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/************************************************************************

Copyright 1987, 1988, 1998  The Open Group

Permission to use, copy, modify, distribute, and sell this software and its
documentation for any purpose is hereby granted without fee, provided that
the above copyright notice appear in all copies and that both that
copyright notice and this permission notice appear in supporting
documentation.

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Except as contained in this notice, the name of The Open Group shall not be
used in advertising or otherwise to promote the sale, use or other dealings
in this Software without prior written authorization from The Open Group.


Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.

                        All Rights Reserved

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Permission to use, copy, modify, and distribute this software and its
documentation for any purpose and without fee is hereby granted,
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provided that the above copyright notice appear in all copies and that
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both that copyright notice and this permission notice appear in
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supporting documentation, and that the name of Digital not be
used in advertising or publicity pertaining to distribution of the
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software without specific, written prior permission.
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DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
SOFTWARE.

************************************************************************/
/*
 * The functions in this file implement the Region abstraction, similar to one
 * used in the X11 sample server. A Region is simply an area, as the name
 * implies, and is implemented as a "y-x-banded" array of rectangles. To
 * explain: Each Region is made up of a certain number of rectangles sorted
 * by y coordinate first, and then by x coordinate.
 *
 * Furthermore, the rectangles are banded such that every rectangle with a
 * given upper-left y coordinate (y1) will have the same lower-right y
 * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
 * will span the entire vertical distance of the band. This means that some
 * areas that could be merged into a taller rectangle will be represented as
 * several shorter rectangles to account for shorter rectangles to its left
 * or right but within its "vertical scope".
 *
 * An added constraint on the rectangles is that they must cover as much
 * horizontal area as possible. E.g. no two rectangles in a band are allowed
 * to touch.
 *
 * Whenever possible, bands will be merged together to cover a greater vertical
 * distance (and thus reduce the number of rectangles). Two bands can be merged
 * only if the bottom of one touches the top of the other and they have
 * rectangles in the same places (of the same width, of course). This maintains
 * the y-x-banding that's so nice to have...
 */

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "Xlibint.h"
#include "Xutil.h"
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#include <nx-X11/Xregion.h>
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#include "poly.h"

#ifdef DEBUG
#include <stdio.h>
#define assert(expr) {if (!(expr)) fprintf(stderr,\
"Assertion failed file %s, line %d: expr\n", __FILE__, __LINE__); }
#else
#define assert(expr)
#endif

typedef int (*overlapProcp)(
        register Region     pReg,
        register BoxPtr     r1,
        BoxPtr              r1End,
        register BoxPtr     r2,
        BoxPtr              r2End,
        short               y1,
        short               y2);

typedef int (*nonOverlapProcp)(
    register Region     pReg,
    register BoxPtr     r,
    BoxPtr              rEnd,
    register short      y1,
    register short      y2);

static void miRegionOp(
    register Region 	newReg,	    	    	/* Place to store result */
    Region	  	reg1,	    	    	/* First region in operation */
    Region	  	reg2,	    	    	/* 2d region in operation */
    int    	  	(*overlapFunc)(
        register Region     pReg,
        register BoxPtr     r1,
        BoxPtr              r1End,
        register BoxPtr     r2,
        BoxPtr              r2End,
        short               y1,
        short               y2),                /* Function to call for over-
						 * lapping bands */
    int    	  	(*nonOverlap1Func)(
        register Region     pReg,
        register BoxPtr     r,
        BoxPtr              rEnd,
        register short      y1,
        register short      y2),                /* Function to call for non-
						 * overlapping bands in region
						 * 1 */
    int    	  	(*nonOverlap2Func)(
        register Region     pReg,
        register BoxPtr     r,
        BoxPtr              rEnd,
        register short      y1,
        register short      y2));               /* Function to call for non-
						 * overlapping bands in region
						 * 2 */


/*	Create a new empty region	*/
Region
XCreateRegion(void)
{
    Region temp;

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    if (! (temp = Xmalloc(sizeof( REGION ))))
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	return (Region) NULL;
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    if (! (temp->rects = Xmalloc(sizeof( BOX )))) {
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	Xfree(temp);
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	return (Region) NULL;
    }
    temp->numRects = 0;
    temp->extents.x1 = 0;
    temp->extents.y1 = 0;
    temp->extents.x2 = 0;
    temp->extents.y2 = 0;
    temp->size = 1;
    return( temp );
}

int
XClipBox(
    Region r,
    XRectangle *rect)
{
    rect->x = r->extents.x1;
    rect->y = r->extents.y1;
    rect->width = r->extents.x2 - r->extents.x1;
    rect->height = r->extents.y2 - r->extents.y1;
    return 1;
}

int
XUnionRectWithRegion(
    register XRectangle *rect,
    Region source, Region dest)
{
    REGION region;

    if (!rect->width || !rect->height)
	return 0;
    region.rects = &region.extents;
    region.numRects = 1;
    region.extents.x1 = rect->x;
    region.extents.y1 = rect->y;
    region.extents.x2 = rect->x + rect->width;
    region.extents.y2 = rect->y + rect->height;
    region.size = 1;

    return XUnionRegion(&region, source, dest);
}

/*-
 *-----------------------------------------------------------------------
 * miSetExtents --
 *	Reset the extents of a region to what they should be. Called by
 *	miSubtract and miIntersect b/c they can't figure it out along the
 *	way or do so easily, as miUnion can.
 *
 * Results:
 *	None.
 *
 * Side Effects:
 *	The region's 'extents' structure is overwritten.
 *
 *-----------------------------------------------------------------------
 */
static void
miSetExtents (
    Region	  	pReg)
{
    register BoxPtr	pBox,
			pBoxEnd,
			pExtents;

    if (pReg->numRects == 0)
    {
	pReg->extents.x1 = 0;
	pReg->extents.y1 = 0;
	pReg->extents.x2 = 0;
	pReg->extents.y2 = 0;
	return;
    }

    pExtents = &pReg->extents;
    pBox = pReg->rects;
    pBoxEnd = &pBox[pReg->numRects - 1];

    /*
     * Since pBox is the first rectangle in the region, it must have the
     * smallest y1 and since pBoxEnd is the last rectangle in the region,
     * it must have the largest y2, because of banding. Initialize x1 and
     * x2 from  pBox and pBoxEnd, resp., as good things to initialize them
     * to...
     */
    pExtents->x1 = pBox->x1;
    pExtents->y1 = pBox->y1;
    pExtents->x2 = pBoxEnd->x2;
    pExtents->y2 = pBoxEnd->y2;

    assert(pExtents->y1 < pExtents->y2);
    while (pBox <= pBoxEnd)
    {
	if (pBox->x1 < pExtents->x1)
	{
	    pExtents->x1 = pBox->x1;
	}
	if (pBox->x2 > pExtents->x2)
	{
	    pExtents->x2 = pBox->x2;
	}
	pBox++;
    }
    assert(pExtents->x1 < pExtents->x2);
}

int
XSetRegion(
    Display *dpy,
    GC gc,
    register Region r)
{
    register int i;
    register XRectangle *xr, *pr;
    register BOX *pb;
    unsigned long total;

    LockDisplay (dpy);
    total = r->numRects * sizeof (XRectangle);
    if ((xr = (XRectangle *) _XAllocTemp(dpy, total))) {
	for (pr = xr, pb = r->rects, i = r->numRects; --i >= 0; pr++, pb++) {
	    pr->x = pb->x1;
	    pr->y = pb->y1;
	    pr->width = pb->x2 - pb->x1;
	    pr->height = pb->y2 - pb->y1;
	}
    }
    if (xr || !r->numRects)
	_XSetClipRectangles(dpy, gc, 0, 0, xr, r->numRects, YXBanded);
    if (xr)
	_XFreeTemp(dpy, (char *)xr, total);
    UnlockDisplay(dpy);
    SyncHandle();
    return 1;
}

int
XDestroyRegion(
    Region r)
{
    Xfree( (char *) r->rects );
    Xfree( (char *) r );
    return 1;
}


/* TranslateRegion(pRegion, x, y)
   translates in place
   added by raymond
*/

int
XOffsetRegion(
    register Region pRegion,
    register int x,
    register int y)
{
    register int nbox;
    register BOX *pbox;

    pbox = pRegion->rects;
    nbox = pRegion->numRects;

    while(nbox--)
    {
	pbox->x1 += x;
	pbox->x2 += x;
	pbox->y1 += y;
	pbox->y2 += y;
	pbox++;
    }
    pRegion->extents.x1 += x;
    pRegion->extents.x2 += x;
    pRegion->extents.y1 += y;
    pRegion->extents.y2 += y;
    return 1;
}

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/*
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   Utility procedure Compress:
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   Replace r by the region r', where
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     p in r' iff (Quantifer m <= dx) (p + m in r), and
     Quantifier is Exists if grow is TRUE, For all if grow is FALSE, and
     (x,y) + m = (x+m,y) if xdir is TRUE; (x,y+m) if xdir is FALSE.

   Thus, if xdir is TRUE and grow is FALSE, r is replaced by the region
   of all points p such that p and the next dx points on the same
   horizontal scan line are all in r.  We do this using by noting
   that p is the head of a run of length 2^i + k iff p is the head
   of a run of length 2^i and p+2^i is the head of a run of length
   k. Thus, the loop invariant: s contains the region corresponding
   to the runs of length shift.  r contains the region corresponding
   to the runs of length 1 + dxo & (shift-1), where dxo is the original
   value of dx.  dx = dxo & ~(shift-1).  As parameters, s and t are
   scratch regions, so that we don't have to allocate them on every
   call.
*/

#define ZOpRegion(a,b,c) if (grow) XUnionRegion(a,b,c); \
			 else XIntersectRegion(a,b,c)
#define ZShiftRegion(a,b) if (xdir) XOffsetRegion(a,b,0); \
			  else XOffsetRegion(a,0,b)
#define ZCopyRegion(a,b) XUnionRegion(a,a,b)

static void
Compress(
    Region r, Region s, Region t,
    register unsigned dx,
    register int xdir, register int grow)
{
    register unsigned shift = 1;

    ZCopyRegion(r, s);
    while (dx) {
        if (dx & shift) {
            ZShiftRegion(r, -(int)shift);
            ZOpRegion(r, s, r);
            dx -= shift;
            if (!dx) break;
        }
        ZCopyRegion(s, t);
        ZShiftRegion(s, -(int)shift);
        ZOpRegion(s, t, s);
        shift <<= 1;
    }
}

#undef ZOpRegion
#undef ZShiftRegion
#undef ZCopyRegion

int
XShrinkRegion(
    Region r,
    int dx, int dy)
{
    Region s, t;
    int grow;

    if (!dx && !dy) return 0;
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    if (! (s = XCreateRegion()) )
	return 0;
    if (! (t = XCreateRegion()) ) {
	XDestroyRegion(s);
	return 0;
    }
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    if ((grow = (dx < 0))) dx = -dx;
    if (dx) Compress(r, s, t, (unsigned) 2*dx, TRUE, grow);
    if ((grow = (dy < 0))) dy = -dy;
    if (dy) Compress(r, s, t, (unsigned) 2*dy, FALSE, grow);
    XOffsetRegion(r, dx, dy);
    XDestroyRegion(s);
    XDestroyRegion(t);
    return 0;
}


/*======================================================================
 *	    Region Intersection
 *====================================================================*/
/*-
 *-----------------------------------------------------------------------
 * miIntersectO --
 *	Handle an overlapping band for miIntersect.
 *
 * Results:
 *	None.
 *
 * Side Effects:
 *	Rectangles may be added to the region.
 *
 *-----------------------------------------------------------------------
 */
/* static void*/
static int
miIntersectO (
    register Region	pReg,
    register BoxPtr	r1,
    BoxPtr  	  	r1End,
    register BoxPtr	r2,
    BoxPtr  	  	r2End,
    short    	  	y1,
    short    	  	y2)
{
    register short  	x1;
    register short  	x2;
    register BoxPtr	pNextRect;

    pNextRect = &pReg->rects[pReg->numRects];

    while ((r1 != r1End) && (r2 != r2End))
    {
	x1 = max(r1->x1,r2->x1);
	x2 = min(r1->x2,r2->x2);

	/*
	 * If there's any overlap between the two rectangles, add that
	 * overlap to the new region.
	 * There's no need to check for subsumption because the only way
	 * such a need could arise is if some region has two rectangles
	 * right next to each other. Since that should never happen...
	 */
	if (x1 < x2)
	{
	    assert(y1<y2);

	    MEMCHECK(pReg, pNextRect, pReg->rects);
	    pNextRect->x1 = x1;
	    pNextRect->y1 = y1;
	    pNextRect->x2 = x2;
	    pNextRect->y2 = y2;
	    pReg->numRects += 1;
	    pNextRect++;
	    assert(pReg->numRects <= pReg->size);
	}

	/*
	 * Need to advance the pointers. Shift the one that extends
	 * to the right the least, since the other still has a chance to
	 * overlap with that region's next rectangle, if you see what I mean.
	 */
	if (r1->x2 < r2->x2)
	{
	    r1++;
	}
	else if (r2->x2 < r1->x2)
	{
	    r2++;
	}
	else
	{
	    r1++;
	    r2++;
	}
    }
    return 0;	/* lint */
}

int
XIntersectRegion(
    Region 	  	reg1,
    Region	  	reg2,          /* source regions     */
    register Region 	newReg)               /* destination Region */
{
   /* check for trivial reject */
    if ( (!(reg1->numRects)) || (!(reg2->numRects))  ||
	(!EXTENTCHECK(&reg1->extents, &reg2->extents)))
        newReg->numRects = 0;
    else
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	miRegionOp (newReg, reg1, reg2,
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    		miIntersectO, NULL, NULL);
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    /*
     * Can't alter newReg's extents before we call miRegionOp because
     * it might be one of the source regions and miRegionOp depends
     * on the extents of those regions being the same. Besides, this
     * way there's no checking against rectangles that will be nuked
     * due to coalescing, so we have to examine fewer rectangles.
     */
    miSetExtents(newReg);
    return 1;
}

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static int
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miRegionCopy(
    register Region dstrgn,
    register Region rgn)

{
    if (dstrgn != rgn) /*  don't want to copy to itself */
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    {
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        if (dstrgn->size < rgn->numRects)
        {
            if (dstrgn->rects)
            {
		BOX *prevRects = dstrgn->rects;
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		dstrgn->rects = Xrealloc(dstrgn->rects,
					 rgn->numRects * (sizeof(BOX)));
		if (! dstrgn->rects) {
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		    Xfree(prevRects);
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		    dstrgn->size = 0;
		    return 0;
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		}
            }
            dstrgn->size = rgn->numRects;
	}
        dstrgn->numRects = rgn->numRects;
        dstrgn->extents.x1 = rgn->extents.x1;
        dstrgn->extents.y1 = rgn->extents.y1;
        dstrgn->extents.x2 = rgn->extents.x2;
        dstrgn->extents.y2 = rgn->extents.y2;

	memcpy((char *) dstrgn->rects, (char *) rgn->rects,
	       (int) (rgn->numRects * sizeof(BOX)));
    }
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    return 1;
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}

/*======================================================================
 *	    Generic Region Operator
 *====================================================================*/

/*-
 *-----------------------------------------------------------------------
 * miCoalesce --
 *	Attempt to merge the boxes in the current band with those in the
 *	previous one. Used only by miRegionOp.
 *
 * Results:
 *	The new index for the previous band.
 *
 * Side Effects:
 *	If coalescing takes place:
 *	    - rectangles in the previous band will have their y2 fields
 *	      altered.
 *	    - pReg->numRects will be decreased.
 *
 *-----------------------------------------------------------------------
 */
/* static int*/
static int
miCoalesce(
    register Region	pReg,	    	/* Region to coalesce */
    int	    	  	prevStart,  	/* Index of start of previous band */
    int	    	  	curStart)   	/* Index of start of current band */
{
    register BoxPtr	pPrevBox;   	/* Current box in previous band */
    register BoxPtr	pCurBox;    	/* Current box in current band */
    register BoxPtr	pRegEnd;    	/* End of region */
    int	    	  	curNumRects;	/* Number of rectangles in current
					 * band */
    int	    	  	prevNumRects;	/* Number of rectangles in previous
					 * band */
    int	    	  	bandY1;	    	/* Y1 coordinate for current band */

    pRegEnd = &pReg->rects[pReg->numRects];

    pPrevBox = &pReg->rects[prevStart];
    prevNumRects = curStart - prevStart;

    /*
     * Figure out how many rectangles are in the current band. Have to do
     * this because multiple bands could have been added in miRegionOp
     * at the end when one region has been exhausted.
     */
    pCurBox = &pReg->rects[curStart];
    bandY1 = pCurBox->y1;
    for (curNumRects = 0;
	 (pCurBox != pRegEnd) && (pCurBox->y1 == bandY1);
	 curNumRects++)
    {
	pCurBox++;
    }
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    if (pCurBox != pRegEnd)
    {
	/*
	 * If more than one band was added, we have to find the start
	 * of the last band added so the next coalescing job can start
	 * at the right place... (given when multiple bands are added,
	 * this may be pointless -- see above).
	 */
	pRegEnd--;
	while (pRegEnd[-1].y1 == pRegEnd->y1)
	{
	    pRegEnd--;
	}
	curStart = pRegEnd - pReg->rects;
	pRegEnd = pReg->rects + pReg->numRects;
    }
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    if ((curNumRects == prevNumRects) && (curNumRects != 0)) {
	pCurBox -= curNumRects;
	/*
	 * The bands may only be coalesced if the bottom of the previous
	 * matches the top scanline of the current.
	 */
	if (pPrevBox->y2 == pCurBox->y1)
	{
	    /*
	     * Make sure the bands have boxes in the same places. This
	     * assumes that boxes have been added in such a way that they
	     * cover the most area possible. I.e. two boxes in a band must
	     * have some horizontal space between them.
	     */
	    do
	    {
		if ((pPrevBox->x1 != pCurBox->x1) ||
		    (pPrevBox->x2 != pCurBox->x2))
		{
		    /*
		     * The bands don't line up so they can't be coalesced.
		     */
		    return (curStart);
		}
		pPrevBox++;
		pCurBox++;
		prevNumRects -= 1;
	    } while (prevNumRects != 0);

	    pReg->numRects -= curNumRects;
	    pCurBox -= curNumRects;
	    pPrevBox -= curNumRects;

	    /*
	     * The bands may be merged, so set the bottom y of each box
	     * in the previous band to that of the corresponding box in
	     * the current band.
	     */
	    do
	    {
		pPrevBox->y2 = pCurBox->y2;
		pPrevBox++;
		pCurBox++;
		curNumRects -= 1;
	    } while (curNumRects != 0);

	    /*
	     * If only one band was added to the region, we have to backup
	     * curStart to the start of the previous band.
	     *
	     * If more than one band was added to the region, copy the
	     * other bands down. The assumption here is that the other bands
	     * came from the same region as the current one and no further
	     * coalescing can be done on them since it's all been done
	     * already... curStart is already in the right place.
	     */
	    if (pCurBox == pRegEnd)
	    {
		curStart = prevStart;
	    }
	    else
	    {
		do
		{
		    *pPrevBox++ = *pCurBox++;
		} while (pCurBox != pRegEnd);
	    }
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	}
    }
    return (curStart);
}

/*-
 *-----------------------------------------------------------------------
 * miRegionOp --
 *	Apply an operation to two regions. Called by miUnion, miInverse,
 *	miSubtract, miIntersect...
 *
 * Results:
 *	None.
 *
 * Side Effects:
 *	The new region is overwritten.
 *
 * Notes:
 *	The idea behind this function is to view the two regions as sets.
 *	Together they cover a rectangle of area that this function divides
 *	into horizontal bands where points are covered only by one region
 *	or by both. For the first case, the nonOverlapFunc is called with
 *	each the band and the band's upper and lower extents. For the
 *	second, the overlapFunc is called to process the entire band. It
 *	is responsible for clipping the rectangles in the band, though
 *	this function provides the boundaries.
 *	At the end of each band, the new region is coalesced, if possible,
 *	to reduce the number of rectangles in the region.
 *
 *-----------------------------------------------------------------------
 */
/* static void*/
static void
miRegionOp(
    register Region 	newReg,	    	    	/* Place to store result */
    Region	  	reg1,	    	    	/* First region in operation */
    Region	  	reg2,	    	    	/* 2d region in operation */
    int    	  	(*overlapFunc)(
        register Region     pReg,
        register BoxPtr     r1,
        BoxPtr              r1End,
        register BoxPtr     r2,
        BoxPtr              r2End,
        short               y1,
        short               y2),                /* Function to call for over-
						 * lapping bands */
    int    	  	(*nonOverlap1Func)(
        register Region     pReg,
        register BoxPtr     r,
        BoxPtr              rEnd,
        register short      y1,
        register short      y2),                /* Function to call for non-
						 * overlapping bands in region
						 * 1 */
    int    	  	(*nonOverlap2Func)(
        register Region     pReg,
        register BoxPtr     r,
        BoxPtr              rEnd,
        register short      y1,
        register short      y2))                /* Function to call for non-
						 * overlapping bands in region
						 * 2 */
{
    register BoxPtr	r1; 	    	    	/* Pointer into first region */
    register BoxPtr	r2; 	    	    	/* Pointer into 2d region */
    BoxPtr  	  	r1End;	    	    	/* End of 1st region */
    BoxPtr  	  	r2End;	    	    	/* End of 2d region */
    register short  	ybot;	    	    	/* Bottom of intersection */
    register short  	ytop;	    	    	/* Top of intersection */
    BoxPtr  	  	oldRects;   	    	/* Old rects for newReg */
    int	    	  	prevBand;   	    	/* Index of start of
						 * previous band in newReg */
    int	    	  	curBand;    	    	/* Index of start of current
						 * band in newReg */
    register BoxPtr 	r1BandEnd;  	    	/* End of current band in r1 */
    register BoxPtr 	r2BandEnd;  	    	/* End of current band in r2 */
    short     	  	top;	    	    	/* Top of non-overlapping
						 * band */
    short     	  	bot;	    	    	/* Bottom of non-overlapping
						 * band */
767

768 769 770 771 772 773 774 775 776 777 778
    /*
     * Initialization:
     *	set r1, r2, r1End and r2End appropriately, preserve the important
     * parts of the destination region until the end in case it's one of
     * the two source regions, then mark the "new" region empty, allocating
     * another array of rectangles for it to use.
     */
    r1 = reg1->rects;
    r2 = reg2->rects;
    r1End = r1 + reg1->numRects;
    r2End = r2 + reg2->numRects;
779

780
    oldRects = newReg->rects;
781

782 783 784 785 786 787 788 789 790 791 792
    EMPTY_REGION(newReg);

    /*
     * Allocate a reasonable number of rectangles for the new region. The idea
     * is to allocate enough so the individual functions don't need to
     * reallocate and copy the array, which is time consuming, yet we don't
     * have to worry about using too much memory. I hope to be able to
     * nuke the Xrealloc() at the end of this function eventually.
     */
    newReg->size = max(reg1->numRects,reg2->numRects) * 2;

793
    if (! (newReg->rects = Xmalloc (sizeof(BoxRec) * newReg->size))) {
794 795 796
	newReg->size = 0;
	return;
    }
797

798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814
    /*
     * Initialize ybot and ytop.
     * In the upcoming loop, ybot and ytop serve different functions depending
     * on whether the band being handled is an overlapping or non-overlapping
     * band.
     * 	In the case of a non-overlapping band (only one of the regions
     * has points in the band), ybot is the bottom of the most recent
     * intersection and thus clips the top of the rectangles in that band.
     * ytop is the top of the next intersection between the two regions and
     * serves to clip the bottom of the rectangles in the current band.
     *	For an overlapping band (where the two regions intersect), ytop clips
     * the top of the rectangles of both regions and ybot clips the bottoms.
     */
    if (reg1->extents.y1 < reg2->extents.y1)
	ybot = reg1->extents.y1;
    else
	ybot = reg2->extents.y1;
815

816 817 818 819 820 821 822 823 824 825
    /*
     * prevBand serves to mark the start of the previous band so rectangles
     * can be coalesced into larger rectangles. qv. miCoalesce, above.
     * In the beginning, there is no previous band, so prevBand == curBand
     * (curBand is set later on, of course, but the first band will always
     * start at index 0). prevBand and curBand must be indices because of
     * the possible expansion, and resultant moving, of the new region's
     * array of rectangles.
     */
    prevBand = 0;
826

827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842
    do
    {
	curBand = newReg->numRects;

	/*
	 * This algorithm proceeds one source-band (as opposed to a
	 * destination band, which is determined by where the two regions
	 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
	 * rectangle after the last one in the current band for their
	 * respective regions.
	 */
	r1BandEnd = r1;
	while ((r1BandEnd != r1End) && (r1BandEnd->y1 == r1->y1))
	{
	    r1BandEnd++;
	}
843

844 845 846 847 848
	r2BandEnd = r2;
	while ((r2BandEnd != r2End) && (r2BandEnd->y1 == r2->y1))
	{
	    r2BandEnd++;
	}
849

850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908
	/*
	 * First handle the band that doesn't intersect, if any.
	 *
	 * Note that attention is restricted to one band in the
	 * non-intersecting region at once, so if a region has n
	 * bands between the current position and the next place it overlaps
	 * the other, this entire loop will be passed through n times.
	 */
	if (r1->y1 < r2->y1)
	{
	    top = max(r1->y1,ybot);
	    bot = min(r1->y2,r2->y1);

	    if ((top != bot) && (nonOverlap1Func != NULL))
	    {
		(* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot);
	    }

	    ytop = r2->y1;
	}
	else if (r2->y1 < r1->y1)
	{
	    top = max(r2->y1,ybot);
	    bot = min(r2->y2,r1->y1);

	    if ((top != bot) && (nonOverlap2Func != NULL))
	    {
		(* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot);
	    }

	    ytop = r1->y1;
	}
	else
	{
	    ytop = r1->y1;
	}

	/*
	 * If any rectangles got added to the region, try and coalesce them
	 * with rectangles from the previous band. Note we could just do
	 * this test in miCoalesce, but some machines incur a not
	 * inconsiderable cost for function calls, so...
	 */
	if (newReg->numRects != curBand)
	{
	    prevBand = miCoalesce (newReg, prevBand, curBand);
	}

	/*
	 * Now see if we've hit an intersecting band. The two bands only
	 * intersect if ybot > ytop
	 */
	ybot = min(r1->y2, r2->y2);
	curBand = newReg->numRects;
	if (ybot > ytop)
	{
	    (* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);

	}
909

910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982
	if (newReg->numRects != curBand)
	{
	    prevBand = miCoalesce (newReg, prevBand, curBand);
	}

	/*
	 * If we've finished with a band (y2 == ybot) we skip forward
	 * in the region to the next band.
	 */
	if (r1->y2 == ybot)
	{
	    r1 = r1BandEnd;
	}
	if (r2->y2 == ybot)
	{
	    r2 = r2BandEnd;
	}
    } while ((r1 != r1End) && (r2 != r2End));

    /*
     * Deal with whichever region still has rectangles left.
     */
    curBand = newReg->numRects;
    if (r1 != r1End)
    {
	if (nonOverlap1Func != NULL)
	{
	    do
	    {
		r1BandEnd = r1;
		while ((r1BandEnd < r1End) && (r1BandEnd->y1 == r1->y1))
		{
		    r1BandEnd++;
		}
		(* nonOverlap1Func) (newReg, r1, r1BandEnd,
				     max(r1->y1,ybot), r1->y2);
		r1 = r1BandEnd;
	    } while (r1 != r1End);
	}
    }
    else if ((r2 != r2End) && (nonOverlap2Func != NULL))
    {
	do
	{
	    r2BandEnd = r2;
	    while ((r2BandEnd < r2End) && (r2BandEnd->y1 == r2->y1))
	    {
		 r2BandEnd++;
	    }
	    (* nonOverlap2Func) (newReg, r2, r2BandEnd,
				max(r2->y1,ybot), r2->y2);
	    r2 = r2BandEnd;
	} while (r2 != r2End);
    }

    if (newReg->numRects != curBand)
    {
	(void) miCoalesce (newReg, prevBand, curBand);
    }

    /*
     * A bit of cleanup. To keep regions from growing without bound,
     * we shrink the array of rectangles to match the new number of
     * rectangles in the region. This never goes to 0, however...
     *
     * Only do this stuff if the number of rectangles allocated is more than
     * twice the number of rectangles in the region (a simple optimization...).
     */
    if (newReg->numRects < (newReg->size >> 1))
    {
	if (REGION_NOT_EMPTY(newReg))
	{
	    BoxPtr prev_rects = newReg->rects;
983
	    newReg->rects = Xrealloc (newReg->rects,
984
				      sizeof(BoxRec) * newReg->numRects);
985 986
	    if (! newReg->rects)
		newReg->rects = prev_rects;
987 988
	    else
		newReg->size = newReg->numRects;
989 990 991 992 993 994 995 996
	}
	else
	{
	    /*
	     * No point in doing the extra work involved in an Xrealloc if
	     * the region is empty
	     */
	    newReg->size = 1;
997
	    Xfree(newReg->rects);
998
	    newReg->rects = Xmalloc(sizeof(BoxRec));
999 1000
	}
    }
1001
    Xfree (oldRects);
1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086
    return;
}


/*======================================================================
 *	    Region Union
 *====================================================================*/

/*-
 *-----------------------------------------------------------------------
 * miUnionNonO --
 *	Handle a non-overlapping band for the union operation. Just
 *	Adds the rectangles into the region. Doesn't have to check for
 *	subsumption or anything.
 *
 * Results:
 *	None.
 *
 * Side Effects:
 *	pReg->numRects is incremented and the final rectangles overwritten
 *	with the rectangles we're passed.
 *
 *-----------------------------------------------------------------------
 */
/* static void*/
static int
miUnionNonO (
    register Region	pReg,
    register BoxPtr	r,
    BoxPtr  	  	rEnd,
    register short  	y1,
    register short  	y2)
{
    register BoxPtr	pNextRect;

    pNextRect = &pReg->rects[pReg->numRects];

    assert(y1 < y2);

    while (r != rEnd)
    {
	assert(r->x1 < r->x2);
	MEMCHECK(pReg, pNextRect, pReg->rects);
	pNextRect->x1 = r->x1;
	pNextRect->y1 = y1;
	pNextRect->x2 = r->x2;
	pNextRect->y2 = y2;
	pReg->numRects += 1;
	pNextRect++;

	assert(pReg->numRects<=pReg->size);
	r++;
    }
    return 0;	/* lint */
}


/*-
 *-----------------------------------------------------------------------
 * miUnionO --
 *	Handle an overlapping band for the union operation. Picks the
 *	left-most rectangle each time and merges it into the region.
 *
 * Results:
 *	None.
 *
 * Side Effects:
 *	Rectangles are overwritten in pReg->rects and pReg->numRects will
 *	be changed.
 *
 *-----------------------------------------------------------------------
 */

/* static void*/
static int
miUnionO (
    register Region	pReg,
    register BoxPtr	r1,
    BoxPtr  	  	r1End,
    register BoxPtr	r2,
    BoxPtr  	  	r2End,
    register short	y1,
    register short	y2)
{
    register BoxPtr	pNextRect;
1087

1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113
    pNextRect = &pReg->rects[pReg->numRects];

#define MERGERECT(r) \
    if ((pReg->numRects != 0) &&  \
	(pNextRect[-1].y1 == y1) &&  \
	(pNextRect[-1].y2 == y2) &&  \
	(pNextRect[-1].x2 >= r->x1))  \
    {  \
	if (pNextRect[-1].x2 < r->x2)  \
	{  \
	    pNextRect[-1].x2 = r->x2;  \
	    assert(pNextRect[-1].x1<pNextRect[-1].x2); \
	}  \
    }  \
    else  \
    {  \
	MEMCHECK(pReg, pNextRect, pReg->rects);  \
	pNextRect->y1 = y1;  \
	pNextRect->y2 = y2;  \
	pNextRect->x1 = r->x1;  \
	pNextRect->x2 = r->x2;  \
	pReg->numRects += 1;  \
        pNextRect += 1;  \
    }  \
    assert(pReg->numRects<=pReg->size);\
    r++;
1114

1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126
    assert (y1<y2);
    while ((r1 != r1End) && (r2 != r2End))
    {
	if (r1->x1 < r2->x1)
	{
	    MERGERECT(r1);
	}
	else
	{
	    MERGERECT(r2);
	}
    }
1127

1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155
    if (r1 != r1End)
    {
	do
	{
	    MERGERECT(r1);
	} while (r1 != r1End);
    }
    else while (r2 != r2End)
    {
	MERGERECT(r2);
    }
    return 0;	/* lint */
}

int
XUnionRegion(
    Region 	  reg1,
    Region	  reg2,             /* source regions     */
    Region 	  newReg)                  /* destination Region */
{
    /*  checks all the simple cases */

    /*
     * Region 1 and 2 are the same or region 1 is empty
     */
    if ( (reg1 == reg2) || (!(reg1->numRects)) )
    {
        if (newReg != reg2)
1156
            return miRegionCopy(newReg, reg2);
1157 1158 1159 1160 1161 1162 1163 1164 1165
        return 1;
    }

    /*
     * if nothing to union (region 2 empty)
     */
    if (!(reg2->numRects))
    {
        if (newReg != reg1)
1166
            return miRegionCopy(newReg, reg1);
1167 1168 1169 1170 1171 1172
        return 1;
    }

    /*
     * Region 1 completely subsumes region 2
     */
1173
    if ((reg1->numRects == 1) &&
1174 1175 1176 1177 1178 1179
	(reg1->extents.x1 <= reg2->extents.x1) &&
	(reg1->extents.y1 <= reg2->extents.y1) &&
	(reg1->extents.x2 >= reg2->extents.x2) &&
	(reg1->extents.y2 >= reg2->extents.y2))
    {
        if (newReg != reg1)
1180
            return miRegionCopy(newReg, reg1);
1181 1182 1183 1184 1185 1186
        return 1;
    }

    /*
     * Region 2 completely subsumes region 1
     */
1187
    if ((reg2->numRects == 1) &&
1188 1189 1190 1191 1192 1193
	(reg2->extents.x1 <= reg1->extents.x1) &&
	(reg2->extents.y1 <= reg1->extents.y1) &&
	(reg2->extents.x2 >= reg1->extents.x2) &&
	(reg2->extents.y2 >= reg1->extents.y2))
    {
        if (newReg != reg2)
1194
            return miRegionCopy(newReg, reg2);
1195 1196 1197
        return 1;
    }

1198
    miRegionOp (newReg, reg1, reg2, miUnionO,
1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237
    		miUnionNonO, miUnionNonO);

    newReg->extents.x1 = min(reg1->extents.x1, reg2->extents.x1);
    newReg->extents.y1 = min(reg1->extents.y1, reg2->extents.y1);
    newReg->extents.x2 = max(reg1->extents.x2, reg2->extents.x2);
    newReg->extents.y2 = max(reg1->extents.y2, reg2->extents.y2);

    return 1;
}


/*======================================================================
 * 	    	  Region Subtraction
 *====================================================================*/

/*-
 *-----------------------------------------------------------------------
 * miSubtractNonO --
 *	Deal with non-overlapping band for subtraction. Any parts from
 *	region 2 we discard. Anything from region 1 we add to the region.
 *
 * Results:
 *	None.
 *
 * Side Effects:
 *	pReg may be affected.
 *
 *-----------------------------------------------------------------------
 */
/* static void*/
static int
miSubtractNonO1 (
    register Region	pReg,
    register BoxPtr	r,
    BoxPtr  	  	rEnd,
    register short  	y1,
    register short   	y2)
{
    register BoxPtr	pNextRect;
1238

1239
    pNextRect = &pReg->rects[pReg->numRects];
1240

1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287
    assert(y1<y2);

    while (r != rEnd)
    {
	assert(r->x1<r->x2);
	MEMCHECK(pReg, pNextRect, pReg->rects);
	pNextRect->x1 = r->x1;
	pNextRect->y1 = y1;
	pNextRect->x2 = r->x2;
	pNextRect->y2 = y2;
	pReg->numRects += 1;
	pNextRect++;

	assert(pReg->numRects <= pReg->size);

	r++;
    }
    return 0;	/* lint */
}

/*-
 *-----------------------------------------------------------------------
 * miSubtractO --
 *	Overlapping band subtraction. x1 is the left-most point not yet
 *	checked.
 *
 * Results:
 *	None.
 *
 * Side Effects:
 *	pReg may have rectangles added to it.
 *
 *-----------------------------------------------------------------------
 */
/* static void*/
static int
miSubtractO (
    register Region	pReg,
    register BoxPtr	r1,
    BoxPtr  	  	r1End,
    register BoxPtr	r2,
    BoxPtr  	  	r2End,
    register short  	y1,
    register short  	y2)
{
    register BoxPtr	pNextRect;
    register int  	x1;
1288

1289
    x1 = r1->x1;
1290

1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408
    assert(y1<y2);
    pNextRect = &pReg->rects[pReg->numRects];

    while ((r1 != r1End) && (r2 != r2End))
    {
	if (r2->x2 <= x1)
	{
	    /*
	     * Subtrahend missed the boat: go to next subtrahend.
	     */
	    r2++;
	}
	else if (r2->x1 <= x1)
	{
	    /*
	     * Subtrahend preceeds minuend: nuke left edge of minuend.
	     */
	    x1 = r2->x2;
	    if (x1 >= r1->x2)
	    {
		/*
		 * Minuend completely covered: advance to next minuend and
		 * reset left fence to edge of new minuend.
		 */
		r1++;
		if (r1 != r1End)
		    x1 = r1->x1;
	    }
	    else
	    {
		/*
		 * Subtrahend now used up since it doesn't extend beyond
		 * minuend
		 */
		r2++;
	    }
	}
	else if (r2->x1 < r1->x2)
	{
	    /*
	     * Left part of subtrahend covers part of minuend: add uncovered
	     * part of minuend to region and skip to next subtrahend.
	     */
	    assert(x1<r2->x1);
	    MEMCHECK(pReg, pNextRect, pReg->rects);
	    pNextRect->x1 = x1;
	    pNextRect->y1 = y1;
	    pNextRect->x2 = r2->x1;
	    pNextRect->y2 = y2;
	    pReg->numRects += 1;
	    pNextRect++;

	    assert(pReg->numRects<=pReg->size);

	    x1 = r2->x2;
	    if (x1 >= r1->x2)
	    {
		/*
		 * Minuend used up: advance to new...
		 */
		r1++;
		if (r1 != r1End)
		    x1 = r1->x1;
	    }
	    else
	    {
		/*
		 * Subtrahend used up
		 */
		r2++;
	    }
	}
	else
	{
	    /*
	     * Minuend used up: add any remaining piece before advancing.
	     */
	    if (r1->x2 > x1)
	    {
		MEMCHECK(pReg, pNextRect, pReg->rects);
		pNextRect->x1 = x1;
		pNextRect->y1 = y1;
		pNextRect->x2 = r1->x2;
		pNextRect->y2 = y2;
		pReg->numRects += 1;
		pNextRect++;
		assert(pReg->numRects<=pReg->size);
	    }
	    r1++;
	    if (r1 != r1End)
		x1 = r1->x1;
	}
    }

    /*
     * Add remaining minuend rectangles to region.
     */
    while (r1 != r1End)
    {
	assert(x1<r1->x2);
	MEMCHECK(pReg, pNextRect, pReg->rects);
	pNextRect->x1 = x1;
	pNextRect->y1 = y1;
	pNextRect->x2 = r1->x2;
	pNextRect->y2 = y2;
	pReg->numRects += 1;
	pNextRect++;

	assert(pReg->numRects<=pReg->size);

	r1++;
	if (r1 != r1End)
	{
	    x1 = r1->x1;
	}
    }
    return 0;	/* lint */
}
1409

1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427
/*-
 *-----------------------------------------------------------------------
 * miSubtract --
 *	Subtract regS from regM and leave the result in regD.
 *	S stands for subtrahend, M for minuend and D for difference.
 *
 * Results:
 *	TRUE.
 *
 * Side Effects:
 *	regD is overwritten.
 *
 *-----------------------------------------------------------------------
 */

int
XSubtractRegion(
    Region 	  	regM,
1428
    Region	  	regS,
1429 1430 1431 1432 1433 1434
    register Region	regD)
{
   /* check for trivial reject */
    if ( (!(regM->numRects)) || (!(regS->numRects))  ||
	(!EXTENTCHECK(&regM->extents, &regS->extents)) )
    {
1435
	return miRegionCopy(regD, regM);
1436
    }
1437 1438

    miRegionOp (regD, regM, regS, miSubtractO,
1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456
    		miSubtractNonO1, NULL);

    /*
     * Can't alter newReg's extents before we call miRegionOp because
     * it might be one of the source regions and miRegionOp depends
     * on the extents of those regions being the unaltered. Besides, this
     * way there's no checking against rectangles that will be nuked
     * due to coalescing, so we have to examine fewer rectangles.
     */
    miSetExtents (regD);
    return 1;
}

int
XXorRegion(Region sra, Region srb, Region dr)
{
    Region tra, trb;

1457
    if (! (tra = XCreateRegion()) )
1458
	return 0;
1459 1460 1461 1462
    if (! (trb = XCreateRegion()) ) {
	XDestroyRegion(tra);
	return 0;
    }
1463 1464 1465 1466 1467 1468 1469 1470 1471
    (void) XSubtractRegion(sra,srb,tra);
    (void) XSubtractRegion(srb,sra,trb);
    (void) XUnionRegion(tra,trb,dr);
    XDestroyRegion(tra);
    XDestroyRegion(trb);
    return 0;
}

/*
1472
 * Check to see if the region is empty.  Assumes a region is passed
1473 1474
 * as a parameter
 */
1475
int
1476 1477 1478 1479 1480 1481 1482 1483
XEmptyRegion(
    Region r)
{
    if( r->numRects == 0 ) return TRUE;
    else  return FALSE;
}

/*
1484
 *	Check to see if two regions are equal
1485
 */
1486
int
1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505
XEqualRegion(Region r1, Region r2)
{
    int i;

    if( r1->numRects != r2->numRects ) return FALSE;
    else if( r1->numRects == 0 ) return TRUE;
    else if ( r1->extents.x1 != r2->extents.x1 ) return FALSE;
    else if ( r1->extents.x2 != r2->extents.x2 ) return FALSE;
    else if ( r1->extents.y1 != r2->extents.y1 ) return FALSE;
    else if ( r1->extents.y2 != r2->extents.y2 ) return FALSE;
    else for( i=0; i < r1->numRects; i++ ) {
    	if ( r1->rects[i].x1 != r2->rects[i].x1 ) return FALSE;
    	else if ( r1->rects[i].x2 != r2->rects[i].x2 ) return FALSE;
    	else if ( r1->rects[i].y1 != r2->rects[i].y1 ) return FALSE;
    	else if ( r1->rects[i].y2 != r2->rects[i].y2 ) return FALSE;
    }
    return TRUE;
}

1506
int
1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524
XPointInRegion(
    Region pRegion,
    int x, int y)
{
    int i;

    if (pRegion->numRects == 0)
        return FALSE;
    if (!INBOX(pRegion->extents, x, y))
        return FALSE;
    for (i=0; i<pRegion->numRects; i++)
    {
        if (INBOX (pRegion->rects[i], x, y))
	    return TRUE;
    }
    return FALSE;
}

1525
int
1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540
XRectInRegion(
    register Region	region,
    int rx, int ry,
    unsigned int rwidth, unsigned int rheight)
{
    register BoxPtr pbox;
    register BoxPtr pboxEnd;
    Box rect;
    register BoxPtr prect = &rect;
    int      partIn, partOut;

    prect->x1 = rx;
    prect->y1 = ry;
    prect->x2 = rwidth + rx;
    prect->y2 = rheight + ry;
1541

1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602
    /* this is (just) a useful optimization */
    if ((region->numRects == 0) || !EXTENTCHECK(&region->extents, prect))
        return(RectangleOut);

    partOut = FALSE;
    partIn = FALSE;

    /* can stop when both partOut and partIn are TRUE, or we reach prect->y2 */
    for (pbox = region->rects, pboxEnd = pbox + region->numRects;
	 pbox < pboxEnd;
	 pbox++)
    {

	if (pbox->y2 <= ry)
	   continue;	/* getting up to speed or skipping remainder of band */

	if (pbox->y1 > ry)
	{
	   partOut = TRUE;	/* missed part of rectangle above */
	   if (partIn || (pbox->y1 >= prect->y2))
	      break;
	   ry = pbox->y1;	/* x guaranteed to be == prect->x1 */
	}

	if (pbox->x2 <= rx)
	   continue;		/* not far enough over yet */

	if (pbox->x1 > rx)
	{
	   partOut = TRUE;	/* missed part of rectangle to left */
	   if (partIn)
	      break;
	}

	if (pbox->x1 < prect->x2)
	{
	    partIn = TRUE;	/* definitely overlap */
	    if (partOut)
	       break;
	}

	if (pbox->x2 >= prect->x2)
	{
	   ry = pbox->y2;	/* finished with this band */
	   if (ry >= prect->y2)
	      break;
	   rx = prect->x1;	/* reset x out to left again */
	} else
	{
	    /*
	     * Because boxes in a band are maximal width, if the first box
	     * to overlap the rectangle doesn't completely cover it in that
	     * band, the rectangle must be partially out, since some of it
	     * will be uncovered in that band. partIn will have been set true
	     * by now...
	     */
	    break;
	}

    }

1603
    return(partIn ? ((ry < prect->y2) ? RectanglePart : RectangleIn) :
1604 1605
		RectangleOut);
}