imports.h 21.7 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782
/*
 * Mesa 3-D graphics library
 * Version:  6.4.1
 *
 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


/**
 * \file imports.h
 * Standard C library function wrappers.
 *
 * This file provides wrappers for all the standard C library functions
 * like malloc(), free(), printf(), getenv(), etc.
 */


#ifndef IMPORTS_H
#define IMPORTS_H


/* XXX some of the stuff in glheader.h should be moved into this file.
 */
#include "glheader.h"


#ifdef __cplusplus
extern "C" {
#endif


/**********************************************************************/
/** \name General macros */
/*@{*/

#ifndef NULL
#define NULL 0
#endif

/*@}*/


/**********************************************************************/
/** Memory macros */
/*@{*/

/** Allocate \p BYTES bytes */
#define MALLOC(BYTES)      _mesa_malloc(BYTES)
/** Allocate and zero \p BYTES bytes */
#define CALLOC(BYTES)      _mesa_calloc(BYTES)
/** Allocate a structure of type \p T */
#define MALLOC_STRUCT(T)   (struct T *) _mesa_malloc(sizeof(struct T))
/** Allocate and zero a structure of type \p T */
#define CALLOC_STRUCT(T)   (struct T *) _mesa_calloc(sizeof(struct T))
/** Free memory */
#define FREE(PTR)          _mesa_free(PTR)

/** Allocate \p BYTES aligned at \p N bytes */
#define ALIGN_MALLOC(BYTES, N)     _mesa_align_malloc(BYTES, N)
/** Allocate and zero \p BYTES bytes aligned at \p N bytes */
#define ALIGN_CALLOC(BYTES, N)     _mesa_align_calloc(BYTES, N)
/** Allocate a structure of type \p T aligned at \p N bytes */
#define ALIGN_MALLOC_STRUCT(T, N)  (struct T *) _mesa_align_malloc(sizeof(struct T), N)
/** Allocate and zero a structure of type \p T aligned at \p N bytes */
#define ALIGN_CALLOC_STRUCT(T, N)  (struct T *) _mesa_align_calloc(sizeof(struct T), N)
/** Free aligned memory */
#define ALIGN_FREE(PTR)            _mesa_align_free(PTR)

/** Copy \p BYTES bytes from \p SRC into \p DST */
#define MEMCPY( DST, SRC, BYTES)   _mesa_memcpy(DST, SRC, BYTES)
/** Set \p N bytes in \p DST to \p VAL */
#define MEMSET( DST, VAL, N )      _mesa_memset(DST, VAL, N)

/*@}*/


/*
 * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers
 * as offsets into buffer stores.  Since the vertex array pointer and
 * buffer store pointer are both pointers and we need to add them, we use
 * this macro.
 * Both pointers/offsets are expressed in bytes.
 */
#define ADD_POINTERS(A, B)  ( (GLubyte *) (A) + (uintptr_t) (B) )


/**********************************************************************/
/** \name [Pseudo] static array declaration.
 *
 * MACs and BeOS don't support static larger than 32kb, so ...
 */
/*@{*/

/**
 * \def DEFARRAY
 * Define a [static] unidimensional array
 */

/**
 * \def DEFMARRAY
 * Define a [static] bi-dimensional array
 */

/**
 * \def DEFMNARRAY
 * Define a [static] tri-dimensional array
 */

/**
 * \def CHECKARRAY
 * Verifies a [static] array was properly allocated.
 */

/**
 * \def UNDEFARRAY
 * Undefine (free) a [static] array.
 */

#if defined(macintosh) && !defined(__MRC__)
/*extern char *AGLAlloc(int size);*/
/*extern void AGLFree(char* ptr);*/
#  define DEFARRAY(TYPE,NAME,SIZE)  			TYPE *NAME = (TYPE*)_mesa_alloc(sizeof(TYPE)*(SIZE))
#  define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2)		TYPE (*NAME)[SIZE2] = (TYPE(*)[SIZE2])_mesa_alloc(sizeof(TYPE)*(SIZE1)*(SIZE2))
#  define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3)	TYPE (*NAME)[SIZE2][SIZE3] = (TYPE(*)[SIZE2][SIZE3])_mesa_alloc(sizeof(TYPE)*(SIZE1)*(SIZE2)*(SIZE3))
#  define CHECKARRAY(NAME,CMD)				do {if (!(NAME)) {CMD;}} while (0)
#  define UNDEFARRAY(NAME)          			do {if ((NAME)) {_mesa_free((char*)NAME);}  }while (0)
#elif defined(__BEOS__)
#  define DEFARRAY(TYPE,NAME,SIZE)  			TYPE *NAME = (TYPE*)_mesa_malloc(sizeof(TYPE)*(SIZE))
#  define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2)  		TYPE (*NAME)[SIZE2] = (TYPE(*)[SIZE2])_mesa_malloc(sizeof(TYPE)*(SIZE1)*(SIZE2))
#  define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3)	TYPE (*NAME)[SIZE2][SIZE3] = (TYPE(*)[SIZE2][SIZE3])_mesa_malloc(sizeof(TYPE)*(SIZE1)*(SIZE2)*(SIZE3))
#  define CHECKARRAY(NAME,CMD)				do {if (!(NAME)) {CMD;}} while (0)
#  define UNDEFARRAY(NAME)          			do {if ((NAME)) {_mesa_free((char*)NAME);}  }while (0)
#else
#  define DEFARRAY(TYPE,NAME,SIZE)  			TYPE NAME[SIZE]
#  define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2)		TYPE NAME[SIZE1][SIZE2]
#  define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3)	TYPE NAME[SIZE1][SIZE2][SIZE3]
#  define CHECKARRAY(NAME,CMD)				do {} while(0)
#  define UNDEFARRAY(NAME)
#endif

/*@}*/


/**
 * Sometimes we treat GLfloats as GLints.  On x86 systems, moving a float
 * as a int (thereby using integer registers instead of FP registers) is
 * a performance win.  Typically, this can be done with ordinary casts.
 * But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0)
 * these casts generate warnings.
 * The following union typedef is used to solve that.
 */
typedef union { GLfloat f; GLint i; } fi_type;



/**********************************************************************
 * Math macros
 */

#define MAX_GLUSHORT	0xffff
#define MAX_GLUINT	0xffffffff

#ifndef M_PI
#define M_PI (3.1415926536)
#endif

#ifndef M_E
#define M_E (2.7182818284590452354)
#endif


/* XXX this is a bit of a hack needed for compilation within XFree86 */
#ifndef FLT_MIN
#define FLT_MIN (1.0e-37)
#endif

/* Degrees to radians conversion: */
#define DEG2RAD (M_PI/180.0)


/***
 *** USE_IEEE: Determine if we're using IEEE floating point
 ***/
#if defined(__i386__) || defined(__386__) || defined(__sparc__) || \
    defined(__s390x__) || defined(__powerpc__) || \
    defined(__amd64__) || \
    defined(ia64) || defined(__ia64__) || \
    defined(__hppa__) || defined(hpux) || \
    defined(__mips) || defined(_MIPS_ARCH) || \
    defined(__arm__) || \
    defined(__sh__) || \
    (defined(__alpha__) && (defined(__IEEE_FLOAT) || !defined(VMS)))
#define USE_IEEE
#define IEEE_ONE 0x3f800000
#endif


/***
 *** SQRTF: single-precision square root
 ***/
#if 0 /* _mesa_sqrtf() not accurate enough - temporarily disabled */
#  define SQRTF(X)  _mesa_sqrtf(X)
#elif defined(XFree86LOADER) && defined(IN_MODULE)
#  define SQRTF(X)  (float) xf86sqrt((float) (X))
#else
#  define SQRTF(X)  (float) sqrt((float) (X))
#endif


/***
 *** INV_SQRTF: single-precision inverse square root
 ***/
#if 0
#define INV_SQRTF(X) _mesa_inv_sqrt(X)
#else
#define INV_SQRTF(X) (1.0F / SQRTF(X))  /* this is faster on a P4 */
#endif


/***
 *** LOG2: Log base 2 of float
 ***/
#ifdef USE_IEEE
#if 0
/* This is pretty fast, but not accurate enough (only 2 fractional bits).
 * Based on code from http://www.stereopsis.com/log2.html
 */
static INLINE GLfloat LOG2(GLfloat x)
{
   const GLfloat y = x * x * x * x;
   const GLuint ix = *((GLuint *) &y);
   const GLuint exp = (ix >> 23) & 0xFF;
   const GLint log2 = ((GLint) exp) - 127;
   return (GLfloat) log2 * (1.0 / 4.0);  /* 4, because of x^4 above */
}
#endif
/* Pretty fast, and accurate.
 * Based on code from http://www.flipcode.com/totd/
 */
static INLINE GLfloat LOG2(GLfloat val)
{
   fi_type num;
   GLint log_2;
   num.f = val;
   log_2 = ((num.i >> 23) & 255) - 128;
   num.i &= ~(255 << 23);
   num.i += 127 << 23;
   num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3;
   return num.f + log_2;
}
#elif defined(XFree86LOADER) && defined(IN_MODULE)
#define LOG2(x) ((GLfloat) (xf86log(x) * 1.442695))
#else
/*
 * NOTE: log_base_2(x) = log(x) / log(2)
 * NOTE: 1.442695 = 1/log(2).
 */
#define LOG2(x)  ((GLfloat) (log(x) * 1.442695F))
#endif


/***
 *** IS_INF_OR_NAN: test if float is infinite or NaN
 ***/
#ifdef USE_IEEE
static INLINE int IS_INF_OR_NAN( float x )
{
   fi_type tmp;
   tmp.f = x;
   return !(int)((unsigned int)((tmp.i & 0x7fffffff)-0x7f800000) >> 31);
}
#elif defined(isfinite)
#define IS_INF_OR_NAN(x)        (!isfinite(x))
#elif defined(finite)
#define IS_INF_OR_NAN(x)        (!finite(x))
#elif defined(__VMS)
#define IS_INF_OR_NAN(x)        (!finite(x))
#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#define IS_INF_OR_NAN(x)        (!isfinite(x))
#else
#define IS_INF_OR_NAN(x)        (!finite(x))
#endif


/***
 *** IS_NEGATIVE: test if float is negative
 ***/
#if defined(USE_IEEE)
static INLINE int GET_FLOAT_BITS( float x )
{
   fi_type fi;
   fi.f = x;
   return fi.i;
}
#define IS_NEGATIVE(x) (GET_FLOAT_BITS(x) < 0)
#else
#define IS_NEGATIVE(x) (x < 0.0F)
#endif


/***
 *** DIFFERENT_SIGNS: test if two floats have opposite signs
 ***/
#if defined(USE_IEEE)
#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))
#else
/* Could just use (x*y<0) except for the flatshading requirements.
 * Maybe there's a better way?
 */
#define DIFFERENT_SIGNS(x,y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)
#endif


/***
 *** CEILF: ceiling of float
 *** FLOORF: floor of float
 *** FABSF: absolute value of float
 *** LOGF: the natural logarithm (base e) of the value
 *** EXPF: raise e to the value
 *** LDEXPF: multiply value by an integral power of two
 *** FREXPF: extract mantissa and exponent from value
 ***/
#if defined(XFree86LOADER) && defined(IN_MODULE)
#define CEILF(x)   ((GLfloat) xf86ceil(x))
#define FLOORF(x)  ((GLfloat) xf86floor(x))
#define FABSF(x)   ((GLfloat) xf86fabs(x))
#define LOGF(x)    ((GLfloat) xf86log(x))
#define EXPF(x)    ((GLfloat) xf86exp(x))
#define LDEXPF(x,y)   ((GLfloat) xf86ldexp(x,y))
#define FREXPF(x,y)   ((GLfloat) xf86frexp(x,y))
#elif defined(__gnu_linux__)
/* C99 functions */
#define CEILF(x)   ceilf(x)
#define FLOORF(x)  floorf(x)
#define FABSF(x)   fabsf(x)
#define LOGF(x)    logf(x)
#define EXPF(x)    expf(x)
#define LDEXPF(x,y)  ldexpf(x,y)
#define FREXPF(x,y)  frexpf(x,y)
#else
#define CEILF(x)   ((GLfloat) ceil(x))
#define FLOORF(x)  ((GLfloat) floor(x))
#define FABSF(x)   ((GLfloat) fabs(x))
#define LOGF(x)    ((GLfloat) log(x))
#define EXPF(x)    ((GLfloat) exp(x))
#define LDEXPF(x,y)  ((GLfloat) ldexp(x,y))
#define FREXPF(x,y)  ((GLfloat) frexp(x,y))
#endif


/***
 *** IROUND: return (as an integer) float rounded to nearest integer
 ***/
#if defined(USE_SPARC_ASM) && defined(__GNUC__) && defined(__sparc__)
static INLINE int iround(float f)
{
   int r;
   __asm__ ("fstoi %1, %0" : "=f" (r) : "f" (f));
   return r;
}
#define IROUND(x)  iround(x)
#elif defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) && \
			(!defined(__BEOS__) || (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 95)))
static INLINE int iround(float f)
{
   int r;
   __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st");
   return r;
}
#define IROUND(x)  iround(x)
#elif defined(USE_X86_ASM) && defined(__MSC__) && defined(__WIN32__)
static INLINE int iround(float f)
{
   int r;
   _asm {
	 fld f
	 fistp r
	}
   return r;
}
#define IROUND(x)  iround(x)
#elif defined(__WATCOMC__) && defined(__386__)
long iround(float f);
#pragma aux iround =                    \
	"push   eax"                        \
	"fistp  dword ptr [esp]"            \
	"pop    eax"                        \
	parm [8087]                         \
	value [eax]                         \
	modify exact [eax];
#define IROUND(x)  iround(x)
#else
#define IROUND(f)  ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
#endif


/***
 *** IROUND_POS: return (as an integer) positive float rounded to nearest int
 ***/
#ifdef DEBUG
#define IROUND_POS(f) (assert((f) >= 0.0F), IROUND(f))
#else
#define IROUND_POS(f) (IROUND(f))
#endif


/***
 *** IFLOOR: return (as an integer) floor of float
 ***/
#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
/*
 * IEEE floor for computers that round to nearest or even.
 * 'f' must be between -4194304 and 4194303.
 * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1",
 * but uses some IEEE specific tricks for better speed.
 * Contributed by Josh Vanderhoof
 */
static INLINE int ifloor(float f)
{
   int ai, bi;
   double af, bf;
   af = (3 << 22) + 0.5 + (double)f;
   bf = (3 << 22) + 0.5 - (double)f;
   /* GCC generates an extra fstp/fld without this. */
   __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
   __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
   return (ai - bi) >> 1;
}
#define IFLOOR(x)  ifloor(x)
#elif defined(USE_IEEE)
static INLINE int ifloor(float f)
{
   int ai, bi;
   double af, bf;
   fi_type u;

   af = (3 << 22) + 0.5 + (double)f;
   bf = (3 << 22) + 0.5 - (double)f;
   u.f = (float) af;  ai = u.i;
   u.f = (float) bf;  bi = u.i;
   return (ai - bi) >> 1;
}
#define IFLOOR(x)  ifloor(x)
#else
static INLINE int ifloor(float f)
{
   int i = IROUND(f);
   return (i > f) ? i - 1 : i;
}
#define IFLOOR(x)  ifloor(x)
#endif


/***
 *** ICEIL: return (as an integer) ceiling of float
 ***/
#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
/*
 * IEEE ceil for computers that round to nearest or even.
 * 'f' must be between -4194304 and 4194303.
 * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1",
 * but uses some IEEE specific tricks for better speed.
 * Contributed by Josh Vanderhoof
 */
static INLINE int iceil(float f)
{
   int ai, bi;
   double af, bf;
   af = (3 << 22) + 0.5 + (double)f;
   bf = (3 << 22) + 0.5 - (double)f;
   /* GCC generates an extra fstp/fld without this. */
   __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
   __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
   return (ai - bi + 1) >> 1;
}
#define ICEIL(x)  iceil(x)
#elif defined(USE_IEEE)
static INLINE int iceil(float f)
{
   int ai, bi;
   double af, bf;
   fi_type u;
   af = (3 << 22) + 0.5 + (double)f;
   bf = (3 << 22) + 0.5 - (double)f;
   u.f = (float) af; ai = u.i;
   u.f = (float) bf; bi = u.i;
   return (ai - bi + 1) >> 1;
}
#define ICEIL(x)  iceil(x)
#else
static INLINE int iceil(float f)
{
   int i = IROUND(f);
   return (i < f) ? i + 1 : i;
}
#define ICEIL(x)  iceil(x)
#endif


/***
 *** UNCLAMPED_FLOAT_TO_UBYTE: clamp float to [0,1] and map to ubyte in [0,255]
 *** CLAMPED_FLOAT_TO_UBYTE: map float known to be in [0,1] to ubyte in [0,255]
 ***/
#if defined(USE_IEEE) && !defined(DEBUG)
#define IEEE_0996 0x3f7f0000	/* 0.996 or so */
/* This function/macro is sensitive to precision.  Test very carefully
 * if you change it!
 */
#define UNCLAMPED_FLOAT_TO_UBYTE(UB, F)					\
        do {								\
           fi_type __tmp;						\
           __tmp.f = (F);						\
           if (__tmp.i < 0)						\
              UB = (GLubyte) 0;						\
           else if (__tmp.i >= IEEE_0996)				\
              UB = (GLubyte) 255;					\
           else {							\
              __tmp.f = __tmp.f * (255.0F/256.0F) + 32768.0F;		\
              UB = (GLubyte) __tmp.i;					\
           }								\
        } while (0)
#define CLAMPED_FLOAT_TO_UBYTE(UB, F)					\
        do {								\
           fi_type __tmp;						\
           __tmp.f = (F) * (255.0F/256.0F) + 32768.0F;			\
           UB = (GLubyte) __tmp.i;					\
        } while (0)
#else
#define UNCLAMPED_FLOAT_TO_UBYTE(ub, f) \
	ub = ((GLubyte) IROUND(CLAMP((f), 0.0F, 1.0F) * 255.0F))
#define CLAMPED_FLOAT_TO_UBYTE(ub, f) \
	ub = ((GLubyte) IROUND((f) * 255.0F))
#endif


/***
 *** COPY_FLOAT: copy a float from src to dest.
 ***/
#define COPY_FLOAT( dst, src )		(dst) = (src)


/***
 *** START_FAST_MATH: Set x86 FPU to faster, 32-bit precision mode (and save
 ***                  original mode to a temporary).
 *** END_FAST_MATH: Restore x86 FPU to original mode.
 ***/
#if defined(__GNUC__) && defined(__i386__)
/*
 * Set the x86 FPU control word to guarentee only 32 bits of precision
 * are stored in registers.  Allowing the FPU to store more introduces
 * differences between situations where numbers are pulled out of memory
 * vs. situations where the compiler is able to optimize register usage.
 *
 * In the worst case, we force the compiler to use a memory access to
 * truncate the float, by specifying the 'volatile' keyword.
 */
/* Hardware default: All exceptions masked, extended double precision,
 * round to nearest (IEEE compliant):
 */
#define DEFAULT_X86_FPU		0x037f
/* All exceptions masked, single precision, round to nearest:
 */
#define FAST_X86_FPU		0x003f
/* The fldcw instruction will cause any pending FP exceptions to be
 * raised prior to entering the block, and we clear any pending
 * exceptions before exiting the block.  Hence, asm code has free
 * reign over the FPU while in the fast math block.
 */
#if defined(NO_FAST_MATH)
#define START_FAST_MATH(x)						\
do {									\
   static GLuint mask = DEFAULT_X86_FPU;				\
   __asm__ ( "fnstcw %0" : "=m" (*&(x)) );				\
   __asm__ ( "fldcw %0" : : "m" (mask) );				\
} while (0)
#else
#define START_FAST_MATH(x)						\
do {									\
   static GLuint mask = FAST_X86_FPU;					\
   __asm__ ( "fnstcw %0" : "=m" (*&(x)) );				\
   __asm__ ( "fldcw %0" : : "m" (mask) );				\
} while (0)
#endif
/* Restore original FPU mode, and clear any exceptions that may have
 * occurred in the FAST_MATH block.
 */
#define END_FAST_MATH(x)						\
do {									\
   __asm__ ( "fnclex ; fldcw %0" : : "m" (*&(x)) );			\
} while (0)

#elif defined(__WATCOMC__) && defined(__386__)
#define DEFAULT_X86_FPU		0x037f /* See GCC comments above */
#define FAST_X86_FPU		0x003f /* See GCC comments above */
void _watcom_start_fast_math(unsigned short *x,unsigned short *mask);
#pragma aux _watcom_start_fast_math =                                   \
   "fnstcw  word ptr [eax]"                                             \
   "fldcw   word ptr [ecx]"                                             \
   parm [eax] [ecx]                                                     \
   modify exact [];
void _watcom_end_fast_math(unsigned short *x);
#pragma aux _watcom_end_fast_math =                                     \
   "fnclex"                                                             \
   "fldcw   word ptr [eax]"                                             \
   parm [eax]                                                           \
   modify exact [];
#if defined(NO_FAST_MATH)
#define START_FAST_MATH(x)                                              \
do {                                                                    \
   static GLushort mask = DEFAULT_X86_FPU;	                            \
   _watcom_start_fast_math(&x,&mask);                                   \
} while (0)
#else
#define START_FAST_MATH(x)                                              \
do {                                                                    \
   static GLushort mask = FAST_X86_FPU;                                 \
   _watcom_start_fast_math(&x,&mask);                                   \
} while (0)
#endif
#define END_FAST_MATH(x)  _watcom_end_fast_math(&x)
#else
#define START_FAST_MATH(x)  x = 0
#define END_FAST_MATH(x)  (void)(x)
#endif



/**********************************************************************
 * Functions
 */

extern void *
_mesa_malloc( size_t bytes );

extern void *
_mesa_calloc( size_t bytes );

extern void
_mesa_free( void *ptr );

extern void *
_mesa_align_malloc( size_t bytes, unsigned long alignment );

extern void *
_mesa_align_calloc( size_t bytes, unsigned long alignment );

extern void
_mesa_align_free( void *ptr );

extern void *
_mesa_exec_malloc( GLuint size );

extern void 
_mesa_exec_free( void *addr );

extern void *
_mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize );

extern void *
_mesa_memcpy( void *dest, const void *src, size_t n );

extern void
_mesa_memset( void *dst, int val, size_t n );

extern void
_mesa_memset16( unsigned short *dst, unsigned short val, size_t n );

extern void
_mesa_bzero( void *dst, size_t n );


extern double
_mesa_sin(double a);

extern double
_mesa_cos(double a);

extern double
_mesa_sqrtd(double x);

extern float
_mesa_sqrtf(float x);

extern float
_mesa_inv_sqrtf(float x);

extern double
_mesa_pow(double x, double y);

extern float
_mesa_log2(float x);

extern unsigned int
_mesa_bitcount(unsigned int n);

extern GLhalfARB
_mesa_float_to_half(float f);

extern float
_mesa_half_to_float(GLhalfARB h);


extern char *
_mesa_getenv( const char *var );

extern char *
_mesa_strstr( const char *haystack, const char *needle );

extern char *
_mesa_strncat( char *dest, const char *src, size_t n );

extern char *
_mesa_strcpy( char *dest, const char *src );

extern char *
_mesa_strncpy( char *dest, const char *src, size_t n );

extern size_t
_mesa_strlen( const char *s );

extern int
_mesa_strcmp( const char *s1, const char *s2 );

extern int
_mesa_strncmp( const char *s1, const char *s2, size_t n );

extern char *
_mesa_strdup( const char *s );

extern int
_mesa_atoi( const char *s );

extern double
_mesa_strtod( const char *s, char **end );

extern int
_mesa_sprintf( char *str, const char *fmt, ... );

extern void
_mesa_printf( const char *fmtString, ... );


extern void
_mesa_warning( __GLcontext *gc, const char *fmtString, ... );

extern void
_mesa_problem( const __GLcontext *ctx, const char *fmtString, ... );

extern void
_mesa_error( __GLcontext *ctx, GLenum error, const char *fmtString, ... );

extern void
_mesa_debug( const __GLcontext *ctx, const char *fmtString, ... );


extern void
_mesa_init_default_imports( __GLimports *imports, void *driverCtx );


#ifdef __cplusplus
}
#endif


#endif /* IMPORTS_H */