 0.0f}, {0.5f, 0.0f, 0.0f}, 0x06070405},
{{ 1.0f, -1.0f, 0.0f}, {0.5f, 0.0f, 0.0f}, 0x06070405},
{{ 1.0f, 1.0f, 0.0f}, {0.5f, 0.0f, 0.0f}, 0x06070405}},
quad_upper_center_points, quad_upper_center_empty_points
},
/* full screen */
{
{{{-1.0f, -1.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, 0x06070405},
{{-1.0f, 1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0x06070405},
{{ 1.0f, -1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}, 0x06070405},
{{ 1.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, 0x06070405}},
quad_fullscreen_points, quad_fullscreen_empty_points
}
};
memset(&caps, 0, sizeof(caps));
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (caps.MaxVertexBlendMatrixIndex < 7 || caps.MaxVertexBlendMatrices < 4)
{
todo_wine win_skip("(%s) Too few vertex blend matrices supported: MaxVertexBlendMatrices=%u, MaxVertexBlendMatrixIndex=%u.\n",
test_id_str, caps.MaxVertexBlendMatrices, caps.MaxVertexBlendMatrixIndex);
return;
}
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x.\n", hr);
hr = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &view_mat);
ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %08x.\n", hr);
hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(5), &upper_left);
ok(hr == D3D_OK, "(%s) IDirect3DDevice9_SetTransform returned %08x.\n", test_id_str, hr);
hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(4), &lower_left);
ok(hr == D3D_OK, "(%s) IDirect3DDevice9_SetTransform returned %08x.\n", test_id_str, hr);
hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(7), &lower_right);
ok(hr == D3D_OK, "(%s) IDirect3DDevice9_SetTransform returned %08x.\n", test_id_str, hr);
hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(6), &upper_right);
ok(hr == D3D_OK, "(%s) IDirect3DDevice9_SetTransform returned %08x.\n", test_id_str, hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_VERTEXBLEND, D3DVBF_3WEIGHTS);
ok(hr == D3D_OK, "(%s) IDirect3DDevice9_SetRenderState failed %08x.\n", test_id_str, hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_INDEXEDVERTEXBLENDENABLE, TRUE);
ok(hr == D3D_OK, "(%s) IDirect3DDevice9_SetRenderState D3DRS_INDEXEDVERTEXBLENDENABLE failed %08x.\n",
test_id_str, hr);
for (i = 0; i < sizeof(tests) / sizeof(tests[0]); ++i)
{
const POINT *point;
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %08x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4);
ok(SUCCEEDED(hr), "(%s) Failed to set FVF, hr %#x.\n", test_id_str, hr);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, tests[i].vertex_data,
6 * sizeof(float) + sizeof(DWORD));
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
point = tests[i].quad_points;
while (point->x != -1 && point->y != -1)
{
color = getPixelColor(device, point->x, point->y);
ok(color_match(color, 0x00ffffff, 1), "(%s) Expected quad at %dx%d.\n", test_id_str, point->x, point->y);
++point;
}
point = tests[i].empty_points;
while (point->x != -1 && point->y != -1)
{
color = getPixelColor(device, point->x, point->y);
ok(color_match(color, 0x00000000, 1), "(%s) Unexpected quad at %dx%d.\n", test_id_str, point->x, point->y);
++point;
}
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
}
}
static void test_indexed_vertex_blending(void)
{
D3DPRESENT_PARAMETERS present_parameters = {0};
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
ULONG refcount;
HWND window;
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = window;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
present_parameters.BackBufferWidth = 640;
present_parameters.BackBufferHeight = 480;
present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
present_parameters.EnableAutoDepthStencil = TRUE;
present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
if (SUCCEEDED(IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device)))
{
do_test_indexed_vertex_blending(device,"IVB hardware");
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
else
skip("Failed to create a HAL device, skipping test.\n");
if (SUCCEEDED(IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device)))
{
do_test_indexed_vertex_blending(device,"IVB software");
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
else
skip("Failed to create a HAL device with software processing, skipping test.\n");
if (SUCCEEDED(IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
D3DCREATE_MIXED_VERTEXPROCESSING, &present_parameters, &device)))
{
do_test_indexed_vertex_blending(device,"IVB mixed");
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
else
skip("Failed to create a HAL device with mixed processing, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_updatetexture(void)
{
BOOL r32f_supported, ati2n_supported, do_visual_test;
......@@ -27744,6 +27995,7 @@ START_TEST(visual)
test_multisample_mismatch();
test_texcoordindex();
test_vertex_blending();
test_indexed_vertex_blending();
test_updatetexture();
test_depthbias();
test_flip();
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