OutputControl.hxx 2.23 KB
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/*
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 * Copyright (C) 2003-2013 The Music Player Daemon Project
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 * http://www.musicpd.org
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 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
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 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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 */

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#ifndef MPD_OUTPUT_CONTROL_HXX
#define MPD_OUTPUT_CONTROL_HXX
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#include "ReplayGainInfo.hxx"
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#include <stddef.h>
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struct audio_output;
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struct AudioFormat;
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struct config_param;
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class MusicPipe;
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struct player_control;
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void
audio_output_set_replay_gain_mode(struct audio_output *ao,
				  enum replay_gain_mode mode);

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/**
 * Enables the device.
 */
void
audio_output_enable(struct audio_output *ao);

/**
 * Disables the device.
 */
void
audio_output_disable(struct audio_output *ao);

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/**
 * Opens or closes the device, depending on the "enabled" flag.
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 *
 * @return true if the device is open
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 */
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bool
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audio_output_update(struct audio_output *ao,
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		    AudioFormat audio_format,
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		    const MusicPipe &mp);
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void
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audio_output_play(struct audio_output *ao);
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void audio_output_pause(struct audio_output *ao);
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void
audio_output_drain_async(struct audio_output *ao);

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/**
 * Clear the "allow_play" flag and send the "CANCEL" command
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 * asynchronously.  To finish the operation, the caller has to call
 * audio_output_allow_play().
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 */
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void audio_output_cancel(struct audio_output *ao);
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/**
 * Set the "allow_play" and signal the thread.
 */
void
audio_output_allow_play(struct audio_output *ao);

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void audio_output_close(struct audio_output *ao);
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/**
 * Closes the audio output, but if the "always_on" flag is set, put it
 * into pause mode instead.
 */
void
audio_output_release(struct audio_output *ao);

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void audio_output_finish(struct audio_output *ao);
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#endif