Extension.pm 29.8 KB
Newer Older
1 2 3
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
4
#
5 6
# This Source Code Form is "Incompatible With Secondary Licenses", as
# defined by the Mozilla Public License, v. 2.0.
7 8

package Bugzilla::Extension;
9 10

use 5.10.1;
11
use strict;
12
use warnings;
13 14 15

use Bugzilla::Constants;
use Bugzilla::Error;
16
use Bugzilla::Install::Util qw(
17 18
  extension_code_files extension_template_directory
  extension_package_directory extension_web_directory);
19

20 21
use File::Basename;
use File::Spec;
22 23 24 25 26 27

####################
# Subclass Methods #
####################

sub new {
28 29 30 31
  my ($class, $params) = @_;
  $params ||= {};
  bless $params, $class;
  return $params;
32 33 34 35 36 37 38
}

#######################################
# Class (Bugzilla::Extension) Methods #
#######################################

sub load {
39 40 41 42 43 44 45 46 47 48 49 50 51
  my ($class, $extension_file, $config_file) = @_;
  my $package;

  # This is needed during checksetup.pl, because Extension packages can
  # only be loaded once (they return "1" the second time they're loaded,
  # instead of their name). During checksetup.pl, extensions are loaded
  # once by Bugzilla::Install::Requirements, and then later again via
  # Bugzilla->extensions (because of hooks).
  my $map = Bugzilla->request_cache->{extension_requirement_package_map};

  if ($config_file) {
    if ($map and defined $map->{$config_file}) {
      $package = $map->{$config_file};
52 53
    }
    else {
54 55 56 57 58 59
      my $name = require $config_file;
      if ($name =~ /^\d+$/) {
        ThrowCodeError('extension_must_return_name',
          {extension => $config_file, returned => $name});
      }
      $package = "${class}::$name";
60 61
    }

62 63 64 65 66 67 68 69 70 71 72 73
    __do_call($package, 'modify_inc', $config_file);
  }

  if ($map and defined $map->{$extension_file}) {
    $package = $map->{$extension_file};
    $package->modify_inc($extension_file) if !$config_file;
  }
  else {
    my $name = require $extension_file;
    if ($name =~ /^\d+$/) {
      ThrowCodeError('extension_must_return_name',
        {extension => $extension_file, returned => $name});
74
    }
75 76 77
    $package = "${class}::$name";
    $package->modify_inc($extension_file) if !$config_file;
  }
78

79 80 81
  $class->_validate_package($package, $extension_file);
  return $package;
}
82

83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102
sub _validate_package {
  my ($class, $package, $extension_file) = @_;

  # For extensions from data/extensions/additional, we don't have a file
  # name, so we fake it.
  if (!$extension_file) {
    $extension_file = $package;
    $extension_file =~ s/::/\//g;
    $extension_file .= '.pm';
  }

  if (!eval { $package->NAME }) {
    ThrowCodeError('extension_no_name',
      {filename => $extension_file, package => $package});
  }

  if (!$package->isa($class)) {
    ThrowCodeError('extension_must_be_subclass',
      {filename => $extension_file, package => $package, class => $class});
  }
103 104 105
}

sub load_all {
106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129
  my $class = shift;
  my ($file_sets, $extra_packages) = extension_code_files();
  my @packages;
  foreach my $file_set (@$file_sets) {
    my $package = $class->load(@$file_set);
    push(@packages, $package);
  }

  # Extensions from data/extensions/additional
  foreach my $package (@$extra_packages) {

    # Don't load an "additional" extension if we already have an extension
    # loaded with that name.
    next if grep($_ eq $package, @packages);

    # Untaint the package name
    $package =~ /([\w:]+)/;
    $package = $1;
    eval("require $package") || die $@;
    $package->_validate_package($package);
    push(@packages, $package);
  }

  return \@packages;
130 131
}

132 133 134 135
# Modifies @INC so that extensions can use modules like
# "use Bugzilla::Extension::Foo::Bar", when Bar.pm is in the lib/
# directory of the extension.
sub modify_inc {
136 137 138 139 140 141 142 143 144 145 146
  my ($class, $file) = @_;

  # Note that this package_dir call is necessary to set things up
  # for my_inc, even if we didn't take its return value.
  my $package_dir = __do_call($class, 'package_dir', $file);

  # Don't modify @INC for extensions that are just files in the extensions/
  # directory. We don't want Bugzilla's base lib/CGI.pm being loaded as
  # Bugzilla::Extension::Foo::CGI or any other confusing thing like that.
  return if $package_dir eq bz_locations->{'extensionsdir'};
  unshift(@INC, sub { __do_call($class, 'my_inc', @_) });
147 148 149 150
}

# This is what gets put into @INC by modify_inc.
sub my_inc {
151 152 153 154 155 156 157
  my ($class, undef, $file) = @_;

  # This avoids infinite recursion in case anything inside of this function
  # does a "require". (I know for sure that File::Spec->case_tolerant does
  # a "require" on Windows, for example.)
  return if $file !~ /^Bugzilla/;

158
  my $lib_dir     = __do_call($class, 'lib_dir');
159 160 161 162 163 164 165 166 167 168 169 170 171
  my @class_parts = split('::', $class);
  my ($vol, $dir, $file_name) = File::Spec->splitpath($file);
  my @dir_parts = File::Spec->splitdir($dir);

  # File::Spec::Win32 (any maybe other OSes) add an empty directory at the
  # end of @dir_parts.
  @dir_parts = grep { $_ ne '' } @dir_parts;

  # Validate that this is a sub-package of Bugzilla::Extension::Foo ($class).
  for (my $i = 0; $i < scalar(@class_parts); $i++) {
    return if !@dir_parts;
    if (File::Spec->case_tolerant) {
      return if lc($class_parts[$i]) ne lc($dir_parts[0]);
172
    }
173 174 175 176 177 178 179 180 181 182 183
    else {
      return if $class_parts[$i] ne $dir_parts[0];
    }
    shift(@dir_parts);
  }

  # For Bugzilla::Extension::Foo::Bar, this would look something like
  # extensions/Example/lib/Bar.pm
  my $resolved_path = File::Spec->catfile($lib_dir, @dir_parts, $file_name);
  open(my $fh, '<', $resolved_path);
  return $fh;
184 185
}

186 187 188 189 190 191
####################
# Instance Methods #
####################

use constant enabled => 1;

192
sub lib_dir {
193
  my $invocant    = shift;
194 195 196 197 198 199 200 201 202 203 204 205
  my $package_dir = __do_call($invocant, 'package_dir');

  # For extensions that are just files in the extensions/ directory,
  # use the base lib/ dir as our "lib_dir". Note that Bugzilla never
  # uses lib_dir in this case, though, because modify_inc is prevented
  # from modifying @INC when we're just a file in the extensions/ directory.
  # So this particular code block exists just to make lib_dir return
  # something right in case an extension needs it for some odd reason.
  if ($package_dir eq bz_locations()->{'extensionsdir'}) {
    return bz_locations->{'ext_libpath'};
  }
  return File::Spec->catdir($package_dir, 'lib');
206 207 208
}

sub template_dir { return extension_template_directory(@_); }
209 210
sub package_dir  { return extension_package_directory(@_); }
sub web_dir      { return extension_web_directory(@_); }
211 212 213 214 215 216 217 218 219 220 221 222 223

######################
# Helper Subroutines #
######################

# In order to not conflict with extensions' private subroutines, any helpers
# here should start with a double underscore.

# This is for methods that can optionally be overridden in Config.pm.
# It falls back to the local implementation if $class cannot do
# the method. This is necessary because Config.pm is not a subclass of
# Bugzilla::Extension.
sub __do_call {
224 225 226 227 228 229 230
  my ($class, $method, @args) = @_;
  if ($class->can($method)) {
    return $class->$method(@args);
  }
  my $function_ref;
  { no strict 'refs'; $function_ref = \&{$method}; }
  return $function_ref->($class, @args);
231 232
}

233 234 235 236 237 238 239 240 241 242 243 244 245 246 247
1;

__END__

=head1 NAME

Bugzilla::Extension - Base class for Bugzilla Extensions.

=head1 SYNOPSIS

The following would be in F<extensions/Foo/Extension.pm> or 
F<extensions/Foo.pm>:

 package Bugzilla::Extension::Foo
 use strict;
248
 use base qw(Bugzilla::Extension);
249 250 251 252 253 254 255 256

 our $VERSION = '0.02';
 use constant NAME => 'Foo';

 sub some_hook_name { ... }

 __PACKAGE__->NAME;

257 258 259 260
Custom templates would go into F<extensions/Foo/template/en/default/>.
L<Template hooks|/Template Hooks> would go into 
F<extensions/Foo/template/en/default/hook/>.

261 262 263 264 265 266 267 268
=head1 DESCRIPTION

This is the base class for all Bugzilla extensions.

=head1 WRITING EXTENSIONS

The L</SYNOPSIS> above gives a pretty good overview of what's basically
required to write an extension. This section gives more information
269 270
on exactly how extensions work and how you write them. There is also a 
L<wiki page|https://wiki.mozilla.org/Bugzilla:Extension_Notes> with additional HOWTOs, tips and tricks.
271

272 273 274 275 276 277 278 279 280 281 282 283 284 285
=head2 Using F<extensions/create.pl>

There is a script, L<extensions::create>, that will set up the framework
of a new extension for you. To use it, pick a name for your extension
and, in the base bugzilla directory, do:

C<extensions/create.pl NAME>

But replace C<NAME> with the name you picked for your extension. That
will create a new directory in the F<extensions/> directory with the name
of your extension. The directory will contain a full framework for
a new extension, with helpful comments in each file describing things
about them.

286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367
=head2 Example Extension

There is a sample extension in F<extensions/Example/> that demonstrates
most of the things described in this document, so if you find the
documentation confusing, try just reading the code instead.

=head2 Where Extension Code Goes

Extension code lives under the F<extensions/> directory in Bugzilla.

There are two ways to write extensions:

=over

=item 1

If your extension will have only code and no templates or other files,
you can create a simple C<.pm> file in the F<extensions/> directory. 

For example, if you wanted to create an extension called "Foo" using this
method, you would put your code into a file called F<extensions/Foo.pm>.

=item 2

If you plan for your extension to have templates and other files, you
can create a whole directory for your extension, and the main extension
code would go into a file called F<Extension.pm> in that directory.

For example, if you wanted to create an extension called "Foo" using this
method, you would put your code into a file called
F<extensions/Foo/Extension.pm>.

=back

=head2 The Extension C<NAME>.

The "name" of an extension shows up in several places:

=over

=item 1

The name of the package:

C<package Bugzilla::Extension::Foo;>

=item 2

In a C<NAME> constant that B<must> be defined for every extension:

C<< use constant NAME => 'Foo'; >>

=item 3

At the very end of the file:

C<< __PACKAGE__->NAME; >>

You'll notice that though most Perl packages end with C<1;>, Bugzilla
Extensions must B<always> end with C<< __PACKAGE__->NAME; >>.

=back

The name must be identical in all of those locations.

=head2 Hooks

In L<Bugzilla::Hook>, there is a L<list of hooks|Bugzilla::Hook/HOOKS>.
These are the various areas of Bugzilla that an extension can "hook" into,
which allow your extension to perform code during that point in Bugzilla's
execution.

If your extension wants to implement a hook, all you have to do is
write a subroutine in your hook package that has the same name as
the hook. The subroutine will be called as a method on your extension,
and it will get the arguments specified in the hook's documentation as
named parameters in a hashref.

For example, here's an implementation of a hook named C<foo_start>
that gets an argument named C<bar>:

 sub foo_start {
368 369
     my ($self, $args) = @_;
     my $bar = $args->{bar};
370 371 372 373 374 375 376 377 378
     print "I got $bar!\n";
 }

And that would go into your extension's code file--the file that was
described in the L</Where Extension Code Goes> section above.

During your subroutine, you may want to know what values were passed
as CGI arguments  to the current script, or what arguments were passed to
the current WebService method. You can get that data via 
379
L<Bugzilla/input_params>.
380

381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397
=head3 Adding New Hooks To Bugzilla

If you need a new hook for your extension and you want that hook to be
added to Bugzilla itself, see our development process at 
L<http://wiki.mozilla.org/Bugzilla:Developers>.

In order for a new hook to be accepted into Bugzilla, it has to work,
it must have documentation in L<Bugzilla::Hook>, and it must have example
code in F<extensions/Example/Extension.pm>.

One question that is often asked about new hooks is, "Is this the most
flexible way to implement this hook?" That is, the more power extension
authors get from a hook, the more likely it is to be accepted into Bugzilla.
Hooks that only hook a very specific part of Bugzilla will not be accepted
if their functionality can be accomplished equally well with a more generic
hook.

398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444
=head2 If Your Extension Requires Certain Perl Modules

If there are certain Perl modules that your extension requires in order
to run, there is a way you can tell Bugzilla this, and then L<checksetup>
will make sure that those modules are installed, when you run L<checksetup>.

To do this, you need to specify a constant called C<REQUIRED_MODULES>
in your extension. This constant has the same format as
L<Bugzilla::Install::Requirements/REQUIRED_MODULES>.

If there are optional modules that add additional functionality to your
application, you can specify them in a constant called OPTIONAL_MODULES,
which has the same format as 
L<Bugzilla::Install::Requirements/OPTIONAL_MODULES>.

=head3 If Your Extension Needs Certain Modules In Order To Compile

If your extension needs a particular Perl module in order to
I<compile>, then you have a "chicken and egg" problem--in order to
read C<REQUIRED_MODULES>, we have to compile your extension. In order
to compile your extension, we need to already have the modules in
C<REQUIRED_MODULES>!

To get around this problem, Bugzilla allows you to have an additional
file, besides F<Extension.pm>, called F<Config.pm>, that contains
just C<REQUIRED_MODULES>. If you have a F<Config.pm>, it must also
contain the C<NAME> constant, instead of your main F<Extension.pm>
containing the C<NAME> constant.

The contents of the file would look something like this for an extension
named C<Foo>:

  package Bugzilla::Extension::Foo;
  use strict;
  use constant NAME => 'Foo';
  use constant REQUIRED_MODULES => [
    {
      package => 'Some-Package',
      module  => 'Some::Module',
      version => 0,
    }
  ];
  __PACKAGE__->NAME;

Note that it is I<not> a subclass of C<Bugzilla::Extension>, because
at the time that module requirements are being checked in L<checksetup>,
C<Bugzilla::Extension> cannot be loaded. Also, just like F<Extension.pm>,
445 446
it ends with C<< __PACKAGE__->NAME; >>. Note also that it has the 
B<exact same> C<package> name as F<Extension.pm>.
447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466

This file may not use any Perl modules other than L<Bugzilla::Constants>,
L<Bugzilla::Install::Util>, L<Bugzilla::Install::Requirements>, and 
modules that ship with Perl itself.

If you want to define both C<REQUIRED_MODULES> and C<OPTIONAL_MODULES>,
they must both be in F<Config.pm> or both in F<Extension.pm>.

Every time your extension is loaded by Bugzilla, F<Config.pm> will be
read and then F<Extension.pm> will be read, so your methods in F<Extension.pm>
will have access to everything in F<Config.pm>. Don't define anything
with an identical name in both files, or Perl may throw a warning that
you are redefining things.

This method of setting C<REQUIRED_MODULES> is of course not available if 
your extension is a single file named C<Foo.pm>.

If any of this is confusing, just look at the code of the Example extension.
It uses this method to specify requirements.

467 468 469 470 471 472 473 474 475 476 477 478 479 480
=head2 Libraries

Extensions often want to have their own Perl modules. Your extension
can load any Perl module in its F<lib/> directory. (So, if your extension is 
F<extensions/Foo/>, then your Perl modules go into F<extensions/Foo/lib/>.)

However, the C<package> name of your libraries will not work quite
like normal Perl modules do. F<extensions/Foo/lib/Bar.pm> is
loaded as C<Bugzilla::Extension::Foo::Bar>. Or, to say it another way,
C<use Bugzilla::Extension::Foo::Bar;> loads F<extensions/Foo/lib/Bar.pm>,
which should have C<package Bugzilla::Extension::Foo::Bar;> as its package
name.

This allows any place in Bugzilla to load your modules, which is important
481 482
for some hooks. It even allows other extensions to load your modules, and 
allows you to install your modules into the global Perl install
483 484 485 486 487 488 489 490
as F<Bugzilla/Extension/Foo/Bar.pm>, if you'd like, which helps allow CPAN
distribution of Bugzilla extensions.

B<Note:> If you want to C<use> or C<require> a module that's in 
F<extensions/Foo/lib/> at the top level of your F<Extension.pm>,
you must have a F<Config.pm> (see above) with at least the C<NAME>
constant defined in it.

491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591
=head2 Templates

Extensions store templates in a C<template> subdirectory of the extension.
(Obviously, this isn't available for extensions that aren't a directory.)

The format of this directory is exactly like the normal layout of Bugzilla's
C<template> directory--in fact, your extension's C<template> directory
becomes part of Bugzilla's template "search path" as described in
L<Bugzilla::Install::Util/template_include_path>.

You can actually include templates in your extension without having any
C<.pm> files in your extension at all, if you want. (That is, it's entirely
valid to have an extension that's just template files and no code files.)

Bugzilla's templates are written in a language called Template Toolkit.
You can find out more about Template Toolkit at L<http://template-toolkit.org>.

There are two ways to extend or modify Bugzilla's templates: you can use
template hooks (described below) or you can override existing templates
entirely (described further down).

=head2 Template Hooks

Templates can be extended using a system of "hooks" that add new UI elements
to a particular area of Bugzilla without modifying the code of the existing
templates. This is the recommended way for extensions to modify the user
interface of Bugzilla.

=head3 Which Templates Can Be Hooked

There is no list of template hooks like there is for standard code hooks.
To find what places in the user interface can be hooked, search for the 
string C<Hook.process> in Bugzilla's templates (in the 
F<template/en/default/> directory). That will also give you the name of 
the hooks--the first argument to C<Hook.process> is the name of the hook.
(A later section in this document explains how to use that name).

For example, if you see C<Hook.process("additional_header")>, that means 
the name of the hook is C<additional_header>.

=head3 Where Template Hooks Go

To extend templates in your extension using template hooks, you put files into
the F<template/en/default/hook> directory of your extension. So, if you had an
extension called "Foo", your template extensions would go into
F<extensions/Foo/template/en/default/hook/>.

(Note that the base F<template/en/default/hook> directory in Bugzilla itself
also works, although you would never use that for an extension that you
intended to distribute.)

The files that go into this directory have a certain name, based on the
name of the template that is being hooked, and the name of the hook.
For example, let's imagine that you have an extension named "Foo",
and you want to use the C<additional_header> hook in 
F<template/en/default/global/header.html.tmpl>. Your code would go into
F<extensions/Foo/template/en/default/hook/global/header-additional_header.html.tmpl>. Any code you put into that file will happen at the point that 
C<Hook.process("additional_header")> is called in 
F<template/en/default/global/header.html.tmpl>.

As you can see, template extension file names follow a pattern. The
pattern looks like:

 <templates>/hook/<template path>/<template name>-<hook name>.<template type>.tmpl

=over

=item <templates>

This is the full path to the template directory, like 
F<extensions/Foo/template/en/default>. This works much like normal templates
do, in the sense that template extensions in C<custom> override template
extensions in C<default> for your extension, templates for different languages
can be supplied, etc. Template extensions are searched for and run in the
order described in L<Bugzilla::Install::Util/template_include_path>.

The difference between normal templates and template hooks is that hooks
will be run for I<every> extension, whereas for normal templates, Bugzilla
just takes the first one it finds and stops searching. So while a template
extension in the C<custom> directory may override the same-named template
extension in the  C<default> directory I<within your Bugzilla extension>,
it will not override the same-named template extension in the C<default> 
directory of another Bugzilla extension.

=item <template path>

This is the part of the path (excluding the filename) that comes after 
F<template/en/default/> in a template's path. So, for 
F<template/en/default/global/header.html.tmpl>, this would simply be
C<global>.

=item <template name>

This is the file name of the template, before the C<.html.tmpl> part.
So, for F<template/en/default/global/header.html.tmpl>, this would be
C<header>.

=item <hook name>

This is the name of the hook--what you saw in C<Hook.process> inside
of the template you want to hook. In our example, this is 
592
C<additional_header>.
593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646

=item <template type>

This is what comes after the template name but before C<.tmpl> in the
template's path. In most cases this is C<html>, but sometimes it's
C<none>, C<txt>, C<js>, or various other formats, indicating what
type of output the template has.

=back

=head3 Adding New Template Hooks to Bugzilla

Adding new template hooks is just like adding code hooks (see 
L</Adding New Hooks To Bugzilla>) except that you don't have to
document them, and including example code is optional.

=head2 Overriding Existing Templates

Sometimes you don't want to extend a template, you just want to replace
it entirely with your extension's template, or you want to add an entirely
new template to Bugzilla for your extension to use.

To replace the F<template/en/default/global/banner.html.tmpl> template
in an extension named "Foo", create a file called 
F<extensions/Foo/template/en/default/global/banner.html.tmpl>. Note that this
is very similar to the path for a template hook, except that it excludes
F<hook/>, and the template is named I<exactly> like the standard Bugzilla
template. 

You can also use this method to add entirely new templates. If you have
an extension named "Foo", and you add a file named
F<extensions/Foo/template/en/default/foo/bar.html.tmpl>, you can load
that in your code using C<< $template->process('foo/bar.html.tmpl') >>.

=head3 A Warning About Extensions That You Want To Distribute

You should never override an existing Bugzilla template in an
extension that you plan to distribute to others, because only one extension
can override any given template, and which extension will "win" that war
if there are multiple extensions installed is totally undefined.

However, adding new templates in an extension that you want to distribute
is fine, though you have to be careful about how you name them, because
any templates with an identical path and name (say, both called
F<global/stuff.html.tmpl>) will conflict. The usual way to work around
this is to put all your custom templates into a template path that's
named after your extension (since the name of your extension has to be
unique anyway). So if your extension was named Foo, your custom templates
would go into F<extensions/Foo/template/en/default/foo/>. The only
time that doesn't work is with the C<page_before_template> extension, in which
case your templates should probably be in a directory like
F<extensions/Foo/template/en/default/page/foo/> so as not to conflict with
other pages that other extensions might add.

647 648 649 650 651 652 653 654 655 656 657
=head2 CSS, JavaScript, and Images

If you include CSS, JavaScript, and images in your extension that are
served directly to the user (that is, they're not read by a script and
then printed--they're just linked directly in your HTML), they should go
into the F<web/> subdirectory of your extension. 

So, for example, if you had a CSS file called F<style.css> and your
extension was called F<Foo>, your file would go into 
F<extensions/Foo/web/style.css>.

658 659 660 661 662 663 664 665 666 667 668 669 670 671 672
=head2 Documenting Extensions

Documentation goes in F<extensions/Foo/docs/en/rst/>, if it's in English, or
change "en" to something else if it's not. The user documentation index file
must be called index-user.rst; the admin documentation must be called
index-admin.rst. These will end up in the User Guide and the Administration
Guide respectively. Both documentation types are optional. You can use various
Sphinx constructs such as :toctree: or :include: to include further reST files
if you need more than one page of docs.

When documenting extensions to the Bugzilla API, if your extension provides
them, the index file would be F<extensions/Foo/docs/en/rst/api/v1/index.rst>.
When and if your API has more than one version, increment the version number.
These docs will get included in the WebService API Reference.

673 674 675 676 677 678 679 680 681 682 683 684 685 686 687
=head2 Disabling Your Extension

If you want your extension to be totally ignored by Bugzilla (it will
not be compiled or seen to exist at all), then create a file called
C<disabled> in your extension's directory. (If your extension is just
a file, like F<extensions/Foo.pm>, you cannot use this method to disable
your extension, and will just have to remove it from the directory if you
want to totally disable it.) Note that if you are running under mod_perl,
you may have to restart your web server for this to take effect.

If you want your extension to be compiled and have L<checksetup> check
for its module pre-requisites, but you don't want the module to be used
by Bugzilla, then you should make your extension's L</enabled> method
return C<0> or some false value.

688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711
=head1 DISTRIBUTING EXTENSIONS

If you've made an extension and you want to publish it, the first
thing you'll want to do is package up your extension's code and
then put a link to it in the appropriate section of 
L<http://wiki.mozilla.org/Bugzilla:Addons>.

=head2 Distributing on CPAN

If you want a centralized distribution point that makes it easy
for Bugzilla users to install your extension, it is possible to 
distribute your Bugzilla Extension through CPAN.

The details of making a standard CPAN module are too much to
go into here, but a lot of it is covered in L<perlmodlib>
and on L<http://www.cpan.org/> among other places.

When you distribute your extension via CPAN, your F<Extension.pm>
should simply install itself as F<Bugzilla/Extension/Foo.pm>, 
where C<Foo> is the name of your module. You do not need a separate
F<Config.pm> file, because CPAN itself will handle installing
the prerequisites of your module, so Bugzilla doesn't have to
worry about it.

712 713 714 715 716 717 718 719 720 721
=head3 Templates in extensions distributed on CPAN

If your extension is F</usr/lib/perl5/Bugzilla/Extension/Foo.pm>,
then Bugzilla will look for templates in the directory
F</usr/lib/perl5/Bugzilla/Extension/Foo/template/>.

You can change this behavior by overriding the L</template_dir>
or L</package_dir> methods described lower down in this document.

=head3 Using an extension distributed on CPAN
722 723 724 725 726 727 728 729

There is a file named F<data/extensions/additional> in Bugzilla.
This is a plain-text file. Each line is the name of a module,
like C<Bugzilla::Extension::Foo>. In addition to the extensions
in the F<extensions/> directory, each module listed in this file
will be loaded as a Bugzilla Extension whenever Bugzilla loads or
uses extensions.

730 731 732 733 734 735
=head1 GETTING HELP WITH WRITING EXTENSIONS

If you are an extension author and you'd like some assistance from other
extension authors or the Bugzilla development team, you can use the
normal support channels described at L<http://www.bugzilla.org/support/>.

736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756
=head1 ADDITIONAL CONSTANTS

In addition to C<NAME>, there are some other constants you might
want to define:

=head2 C<$VERSION>

This should be a string that describes what version of your extension
this is. Something like C<1.0>, C<1.3.4> or a similar string.

There are no particular restrictions on the format of version numbers,
but you should probably keep them to just numbers and periods, in the
interest of other software that parses version numbers.

By default, this will be C<undef> if you don't define it.

=head1 SUBCLASS METHODS

In addition to hooks, there are a few methods that your extension can
define to modify its behavior, if you want:

757
=head2 Class Methods
758

759 760
These methods are called on your extension's class. (Like
C<< Bugzilla::Extension::Foo->some_method >>).
761

762
=head3 C<new>
763 764 765 766 767 768

Once every request, this method is called on your extension in order
to create an "instance" of it. (Extensions are treated like objects--they
are instantiated once per request in Bugzilla, and then methods are
called on the object.)

769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797
=head2 Instance Methods

These are called on an instantiated Extension object.

=head3 C<enabled>

This should return C<1> if this extension's hook code should be run
by Bugzilla, and C<0> otherwise.

=head3 C<package_dir>

This returns the directory that your extension is located in. 

If this is an extension that was installed via CPAN, the directory will 
be the path to F<Bugzilla/Extension/Foo/>, if C<Foo.pm> is the name of your
extension.

If you want to override this method, and you have a F<Config.pm>, you must
override this method in F<Config.pm>.

=head3 C<template_dir>

The directory that your package's templates are in.

This defaults to the C<template> subdirectory of the L</package_dir>.

If you want to override this method, and you have a F<Config.pm>, you must
override this method in F<Config.pm>.

798 799 800 801 802 803 804 805 806
=head3 C<web_dir>

The directory that your package's web related files are in, such as css and javascript.

This defaults to the C<web> subdirectory of the L</package_dir>.

If you want to override this method, and you have a F<Config.pm>, you must
override this method in F<Config.pm>.

807 808 809 810 811 812 813 814 815
=head3 C<lib_dir>

The directory where your extension's libraries are.

This defaults to the C<lib> subdirectory of the L</package_dir>.

If you want to override this method, and you have a F<Config.pm>, you must
override this method in F<Config.pm>.

816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831
=head1 BUGZILLA::EXTENSION CLASS METHODS

These are used internally by Bugzilla to load and set up extensions.
If you are an extension author, you don't need to care about these.

=head2 C<load>

Takes two arguments, the path to F<Extension.pm> and the path to F<Config.pm>,
for an extension. Loads the extension's code packages into memory using
C<require>, does some sanity-checking on the extension, and returns the
package name of the loaded extension.

=head2 C<load_all>

Calls L</load> for every enabled extension installed into Bugzilla,
and returns an arrayref of all the package names that were loaded.
832 833 834 835 836 837 838 839 840 841

=head1 B<Methods in need of POD>

=over

=item modify_inc

=item my_inc

=back