Control.hxx 13.3 KB
Newer Older
1
/*
Max Kellermann's avatar
Max Kellermann committed
2
 * Copyright 2003-2021 The Music Player Daemon Project
3
 * http://www.musicpd.org
4 5 6 7 8 9 10 11 12 13
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
14 15 16 17
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 19
 */

20 21
#ifndef MPD_OUTPUT_CONTROL_HXX
#define MPD_OUTPUT_CONTROL_HXX
22

23
#include "Source.hxx"
24
#include "pcm/AudioFormat.hxx"
25
#include "thread/Thread.hxx"
26
#include "thread/Mutex.hxx"
27 28
#include "thread/Cond.hxx"
#include "system/PeriodClock.hxx"
29
#include "util/Compiler.h"
30

31
#include <cstdint>
32
#include <exception>
33
#include <map>
34
#include <memory>
35
#include <string>
36 37

enum class ReplayGainMode : uint8_t;
38
struct FilteredAudioOutput;
39
struct MusicChunk;
40
struct ConfigBlock;
41 42 43 44 45 46 47 48
class MusicPipe;
class Mixer;
class AudioOutputClient;

/**
 * Controller for an #AudioOutput and its output thread.
 */
class AudioOutputControl {
49
	std::unique_ptr<FilteredAudioOutput> output;
50

51 52 53 54 55 56 57
	/**
	 * A copy of FilteredAudioOutput::name which we need just in
	 * case this is a "dummy" output (output==nullptr) because
	 * this output has been moved to another partitioncommands.
	 */
	const std::string name;

58 59 60 61 62 63
	/**
	 * The PlayerControl object which "owns" this output.  This
	 * object is needed to signal command completion.
	 */
	AudioOutputClient &client;

64 65 66 67 68
	/**
	 * Source of audio data.
	 */
	AudioOutputSource source;

69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93
	/**
	 * The error that occurred in the output thread.  It is
	 * cleared whenever the output is opened successfully.
	 *
	 * Protected by #mutex.
	 */
	std::exception_ptr last_error;

	/**
	 * If not nullptr, the device has failed, and this timer is used
	 * to estimate how long it should stay disabled (unless
	 * explicitly reopened with "play").
	 */
	PeriodClock fail_timer;

	/**
	 * The thread handle, or nullptr if the output thread isn't
	 * running.
	 */
	Thread thread;

	/**
	 * This condition object wakes up the output thread after
	 * #command has been set.
	 */
94
	Cond wake_cond;
95

96 97 98 99 100 101
	/**
	 * This condition object signals #command completion to the
	 * client.
	 */
	Cond client_cond;

102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133
	/**
	 * Additional data for #command.  Protected by #mutex.
	 */
	struct Request {
		/**
		 * The #AudioFormat requested by #Command::OPEN.
		 */
		AudioFormat audio_format;

		/**
		 * The #MusicPipe passed to #Command::OPEN.
		 */
		const MusicPipe *pipe;
	} request;

	/**
	 * The next command to be performed by the output thread.
	 */
	enum class Command {
		NONE,
		ENABLE,
		DISABLE,

		/**
		 * Open the output, or reopen it if it is already
		 * open, adjusting for input #AudioFormat changes.
		 */
		OPEN,

		CLOSE,
		PAUSE,

134 135 136 137 138 139
		/**
		 * Close or pause the device, depending on the
		 * #always_on setting.
		 */
		RELEASE,

140 141 142 143 144 145 146 147 148 149
		/**
		 * Drains the internal (hardware) buffers of the device.  This
		 * operation may take a while to complete.
		 */
		DRAIN,

		CANCEL,
		KILL
	} command = Command::NONE;

150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167
	/**
	 * Will this output receive tags from the decoder?  The
	 * default is true, but it may be configured to false to
	 * suppress sending tags to the output.
	 */
	bool tags;

	/**
	 * Shall this output always play something (i.e. silence),
	 * even when playback is stopped?
	 */
	bool always_on;

	/**
	 * Has the user enabled this device?
	 */
	bool enabled = true;

168 169 170 171 172 173
	/**
	 * Is this device actually enabled, i.e. the "enable" method
	 * has succeeded?
	 */
	bool really_enabled = false;

174 175 176 177 178 179 180 181 182 183
	/**
	 * Is the device (already) open and functional?
	 *
	 * This attribute may only be modified by the output thread.
	 * It is protected with #mutex: write accesses inside the
	 * output thread and read accesses outside of it may only be
	 * performed while the lock is held.
	 */
	bool open = false;

184 185 186 187 188 189
	/**
	 * Is the device paused?  i.e. the output thread is in the
	 * ao_pause() loop.
	 */
	bool pause = false;

190 191 192 193 194 195 196 197 198
	/**
	 * When this flag is set, the output thread will not do any
	 * playback.  It will wait until the flag is cleared.
	 *
	 * This is used to synchronize the "clear" operation on the
	 * shared music pipe during the CANCEL command.
	 */
	bool allow_play = true;

199 200 201 202 203 204 205 206 207
	/**
	 * Was an #AudioOutputInterrupted caught?  In this case,
	 * playback is suspended, and the output thread waits for a
	 * command.
	 *
	 * This field is only valid while the output is open.
	 */
	bool caught_interrupted;

208 209 210 211 212 213 214 215 216 217 218 219 220 221 222
	/**
	 * True while the OutputThread is inside ao_play().  This
	 * means the PlayerThread does not need to wake up the
	 * OutputThread when new chunks are added to the MusicPipe,
	 * because the OutputThread is already watching that.
	 */
	bool in_playback_loop = false;

	/**
	 * Has the OutputThread been woken up to play more chunks?
	 * This is set by audio_output_play() and reset by ao_play()
	 * to reduce the number of duplicate wakeups.
	 */
	bool woken_for_play = false;

223 224 225 226 227 228 229
	/**
	 * If this flag is set, then the next WaitForDelay() call is
	 * skipped.  This is used to avoid delays after resuming
	 * playback.
	 */
	bool skip_delay;

230 231 232 233 234 235 236 237 238
	/**
	 * Has Command::KILL already been sent?  This field is only
	 * defined if `thread` is defined.  It shall avoid sending the
	 * command twice.
	 *
	 * Protected by #mutex.
	 */
	bool killed;

239
public:
240 241 242 243
	/**
	 * This mutex protects #open, #fail_timer, #pipe.
	 */
	mutable Mutex mutex;
244

245
	AudioOutputControl(std::unique_ptr<FilteredAudioOutput> _output,
246
			   AudioOutputClient &_client) noexcept;
247

248 249 250
	AudioOutputControl(AudioOutputControl *_outputControl,
			   AudioOutputClient &_client) noexcept;

251
	~AudioOutputControl() noexcept;
252 253 254 255

	AudioOutputControl(const AudioOutputControl &) = delete;
	AudioOutputControl &operator=(const AudioOutputControl &) = delete;

256
	/**
257
	 * Throws on error.
258 259 260
	 */
	void Configure(const ConfigBlock &block);

261
	gcc_pure
262
	const char *GetName() const noexcept;
263

264 265 266
	gcc_pure
	const char *GetPluginName() const noexcept;

267 268 269
	gcc_pure
	const char *GetLogName() const noexcept;

270 271 272
	AudioOutputClient &GetClient() noexcept {
		return client;
	}
273 274

	gcc_pure
275
	Mixer *GetMixer() const noexcept;
276

277 278 279 280
	bool IsDummy() const noexcept {
		return !output;
	}

281 282 283
	/**
	 * Caller must lock the mutex.
	 */
284
	bool IsEnabled() const noexcept {
285 286
		return enabled;
	}
287 288 289 290

	/**
	 * @return true if the value has been modified
	 */
291
	bool LockSetEnabled(bool new_value) noexcept;
292 293 294 295

	/**
	 * @return the new "enabled" value
	 */
296
	bool LockToggleEnabled() noexcept;
297

298 299 300 301 302 303
	/**
	 * Caller must lock the mutex.
	 */
	bool IsOpen() const noexcept {
		return open;
	}
304

305 306 307
	/**
	 * Caller must lock the mutex.
	 */
308
	bool IsBusy() const noexcept {
309 310 311 312 313 314
		return IsOpen() && !IsCommandFinished();
	}

	/**
	 * Caller must lock the mutex.
	 */
315
	const std::exception_ptr &GetLastError() const noexcept {
316 317 318
		return last_error;
	}

319 320 321 322 323 324 325 326
	/**
	 * Detach and return the #FilteredAudioOutput instance and,
	 * replacing it here with a "dummy" object.
	 */
	std::unique_ptr<FilteredAudioOutput> Steal() noexcept;
	void ReplaceDummy(std::unique_ptr<FilteredAudioOutput> new_output,
			  bool _enabled) noexcept;

327
	void StartThread();
328 329 330 331

	/**
	 * Caller must lock the mutex.
	 */
332
	bool IsCommandFinished() const noexcept {
333 334 335
		return command == Command::NONE;
	}

336
	void CommandFinished() noexcept;
337

338 339 340 341 342
	/**
	 * Waits for command completion.
	 *
	 * Caller must lock the mutex.
	 */
343
	void WaitForCommand(std::unique_lock<Mutex> &lock) noexcept;
344

345
	void LockWaitForCommand() noexcept {
346 347
		std::unique_lock<Mutex> lock(mutex);
		WaitForCommand(lock);
348 349
	}

350 351 352 353 354
	/**
	 * Sends a command, but does not wait for completion.
	 *
	 * Caller must lock the mutex.
	 */
355
	void CommandAsync(Command cmd) noexcept;
356 357

	/**
358
	 * Sends a command to the object and waits for completion.
359 360 361
	 *
	 * Caller must lock the mutex.
	 */
362
	void CommandWait(std::unique_lock<Mutex> &lock, Command cmd) noexcept;
363 364

	/**
365
	 * Lock the object and execute the command synchronously.
366
	 */
367
	void LockCommandWait(Command cmd) noexcept;
368

369
	void BeginDestroy() noexcept;
370

371
	std::map<std::string, std::string> GetAttributes() const noexcept;
372 373
	void SetAttribute(std::string &&name, std::string &&value);

374 375 376 377 378 379 380 381 382 383 384 385
	/**
	 * Enables the device, but don't wait for completion.
	 *
	 * Caller must lock the mutex.
	 */
	void EnableAsync();

	/**
	 * Disables the device, but don't wait for completion.
	 *
	 * Caller must lock the mutex.
	 */
386
	void DisableAsync() noexcept;
387 388 389 390 391 392 393 394

	/**
	 * Attempt to enable or disable the device as specified by the
	 * #enabled attribute; attempt to sync it with #really_enabled
	 * (wrapper for EnableAsync() or DisableAsync()).
	 *
	 * Caller must lock the mutex.
	 */
395
	void EnableDisableAsync();
396 397 398 399 400 401

	void LockEnableDisableAsync() {
		const std::lock_guard<Mutex> protect(mutex);
		EnableDisableAsync();
	}

402
	void LockPauseAsync() noexcept;
403

404
	void CloseWait(std::unique_lock<Mutex> &lock) noexcept;
405
	void LockCloseWait() noexcept;
406 407 408 409 410

	/**
	 * Closes the audio output, but if the "always_on" flag is set, put it
	 * into pause mode instead.
	 */
411
	void LockRelease() noexcept;
412

413 414 415
	void SetReplayGainMode(ReplayGainMode _mode) noexcept {
		source.SetReplayGainMode(_mode);
	}
416

417
	/**
418 419
	 * Caller must lock the mutex.
	 *
420
	 * Throws on error.
421 422 423
	 */
	void InternalOpen2(AudioFormat in_audio_format);

424 425 426
	/**
	 * Caller must lock the mutex.
	 */
427 428
	bool Open(std::unique_lock<Mutex> &lock,
		  AudioFormat audio_format, const MusicPipe &mp) noexcept;
429

430 431 432 433 434 435 436 437 438
	/**
	 * Opens or closes the device, depending on the "enabled"
	 * flag.
	 *
	 * @param force true to ignore the #fail_timer
	 * @return true if the device is open
	 */
	bool LockUpdate(const AudioFormat audio_format,
			const MusicPipe &mp,
439
			bool force) noexcept;
440

441 442 443 444 445 446 447 448
	/**
	 * Did we already consumed this chunk?
	 *
	 * Caller must lock the mutex.
	 */
	gcc_pure
	bool IsChunkConsumed(const MusicChunk &chunk) const noexcept;

449
	gcc_pure
450
	bool LockIsChunkConsumed(const MusicChunk &chunk) const noexcept;
451

452 453 454 455 456 457 458 459 460
	/**
	 * There's only one chunk left in the pipe (#pipe), and all
	 * audio outputs have consumed it already.  Clear the
	 * reference.
	 *
	 * This stalls playback to give the caller a chance to shift
	 * the #MusicPipe without getting disturbed; after this,
	 * LockAllowPlay() must be called to resume playback.
	 */
461
	void ClearTailChunk(const MusicChunk &chunk) noexcept {
462 463 464
		if (!IsOpen())
			return;

465
		source.ClearTailChunk(chunk);
466 467 468 469 470 471 472 473 474
		allow_play = false;
	}

	/**
	 * Locking wrapper for ClearTailChunk().
	 */
	void LockClearTailChunk(const MusicChunk &chunk) noexcept {
		const std::lock_guard<Mutex> lock(mutex);
		ClearTailChunk(chunk);
475
	}
476

477 478
	void LockPlay() noexcept;
	void LockDrainAsync() noexcept;
479 480 481 482 483 484

	/**
	 * Clear the "allow_play" flag and send the "CANCEL" command
	 * asynchronously.  To finish the operation, the caller has to
	 * call LockAllowPlay().
	 */
485
	void LockCancelAsync() noexcept;
486 487 488 489

	/**
	 * Set the "allow_play" and signal the thread.
	 */
490
	void LockAllowPlay() noexcept;
491 492

private:
493 494 495 496 497 498 499 500 501 502 503
	/**
	 * An error has occurred and this output is defunct.
	 */
	void Failure(std::exception_ptr e) noexcept {
		last_error = e;

		/* don't automatically reopen this device for 10
		   seconds */
		fail_timer.Update();
	}

504
	/**
505 506 507
	 * Runs inside the OutputThread.
	 * Caller must lock the mutex.
	 * Handles exceptions.
508 509 510 511 512
	 *
	 * @return true on success
	 */
	bool InternalEnable() noexcept;

513
	/**
514 515
	 * Runs inside the OutputThread.
	 * Caller must lock the mutex.
516 517 518
	 */
	void InternalDisable() noexcept;

519
	/**
520 521 522
	 * Runs inside the OutputThread.
	 * Caller must lock the mutex.
	 * Handles exceptions.
523 524 525 526
	 */
	void InternalOpen(AudioFormat audio_format,
			  const MusicPipe &pipe) noexcept;

527 528 529 530 531 532
	/**
	 * Runs inside the OutputThread.
	 * Caller must lock the mutex.
	 */
	void InternalCloseOutput(bool drain) noexcept;

533 534
	/**
	 * Runs inside the OutputThread.
535
	 * Caller must lock the mutex.
536 537 538
	 */
	void InternalClose(bool drain) noexcept;

539 540 541 542 543 544 545 546
	/**
	 * An error has occurred, and this output must be closed.
	 */
	void InternalCloseError(std::exception_ptr e) noexcept {
		Failure(e);
		InternalClose(false);
	}

547 548
	/**
	 * Runs inside the OutputThread.
549
	 * Caller must lock the mutex.
550
	 */
551
	void InternalCheckClose(bool drain) noexcept;
552

553 554 555 556 557 558
	/**
	 * Wait until the output's delay reaches zero.
	 *
	 * @return true if playback should be continued, false if a
	 * command was issued
	 */
559
	bool WaitForDelay(std::unique_lock<Mutex> &lock) noexcept;
560

561 562 563
	/**
	 * Caller must lock the mutex.
	 */
564
	bool FillSourceOrClose() noexcept;
565

566 567 568
	/**
	 * Caller must lock the mutex.
	 */
569
	bool PlayChunk(std::unique_lock<Mutex> &lock) noexcept;
570 571 572 573 574 575

	/**
	 * Plays all remaining chunks, until the tail of the pipe has
	 * been reached (and no more chunks are queued), or until a
	 * command is received.
	 *
576 577 578
	 * Runs inside the OutputThread.
	 * Caller must lock the mutex.
	 * Handles exceptions.
579
	 *
580 581 582
	 * @return true if at least one chunk has been available,
	 * false if the tail of the pipe was already reached
	 */
583
	bool InternalPlay(std::unique_lock<Mutex> &lock) noexcept;
584

585
	/**
586 587 588
	 * Runs inside the OutputThread.
	 * Caller must lock the mutex.
	 * Handles exceptions.
589
	 */
590
	void InternalPause(std::unique_lock<Mutex> &lock) noexcept;
591

592 593 594 595 596 597 598
	/**
	 * Runs inside the OutputThread.
	 * Caller must lock the mutex.
	 * Handles exceptions.
	 */
	void InternalDrain() noexcept;

599 600
	void StopThread() noexcept;

601 602 603
	/**
	 * The OutputThread.
	 */
604
	void Task() noexcept;
605
};
606 607

#endif